The Sundered Way - OOC

Home to all current Forum Games.
User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way - OOC

Post by spiderwrangler » Wed Oct 03, 2018 8:28 am

You don't have enough robes to clothe everyone! Of the four robes, Tess fits one, it'll take 1.5 to make Dornikal's, leaving 1.5 remaining. It'd take multiple to fit one to Maji.

As far as benefit, I'm going to say that they allow you to add your proficiency bonus to Stealth checks. So at your current level, they are essentially +2 to Stealth in desert environment.

Edit: Forgot I had a cleaner idea for them... Makes more sense, and avoids floating modifiers.
Last edited by spiderwrangler on Wed Oct 03, 2018 9:17 am, edited 1 time in total.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way - OOC

Post by thinkslogically » Wed Oct 03, 2018 9:08 am

Nem's already proficient in stealth, so I guess she doesn't need the cloak :)

You could always make the cloaks work the same as it did for her Disguise Self spell, where the cloaks don't give advantage / proficiency per se, but simply allow a stealth attempt to be made within the (open) desert environment, where they otherwise wouldn't be feasible.

User avatar
Rodgeir
Practiced Orator
Posts: 7557

Re: The Sundered Way - OOC

Post by Rodgeir » Wed Oct 03, 2018 9:09 am

There is also the cloak of many styles too.

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way - OOC

Post by thinkslogically » Wed Oct 03, 2018 9:10 am

Also that :)

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way - OOC

Post by spiderwrangler » Wed Oct 03, 2018 9:16 am

thinkslogically wrote: Wed Oct 03, 2018 9:08 am You could always make the cloaks work the same as it did for her Disguise Self spell, where the cloaks don't give advantage / proficiency per se, but simply allow a stealth attempt to be made within the (open) desert environment, where they otherwise wouldn't be feasible.
Oh, right! Forgot about that... that's what they do! :lol:

So if Tess wants to keep hers, she'd be able to do that without burning a spell.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
NotStickFigures
Prattles on Unremittingly
Posts: 3288

Re: The Sundered Way - OOC

Post by NotStickFigures » Wed Oct 03, 2018 9:26 am

Badge, Coljin is not nearly high enough level to do anything about lycanthropy, if that is a were-creature you end up eating!

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way - OOC

Post by spiderwrangler » Wed Oct 03, 2018 9:28 am

It's Burns that's eating it, not Badge.... well... their characters.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
BadgeAddict
Saves-A-Hyena
Posts: 9145
Location: Ohio

Re: The Sundered Way - OOC

Post by BadgeAddict » Wed Oct 03, 2018 9:28 am

I'm not eating any of it. :D I merely made suggestions.

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way - OOC

Post by thinkslogically » Wed Oct 03, 2018 9:30 am

spiderwrangler wrote: Wed Oct 03, 2018 9:16 am
thinkslogically wrote: Wed Oct 03, 2018 9:08 am You could always make the cloaks work the same as it did for her Disguise Self spell, where the cloaks don't give advantage / proficiency per se, but simply allow a stealth attempt to be made within the (open) desert environment, where they otherwise wouldn't be feasible.
Oh, right! Forgot about that... that's what they do! :lol:

So if Tess wants to keep hers, she'd be able to do that without burning a spell.
Hording spell slots is what I do best :lol: She'll keep the cloak then. thanks!

User avatar
Theis2
Moderates Controversy!
Posts: 7440

Re: The Sundered Way - OOC

Post by Theis2 » Wed Oct 03, 2018 9:31 am

Speaking of lycanthrophy.. Did Holger know anything about that? I think I rolled 16
Games I'm in
► Show Spoiler
I'm a GM for Shipwrecked
And the Shipwrecked OOC thread

User avatar
Arch Lich Burns
Will NOT Shut Up!
Posts: 17412
UStream Username: burnsbees
Location: Behind you
Contact:

Re: The Sundered Way - OOC

Post by Arch Lich Burns » Wed Oct 03, 2018 9:33 am

NotStickFigures wrote: Wed Oct 03, 2018 9:26 am Badge, Coljin is not nearly high enough level to do anything about lycanthropy, if that is a were-creature you end up eating!
I'm fully aware. If it is then I will say oops in advance, but Maji thinks it's a normal dog (jackal) and wants the form.

User avatar
BadgeAddict
Saves-A-Hyena
Posts: 9145
Location: Ohio

Re: The Sundered Way - OOC

Post by BadgeAddict » Wed Oct 03, 2018 9:35 am

I don't see the down side here.

wait...if it spreads through bite....was any of us bitten during the attack?

User avatar
Theis2
Moderates Controversy!
Posts: 7440

Re: The Sundered Way - OOC

Post by Theis2 » Wed Oct 03, 2018 9:50 am

The downside would be him losing control and attack us. Granted that would be an excellent reason to finally do something about Maji so Holger won't have to live in fear that Maji decides to attack him again. :p
Games I'm in
► Show Spoiler
I'm a GM for Shipwrecked
And the Shipwrecked OOC thread

User avatar
BadgeAddict
Saves-A-Hyena
Posts: 9145
Location: Ohio

Re: The Sundered Way - OOC

Post by BadgeAddict » Wed Oct 03, 2018 9:54 am

hahaha...oooo, there she blows....

