Goblins Minesweepers - Hammertime!

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Davecom3
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Re: Goblins Minesweepers - Hammertime!

Post by Davecom3 » Tue Apr 28, 2015 1:32 pm

Heroism isn't a class. It's an Primary Trait. Heroism grants you guaranteed tokens that allow interaction with other people, but still nothing doesn't allow you to wield a weapon or wield a tool as a weapon.

Classes are Caster, Warrior, or Spelunky.

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LooksAndSmiles
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Re: Goblins Minesweepers - Hammertime!

Post by LooksAndSmiles » Tue Apr 28, 2015 2:57 pm

Putting answers in spoiler tags to make the reply short, but I think it's worth reading everyone's replies anyway for tidbits of information. My weekdays are pretty busy (getting home at 23:00 generally), but I will hold things together, eventually.

@Zigit:
► Show Spoiler
@Nerre (replying to your pm questions here too partly)
► Show Spoiler
@Wears
► Show Spoiler
@Gathers
► Show Spoiler
Also, question to everyone: Shall I spoil / describe more about the path choosing at level 5, or shall we wait until someone eventually hits it? If I spoil now it won't be that interesting afterwards, but OTOH it could help you planning ahead now already. :)
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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WearsHats
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Re: Goblins Minesweepers - Hammertime!

Post by WearsHats » Tue Apr 28, 2015 3:36 pm

Ah, I see. Still had the old system in my head. Thanks for the explanation.

Ooo, can the smith make me a neat cape?

I'll probably want a trap defuser.

Still have to decide which token to level up. Hrm.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib

Some potentially informative links, should you be interested:
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Theis2
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Re: Goblins Minesweepers - Hammertime!

Post by Theis2 » Tue Apr 28, 2015 11:53 pm

I vote no spoiling :p
Games I'm in
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I'm a GM for Shipwrecked
And the Shipwrecked OOC thread

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gamecreator
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Re: Goblins Minesweepers - Hammertime!

Post by gamecreator » Wed Apr 29, 2015 2:06 am

I agree with Theis.

Nerre
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Re: Goblins Minesweepers - Hammertime!

Post by Nerre » Wed Apr 29, 2015 1:12 pm

As the game is over the levelupgrade-smalltalk does not hinder the game post flow, so I agree too: we can leave out the spoilers for now and save us all some clicks. :D
:zzz:

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GathersIngredients
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Re: Goblins Minesweepers - Hammertime!

Post by GathersIngredients » Thu Apr 30, 2015 12:45 am

I vote no spoiling.

And, after reading the explanation about how they might both independently work to safe from death while worn at the same time, I'll have Stumbles buy a pair of trousers, on top of the boots. :thumbsup:
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
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LooksAndSmiles
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Re: Goblins Minesweepers - Hammertime!

Post by LooksAndSmiles » Fri May 01, 2015 2:18 pm

Okay, please check everyone if this is correct, I bought you / added you everything afaik, based on the posts.

@Jib's charcater's sword recieved the "Parry" ability enchantment.
Parry: The sword can be used defensively as a main action, in which case it counts as +DEF equal to its +ATT. No cooldown.

@Wears, please decide what to buy. Yes, you can have a cape, any color preference? :) (Also, what tokens? It was Nerre who leveled up, not you, you chose the +1 item).

@Nerre, have you decided which level up tokens to take, and to buy anything?

@Zigit, +1ing your bow means it has now a range of 4. The enchantment you rolled is <penetration>, which means your shots now ignore 1 of the enemy's ranged armor.

I also added the known skill list to my signature, first link. I edited in the weapon abilities you already have, too.


Character Sheets

.[tabs:Blitz Craig]
Jibjib's Blitz Craig
Level 3, XP: 3. Deaths: 3

Agile Warrior
HP: 6/6
Weapon Focus: Swords

Active Skill Tokens (4/4): Stone Skin, Weapon Mastery, Run, Battle Ready

Item Bonuses
+2 DEF against melee damage (jacket)
+1 DEF against ranged physical damage (jacket)
+3 ATT in melee fight (long sword)

Abilities
Slice (available)
Parry (available) (Refined Long Sword of Parrying)

Worn Items
flags: 10 / 10
main hand, off hand: Refined Long Sword of Parrying
torso: strengthened jacket

Stash: 13 coins

!
, [Run], [Power Surge]
[tabs:Flags Fuses]
Nerre's Flags Fuses
Level 3, XP: 4. Deaths: 2

Divine Caster
HP: 5/5

Active Skill Tokens (4/4): Rescue, Warning, Return, Jump

Worn Items
flags: 10 / 10

Stash: 36 coins
big pile of bones, [Visions], [Teleport]
[tabs:Flags Mines]
WearsHats' Flags Mines
Level 3, XP: 12. Deaths: 4

Heroic Spelunker
HP: 5/5

Active Skill Tokens (4/4): Run (2), Rescue, Detect Traps, Visions

Item Bonuses
+1 to continous movement based tokens (Boots of Speed)
[Delivery (2)] (Mask of Delivery +1)

