Potential: Group One Game Thread

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Re: Potential: Group One Game Thread

Post by WearsHats » Tue Jul 07, 2015 7:14 pm

"This is pretty easy. It's like we don't even need an education..." Parke stops, wondering where that very uncharacteristic thought came from, then gets back to work.

"Dammit, Jornen. I'm a doctor, not a bricklayer! ... No, wait. Sorry. No idea where that came from, either, but I'm pretty sure I'm not a doctor."
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Re: Potential: Group One Game Thread

Post by Jibjib » Thu Jul 09, 2015 6:08 am

Continue the wall building!
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Re: Potential: Group One Game Thread

Post by nikohl » Sun Jul 12, 2015 8:44 am

Brooklin:

Brooklin tries a third time!
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This one hits the mark - it doesn't quite pierce the badger's heart as intended, but it strikes it well enough in the centre mass that after a few moments it stops flailing around and goes still. It doesn't look like it had managed to damage the snare too much in the time that it was trapped.

--

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Re: Potential: Group One Game Thread

Post by Arch Lich Burns » Sun Jul 12, 2015 9:21 am

Brooklin waits for the badger to stop thrashing and looks over the mouse creature, gently poking it to check for response. Once the badger stops moving he pulls out the arrow from the tree and from the badger and hauls the badger to the tavern while holding the mouse close between in his hand and shirt/vest, so when it wakes it will feel calmer. He tries his best to not make sudden movements to startle it into attempt to run away.

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Re: Potential: Group One Game Thread

Post by thinkslogically » Sun Jul 12, 2015 9:46 am

Nix thanks the fishermen for the trade and grins broadly at them. Then, she drops the supplies off at her room before hurrying to catch back up with the other two.

To Leonie (hopefully before she leaves):

"Hey, I'm Nix! Good to meet another ... um... friendly face? I used to be a sailor and was planning to head over to the market town for news mostly. We've been fishing this afternoon over at that rock over there, which has been an interesting experience. Some of us are better at fishing than others (she grins at theis), but it seems like this one (she nods in theis's direction) has got some other skills that might be worth investigating a bit more. Anyway, I'm starving. Do you mind if I follow you up to the tavern? I feel like I could eat a horse today!"

If the cat shows any interest in Nix, she'll laugh and give it a friendly scritch.

"I bet you'd make a good ship's cat wouldn't you? You look like a good ratter!"

Nix will follow Leonie up to the tavern, picking occasional fruits off the trees on the way (but nothing she doesn't recognise) and munching on them. When she gets to the pub, she'll order a beer and sit outside with it, enjoying the warm summers evening while Leonie goes about her business. Assuming Theis comes with her she'll also order a beer for him. Hopefully she has a tab...

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Re: Potential: Group One Game Thread

Post by Theis2 » Sun Jul 12, 2015 4:23 pm

Theis stands thinking for a moment while

"I think I'm going to check out some stuff at the farm for a little bit before we meet the rest.

With that said he goes back to the barn and in case he is alone (or people are sleeping) he will take a closer look in his book.
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Re: Potential: Group One Game Thread

Post by nikohl » Tue Jul 14, 2015 9:15 am

Parke, Roule and Jornen:

The three men carry on building.
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They're over halfway done!
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--

Brooklin:

Brooklin pokes the dormouse and concludes that it is still alive, as it reacts with a weak twitch to being prodded. It's still unconscious from shock and fear, but definitely not dead.

He pulls the arrow out of the badger - it's in tact and undamaged - and then uses that arrow to pry the other out of the tree. That one is broken, but he saves the metal arrowhead like he did with the one from the boar.

He picks up the badger in one hand and gathers up the mouse carefully in the other, and takes them both back to the tavern.

(He will arrive at the beginning of next turn due to travel time, so feel free to make your next post as if Brooklin has arrived at the doorway etc.)

