Characters
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Name: Mr Green
Player: BadgeAddict
Color: #008000
Description: Male, 35, 5'10", slender, quiet, thin chin length black hair
Background: Mr. Green has been a spy for the country of [redacted] for the last 15 years. He excels at being and looking inconspicuous and thus has no tattoos or any other distinguishing markings. His real name is [redacted] and his place of birth is [redacted]. He prefers to keep silent and wait and watch though he is able to act in an instant when it comes to defending himself. When it comes to weapons, Mr. Green prefers the use of knives, daggers & swords as they can eliminate an enemy with silence.
Here and Now: Mr. Green, having found out that he was immune to the disease was sent by [redacted] to infiltrate this specific military compound for the end goal of [redacted].
Background Profession: Government Agent
Innate Skills: Thievery (Lockpicking, pickpocketing etc); Stealth; Melee Weapons
Flavour Bonus: Darkness Be My Friend - Mr Green gets double Stealth and Thievery bonus when operating at night.
Player: BadgeAddict
Color: #008000
Description: Male, 35, 5'10", slender, quiet, thin chin length black hair
Background: Mr. Green has been a spy for the country of [redacted] for the last 15 years. He excels at being and looking inconspicuous and thus has no tattoos or any other distinguishing markings. His real name is [redacted] and his place of birth is [redacted]. He prefers to keep silent and wait and watch though he is able to act in an instant when it comes to defending himself. When it comes to weapons, Mr. Green prefers the use of knives, daggers & swords as they can eliminate an enemy with silence.
Here and Now: Mr. Green, having found out that he was immune to the disease was sent by [redacted] to infiltrate this specific military compound for the end goal of [redacted].
Background Profession: Government Agent
Innate Skills: Thievery (Lockpicking, pickpocketing etc); Stealth; Melee Weapons
Flavour Bonus: Darkness Be My Friend - Mr Green gets double Stealth and Thievery bonus when operating at night.
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Name: James McGrath, aka "Jimmy Mac", aka "Big Jimmy", aka "Jimmy Teeth"
Player: Spiderwrangler
Color: #FF0000
Description: 32, 5' 5", well muscled, tattooed arm sleeves and back. Full, chest length beard, hair pulled back at base of neck. Easy grin, if slightly unstable, bright energetic eyes and demeanor. Nicked left earlobe, old puncture scar near left clavicle, other scars and tattoos present under clothing.
Background: Short height wise for a member of a biker gang motorcycle club, his fellow members dubbed him "Big Jimmy" as a prospect, but the name soon became a badge of honor for him as well as them as he proved himself more than capable. What he might lack in stature, he more than made up for in energy and ferocity, doing whatever was needed for the good of his club. Some such activities landed him a sentence in prison, which is where earned his other nickname. With a price on his head, another inmate tried to collect with a sharpened plastic shiv, approaching Jimmy from behind while in the yard. He was able to shift at the last moment, the shiv tearing through his earlobe and into the pocket of his collarbone. Turning to his attacker, Jimmy bit the other man in the face, tearing off his nose and upper lip before pulling free the shiv and leaving it in his attacker's femoral artery.
Once out of prison, Jimmy resumed his place in the club, rising to Sgt. at Arms, tasked with dispensing club justice where needed. At the time that the outbreak swept across the world, he and the club were on a run to pick up weapons... one of the bars or seedy establishments they stopped at must have had someone suffering from the Pox. The first sign of trouble was when their club president dropped off his bike going 70 down the highway, his body and bike being struck by other members, spilling them as well. They got their dead, dying and injured off the road and managed to get to a club owned safe house. Jimmy was the only one to walk out alive, the rest succumbing to injuries or illness.
He's currently a man adrift, losing the organization that gave him a sense of self and purpose, and then being rounded up and sequestered as a 'guest' of the government... while it's nicer than prison, he's no more free.
Background Profession: Sgt. at Arms of a "Motorcycle Club"
Innate Skills: Unarmed Combat; Motorcycles (both engine repairs and riding); Firearms
Flavour Bonus: Not The Face! - Big Jimmy gets +1 to Attack and Damage when wearing his club rings in Unarmed Combat, acting as knuckle dusters.