Worn Items
flags: 9 / 9
face: Mask of Delivery +1
main hand, off hand: detector(5)
feet: Boots of Speed

Stash: 22 coins
[+1 Tile],

!
[tabs:*Goska Bluey*]
Davecom3's Goska Bluey
Level 3, XP: 20. Deaths: 2

Leader Level 1 (2 LP)
True Neutral Spelunker
HP: 5/5

Active Skill Tokens (4/4): Jump, Rescue, Dodge, Resist

Item Bonuses
movement bounce on mines (boots)
+1 DEF against melee physical (jacket)
binding (Reinforced Whip)

Abilities
Healing (Sign of Goodwill*)

Worn Items
flags: 9 / 9
Tribal Mark: Sign of Goodwill
shoulder bag: 10ft pole
torso: jacket
main hand: Reinforced Whip (Reach: 3, struggles same size enemies)
off hand: harmonica
feet: boots

Stash: 2 coins
candle, [Visions], [Push], Y-shaped stick
*Sign of Goodwill:
Heals an ally (including self) for 2 HP, in a radius of 3 movement range. The leader can't perform another main action this turn, and gains 1 XP upon successful heal if the target is someone else. Additionaly, healing someone will remove one negative status effect.[/tabs].[tabs:No-Legs]
Zigit's No-Legs
Level 3, XP: 5. Deaths: 2

Survivalist Warrior
HP: 6/6
Weapon Focus: Bows

Active Skill Tokens (4/4): Warning, Jump (2), Answer the Call, Weapon Mastery

Item Bonuses
+1 piercing damage up to 4 movement range, ignores 1 DEF (Reinforced Bow of Penetration)
+2 DEF against melee (jacket)

Abilities
Dual Shot (available)

Worn Items
flags: 10 / 10
main hand: Reinforced Bow of Penetration
shoulder slot: quiver with 9 arrows
torso: jacket +1

Stash: 1 coin
frying pan, guitar, [Push]
[tabs:Oh See That Shiny]
Theis2's Oh See That Shiny
Level 3, XP: 23. Deaths: 3

True Neutral Warrior
HP: 6/6
Weapon Focus: Shields

Active Skill Tokens (4/4): Brothers-in-Arms, Battle Ready, Weapon Mastery, Formation Movement

Item Bonuses
[Sense Enemies] (Mask of Awareness)
+3 DEF against melee physical damage (+1 jacket, +2 large round shield)
+2 DEF against ranged physical damage (large round shield)
+40% chance to block ranged physical attacks (large round shield)
+1 ATT in melee fight (sword)

Abilities
Stand Ground (available)
Shield Bash (available) (large round shield)

Worn Items
flags: 10 / 10
main hand: sword
off hand: Large Round Shield of Bashing
face: Mask of Awareness
torso: jacket

Stash: 0 coins
candy, mouldy bread, [Encouraging Shout], [Teleport], pile of bones
[tabs:Stumbles around]
GathersIngredients' Stumbles around
Level 4, XP: 8. Deaths: 3

Heroic Caster
HP: 5/5

Active Skill Tokens (5/5): Jump, Rescue, Resist, +1 Tile, Dodge

Item Bonuses
[Lure (2)] (gloves)
[Visions] (helmet)
+5% chance to find an extra common item at treasure finds. (gloves)
+2 DEF against melee damage (jacket, helmet)
+1 DEF against ranged physical (helmet)
movement bounce on mines (boots)
50% save chance on mines (trousers)

Worn Items
flags: 13 / 13
head: Seer's helmet
main hand: frying pan
torso: jacket
hands: Lucky Gloves of Rude Gestures +2
legs: trousers
feet: boots

Stash: 5 coins
[Lure], [Visions], [Claim],

!
[tabs:Tries-and-Dies]
gamecreator's Tries-and-Dies
Level 3 XP: 20. Deaths: 4

Agile Spelunker
HP: 5/5

Active Skill Tokens (4/4): Call, Jump (4), Dodge, Weaponize

Item Bonuses
[Run (2)] (bracelet)
+10% success chance in persuading NPCs (battlepaint)
+1 coin at treasure finds (battlepaint)
+2 level to leaping related skills in the active slots. (battlepaint)
+1 DEF against melee damage (jacket)
50% save chance on mines (trousers)
movement bounce on mines (boots)

Worn Items
flags: 13 / 13
main hand: whip
face: Intricately Designed Battle Paint of Airily Movements +1
shoulder bag: 10ft pole
torso: jacket
lower body: trousers
(jewelry: Lofty Ankle Bracelets of Speed +1)
feet: boots

Stash: 1 coin
Visions, [Treasure!][/tabs]
Last edited by LooksAndSmiles on Fri May 01, 2015 3:44 pm, edited 1 time in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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WearsHats
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Re: Goblins Minesweepers - Hammertime!

Post by WearsHats » Fri May 01, 2015 2:33 pm

I was asking what kind of capes he could make. A +1 cape of something? What might that something be? How much would it cost?

