Update 13: Life, and Death
Jimmy
Big Jimmy peers under the hood, and can see the obvious problem of the battery, tire and sparkplugs missing, but other than that everything seems ok. However, he hasn't spent enough time around car engines to diagnose if anything else is cause for concern.
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Unskilled (1d3) = 1 CP / ~ CP needed. Jimmy gains 0.1 SP in Mechanical Engineering.
Heading to the house, Jimmy carefully has a look through the grimy and dusty windows, but can barely see anything. He tries the door handle, but the door seems locked. A few well-placed boots to the door near the lock force the door open with a crack, but the house seems still and quiet. A careful inspection of the rooms reveals nothing out of the ordinary, however Jimmy finds a small pile of emergency supplies tucked in a bedroom cupboard behind a crudely made false panel. Clearly someone had plans to come back and pick up their gear, but never made it. The contents include a
hiking pack,
2x cans of food (spaghetti, tuna), a
gallon of water in a sturdy container, a
photo album with photos of a man, his girlfriend and their dog, and a
tent. Around the house is typical basic furniture (bed, lounge suite, table and chairs etc) but Jimmy also finds a
vase with some dried flowers,
3x bread knives and
2x forks,
2x pillows, some
sheets, a
flatscreen TV and an electric
alarm clock.
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Unskilled (1d3) = 3 CP / ~ CP needed. Jimmy gains 0.5 SP in Scavenging.
Jani, Roslyn, Honey
The three women take their pick of what they find, opting to leave the mobile phone behind. From the belltower
Jani spies someone in the window from a house across the park, and rushes down to inform the others. They head outside, where Mr Green meets up with them pushing his trolley, and they inform him of what they have seen. As Mr Green heads off, the women move onward to the next house to search.
The immediate thing they notice is the smell. As they push the unlocked door gently open, a cloud of flies escapes. The source of the smell is a well decomposed pile of person on the bed in the only bedroom. Searching the house in between bouts of gagging and retching (
Honey convinces the other two that its just a bad smell and there could still be useful items), the three find a
bottle of water, a
frypan, a
pair of crutches, a
toilet brush, a
pair of roller blades, a
hockey mask, a
hockey stick, a Beegees
vinyl record, a
rubber steak dog toy and a
Nintendo 64.
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Unskilled (1d3) + Unskilled (1d3) + Unskilled (1d3) = 1 + 3 + 1 CP / ~ CP needed. Jani, Honey and Roslyn gain 0.5 SP in Scavenging.
Peter, Joshua
Grabbing the computer parts and tools,
Peter and
Joshua make their way outside. As they sit and enjoy a meal in the sunlight, Mr Green returns with the shopping trolley with a mind for them to commandeer it while he scouts on ahead. Joshua loads his computer parts into the trolley, along with the two car batteries, glad to finally lighten his load. He places all the other group loot in the trolley also, while he and Peter think of what to do next.
[Peter and Joshua have eaten today, and Peter has also drank today.]
Jacob
Jacob, seeing the women enter the house to the northwest, opts instead to inspect the house to the southwest. It looks like it has previously been ransacked, with graffiti etched on the walls, the front door kicked open and the windows smashed.
Although safe to explore, that does indeed seem to be the case, as most everything has been smashed or looted. Most of the grafitti on the walls is illegible or random tags, but one wall has the large words
"Beware Oklahoma City!" However, Jacob persists and finds a few things that have been overlooked:
nail clippers, a half full
hip flask with what smells like bourbon and an
old guitar missing one string.
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Unskilled (1d3) = 1 CP / ~ CP needed. Jacob gains 0.5 SP in Scavenging.
Mr Green, Paul
Paul cleans his cleaver and makes his way to the watertower. However, looking at all the bullet holes in the side, he can only assume there would be no water left. As
the homeless trolley man Mr Green approaches, they decide the head back for some bludgeoning weapons. Paul takes one of the table legs, the other added to the group loot in the trolley. They make their way to the mysterious house Jani pointed out; all looks relatively nondescript in comparison to the rest of the town, with the odd window boarded and an old dusty welcome mat on the doorstep. They peer through the window but heavy net curtains obscure the majority of their view. They do spot a quick flash of movement inside though, as if someone ducked down.
The time is 12:15pm.
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.[tabs:
Mr Green (Badge)]
ATT: 2
DEF: 1
HP: 10/10
Skills:
- Thievery Level 1: (1d5) (+1d3 P)
- Stealth Level 1: (1d5) (+1d3 P)
- Melee Weapons Level 1: (1d5) (+1d3 P)
Flavour Bonus: Darkness Be My Friend - Mr Green gets double Stealth and Thievery bonus when operating at night.
