Foray Carnage Turn 50

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Nerre
Game Master
Posts: 4832

Re: Foray Carnage Turn 47

Post by Nerre » Tue Jun 07, 2016 1:50 pm

Waiting for D34dlock. Please post suggestions in case he won't show up in time.

D34dlock
Is Heard Often
Posts: 373

Re: Foray Carnage Turn 47

Post by D34dlock » Thu Jun 09, 2016 10:34 am

Circle around.
I'm still reading shifters.

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Nerre
Game Master
Posts: 4832

Foray Carnage Turn 48

Post by Nerre » Thu Jun 09, 2016 1:28 pm

FORAY CARNAGE
Turn 48:

Events:
Once the aftermath of the bear fight was done, the group left to circle around the human village with some distance. The goblins had chosen a path that led them through the forest terrain covering the flanks of the mountains on the east side of the river. After several hours of walking and climbing, they forest ended. The edge of the clearing was far to straight to be natural, so they carefully sneaked near. Once they had approached the bushes below the last trees, the first heared, then saw, a little creek running between the forest and a field. Only a few trees where standing on the other side of the creek. The creek purled over a bed of rocks and sand, with a bank dead branches and twigs here and then, which got trapped in a calm spot in the course or between some rocks.
The goblins where sure they could easily cross it by stepping from rock to rock, maybe they even were able to jump over it.
The field itself was covered with large grass, but it didn't look natural. Rather like the humans did grow only one kind of plant there. Strange. Why didn't they hunt like the goblins did? The forest contained a lot of food, and so did the river on the other side of the village. The grass was tall and straight. They also spotted two people build out of sticks on the field, which were wearing old clothes. Far behind the field, the saw a shed, and a larger group of buildings even further behind. Smoke was rising from one of them.

Info:
- You found a human field, but as your kind doesn't know agriculture, you don't really know what it is.

Characters:
.[tabs: Kills the Pain]

Player: Dlover
Attributes:
9/9 HP (6+3)
4.5 DEF (4+0.5)
2 ATK (1+1)
2 RATK (1+1)
Abilities:
Medic [heal 3 hp and stop bleeding (1/turn)]
Spell Combat [Allows you to cast one (1/turn) spell along with an regular attack]
Spells:
Regrowth [heal over time: 2 hp in round 1 after casting, 2 hp in round 2 (1/turn)]
Inventory:
mark [OATH OF SALUBRITY II +2 HP; grants spell "Regrowth II"; grants "Spell Combat"] PERMANENT
1 sword (+1 ATK) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
8 silver coins
1 book [How to properly clean and seal wounds]
2 dagger (+0 ATK)
2 hatchet (+1 ATK)
1 necklace (human family pictures)
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
6 paws
[tabs: Blindingly Ignorant]
Player: Runsaround inherited from ChuckDaRighteous

Attributes:
8/8 HP
4 DEF (2+2)
3 ATK (1+2)
3 RATK (1+2)
5 MATK (3+2)
Abilities:
Sneak Attack [Deal x2 damage against 1 opponent while sneaking. Works only once per opponent per battle (1/3 turns)]
Spells:
Magic Missile [deals 2 dam per missile / (1+MATK)/2 missiles, rounded down / missiles can be split between targets (1/turn)]
Inventory:
mark [ARTFUL ASSASIN II +2 ATK +2 RATK +2 MATK; grants "Sneak Attack"] PERMANENT
1 dagger (+0 ATK) EQUIPPED
1 chainmail armor (+2 DEF) EQUIPPED
1 amulett of stamina (+2 HP) EQUIPPED
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
11 silver coins
1 leather bracers (+0.5 DEF)
[tabs: Misses Wildly]
Player: D34dlock

Attributes:
9/9 HP (8+1)
4 DEF (1+3)
2 ATK (1+1)
9 RATK (4+5)
Abilities:
Multishot [Shoot 2 arrows on 1 target. (1/5 turns)]
Inventory:
mark [THE WHISPERING OF THE WINDBENDER II +1 HP +1 DEF +4 RATK; grants "Multishot"] PERMANENT
1 sword (+1 ATK) EQUIPPED
1 shield (+1 DEF) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 leather hood (+0.5 DEF) EQUIPPED
1 longbow (+2 RATK) EQUIPPED
1 dagger (+0 ATK)
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
5 silver coins
1 hatchet (+1 ATK)
6 sets of leather rags
6 straight branches
1 handfull of feathers
1 slightly perforated wolf skin
2 piece of wolf meat
1 sets of teeth
3 paws
[tabs: Defiles Corpses]
Player: Spiderwrangler