And yes, I know I didn't level up. But I do have that +1 token I never used. I was reminding myself that I should probably do something with it.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib

Some potentially informative links, should you be interested:
► Show Spoiler

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Zigit
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Re: Goblins Minesweepers - Hammertime!

Post by Zigit » Fri May 01, 2015 2:55 pm

Cool, thanks! Did you forget to put [Push] in my tokens? I though it was available for my char (it didn't say caster only) but if it isn't I'll take Indomitable.

Nerre
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Re: Goblins Minesweepers - Hammertime!

Post by Nerre » Fri May 01, 2015 2:57 pm

I take Jump and Teleport.

Is my money (36) enough for this:
offensive wand
healing/divine wand
jacket with random minor enchant
boots
:zzz:

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LooksAndSmiles
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Re: Goblins Minesweepers - Hammertime!

Post by LooksAndSmiles » Fri May 01, 2015 3:46 pm

@Wears: A basic cape costs 6 coins, and generally helps heroic stuff. Upgrading it costs similarly to other items, depending on how much you would want to spend. Also, you could keep that +1 tile token separately for combos if you don't want to meld it just yet.

@Zigit: yes, somehow I missed adding that Push token to your character sheet, should be there now.

@Nerre:
basic boots 4 coins, jacket with minor enchantment 8 coins, basic offensive wand 6 coins, basic healing/divine wand 8 coins, you should have enough money to buy them, even to get some upgraded stuff, me thinks. Added the selected skill tokens to the char sheet.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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WearsHats
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Re: Goblins Minesweepers - Hammertime!

Post by WearsHats » Fri May 01, 2015 3:52 pm

Okay, I'll take the defuser and a 15 coin cape.

I'd also vote to continue helping the smith.

If I keep the +1 token I can selectively use it whenever I want with any of my skill tokens? So the only advantage of melding it is that it frees up a slot? Is that right?
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib

Some potentially informative links, should you be interested:
► Show Spoiler

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gamecreator
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Re: Goblins Minesweepers - Hammertime!

Post by gamecreator » Fri May 01, 2015 4:22 pm

Can I swap Dodge and Weaponize for Treasure and Visions right now? Because I sure would forget it later.

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Re: Goblins Minesweepers - Hammertime!

Post by Nerre » Sat May 02, 2015 1:07 pm

LooksAndSmiles wrote:@Nerre:
basic boots 4 coins, jacket with minor enchantment 8 coins, basic offensive wand 6 coins, basic healing/divine wand 8 coins, you should have enough money to buy them, even to get some upgraded stuff, me thinks. Added the selected skill tokens to the char sheet.
That sounds good, I will take that. What updates would be possible for the remaining money? Can I upgrade the wands? Else the leather jacket. :)

Can you give me the link to the char sheets? I may be too tired, but I just was unable to find the char sheets. I tried in the first posts of this game, in the recruitment thread and the ressource thread.
:zzz:

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gamecreator
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Re: Goblins Minesweepers - Hammertime!

Post by gamecreator » Sat May 02, 2015 3:00 pm

The character sheets are in the post that mentions them, in tabs after the words "Character sheets" in big letters. :)

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GathersIngredients
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Re: Goblins Minesweepers - Hammertime!

Post by GathersIngredients » Mon May 04, 2015 1:29 am

gamecreator wrote:Can I swap Dodge and Weaponize for Treasure and Visions right now? Because I sure would forget it later.
Swap skill tokens? I don't think we've unlocked that feature (there is supposed to be a skill token slot machine or something in the shop) yet. But if we CAN do this, I'm sure Stumbles would like to make a few changes...
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
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Jibjib
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Re: Goblins Minesweepers - Hammertime!

Post by Jibjib » Mon May 04, 2015 4:42 am

Would I also be able to afford some enchanted trousers with 13 coins Looks?
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gamecreator
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Re: Goblins Minesweepers - Hammertime!

Post by gamecreator » Mon May 04, 2015 4:46 am

GathersIngredients wrote:Swap skill tokens? I don't think we've unlocked that feature (there is supposed to be a skill token slot machine or something in the shop) yet.
No, I have all those tokens. The first ones I have equipped while I want to equip the remaining ones. I always forget to do it before spawning on a new map. And sure I wouldn't throw away such useful tokens as Dodge and Weaponize.

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Re: Goblins Minesweepers - Hammertime!

Post by Nerre » Mon May 04, 2015 12:53 pm

I would like to set those 4 active:
Teleport, Warning, Visions, Jump

and keep those two in store for later:
[Return], [Rescue]

I can change them whenever I circle out or are dead/off the map, right?
:zzz:

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GathersIngredients
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Re: Goblins Minesweepers - Hammertime!

Post by GathersIngredients » Wed May 06, 2015 12:51 am

Ah, thanks for the clarification, GC. :)

In that case I'd like Stumbles to swap resist and dodge (into inventory) with warning and visions (into equipped).
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
► Show Spoiler

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