ROUND 2!
Scene 1: Bamboo forest of Makishida
Fuyume: is the first to act, using ninja senses the ninja quickly locates the last hidden Thug, sneaking in she strikes without warning a delivers a dangerous cut to her opponent, he is still alive, but only just so!
ROLLS:
► Show Spoiler
Fuyume
Locate target with ninja senses - Automated success
Sneaking - Skill 4 vs 1d8(1) = Success / opponent fails luck roll to spot.
Strike opponent with katana ATT 6 + 1 vs 1d8(2) = success with 5 extra.
Damage = 5 extra + 1 base + 2 Katana = 8 DMG - ignores 1 of 2 DEF
THUG LEADER was surprised, no counter attack!
Total = 7 DMG to THUG LEADER
Karma: also sneaks up on his opponent, successfully using the shadows to hide and strike at his adversary, delivering an deep cut with his Tanto!
ROLLS:
► Show Spoiler
Karma
Sneaking - Skill 5+1 vs 1d8(5) = Success / opponent fails luck roll to spot.
Strike opponent with Tanto ATT 5 + 1 vs 1d8(2) = success with 4 extra.
Damage = 4 extra + 1 base + 1 Tanto = 6 DMG - 1 DEF
THUG 1 was surprised, no counter attack!
Total = 5 DMG to THUG 1 STAM/HP
Jingis: at first takes his time to sense for one of the hidden objects, he feels that it is located in the spirit shrine along the road. Sadly this information is clouding his mind, and as he sneaks up to attack with
Karma he takes a step too much, revealing himself before he strikes!
"Someone is commi... uargh!!!" the
THUG shouts as he is cut not only by
Karma's tanto, but also one of
Jingis Sais hits home, he is surely dead, but not before he manages to land a blow to
Jingis!
ROLLS:
► Show Spoiler
Jingis
Locate object with ninja sense = automated success
Sneaking - Skill 4 vs 1d8(8) = Fail/ opponent auto spots failed sneak
Strike opponent with Sai 1 ATT 5 + 1 - 1 vs 1d8(4) = success with 2 extra.
Damage = 2 extra + 1 base + 1 Sai = 4 DMG - 1 DEF
Strike opponent with Sai 2 ATT 5 + 1 - 2 vs 1d8(3) = success with 2 extra.
Damage = 2 extra + 1 base + 1 Sai = 4 DMG - 1 DEF
THUG 1 was not surprised, counter attack!
THUG 1 Strikes twice with his hands against Jingis hits once, misses once. total damage 5 - 3 DEF
Total = 6 DMG to THUG 1's HP= DEAD
Total = 2 DMG to Jingis STAM
STATUS
THUG LEADER is alive, just
THUG 1 dead
THUG 2 is still alive, unharmed
Merchant status unknown
1
Object location found - Spirit shrine.
Characters:
.[tabs:
Fuyume ]
NAME: Fuyume
Level: 1 (0Xp)
STAM: 5
HP: 4
PP: 3
DEF: 1
ATT: 6
R-ATT: 4
SKILL: 4
LUCK: 4
STYLE: Wind style
SPECILIASATIONS: Long blades (+1 ATT long blades), Guards foe (+1 ATT/-R-ATT vs Guards)
SPECIAL:
0 x Ninja sense (can be used to sense danger or hidden opponents)
0 x Intel (can be used to get information on area or objects, including hidden objects location)
1 x Just the wind (if seen the ninja can use this to hide again, making the opponent believe it was an illusion of the mind)
Gear:
[
Tanto: +1 DMG: small]
[
Katana: +2 DMG: medium, ignores 1 DEF]
[
Stamina potion: tiny. drink; regain all STAM]
[tabs:
Jingis]
NAME: Jingis
Level: 1 (0Xp)
STAM: 4 ( 2)
HP: 4
PP: 4
DEF: 2+1 (2 x Sai)
ATT: 5
R-ATT: 4
SKILL: 4
LUCK: 4
STYLE: 2 Weapon style
SPECILIASATIONS: Exotic weapons (+1 ATT with Sai and Kama ), Bows and blow darts (+1 R-ATT with bows and blow darts)
SPECIAL:
0 x Ninja sense (can be used to sense danger or hidden opponents)
1 x Intel (can be used to get information on area or objects, including hidden objects location)
1 x Just the wind (if seen the ninja can use this to hide again, making the opponent believe it was an illusion of the mind)
Gear:
[
Tanto: +1 DMG: small]
2 x [
Sai: +1 DMG: small, adds 1 DEF if dual wielded]
[tabs:
Karma ]
NAME: Karma
Level: 1 (0Xp)
STAM: 4
HP: 4
PP: 3
DEF: 2
ATT: 5
R-ATT: 4
SKILL: 5
LUCK: 4
STYLE: Shadow Style
SPECIALISATIONS: Short Blades, Civilians' Friend
SPECIAL:
1 x Ninja sense (can be used to sense danger or hidden opponents)
1 x Intel (can be used to get information on area or objects, including hidden objects location)
1 x Just the wind (if seen the ninja can use this to hide again, making the opponent believe it was an illusion of the mind)
Gear:
[
Tanto: +1 DMG: small]
3 X [
Shuriken: +1 DMG: tiny. medium range]
[
Smoke bomb: tiny, ranged attacks through smoke has 50% chance to miss][/tabs]