--

Nix:

Nix heads up to the tavern, keeping her eye open for edible trees on the way.
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She spies the same peach tree that she assumes Naya had found her fruit from earlier that morning, and collects another peach or two to eat on her way into the centre of the village. When she arrives at the tavern, Ungar is pottering about getting ready for the evening - which is presumably when many of the locals come back in to socialise - and he happily serves her a beer, which she can take outside and enjoy in the late-afternoon sun. There's no mention of payment up front, so presumably there's some kind of tab system in place for locals... if only Nix could remember what it was ;)

--

Theis:

Theis heads back to his room to look over his plant-journal in privacy. Each page has careful handwritten notes about a particular plant or tree, and alongside the notes are drawings or occasionally pasted-in samples of dried leaves, seeds, stalks or pieces of bark and so on. There doesn't seem to be any real order to it - it's not alphabetical, or by "type of plant", it just seems to be that when Tirill came across a plant in the wild that he could identify and had knowledge of, but hadn't already written about, he took a sample and wrote some notes on the next blank page. The kinds of information he'd written down varied from page to page - sometimes where the plant grew or how to cultivate it, sometimes a reminder about the edible or dangerous components, and sometimes just a detailed description of how to identify the various parts. It seems like the start of a manual or mini-encyclopedia about local plants, but it doesn't read like he intended to pass it onto anyone else - it just looks like something Tirill did as a hobby.

There are a few pages that only contain a sample and description, with no name or notes, as if Tirill found something interesting that he didn't know about and made an exception and included it anyway, and the book is about 3/5ths full so far.

--

Leonie:

Leonie carries on searching at the shop.
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She turns up a few different things that the boys before her seemed to have overlooked - they were variously under or behind other stuff, or had fallen down the back of shelves, or were at the bottom of baskets, and so on. She's not too sure whether any of the wood or cording in here would be any good for a 'real bow', but they might do for a short-range, short-term practice weapon. To get a better idea she'd need a bow to compare against, or to ask someone with a bit more knowledge in that area.
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----
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Re: Potential: Group One Game Thread

Post by Arch Lich Burns » Tue Jul 14, 2015 9:33 am

"So how much do you think this badger would fetch? Found it in one of my snares knawing at it."

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Re: Potential: Group One Game Thread

Post by nikohl » Tue Jul 14, 2015 9:39 am

"Aye, and now it's dripping blood all over my clean floor." frowns Ungar, pointing at the now-mostly-empty badger with its arrow wound, which had probably left a slow trail of drips all the way from the forest into town. "Probably not much coin to be made from a little beastie like that among the locals...but if you'll skin it and bone it and have it back to me before sundown I'll pay you five copper a pound by weight, and it can go in the stew pot tonight."

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Re: Potential: Group One Game Thread

Post by Arch Lich Burns » Tue Jul 14, 2015 12:24 pm

"Oops. Sorry about that. Okay seems fair." Brooklin goes to the normal butchering spot and starts to skin and debone the badger, keeping the skin for himself.

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Re: Potential: Group One Game Thread

Post by WearsHats » Tue Jul 14, 2015 2:37 pm

We already covered this, but I'm in a classic rock state of mind tonight. So, all in all, it's just another brick in the wall.
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Re: Potential: Group One Game Thread

Post by lingrem » Tue Jul 14, 2015 7:44 pm

Not satisfied with searching enough, Leonie keeps on digging around.
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Re: Potential: Group One Game Thread

Post by thinkslogically » Wed Jul 15, 2015 1:59 am

Nix relaxes outside the pub and eats the fruit. While she's waiting for everyone else to arrive, she ponders what Theis was trying to do with his glowy-ness and wonders whether it could actually be used for anything useful or not.

She pulls out a scrap of string from her pocket (or picks a bit of grass or something - it doesn't matter what) and starts tying familiar knots in it. Hopefully if anyone comes past, it'll just look like she's practising her ropework, but it's mindless and familiar enough to her hands that it shouldn't need any concentration. Then, focussing on her hands and feeling slightly silly, she'll try and change how she's glowing - can she make it darker or brighter, can she make it extend like theis could, or concentrate it all in one place (e.g. her hands / heart). Can she make it change colour or take on a new shape?

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Re: Potential: Group One Game Thread

Post by nikohl » Wed Jul 15, 2015 6:41 am

Nix
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Nix finds it easy to focus on the knotwork, using it to slip into an almost meditative trance. After a few moments, her eyes slip out of focus and she finds herself looking at the glow surrounding her fingers as they move, rather than the digits themselves. For the first time, she can see that the glow definitely emanates from within her - there is no boundary between her skin and the light, unlike when she saw Theis trying to influence the fish and his glow surrounded and touched upon them but did not seem to suffuse or penetrate them. She is sure that if her skin was somehow transparent, she would see the glow within her body and her bones.