Attributes:
10/10 HP (8+2)
8 DEF (3+5)
9 ATK (5+4)
2 RATK (1+1)
Abilities:
Defensive Fighting [Allows you to lower your ATK to increase DEF to a maximum of 2 points. Lasts 2 turns. (1/6 turns)]
Inventory:
mark [LEGEND OF THE IMPERTURBABLE DREADNOUGHT II +2 HP +3 DEF +1 ATK; grants "Defensive Fighting"] PERMANENT
1 two-handed sword (+3 ATK) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 leather bracers (+0.5 DEF)
1 leather hood (+0.5 DEF)
1 bow (+1 RATK) EQUIPPED
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
9 silver coins
1 two-handed sword (+3 ATK)
2 large axe (+3 ATK; too large to use, human size)
1 sword (+1 ATK)
4 large mushrooms (unknown)
1 damaged wolf skin
1 piece of wolf meat
1 large axe (+3 ATK; too large to use, human size)
[tabs: Splinters Bones]
Player: NotStickFigures

Attributes:
7/7 HP (6+1)
6 DEF (4+2)
6+6 ATK (2+4/2+4)
3 RATK (1+2)
Abilities:
Rage II [grants 4 temporary hp that are lost first, +4 ATK -2 DEF -1 RATK. Lasts 8 turns. Afterwards you have -2 ATK for 4 turns.] (1/fight)
Two-Weapon Fighting [allows you to fight with a weapon in each hand. 40% chance to miss for each. If Offhand weapon is light, 20% to miss for each.]
Inventory:
mark [A CRIMSON HARBINGER +1 HP +3 ATK +1 RATK; grants Rage II; grants "Two-Weapon Fighting"] PERMANENT
1 sword (+1 ATK) EQUIPPED
1 hatchet (+1 ATK) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 leather hood (+0.5 DEF) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
6 silver coins
1 hatchet (+1 ATK)
1 shield (+1 DEF)
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
7 paws[/tabs]Possible Loot:
.Mission history:
.

D34dlock
Is Heard Often
Posts: 373

Re: Foray Carnage Turn 47

Post by D34dlock » Fri Jun 10, 2016 12:39 am

Let's sneak around & get a better look at the buildings.
I'm still reading shifters.

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Dlover
Game Master
Posts: 11356
Location: Somewhere. Probably.

Re: Foray Carnage Turn 47

Post by Dlover » Fri Jun 10, 2016 1:35 am

"An entire village could be dangerous. I agree that we should stay hidden and look into it more."
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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NotStickFigures
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Contact:

Re: Foray Carnage Turn 47

Post by NotStickFigures » Fri Jun 10, 2016 12:31 pm

"We need to try hit and run tactics. And we need to remember they may be on the lookout for us now."

Is the long field of grass high enough that if we crawl, we are hidden?

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Nerre
Game Master
Posts: 4832

Re: Foray Carnage Turn 47

Post by Nerre » Fri Jun 10, 2016 3:07 pm

It is high enough. You could almost walk if you keep your head and ears down.

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spiderwrangler
Game Master
Posts: 13542

Re: Foray Carnage Turn 47

Post by spiderwrangler » Tue Jun 14, 2016 5:32 am

Defiles shrugs and follows the others.
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NotStickFigures
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Contact:

Re: Foray Carnage Turn 47

Post by NotStickFigures » Tue Jun 14, 2016 5:59 am

Since we can sneak around easily enough in the tall grass, let us move closer and spy from closer in the grass.
Being on the lookout for...lookouts.

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Nerre
Game Master
Posts: 4832

Re: Foray Carnage Turn 47

Post by Nerre » Thu Jun 16, 2016 3:26 pm

What do you want to investigate?

-the shed
-the scarcrows
-the larger group of buildings further behind

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Dlover
Game Master
Posts: 11356
Location: Somewhere. Probably.

Re: Foray Carnage Turn 47

Post by Dlover » Thu Jun 16, 2016 4:32 pm

Might as well head for the scarecrows first, yeah? We'll be in the fields anyway.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

D34dlock
Is Heard Often
Posts: 373

Re: Foray Carnage Turn 47

Post by D34dlock » Thu Jun 16, 2016 7:43 pm

Sounds good
I'm still reading shifters.

