((What's this?! An update!?))
Summer
.[tabs: Food and Water]
Food:
2036 clean units - 88 units + 9 units + 13 units + 23 units = 1993 clean units
82 irradiated units = 82 irradiated units
Water:
1982 clean units - 88units = 1894 clean unitsÔÇ» ÔÇ»ÔÇ»
31 irradiated units = 31 irradiated units
2 Nuka Cola
[tabs: Armory]
Ranged Weapons:
- 10mm Pistol [D] (x3)
- .308 Hunting Rifle [D] (x3)
- Pipe Pistol [C] (x1)
- Sawed-off Shotgun [D] (x2)
- Pistol [G]
- Pipe Pistol [C]
- Shotgun [C]
- Rifle [E]
- Pistol [D]
- Shotgun [D]
- Pistol [D]
- SMG [C]
- Rifle (x1)
Melee Weapons:
- Baseball Bat [D] (x3)
- Rusty Knife [C]
- Nasty Combat Knife [L]
- Security Baton [C]
- Shiny Fire Axe [G]
- Battered Sword (x1)
Clothing/Armor:
- "Vault 50" vault suit (362)
- Armored vault suit (x7)
- Rad-suit (x7)
- Battered leather armor (x1)
- Worn Leather Boots (x4)
- Light Leather Armor (x2)
- Reinforced Leather Armor (x1)
- Threadbare Suit
- Worn Leathers x5
- Faded Fatigues
- Leather Harness x2
- Flannel shirt and jeans (x2)
- Crumpled Fedora
- Leather Duster (x1)
[/list]
[tabs: Building Supplies]
Building Scrap:
115 unitsÔÇô 34 units + 14 units= 95 units
Building Materials:
28 units + 9 units - 17 units ÔÇô 4 units + 3 units =ÔÇ» 19 unitsÔÇ»
Tech Material=ÔÇ» 2 unitsÔÇ»
Aid:
- Stimpak x 5
- Radaway x 4
- Jet (x1)
- Psycho (x1)
Crops: Each dweller assigned to tend crops can tend 10 units of crops (15 units if utilizing gardening equipment). Each unit of crop may contain multiple plants, and together produce 1 unit of clean food during harvestable seasons.
- 9 Mutfruit (will bear fruit Spring, Summer and Fall each year)
- 14 ÔÇô 1 = 13 Tato (bears fruit in Summer and Fall)
- 13 ÔÇô 1 = 12 Melon (bears fruit in Fall)
- Seed = 7 mutfruit, 9 tato
Miscellaneous:
- Bottlecaps (x26)
- Brahmin Cart: Usable for hauling, may be improved with further effort
- A pale leather folder, the flap held shut with twine looped between two white buttons
- Gardening Equipment x 3
- Valuable Materials (+67 VM)
- Faded Letter
Firehouse:
- 0 BM + 9 units ÔÇô 8 units = 1 unit
- 92 BS ÔÇô 21 units = 71 units
- Fusion Core
[tabs: Research]
Current:
033 + 34 = 67/100 - Construction Methods
122 + 25 = 147/200 - First Aid
049/150 - Distance Talkers
037/100 - Searching
0 + 024/100 - Energy Conservation
012/??? - Vaults
Completed:
100/100 - Teamwork
200/200 - Removal of water from lower levels
100/100 - Upgrade Health Services to Lvl 2.
100/100 - Material Transportation
100/100 - Scrap Organization
250/250 - Power Generation
[tabs: Construction]
Current:
120 /200 - Towers (4x) - One at each corner of the wall
073+54= 127/200 - Wall ÔÇô This is a initial wall around the center of what the Computer hopes will be a much larger compound. This wall will encircle about 4 acres of land within 4 walls. (The vault entrance takes up a good chunk of this area)
000/200 - Motorized Pump ÔÇô This device would allow the pump to be plugged into the main power network of the vault meaning that it would work at a better rate than when manned by dwellers.
Structures/Houses - There are currently 0 structures that could act as housing or for storage of materials. Currently, all building materials, scrap, etc are stored open to the air and elements.
039 + 20 = 59/150 - Firehouse Forward Base ÔÇô work has begun on converting the firehouse into an outpost
00/75 - Firehouse wall - A small wall to enclose a small dirt lot north of the Firehouse.
008/??? - Clearing Land- clearing more land will allow for more space for building or farming.
0 + 024 = 24/250 Biomass generator
Completed:
100/100 - Manual Pump ÔÇô With 2-4 dwellers assigned to this device, the water can be slowly removed from the lower levels.