User avatar
Rodgeir
Practiced Orator
Posts: 7557

Re: The Sundered Way - OOC

Post by Rodgeir » Wed Oct 03, 2018 9:58 am

So what happened with the robes? If it is just an option to take an action to hide in open desert it becomes less attractive than a floating +2 for him.

User avatar
Arch Lich Burns
Will NOT Shut Up!
Posts: 17412
UStream Username: burnsbees
Location: Behind you
Contact:

Re: The Sundered Way - OOC

Post by Arch Lich Burns » Wed Oct 03, 2018 10:00 am

Theis2 wrote: Wed Oct 03, 2018 9:50 am The downside would be him losing control and attack us. Granted that would be an excellent reason to finally do something about Maji so Holger won't have to live in fear that Maji decides to attack him again. :p
Maybe he'll have Holger become a were as wellWhat better way to get rid of a...rival (?) than to make them one of your pack?

User avatar
Theis2
Moderates Controversy!
Posts: 7440

Re: The Sundered Way - OOC

Post by Theis2 » Wed Oct 03, 2018 10:15 am

Knowing my luck I'll get a 1 minute wild surge that cures me before I get blown up by it :lol:
Games I'm in
► Show Spoiler
I'm a GM for Shipwrecked
And the Shipwrecked OOC thread

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way - OOC

Post by spiderwrangler » Wed Oct 03, 2018 10:25 am

Rodgeir wrote: Wed Oct 03, 2018 9:58 am So what happened with the robes? If it is just an option to take an action to hide in open desert it becomes less attractive than a floating +2 for him.
It makes attempting a hide check possible, where it wouldn't otherwise be if you're in LoS. Nixing the +2, but it makes it possible to Stealth more often.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Rodgeir
Practiced Orator
Posts: 7557

Re: The Sundered Way - OOC

Post by Rodgeir » Thu Oct 04, 2018 1:02 pm

Mort, if Ulmwin is interested in the clockwork amulet he should attune it. I don't think anyone else would mind? It doesn't make sense just to leave it in the bag if we can put it to use.
Last edited by Rodgeir on Thu Oct 04, 2018 1:22 pm, edited 1 time in total.

User avatar
spiderwrangler
Game Master
Posts: 21091

Re: The Sundered Way - OOC

Post by spiderwrangler » Thu Oct 04, 2018 1:15 pm

The amulet works on an attack, this can be melee, ranged, or spell.

Ulmwin would have +5 spell and +4 DEX to add to the 10. A 14 or 15 is enough to hit most things that aren't really slippery or well armored.

No one else is clamoring for it, and while there might be folks who can dump a bigger modifier on there (Coljin can get up to +7 on spell attacks), not sure there's someone who's rolled under 10 more on attacks! :P
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
M0rtimer
Global Moderator
Posts: 14109

Re: The Sundered Way - OOC

Post by M0rtimer » Thu Oct 04, 2018 1:21 pm

I don't think he's got any real use for it, though..? Ulmwin's modifiers aren't exactly superb, he'd basically have to be encountering a very weak creature or challenge in order to be able to make use of it.

edit: and ninja. I mean, I guess... Sure, Ulmwin will take it, fits with the clockwork theme, if only so someone has it. :roll:

User avatar
Rodgeir
Practiced Orator
Posts: 7557

Re: The Sundered Way - OOC

Post by Rodgeir » Thu Oct 04, 2018 1:25 pm

The jackalweres were around 12 AC so it would have worked there. :shrug: you never know.

User avatar
Arch Lich Burns
Will NOT Shut Up!
Posts: 17412
UStream Username: burnsbees
Location: Behind you
Contact:

Re: The Sundered Way - OOC

Post by Arch Lich Burns » Thu Oct 04, 2018 2:11 pm

:o It adds a +2 modifier to attacks? Noice. What about special attacks like grappling? I am very tempted to get it, but Maji has enough magic stuff.

User avatar
Theis2
Moderates Controversy!
Posts: 7440

Re: The Sundered Way - OOC

Post by Theis2 » Thu Oct 04, 2018 2:14 pm

Nope, just skips the roll and have you get a 10 on an attack instead. Would be best in the hands of a caster with a debilitating spell that requires a spell attack or has a recurring effect afterwards. Tess could potentially witch bolt people instead of sneak attacking if that isn't feasible?
Games I'm in
► Show Spoiler
I'm a GM for Shipwrecked
And the Shipwrecked OOC thread

User avatar
thinkslogically
Game Master
Posts: 17223
Location: Florida

Re: The Sundered Way - OOC

Post by thinkslogically » Thu Oct 04, 2018 2:42 pm

Tess doesn't have any aggressive spells or cantrips. It might be zephyr who has Witch Bolt.

Post Reply