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spiderwrangler
Game Master
Posts: 13542

Re: Foray Carnage Turn 47

Post by spiderwrangler » Thu Jun 16, 2016 9:18 pm

Works for Defiles. He's in an introspective place after nearly dying to the bear and not getting a chance to defile its corpse.
Games I GM:
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Games I play in:
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Nerre
Game Master
Posts: 4832

Foray Carnage Turn 49

Post by Nerre » Mon Jun 20, 2016 3:02 pm

FORAY CARNAGE
Turn 49:

Events:
As you approach the two scarecrows, you notice they have old and ragged human clothes put on on wooden sticks. To one of the sticks, representing an arm, each of them has a dungfork tied to. You see no shoes, but two straw hats.
It seems as so far nobody did spot you. You can see the shed close by, but the group of buildings where the smoke arises is still a few minutes of sneaking away. So far you can see a small barn, two wooden and one stone house.

Info:

Characters:
.[tabs: Kills the Pain]

Player: Dlover
Attributes:
9/9 HP (6+3)
4.5 DEF (4+0.5)
2 ATK (1+1)
2 RATK (1+1)
Abilities:
Medic [heal 3 hp and stop bleeding (1/turn)]
Spell Combat [Allows you to cast one (1/turn) spell along with an regular attack]
Spells:
Regrowth [heal over time: 2 hp in round 1 after casting, 2 hp in round 2 (1/turn)]
Inventory:
mark [OATH OF SALUBRITY II +2 HP; grants spell "Regrowth II"; grants "Spell Combat"] PERMANENT
1 sword (+1 ATK) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
8 silver coins
1 book [How to properly clean and seal wounds]
2 dagger (+0 ATK)
2 hatchet (+1 ATK)
1 necklace (human family pictures)
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
6 paws
[tabs: Blindingly Ignorant]
Player: Runsaround inherited from ChuckDaRighteous

Attributes:
8/8 HP
4 DEF (2+2)
3 ATK (1+2)
3 RATK (1+2)
5 MATK (3+2)
Abilities:
Sneak Attack [Deal x2 damage against 1 opponent while sneaking. Works only once per opponent per battle (1/3 turns)]
Spells:
Magic Missile [deals 2 dam per missile / (1+MATK)/2 missiles, rounded down / missiles can be split between targets (1/turn)]
Inventory:
mark [ARTFUL ASSASIN II +2 ATK +2 RATK +2 MATK; grants "Sneak Attack"] PERMANENT
1 dagger (+0 ATK) EQUIPPED
1 chainmail armor (+2 DEF) EQUIPPED
1 amulett of stamina (+2 HP) EQUIPPED
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
11 silver coins
1 leather bracers (+0.5 DEF)
[tabs: Misses Wildly]
Player: D34dlock

Attributes:
9/9 HP (8+1)
4 DEF (1+3)
2 ATK (1+1)
9 RATK (4+5)
Abilities:
Multishot [Shoot 2 arrows on 1 target. (1/5 turns)]
Inventory:
mark [THE WHISPERING OF THE WINDBENDER II +1 HP +1 DEF +4 RATK; grants "Multishot"] PERMANENT
1 sword (+1 ATK) EQUIPPED
1 shield (+1 DEF) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 leather hood (+0.5 DEF) EQUIPPED
1 longbow (+2 RATK) EQUIPPED
1 dagger (+0 ATK)
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
5 silver coins
1 hatchet (+1 ATK)
6 sets of leather rags
6 straight branches
1 handfull of feathers
1 slightly perforated wolf skin
2 piece of wolf meat
1 sets of teeth
3 paws
[tabs: Defiles Corpses]
Player: Spiderwrangler

Attributes:
10/10 HP (8+2)
8 DEF (3+5)
9 ATK (5+4)
2 RATK (1+1)
Abilities:
Defensive Fighting [Allows you to lower your ATK to increase DEF to a maximum of 2 points. Lasts 2 turns. (1/6 turns)]
Inventory:
mark [LEGEND OF THE IMPERTURBABLE DREADNOUGHT II +2 HP +3 DEF +1 ATK; grants "Defensive Fighting"] PERMANENT
1 two-handed sword (+3 ATK) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 leather bracers (+0.5 DEF)
1 leather hood (+0.5 DEF)
1 bow (+1 RATK) EQUIPPED
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
9 silver coins
1 two-handed sword (+3 ATK)
2 large axe (+3 ATK; too large to use, human size)
1 sword (+1 ATK)
4 large mushrooms (unknown)
1 damaged wolf skin
1 piece of wolf meat
1 large axe (+3 ATK; too large to use, human size)
[tabs: Splinters Bones]
Player: NotStickFigures