Player: Spiderwrangler
Color: #FF0000
Description: 32, 5' 5", well muscled, tattooed arm sleeves and back. Full, chest length beard, hair pulled back at base of neck. Easy grin, if slightly unstable, bright energetic eyes and demeanor. Nicked left earlobe, old puncture scar near left clavicle, other scars and tattoos present under clothing.
Background: Short height wise for a member of a biker gang motorcycle club, his fellow members dubbed him "Big Jimmy" as a prospect, but the name soon became a badge of honor for him as well as them as he proved himself more than capable. What he might lack in stature, he more than made up for in energy and ferocity, doing whatever was needed for the good of his club. Some such activities landed him a sentence in prison, which is where earned his other nickname. With a price on his head, another inmate tried to collect with a sharpened plastic shiv, approaching Jimmy from behind while in the yard. He was able to shift at the last moment, the shiv tearing through his earlobe and into the pocket of his collarbone. Turning to his attacker, Jimmy bit the other man in the face, tearing off his nose and upper lip before pulling free the shiv and leaving it in his attacker's femoral artery.
Once out of prison, Jimmy resumed his place in the club, rising to Sgt. at Arms, tasked with dispensing club justice where needed. At the time that the outbreak swept across the world, he and the club were on a run to pick up weapons... one of the bars or seedy establishments they stopped at must have had someone suffering from the Pox. The first sign of trouble was when their club president dropped off his bike going 70 down the highway, his body and bike being struck by other members, spilling them as well. They got their dead, dying and injured off the road and managed to get to a club owned safe house. Jimmy was the only one to walk out alive, the rest succumbing to injuries or illness.
He's currently a man adrift, losing the organization that gave him a sense of self and purpose, and then being rounded up and sequestered as a 'guest' of the government... while it's nicer than prison, he's no more free.
Background Profession: Sgt. at Arms of a "Motorcycle Club"
Innate Skills: Unarmed Combat; Motorcycles (both engine repairs and riding); Firearms
Flavour Bonus: Not The Face! - Big Jimmy gets +1 to Attack and Damage when wearing his club rings in Unarmed Combat, acting as knuckle dusters.
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Name: Jacob Lowe
Player: ChuckDaRighteous
Color: #800000
Description: 6'2" lean muscular man. His head and face is overgrown with long hair black hair.
Background: Jacob was a rock climber. He spent every minute he could on a rock face. He went from dead end job to dead end job to support himself. He worked hard, but was never passionate. He only cared enough to support his hobby. When the outbreak started he was on a month long wilderness trip, hiking and climbing his way through the wilds. When he returned to civilization, he returned to chaos. Things had already broken down. Looting was rampant and gangs had already formed and starting robbing the unsuspecting. However his climbing ability allowed him to surpass barricades and circumvent traps. His climbing ability let him sneak pass the gangs and bandits. It even let him break into building to do some looting of his own. When he found one of the last bastions of the military he thought he'd finally found a place where he'd be safe. Unfortunately that trust led to his current imprisonment. Never again.
Background Profession: Climber
Innate Skills: Climbing, Ropes, Athletics
Flavour Bonus: Cliffhanger - Jacob automatically passes all Cimbing Skill Checks (he still gains Skill Points from Climbing tasks which will improve his climbing speed over time, he just doesn't have any risk of falling.)
Player: ChuckDaRighteous
Color: #800000
Description: 6'2" lean muscular man. His head and face is overgrown with long hair black hair.
Background: Jacob was a rock climber. He spent every minute he could on a rock face. He went from dead end job to dead end job to support himself. He worked hard, but was never passionate. He only cared enough to support his hobby. When the outbreak started he was on a month long wilderness trip, hiking and climbing his way through the wilds. When he returned to civilization, he returned to chaos. Things had already broken down. Looting was rampant and gangs had already formed and starting robbing the unsuspecting. However his climbing ability allowed him to surpass barricades and circumvent traps. His climbing ability let him sneak pass the gangs and bandits. It even let him break into building to do some looting of his own. When he found one of the last bastions of the military he thought he'd finally found a place where he'd be safe. Unfortunately that trust led to his current imprisonment. Never again.