With this knowledge safe in mind, she tries to pull the glow back into herself and push more out in time with her breath, and finds that such minor visual changes seem to come quite easily in her meditative state. She doesn't know if the visual change heralds any changes in effect - Theis' glow reaching out and touching the fish seemed to be a side effect of him attempting to influence the creature, as if the glow inadvertently reflected his intent and desire.
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Thinking more closely on the subject, Nix finds herself a little stumped at the prospect that she's practising exerting her will on a representation of... Her will?

(I made this a mini-action and only tried one of the few things Nix could've tried, like a basic intro attempt, because I wanted you to have a chance to respond to the results, Thinks. You can just have Nix carry on for a full action as previously posted, or you can change it up in response to the above if you like. Either is fine!)

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Re: Potential: Group One Game Thread

Post by thinkslogically » Wed Jul 15, 2015 7:24 am

Nix contemplates this new information for a bit... If the glow is a representation of her will, then... that's pretty confusing. Still, if the glow goes all the way down to her bones... She gets an idea.

Shaking herself out of her mini-trance, she takes a healthy swig of her beer so no-one will think it's odd that she's sitting doing nothing and pulls her gutting knife out of her belt. Carefully, she used the blade to nick the skin on the back of a finger, so that it starts to bleed a bit. She'll then go back to her knotwork.

This time, she'll try focussing on the cut and will try and use the glow to make it flow back into her hand and stop the injury. Since she's pretty sure that both her body and her mind would like the cut to disappear, she figures that it should be a little easier to try and get this to work than summoning a ship or something.

@nikohl: that's cool, thanks! I've not really got much idea of what to make of all this either, but whatever. Let's try healing!

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Re: Potential: Group One Game Thread

Post by nikohl » Wed Jul 15, 2015 11:20 am

OOC:
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Nix

Around about the time Nix stops to take a drink, she sees Brooklin exit the tavern with a dead badger and stride off with seeming purpose towards a different part of the village. Brooklin is glowing, just the same as before.

[Brooklin is on the way to take a full action so there's no updatey part for him, but Nix can see him go past, hence this. The two can interact, but my post continues as if they didn't - if they do chat etc, it can happen around the mini-action Nix is taking.]

When Nix cuts her finger and watches it closely (under the guise of the knotwork), she sees the glow around the wound intensify, as if the light was confined by her skin and can spill out of the newly-made breach. The effect is almost like observing sunlight through curtains, and then someone cracking open those curtains - the cut now stands out like a bright white mark on that strange visual glow-overlay that covers Nix and her new companions. It is not blinding, and it doesn't wash out the rest of her vision, but it is extremely noticeable.

Her blood is the same colour as she would expect it to be, and when a small drip rolls off her knuckle and splashes to the floor, she can see that it does not retain her glow for long - whilst it was upon her skin, she couldn't really tell whether her blood emitted light or whether the light she could see around it was from her body, but as soon as it left her she could see that it did have a faint glow of its own. However, within a second or two of leaving the aura of light around her hand and falling to the floor, any hint of radiance that it held had dissipated and it just looked like blood again. It did, however, retain that same extra-real quality that Nix and her fellows possessed, and looked vividly red against the drab and dusty floor.
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Her attempts to keep the blood inside her body and close the wound, while strangely mentally tiring compared to the previous 'watch and learn' effects, just don't pan out. While she's certain that the glow is responding to her intent, just as she thought it would - where Theis' had stretched out like tendrils to lure the fish, hers seems to have dimmed at her other extremities and brightened over the white-glowing cut on her knuckle like a tiny golden shield - there does not appear to be any positive effect, and the cut is still oozing at a steady rate. It will stop bleeding soon nonetheless, but she's fairly sure that will be down to her body's natural abilities rather than her glow-prowess.

--

[You are about halfway through your turn, as far as time-taken-by-stuff goes. You can spend the rest of the turn focusing on trying to heal the cut, try something else glowy, or wander off and do something else entirely - but there's not enough time left for a "15 min action" any more.]

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Re: Potential: Group One Game Thread

Post by thinkslogically » Wed Jul 15, 2015 11:37 am

Nix shakes her head and chuckles to herself as her attempts to turn her glowing-ness into anything useful fail spectacularly. What was she expecting?

She shoves her finger into her mouth to stop the bleeding the old-fashioned way, grabs her beer and heads inside the tavern to speak to the tavern-guy.