Attributes:
7/7 HP (6+1)
6 DEF (4+2)
6+6 ATK (2+4/2+4)
3 RATK (1+2)
Abilities:
Rage II [grants 4 temporary hp that are lost first, +4 ATK -2 DEF -1 RATK. Lasts 8 turns. Afterwards you have -2 ATK for 4 turns.] (1/fight)
Two-Weapon Fighting [allows you to fight with a weapon in each hand. 40% chance to miss for each. If Offhand weapon is light, 20% to miss for each.]
Inventory:
mark [A CRIMSON HARBINGER +1 HP +3 ATK +1 RATK; grants Rage II; grants "Two-Weapon Fighting"] PERMANENT
1 sword (+1 ATK) EQUIPPED
1 hatchet (+1 ATK) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 leather hood (+0.5 DEF) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
6 silver coins
1 hatchet (+1 ATK)
1 shield (+1 DEF)
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
7 paws[/tabs]Possible Loot:
.Mission history:
.

User avatar
Dlover
Game Master
Posts: 11356
Location: Somewhere. Probably.

Re: Foray Carnage Turn 49

Post by Dlover » Mon Jun 20, 2016 4:27 pm

Kills takes a moment to examine the forks for potential weapons.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

User avatar
NotStickFigures
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Posts: 1072
Contact:

Re: Foray Carnage Turn 49

Post by NotStickFigures » Tue Jun 21, 2016 5:54 am

Splinters lets Kills take whatever time he wants examining the fake humans, then he points towards the shed. And begins slowly and quietly skulking towards it.

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spiderwrangler
Game Master
Posts: 13542

Re: Foray Carnage Turn 49

Post by spiderwrangler » Tue Jun 21, 2016 6:02 am

Defiles follows Kills, to have his back and check to see if there is anything to defile on these fake humans.
Games I GM:
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Games I play in:
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D34dlock
Is Heard Often
Posts: 373

Re: Foray Carnage Turn 49

Post by D34dlock » Tue Jun 21, 2016 1:35 pm

How dry is the stuff that's growing? Should we burn the wooden buildings? On second thought not yet, although we should plan to do it eventually. It could make a good distraction & it would be a shame to waste it before we need it. Misses starts talking to himself Where do we find something to start the fire? Feathers for tinder, sticks to burn as torches? What to light it?
I'm still reading shifters.

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Nerre
Game Master
Posts: 4832

Re: Foray Carnage Turn 49

Post by Nerre » Fri Jun 24, 2016 4:19 pm

@Dlover:
The forks have increased reach and +1 atk against charges, mounted attacks and beings 2 size categories larger (not humans, they are only 1 larger). The also can be used defensively. Then they grant +1 def and +1 atk, but only if something attacks you. If used in a normal melee fight against melee reach weapons, they have -1 atk. During strong charges they might break, but not without first dealing damage to the attacker.

@ Deadlock:
The grass is still growing, not dry yet. But you can already see the crop corns at the tops of the grass plants.

@ALL (important)
Hi everybody. I did recalculate the math of your attributes, and it seems I messed up the numbes somewhere with all the temp bonuses. Kills, Blindingly and Splinters seem to be correctly, but Misses and Defiles somehow ended up with stats being too high for the sum of the starting attributes, point buy, items and mark bonuses.

I will correct this in the next update. If any of you want to retroactively shift some points from the point buy system based on this, you can do so with the last 2 point buy xp. This means you can exhance according to this ratios:
2 hp = 1 def = 1 atk = 1 ratk = 1 matk.

Misses now has:
7 hp
5 def
2 atk
10 ratk

Defiles now has:
10 hp
5 def
8 atk
2 ratk

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Dlover
Game Master
Posts: 11356
Location: Somewhere. Probably.

Re: Foray Carnage Turn 49

Post by Dlover » Fri Jun 24, 2016 4:27 pm

Kills knocks down one of the forks to take, then moves carefully toward the shed.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

User avatar
Nerre
Game Master
Posts: 4832

Re: Foray Carnage Turn 49

Post by Nerre » Tue Jun 28, 2016 1:41 pm

Seems Runsaround is not with us at the moment, as his last login has been on the 7th of June.