Background Profession: Climber
Innate Skills: Climbing, Ropes, Athletics
Flavour Bonus: Cliffhanger - Jacob automatically passes all Cimbing Skill Checks (he still gains Skill Points from Climbing tasks which will improve his climbing speed over time, he just doesn't have any risk of falling.)
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Name: Paul Robinson
Player: Quarg
Color: #0000FF
Description: 6' 1" early 40's, with just a regular build, slightly white at the temples of his brown hair and blue eyes behind a pair of steel rimmed glasses.
Background: You know Paul...from that movie...yeah and that other movie...and didn't he play the cop on that tv show?
Paul is a well regarded character actor that was one of those types who played cops, presidents, senators, etc, the respectable white male character in Hollywood. Of course during that same time period he was still in the Naval Reserve Officer Corps (Naval Construction Corps) doing his weekend training stints and his two weeks a year, slowly rising to the rank of Captain. When all hell broke loose well he was called up to try and create refugee center out on North Island near San Diego but the disease had already infected the island and the refuge was finally over run. He and his daughter were the only survivors found when they were 'picked up' and transferred to this facility. Of course he was quarantined as a 'precaution' one that the local officer in charge has decided to keep in place for apparently forever.
His biggest concern is for his daughter, Kathleen, a sixteen year old with major parental issues due to her mother, his former wife.
Background Profession: Actor/Engineer (Naval Officer Reserve)
Innate Skills: Social Influence (Persuasion, Negotiation etc), Learning, Mechanical Engineering
Flavour Bonus:
Player: Quarg
Color: #0000FF
Description: 6' 1" early 40's, with just a regular build, slightly white at the temples of his brown hair and blue eyes behind a pair of steel rimmed glasses.
Background: You know Paul...from that movie...yeah and that other movie...and didn't he play the cop on that tv show?
Paul is a well regarded character actor that was one of those types who played cops, presidents, senators, etc, the respectable white male character in Hollywood. Of course during that same time period he was still in the Naval Reserve Officer Corps (Naval Construction Corps) doing his weekend training stints and his two weeks a year, slowly rising to the rank of Captain. When all hell broke loose well he was called up to try and create refugee center out on North Island near San Diego but the disease had already infected the island and the refuge was finally over run. He and his daughter were the only survivors found when they were 'picked up' and transferred to this facility. Of course he was quarantined as a 'precaution' one that the local officer in charge has decided to keep in place for apparently forever.
His biggest concern is for his daughter, Kathleen, a sixteen year old with major parental issues due to her mother, his former wife.
Background Profession: Actor/Engineer (Naval Officer Reserve)
Innate Skills: Social Influence (Persuasion, Negotiation etc), Learning, Mechanical Engineering
Flavour Bonus:
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Name: Roslyn McCardee
Player: NotStickFigures
Color: #FF00BF
Description: 5'9 135 23 years old. Long red hair and green eyes, a typical Irish redhead.
Background: Roslyn was cute, from birth on...and she has learned how to use it to her advantage. As a child she learned that she could use impishness, a huge grin or a sad pout, and her humor to get her way from adults.
Once she hit adolescence and her looks blossomed, she learned those same tricks still worked, but now, more often just on the opposite sex. Though she is far from a tramp, she has learned that a little attention to a man can get her far. Whether she is in a bar needing a free drink, or at a job interview, or talking to a professor in a college class.
Roslyn wanted to be a doctor, but her grades weren't good enough for a scholarship, and money was short. Instead, she went to school to be a registered nurse.
As the plague started, she was just about 3 months from graduating.
Background Profession: Nurse
Innate Skills: First Aid, Medicine (both Practical and Alternative), Social Influence (Persuasion, Negotiation etc)
Flavour Bonus: I'm Just Drawn That Way - Roslyn gets +1 to Social Influence checks against members of the opposite sex.
Player: NotStickFigures
Color: #FF00BF
Description: 5'9 135 23 years old. Long red hair and green eyes, a typical Irish redhead.
Background: Roslyn was cute, from birth on...and she has learned how to use it to her advantage. As a child she learned that she could use impishness, a huge grin or a sad pout, and her humor to get her way from adults.
Once she hit adolescence and her looks blossomed, she learned those same tricks still worked, but now, more often just on the opposite sex. Though she is far from a tramp, she has learned that a little attention to a man can get her far. Whether she is in a bar needing a free drink, or at a job interview, or talking to a professor in a college class.