100/100 - LookOuts ÔÇô One at the bridge as it leaves the island, the other near the vault, currently set into the wall which is incomplete. (Will act as one of the gates for the entrance once wall is complete
034/??? - Brahmin Cart ÔÇô able to be used to pull materials, and used to till fields with modification
100/100 - Health Services Upgrade (requires 1 Tech Material to complete) - will allow greater levels of healing while HS is active.
035 + 67 = 100/100 - Level 4 Cleanup ÔÇô this floor had been partially flooded, and traces of the irradiated water and muck need to be removed before it is safe to inhabit once again.
[tabs: Characters]
Burns ÔÇô Charton Rowe (Male, 34 years old)
(S: 4, P: 4, E: 4, C: 4, I: 5, A: 3, L: 7)
Gathers ÔÇô Jamie Knight (Female, 36 years old)
(S: 4, P: 6, E: 5, C: 5, I: 6, A: 5, L: 6)
PatDragon ÔÇô Molly Harris (Female, 39 years old)
(S: 4, P: 5, E: 6, C: 6, I: 7, A: 4, L: 6)
NotStickFigures ÔÇô Cecil Hunter (Male, 35 years old)
(S: 3, P: 5, E: 3, C: 7, I: 5, A: 3, L: 5)
[/tabs]
[AREA EXPLORED]
In an odd turn of events that has dwellers puzzled at first before they shrug it off and return to daily business as usual, Alexis Carson wakes from her year long coma, and seems a bit confused at first when people refer to her as "Kis". She returns to work as usual.
Molly and Cecil join forces, and managed to convince seven of their fellow dwellers to join them in working to construct a wall.
Chlartlton recruits four dwellers, including a few of the pregnant among them, to assist in researching ways to improve their power usage.
Jamie, in her quest to learn more about first aid and medicine, recruits two dwellers to her cause.
As the early heat of summer begins to hammer down, the Computer assigns the remaining dwellers to the tasks needed to maintain proper function of the Vault. With the recent discovery of means of producing additional power, four dwellers are assigned to work on a biomass generator. Food is a constant concern, so eight dwellers in total are assigned to tend to the crops planted the previous season. Four each are assigned to guard duty and to spend the summer in Health Services. Four dwellers are assigned to research more advanced construction techniques, and seven are assigned to scrap reclamation. The final four dwellers at the Computer's disposal are assigned to exploration of the 4th floor.
The crew working on adding to the wall have a very productive summer, though not without a few mishaps. A torrential summer rain washed out a portion of the wall, damaging some of their work, and resulting in some minor injuries to those working on it at the time. The worst injuries happened to one of the elderly Vault dwellers, whose legs went out from under him as a portion of the wall fell on his left leg, severely spraining his knee. By the end of the summer, he was back on his feet, though moving more slowly and with a bit of a limp.
Setbacks aside, they did manage to nearly double previous progress, getting about two-thirds of the area around the Vault entrance enclosed. All told, they used 17 units of building materials in their efforts.
Charon and his recruited dwellers start looking into means of conserving and improving their energy usage, early on, they hit on techniques to improve the functional lifespan of fusion cores, and between a bit of research among the texts in the library and some experimentation, are well on their way to getting more use out of any fusion cores they find in the future.
Jaime and her assistants continue practicing their use and research of first aid skills, and are getting quite confident in their ability to handle minor injuries without needed to rely entirely on the autodocs in Health Services.
A small group of dwellers gets to work on constructing a biomass generator, clearing and leveling land just inside the previously constructed wall in order to keep it a bit more protected from attack and weather. In total, they use 4 units of Building Materials.
The group of dwellers exploring the 4th floor manages to find some goodies down there now that radioactive water flooding the level is no longer the major concern. They find 2 units of Tech Materials that can be put to use on more complicated systems in the future, as well as 3 units of Building Materials, and 14 units of Scrap. One of the dwellers endeavors to open one of the sealed rooms, eventually succeeding, only to be met with a deluge of radioactive water and the decayed bodies of two dwellers who had been sealed inside. Apparently, some of the sealed rooms closed after the water flooded in, or weren't a good seal against the water.
Those on farming duty spent the summer toiling away, tending to the crops. A few units of plants were lost, but the majority of tato and melon continued to grow and put on mass, the tato beginning production this summer, and 13 units of food being able to be harvested. Likewise, the mutfruit continued to produce fruits as the trees continue to grow. They farming dwellers were able to collect 4 units of mutfruit seed, and 9 units of tato seed from the crop.
The dwellers working on improving the firehouse ran into the issue of not having any Building Materials on hand, and stock being low over all with the many projects underway. So rather work to transport material from the Vault and possibly leave other projects short, they work on constructing usable Building Material from the Building Scrap they had on hand. They manage to turn 21 units of Building Scrap into 9 units of Building Materials over the course of the summer, 8 of which are put to immediate use in fortifying the Firehouse.