I will let him walk along with you, but please posts suggestions in case more than just traveling happens. :)

User avatar
Nerre
Game Master
Posts: 4832

Foray Carnage Turn 50

Post by Nerre » Tue Jun 28, 2016 3:36 pm

FORAY CARNAGE
Turn 50:

Events:
The sneaky approach through the fields is interrupted by Kills, who stops to take a moment to examine the forks for potential weapons. Then he takes one down from the fake stick humans. Defiles joins him, having his back but also taking a look at the fake humans. The clothes look old and used and like they have been exposed to weather and sun for a while. Beside the clothes and the forks there is nothing on the sticks.

Misses starts talking to himself, while he waits on the others.
"How dry is the stuff that's growing? Should we burn the wooden buildings? On second thought not yet, although we should plan to do it eventually. It could make a good distraction & it would be a shame to waste it before we need it. Where do we find something to start the fire? Feathers for tinder, sticks to burn as torches? What to light it?"

Splinters lets Kills take whatever time he wants examining the fake humans, then he points towards the shed.
The others agree and slowly and quietly the group approaches the shed. The door is open, and when some of you dare a quick look inside, they spot a few rusty tools, an almost empty rack and a crude wooden work bench. The inside is dusty and a bit dirty, which allows you to notice that several objects have been taken away.

The ones outside notice voices from the house close by, which are answered imediately by people inside the field you did not spot yet. Right after that you hear them walking towards the shed, talking to each other. You can distinguish at least three voices.

Info:
fork (+1 ATK; Increased reach; +1 ATK vs charges, mounted attacks and beings 2 size categories larger. +1 DEF when used defensivly while being attacked. -2 ATK if used in normal melee fight against melee reach weapons.)

Characters:
.[tabs: Kills the Pain]

Player: Dlover
Attributes:
9/9 HP (6+3)
4.5 DEF (4+0.5)
2 ATK (1+1)
2 RATK (1+1)
Abilities:
Medic [heal 3 hp and stop bleeding (1/turn)]
Spell Combat [Allows you to cast one (1/turn) spell along with an regular attack]
Spells:
Regrowth [heal over time: 2 hp in round 1 after casting, 2 hp in round 2 (1/turn)]
Inventory:
mark [OATH OF SALUBRITY II +3 HP; grants spell "Regrowth II"; grants "Spell Combat"] PERMANENT
1 sword (+1 ATK) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
8 silver coins
1 book [How to properly clean and seal wounds]
2 dagger (+0 ATK)
2 hatchet (+1 ATK)
1 fork (+1 ATK; Increased reach; +1 ATK vs charges, mounted attacks and beings 2 size categories larger. +1 DEF when used defensivly while being attacked. -2 ATK if used in normal melee fight against melee reach weapons.)
1 necklace (human family pictures)
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
6 paws
[tabs: Blindingly Ignorant]
Player: Runsaround inherited from ChuckDaRighteous

Attributes:
8/8 HP
4 DEF (2+2)
3 ATK (1+2)
3 RATK (1+2)
5 MATK (3+2)
Abilities:
Sneak Attack [Deal x2 damage against 1 opponent while sneaking. Works only once per opponent per battle (1/3 turns)]
Spells:
Magic Missile [deals 2 dam per missile / (1+MATK)/2 missiles, rounded down / missiles can be split between targets (1/turn)]
Inventory:
mark [ARTFUL ASSASIN II +2 ATK +2 RATK +2 MATK; grants "Sneak Attack"] PERMANENT
1 dagger (+0 ATK) EQUIPPED
1 chainmail armor (+2 DEF) EQUIPPED
1 amulett of stamina (+2 HP) EQUIPPED
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
11 silver coins
1 leather bracers (+0.5 DEF)
[tabs: Misses Wildly]
Player: D34dlock