Roslyn wanted to be a doctor, but her grades weren't good enough for a scholarship, and money was short. Instead, she went to school to be a registered nurse.
As the plague started, she was just about 3 months from graduating.
Background Profession: Nurse
Innate Skills: First Aid, Medicine (both Practical and Alternative), Social Influence (Persuasion, Negotiation etc)
Flavour Bonus: I'm Just Drawn That Way - Roslyn gets +1 to Social Influence checks against members of the opposite sex.
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Name: Peter King
Player: Patdragon
Color: #FF8000
Description: A boy a 12 years old, short wiry build having not finished growing yet, has semi permanent messy black hair
Background: Able to take apart, fix or build most things mechanical (after some study of course) our story for Peter begins after he had just finished his undergrad study in engineering. Peter and was with his family on a trip to see his grandparents when the the airport he was in was shut down. He and his family were quarantined off along with hundreds or other air passengers. The next time period is a little bit of a blur to him but the end result was his parents and most of the other passengers were relocated and died from the disease, for some unknown reason he survived where the rest of his family did not. Distraught he was taken by the people in charge and taken to the current facility, where he has been ever since.
Being so young and with a brilliant mind people in charge tried to nurture him a little, by giving him a few things he wanted which has at least kept his mind occupied. He has made a few bonds especially to a few of the more mothering types but it hard for him to relate to anybody, which comes out as him just trying to do what the people in charge want... until he thinks of a better way anyway.
Background Profession: Boy Genius
Innate Skills: Mechanical Engineering, Electronics, Learning
Flavour Bonus: Sleeping Like A Baby - As children heal quicker than adults, Peter recovers +2 HP when resting.
Player: Patdragon
Color: #FF8000
Description: A boy a 12 years old, short wiry build having not finished growing yet, has semi permanent messy black hair
Background: Able to take apart, fix or build most things mechanical (after some study of course) our story for Peter begins after he had just finished his undergrad study in engineering. Peter and was with his family on a trip to see his grandparents when the the airport he was in was shut down. He and his family were quarantined off along with hundreds or other air passengers. The next time period is a little bit of a blur to him but the end result was his parents and most of the other passengers were relocated and died from the disease, for some unknown reason he survived where the rest of his family did not. Distraught he was taken by the people in charge and taken to the current facility, where he has been ever since.
Being so young and with a brilliant mind people in charge tried to nurture him a little, by giving him a few things he wanted which has at least kept his mind occupied. He has made a few bonds especially to a few of the more mothering types but it hard for him to relate to anybody, which comes out as him just trying to do what the people in charge want... until he thinks of a better way anyway.
Background Profession: Boy Genius
Innate Skills: Mechanical Engineering, Electronics, Learning
Flavour Bonus: Sleeping Like A Baby - As children heal quicker than adults, Peter recovers +2 HP when resting.
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Name: Joshua Taylor
Player: Alaen
Color:#808080
Description: 6'0"; 25 years old; normal build with dark-brown medium length hair and a short scraggly beard; grey eyes behind a perpetually dirty and slighly bent pair of glasses.
Background: Joshua is gifted with no small amount of talent, which unfortunately led to him never developing a good work ethic. He barely puts any work into something and relies on his natural talent to solve any problems, becoming either bored when things go easily or frustrated when they don't. After barely managing to make his graduation he was left without a real goal in life and aimlessly drifted from job to job, never managing to stay longer than a few weeks before becoming either bored or frustrated at an apparent lack of progress. He travelled across the country in search of a purpose in his life, doing various odd jobs with the skills he picked up from his countless jobs.
When the outbreak started he made it his goal to travel back to his hometown to find out if his family had made it as well, managing to scrape by with resourcefulness and a plethora of minor tricks he had learned. Somewhere in the middle of his journey he was picked up by the military and put into the facility. While he doesn't hate the life in the facility, he still wants to get out and find his family.
Background Profession: Handyman
Innate Skills: Construction, Maintenance and Repair, Mechanical Engineering, Crafting, Animal Husbandry, Electronics
Flavour Bonus: Jack-of-all-Trades - Due to his wide experience but lack of staying power, Joshua has three extra Innate Skills but only gets a +1 profession bonus to all as opposed to 1d3 (as with other profession bonuses, these do not stack.)