Items:
(
bold indicates items that are currently equipped)
- Duffel bag
- Lockpicks
- Clothes (Shiny Black Shoes, Dark Gray Slacks, Light Gray Jacket (Slim), White Shirt beneath Jacket, Green Tie & Dark Gray Fedora)
- Machete (+1 ATT, 25% chance of +1 ATT, 10% chance to parry melee attacks.)
- Sawn-off Shotgun (+3 ATT, +3 DAM, 25% chance of x2 Dam, 10m range)
- Oilskin raincoat
- Spare clothes (white facility attire)
- Bottle of water
- Jar of pickles
- 3x cans of food: 2x spaghetti, 1x stew
- 3x cans of dog food
- Length of rope
- Weed-eater motor (petrol)
- Ballpoint pen
- Calculator
- Duct Tape
- Zippo lighter
- Small pen torch
- Fork
- Velvet bag of gold teeth
- Toothbrush
[tabs: Big Jimmy (Spider) ]
ATT: 2
DEF: 1
HP: 10/10
Skills:
- Unarmed combat Level 1: (1d5) (+1d3 P)
- MotorcyclesLevel 1: (1d5) (+1d3 P)
- Firearms Level 1: (1d5) (+1d3 P)
Eaten today
Flavour Bonus: Not The Face! - Big Jimmy gets +1 to Attack and Damage when wearing his club rings in Unarmed Combat, acting as knuckle dusters.
Items:
(bold indicates items that are currently equipped)
- Duffel bag
- Clothes (faded jeans, and worn belt, battered leather riding boots, grey work shirt and kutte)
- Club rings (+1 to Damage and ATT rolls when unarmed)
- Tire iron (+1 ATT)
- wristwatch
- Crude rucksack
- Suitcase
- Spare Clothes (white facility attire)
- Spare clothes (farm clothes) (S)
- Gym clothes (menÔÇÖs shorts, t-shirts and socks, size 10 trainers)
- 1x Pigsticker (+1 to ATT)
- Makeshift shiv (+1 ATT)
- Makeshift garrote
- 3x bottles of water
- 1x can of food: spinach
- Rutabaga
- Signal flare
- Handgun magazine, 10 bullets
- Magazine, Hunting and Fishing
- 2x button cell batteries.
- Keyring with keys
- Wallet on chain, $90 (4x $20, $1x 10)
- Toothbrush
- Comb (S)
- Hairbrush (S)
- Chamberpot (S)
[tabs: Jacob (Chuck)]
ATT: 2 (Ranged ATT: 3)
DEF: 1
HP: 9/10
Skills:
- Climbing Level 1: (1d5) (+1d3 P)
- Ropes Level 1: (1d5) (+1d3 P)
- Athletics Level 1: (1d5) (+1d3 P)
Eaten today
Flavour Bonus: Cliffhanger - Jacob automatically passes all Cimbing Skill Checks (he still gains Skill Points from Climbing tasks which will improve his climbing speed over time, he just doesn't have any risk of falling.)
Items:
(bold indicates items that are currently equipped)
- Carabiners, 10
- Clothes (cargo shorts, t-shirt, sneakers, belt)
- Wristwatch
- Sunglasses
- Golf club (+1 ATT, 25% chance of +1ATT)
- Handgun, 5 bullets (+2 ATT, +2 DAM, 25% chance of x2 Dam, 20m range),
- Gun holster
- Thermos flask filled with water
- Crude rucksack
- 1x Baby Ruth candy bar (R)
- First Aid kit (R)
- 4x bottles of water (R)
- Suitcase
- Spare Clothes (white facility attire) (S)
- Change of boy's clothes (S)
- Spare boots (S)
- Scalpel (S)
- Golf ball (S)
- 2x cans of food: spaghetti and lima beans (S)
- 2x rutabaga (S)
- Ballpoint pen (S)
- Book, How to Win Friends and Influence People (S)
- 5x plastic shopping bags (S)
- Small green bucket, 1L (S)
- Small fire extinguisher (S)
- $17.31 ($10 note, $5 note, 2x $2 note, 3x nickels, 1x penny) (S)
- Toothbrush (S)
- Comb (S)
- Folding lawn chair
[tabs: Paul (Quarg)]
ATT: 1
DEF: 1
HP: 9/10
Skills:
- Social influence Level 1: (1d5) (+1d3 P)
- Learning Level 1: (1d5) (+1d3 P)
- Mechanical Engineering Level 1: (1d5) (+1d3 P)
Flavour Bonus: Hidden Content
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- Shopping trolley
- Suitcase
- Two 5lb dumbbells from the exercise compound (4x 2.5lb plates, 2x short bars, 4x clips)
- A ripped bedsheet
- 1x Table Leg (+1 to ATT)