Attributes:
7/7 HP (6+1)
5 DEF (12+3)
2 ATK (1+1)
10 RATK (4+6)
Abilities:
Multishot [Shoot 2 arrows on 1 target. (1/5 turns)]
Inventory:
mark [THE WHISPERING OF THE WINDBENDER II +1 HP +1 DEF +4 RATK; grants "Multishot"] PERMANENT
1 sword (+1 ATK) EQUIPPED
1 shield (+1 DEF) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 leather hood (+0.5 DEF) EQUIPPED
1 longbow (+2 RATK) EQUIPPED
1 dagger (+0 ATK)
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
5 silver coins
1 hatchet (+1 ATK)
6 sets of leather rags
6 straight branches
1 handfull of feathers
1 slightly perforated wolf skin
2 piece of wolf meat
1 sets of teeth
3 paws
[tabs: Defiles Corpses]
Player: Spiderwrangler

Attributes:
10/10 HP (8+2)
6 DEF (1+5)
8 ATK (4+4)
2 RATK (1+1)
Abilities:
Defensive Fighting [Allows you to lower your ATK to increase DEF to a maximum of 2 points. Lasts 2 turns. (1/6 turns)]
Inventory:
mark [LEGEND OF THE IMPERTURBABLE DREADNOUGHT II +2 HP +3 DEF +1 ATK; grants "Defensive Fighting"] PERMANENT
1 two-handed sword (+3 ATK) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 leather bracers (+0.5 DEF)
1 leather hood (+0.5 DEF)
1 bow (+1 RATK) EQUIPPED
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
9 silver coins
1 two-handed sword (+3 ATK)
2 large axe (+3 ATK; too large to use, human size)
1 sword (+1 ATK)
4 large mushrooms (unknown)
1 damaged wolf skin
1 piece of wolf meat
1 large axe (+3 ATK; too large to use, human size)
[tabs: Splinters Bones]
Player: NotStickFigures

Attributes:
7/7 HP (6+1)
6 DEF (4+2)
6+6 ATK (2+4/2+4)
3 RATK (1+2)
Abilities:
Rage II [grants 4 temporary hp that are lost first, +4 ATK -2 DEF -1 RATK. Lasts 8 turns. Afterwards you have -2 ATK for 4 turns.] (1/fight)
Two-Weapon Fighting [allows you to fight with a weapon in each hand. 40% chance to miss for each. If Offhand weapon is light, 20% to miss for each.]
Inventory:
mark [A CRIMSON HARBINGER +1 HP +3 ATK +1 RATK; grants Rage II; grants "Two-Weapon Fighting"] PERMANENT
1 sword (+1 ATK) EQUIPPED
1 hatchet (+1 ATK) EQUIPPED
1 leather armor (+1 DEF) EQUIPPED
1 leather bracers (+0.5 DEF) EQUIPPED
1 leather hood (+0.5 DEF) EQUIPPED
1 bow (+1 RATK) EQUIPPED
1 bottomless backpacks (There is a warning label on it "DO NOT ENTER" - "DO NOT FILL WITH LIQUIDS" - "CANNOT CONTAIN ANY INTERDIMENSIONAL ITEMS" - "ONLY HANDWASH" - {GAO} - Generic Adventurer Outfitter)
6 silver coins
1 hatchet (+1 ATK)
1 shield (+1 DEF)
1 slightly perforated wolf skin
2 piece of wolf meat
3 sets of teeth
7 paws[/tabs]Possible Loot:
.Mission history:
.
Last edited by Nerre on Wed Jun 29, 2016 10:34 am, edited 1 time in total.

User avatar
spiderwrangler
Game Master
Posts: 13542

Re: Foray Carnage Turn 49

Post by spiderwrangler » Tue Jun 28, 2016 4:58 pm

Nerre wrote:@
Defiles now has:
10 hp
5 def
8 atk
2 ratk

Shouldn't that be 6 DEF? 1 innate starting DEF + 3 from his mark + 1 from leather armor + 0.5 bracers + 0.5 hood?

Also, how dark is it in the shed?
Games I GM:
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User avatar
Nerre
Game Master
Posts: 4832

Re: Foray Carnage Turn 50

Post by Nerre » Wed Jun 29, 2016 10:36 am

Hi Spider.

Yes, 6 is correct, not sure where I missed 1 DEF. Spend almost an hour in checking this up.

Inside the shed there is daylight. As the shed is not very large, there are no really dark corners. You could try to hide behind the door, under the work bench, on the roof, behind it,... though.

User avatar
Dlover
Game Master
Posts: 11356
Location: Somewhere. Probably.

Re: Foray Carnage Turn 50

Post by Dlover » Wed Jun 29, 2016 5:46 pm

I suggest we duck back into the crops to avoid notice and attack them by surprise.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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