Player: Alaen
Color:#808080
Description: 6'0"; 25 years old; normal build with dark-brown medium length hair and a short scraggly beard; grey eyes behind a perpetually dirty and slighly bent pair of glasses.
Background: Joshua is gifted with no small amount of talent, which unfortunately led to him never developing a good work ethic. He barely puts any work into something and relies on his natural talent to solve any problems, becoming either bored when things go easily or frustrated when they don't. After barely managing to make his graduation he was left without a real goal in life and aimlessly drifted from job to job, never managing to stay longer than a few weeks before becoming either bored or frustrated at an apparent lack of progress. He travelled across the country in search of a purpose in his life, doing various odd jobs with the skills he picked up from his countless jobs.
When the outbreak started he made it his goal to travel back to his hometown to find out if his family had made it as well, managing to scrape by with resourcefulness and a plethora of minor tricks he had learned. Somewhere in the middle of his journey he was picked up by the military and put into the facility. While he doesn't hate the life in the facility, he still wants to get out and find his family.
Background Profession: Handyman
Innate Skills: Construction, Maintenance and Repair, Mechanical Engineering, Crafting, Animal Husbandry, Electronics
Flavour Bonus: Jack-of-all-Trades - Due to his wide experience but lack of staying power, Joshua has three extra Innate Skills but only gets a +1 profession bonus to all as opposed to 1d3 (as with other profession bonuses, these do not stack.)
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Name: Jani Harcrow
Player: ThinksLogically
Color: #008080
Description: Athletic build, about 5'6", age 35.
Background: Jani was trekking through a tropical jungle in Central Africa surveying native plants when the disease got really bad. The outbreak itself hadn't exactly come as a surprise to her. Humans were arrogant and selfish. End of story. Just keep taking what you want, doing what you want, and someone else will deal with the fallout. The warning signs had been there for decades, not that anyone really cared. As long as Big Business and the Media kept on saying things were fine, plenty of people were happy to believe them. She knew better of course, but unlike most other folk, she actually did. Most of her early career in fact had been spent looking for new plant species that might contain genes that could be spliced into crops to make them more resistant to disease (or droughts or poor nutrition or any of the dozens of other ways humans had screwed things up). She worked for one of the largest crop producers in the world and knew how the game was played. Outwardly, the company was secure. Blas├®, almost. Internally, they were frantic. Keeping up production and profits in the face of constantly-evolving natural diseases was a war they were not winning. That was was how she ended up being recruited. That, and they had an excellent pension programme. What? Everyone has a price.
By the time she had completed her expedition, the cities were in lock-down. Flights were being cancelled and the military had moved in to stop people from travelling. Her company was well-connected though and a few "fees" to the right people saw her on a plane heading home. She was quarantined on her return, just as expected. When her tests came back positive... That was not a good week. Thing is, it's been three months now and she's still fine... Still in some quarantine facility, but... fine.
Background Profession: Botanist.
Innate Skills: Botany, Horticulture, Medicine (both Practical and Alternative)
Flavour Bonus: Mother Nature Provides - Jani finds twice as much vegetative food growing wild when Scavenging for food, and will never pick poisonous food.
Player: ThinksLogically
Color: #008080
Description: Athletic build, about 5'6", age 35.
Background: Jani was trekking through a tropical jungle in Central Africa surveying native plants when the disease got really bad. The outbreak itself hadn't exactly come as a surprise to her. Humans were arrogant and selfish. End of story. Just keep taking what you want, doing what you want, and someone else will deal with the fallout. The warning signs had been there for decades, not that anyone really cared. As long as Big Business and the Media kept on saying things were fine, plenty of people were happy to believe them. She knew better of course, but unlike most other folk, she actually did. Most of her early career in fact had been spent looking for new plant species that might contain genes that could be spliced into crops to make them more resistant to disease (or droughts or poor nutrition or any of the dozens of other ways humans had screwed things up). She worked for one of the largest crop producers in the world and knew how the game was played. Outwardly, the company was secure. Blas├®, almost. Internally, they were frantic. Keeping up production and profits in the face of constantly-evolving natural diseases was a war they were not winning. That was was how she ended up being recruited. That, and they had an excellent pension programme. What? Everyone has a price.