"Hi! Listen, I was wondering if you could help me out. This festival has been lovely today, but it's a reminder of how much time has passed since I came to the village and I think it's time I started making plans to move on again... Maybe find a ship and earn a living on the water again. Anyway, I've been working for my keep down at the bay but I could use a few extra coins. I don't suppose you have any work you need doing around here or know anyone else who does? At the very least, I need to pay you back for the beer!"

@Nikohl (OOC): This is an IC reaction, based on Nix's practical-mindedness and her general feeling that working on the glow isn't achieving anything at the moment :) It is interesting though... I hope someone else figures something out about it soon!

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Re: Potential: Group One Game Thread

Post by lingrem » Wed Jul 15, 2015 11:41 am

((NO STEALING MY MONIES!!! Then again... Leonie's asked to switch down to part-time for the next bit!))
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Re: Potential: Group One Game Thread

Post by thinkslogically » Wed Jul 15, 2015 11:50 am

(Lol! To be honest, this is probably a terrible idea! Let's see how far Nix can get away with not knowing anything about anyone :))

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Re: Potential: Group One Game Thread

Post by lingrem » Wed Jul 15, 2015 11:57 am

((Just say you're drunk))
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Re: Potential: Group One Game Thread

Post by thinkslogically » Wed Jul 15, 2015 12:13 pm

((At work?? I'm not sure that's better! :lol:))

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Re: Potential: Group One Game Thread

Post by nikohl » Wed Jul 15, 2015 12:38 pm

Ungar thumbs his chin in thought, and then shrugs. "Euan might have some work needs doing in advance of market-day, seeing as how he'll likely be buying or selling half the contents of his house like always... but there's nothing I need doing round here really. All what I don't manage myself, Leonie helps out with. She's going with the caravan too, you know, so I'll need a new helper eventually... but that's no good a prospect for you if you're off sailing again. I would've thought the boys down by the water would've kept you plenty busy in the run up to market-day anyway, but I can see why you'd be wanting to earn a little extra to have in your pocket. It's alright here among friends and family, but out in the world people want paying in coin, not goodwill!"

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Re: Potential: Group One Game Thread

Post by thinkslogically » Wed Jul 15, 2015 2:45 pm

"Hehe, tell me about it! You are right - I've got plenty of work to do down at the water through the day and that, but I've always got time in the evenings to do a bit of extra earning. We used to pull some LONG days when I was a sailor, and it's still feels weird to stop just because the sun's gone down. Not that I'm complaining mind, I think I've needed the rest. But anyway, how are thing around here? You got any good stories from the festival today?"

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Re: Potential: Group One Game Thread

Post by nikohl » Thu Jul 16, 2015 3:07 am

"Pretty quiet events-wise compared to Autumn last - nobody puked, nobody proposed! Looks like something made a few of you find your wanderlust again though. You, Leonie. Maybe some others - plenty of action this afternoon. I know a lot of folks round here hoped you two were here to stay, but I don't hold with that. There's small town types, and there's travelers. People who move around don't just stop, not forever. Not in a little place like this.

Feels like there was something in the air today though, something that stirred people up. Did you notice it? Normally after a celebration like today's, everyone's sleepy and full and just wants to finish their jobs and get to bed... But it seems like half the Cove's inspired to action this evening. Not that I'm complaining... Book brought in a fine boar just now, and I heard that minstrel feller singing his heart out in the street a while back. It's been a fine afternoon, just more energetic than usual!"

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Re: Potential: Group One Game Thread

Post by thinkslogically » Thu Jul 16, 2015 7:22 am

"Aye, maybe. I'm not sure to be honest. I took my rod out to the wee island off the bay out there and spent the afternoon fishing with Tiril so I can't say I was doing anything particularly energetic."

Nix looks up at Ungar to gauge his reaction to that particular bit of news. If he looks amused, she'll say (with a laugh):

"Fuck off, it wasn't like that! Don't be so dirty-minded!" [This is VERY non-aggressive swearing]

Either way, she'll continue with:

"But you never know. I suppose the festival is just a reminder that the year's already passing by and if we're going to make the most of what good weather is coming our way this summer, we'd best make sure we've got a decent hull and sails to set to it. And if I'm going to find a decent ship and crew to sail with I'd better get moving or there'll be nothing left except rotten old tubs crewed by old folk and rats... I think I'd rather take my chances swimming!"

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