Those on guard duty had a pretty busy summer, but overall managed to keep the Vault safe. During the hottest and most humid days of the summer, bloodbugs became a real nuisance, venturing out every night in search of dwellers caught out alone. A handful of dwellers got bit up pretty bad before they started taking extra precautions. It wasn't long until a curfew was established until the bloodbug presence abated a bit. One upside to the insect incursion was the harvesting of 23 units of meat from the pests. The one dark point on the guards season was two of them who were patrolling at night and ran into one another, each mistaking the other for a foe and opening fire. Luckily, neither was killed, but they both sustained injuries that sidelined them for a while.
Of the four dwellers assigned to Health services, the two suffering from physical injuries improved dramatically. The other two both pregnant dwellers, assigned to Health Services over concern of low level radiation exposure. One of the pregnant dwellers made decent strides toward recovery, the other one did not improve and reports from the autodocs showed declining survival probabilities for both mother and fetus.
The dwellers researching advanced Construction Methods made impressive progress, having discovered some new means to further extend the building materials more efficiently.
Those assigned to scrap reclamation are working hard to stay ahead of the construction crews, managing to turn 34 units of scrap into 9 units of Building Material.
► Show Spoiler
Voting Options for Fall:
CP = Character Player
NCP = Non-Character PlayerÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»
(Non-Character Players have 3 votes for this Section, Super NCPs have 4 votes for this section)ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»
Miscellaneous Assignments (cannot share work) ÔÇ»
M.1. Assign 2 - 4 dwellers to the manual pump in order to remove water from the lower levelsÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»
M.2. Assign sick, damaged, or irradiated dwellers to recuperation in Health ServicesÔÇ»ÔÇ»ÔÇ»ÔÇ»
M.3. Assign a group of dwellers to guard dutyÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»
Labor Assignments ÔÇ»
L.1. Manually reclaim and recycle building scrap into building materialsÔÇ»ÔÇ» L.3. Clear more land on the island for crops and buildingÔÇ»ÔÇ»ÔÇ»ÔÇ»
L.4. Construct housingÔÇ»ÔÇ»
L.5. Construct towersÔÇ»ÔÇ»
L.6. Construct wallÔÇ»ÔÇ»
L.7. Outfit firehouse as forward baseÔÇ»
L.8. Plant/Tend Crops
L.9. Build biomass-generator
Scavenging Assignments ÔÇ»
S.1. Send a group of dwellers outside to scavenge for building materialsÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»
S.2. Send a group of dwellers outside to scavenge for Food/WaterÔÇ»ÔÇ»
S.3. Send a group of dwellers outside to scavenge for potential trade items
Exploration Assignments ÔÇ»
E.1 Explore the 4th Level
E.2 Find the source of the bloodbugs and eliminate it
Research Assignments ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»
R.1. Upgrade Health Services to Lvl 3
R.2. Construction Methods(Decrease construction time, Increase success rate)ÔÇ» R.3. Scrap Organization(Increase success amount produced)ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»
R.4. Distance Talkers (Allows guards to "come to the rescue")ÔÇ»ÔÇ»ÔÇ»
R.5. Searching during times of strifeÔÇ»ÔÇ»ÔÇ»
R.6. First Aid (allow for some healing independent of HS)ÔÇ»
R.7. VaultsÔÇ»
Voting Options: (NCPs have 1 vote for this Section (CPs have 0), A New system needs at least 2 more votes than the currently powered system in order to be powered)ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»
Power a different System for Fall(currently Health Services)ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»
1. Do not changeÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»
2. Vault defenses - (Increased ability to successfully defend vault against enemiesÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»
3. Bar & Lounge - (Allows dwellers to relieve some stress), (increased chance of baby making)ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»
4. ResearchÔÇ»ÔÇ»
5. Barracks/Armory - (Allows for the creation of new or customized weapons using scavenged resources) 6. School - (Gives a +1 INT increase to the stats of Children who attend at least 6 years)ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»
7. Material Reclamation and Recycling (Turn collected scrap into base materials)ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»
8. Workshop - (Decreases time needed to combine base materials into parts)ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»
9. Kitchen - (Remove radiation from food/water(1 unit of Food/Water per month))ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»
10. Water Filtration - (Needs to be repaired first) ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»
11. Hydroponic Farms - (Needs to be repaired first) ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»ÔÇ»
12. Antenna Array - (Needs to be discovered/repaired first)
Voting Options for Pregnant Dwellers: (Both CP and NCP have 1 vote in this section.)
1. Assign them jobs as normal
2. Assign them to less strenuous jobs
3. Kill, dissect and cremate them
4. Bed rest