By the time she had completed her expedition, the cities were in lock-down. Flights were being cancelled and the military had moved in to stop people from travelling. Her company was well-connected though and a few "fees" to the right people saw her on a plane heading home. She was quarantined on her return, just as expected. When her tests came back positive... That was not a good week. Thing is, it's been three months now and she's still fine... Still in some quarantine facility, but... fine.
Background Profession: Botanist.
Innate Skills: Botany, Horticulture, Medicine (both Practical and Alternative)
Flavour Bonus: Mother Nature Provides - Jani finds twice as much vegetative food growing wild when Scavenging for food, and will never pick poisonous food.
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Name: Honey, no surname given
Player: nikohl
Color: #BF8040
Description: Caucasian, around 5'9. Lean and tanned with dirty blonde hair that looks like it was cut with gardening shears, dark coffee-brown eyes that never quite rest, callused hands and a lopsided smile. Honey's age is difficult to pinpoint; she could be as young as mid-teens or as old as late twenties. She lacks much in the way of womanly curves, shaped like a girl in the middle of a growth spurt, but her eyes are hard and sun-lined, and closer inspection of that wonky smile suggests it's due to a previously-broken cheekbone.
Background: Honey is a recent arrival, brought in long after the start of the quarantine, a subject with apparent natural immunity. She was brought to the facility in a straitjacket, or so the rumours say. One of the other rumours is that she started that rumour herself so she'd be left alone. She seems nice enough and she co-operates with the researchers, and the orderlies, and the army guards, and she even helped that one guy who tried to grow lettuce in a window box and wondered why it wouldn't germinate, and now there's fresh salad. But she doesn't talk to anyone about where she was before, or how she survived, or why she's not infected, or why she's alone now, not even when they try to bribe her with extra privileges - or punish her by taking the ones she has away. She's a quiet girl an' a good girl. Her paw told her never to trust a stranger, and just 'cos he dead now don't mean he weren't right.
Background Profession: Doomsday prepper.
Innate Skills: Hunting (setting snares, tracking, skinning etc), Animal Husbandry, Horticulture, Crafting, Athletics, Firearms
Flavour Bonus: Fergus Said This Day Would Come! - Due to her constant hard work and preparation, Honey has three extra Innate Skills but only gets a +1 profession bonus to all as opposed to 1d3 (as with other profession bonuses, these do not stack.)
Player: nikohl
Color: #BF8040
Description: Caucasian, around 5'9. Lean and tanned with dirty blonde hair that looks like it was cut with gardening shears, dark coffee-brown eyes that never quite rest, callused hands and a lopsided smile. Honey's age is difficult to pinpoint; she could be as young as mid-teens or as old as late twenties. She lacks much in the way of womanly curves, shaped like a girl in the middle of a growth spurt, but her eyes are hard and sun-lined, and closer inspection of that wonky smile suggests it's due to a previously-broken cheekbone.
Background: Honey is a recent arrival, brought in long after the start of the quarantine, a subject with apparent natural immunity. She was brought to the facility in a straitjacket, or so the rumours say. One of the other rumours is that she started that rumour herself so she'd be left alone. She seems nice enough and she co-operates with the researchers, and the orderlies, and the army guards, and she even helped that one guy who tried to grow lettuce in a window box and wondered why it wouldn't germinate, and now there's fresh salad. But she doesn't talk to anyone about where she was before, or how she survived, or why she's not infected, or why she's alone now, not even when they try to bribe her with extra privileges - or punish her by taking the ones she has away. She's a quiet girl an' a good girl. Her paw told her never to trust a stranger, and just 'cos he dead now don't mean he weren't right.
Background Profession: Doomsday prepper.
Innate Skills: Hunting (setting snares, tracking, skinning etc), Animal Husbandry, Horticulture, Crafting, Athletics, Firearms
Flavour Bonus: Fergus Said This Day Would Come! - Due to her constant hard work and preparation, Honey has three extra Innate Skills but only gets a +1 profession bonus to all as opposed to 1d3 (as with other profession bonuses, these do not stack.)