Foray Carnage Turn 50

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NotStickFigures
Prattles on Unremittingly
Posts: 3288

Re: Foray Carnage Turn 11

Post by NotStickFigures » Sat May 16, 2015 8:50 pm

Splinters slices at the wolf. Injured one first. If it goes down before he gets his attack in, he targets the next.

D34dlock
Is Heard Often
Posts: 373

Re: Foray Carnage Turn 11

Post by D34dlock » Sun May 17, 2015 3:23 pm

Misses thinks the one he attacked will go down so switches targets.
I'm still reading shifters.

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ChuckDaRighteous
Floods your Ears
Posts: 2298

Re: Foray Carnage Turn 11

Post by ChuckDaRighteous » Sun May 17, 2015 3:31 pm

Blindingly will continue to attack the same wolf unless it is taken down by another first in which case he will attack whichever wolf is leading the pack.
Righteous OneVengeful One in Goblin Adventurer's League
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10

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Dlover
Game Master
Posts: 14130
Location: Somewhere. Probably.

Re: Foray Carnage Turn 11

Post by Dlover » Mon May 18, 2015 2:52 am

Kills looks to patch up whoever gets the worst beating, slipping in a stab on a wolf if he gets a chance.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

Nerre
Game Master
Posts: 4876

Foray Carnage Turn 12

Post by Nerre » Wed May 27, 2015 12:45 pm

FORAY CARNAGE
Turn 12:

Events:
Misses can see the two wolves on the right reach the upper end of the slope and run towards Defiles and Splinters, but do not reach them yet.
The wolf still in the pit runs into the cave and is out of sight.
Blindingly launches another magic missile at the injured wolf, which looks pretty bad now, scorched and bleeding.
Then Splinters swings his sword at the same wolf, just when he jumps towards him. The wolf is impaled and only manages to deal 1 damage to Splinters before it faints and collapses on top of Splinters. The weight and force of the jump of the wolf knock Splinters over, who is then half burried underneath the wolf corpse, but at least his sword arm and a leg is free.
The other wolf at the upper end of the left slope darts at Defiles, who barely manages to bring his sword between himself and the wolf. The wolf bites into Defiles shoulder. The teeth and paws of the wolf deal 3 damage to Defiles, who cuts deep into both front legs of the wolf. It yips loudly and tries to jump back, but its wounded legs cannot support it on the steep slope, so it slides down.
Kills uses the short moment to take care of Defiles shoulder wound before the next fresh wolf reaches the upper end of the left slope.
Image

Characters:
.[tabs: Kills the Pain]
Player: Dlover

Attributes:
6/6 hp
2 DEF
1 ATK
1 RATK
Abilities:
Medic [heal 1 hp or stop bleeding (1/turn)]
Inventory:
1 dagger (+0 ATK) EQUIPPED
[tabs: Blindingly Ignorant]
Player: ChuckDaRighteous

Attributes:
6/6 hp
2 DEF
1 ATK
1 RATK
1 MATK
Spells:
Magic Missile [deals 2 dam per missile / (1+MATK)/2 missiles, rounded down / missiles can be split between targets (1/turn)]
Inventory:
1 dagger (+0 ATK) EQUIPPED
[tabs: Misses Wildly]
Player: D34dlock

Attributes:
6/6 hp
1 DEF
1 ATK
4 RATK (3+1)
Inventory:
1 bow (+1 RATK) EQUIPPED
6 straight branches
1 handfull of feathers
[tabs: Defiles Corpses]
Player: Spiderwrangler

Attributes:
6/8 hp
1 DEF
3 ATK (2+1)
1 RATK
Inventory:
1 sword (+1 ATK) EQUIPPED
4 large mushrooms (unknown)
[tabs: Splinters Bones]
Player: NotStickFigures

Attributes:
5/6 hp
2 DEF
3 ATK (2+1)
1 RATK
Inventory:
1 sword (+1 ATK) EQUIPPED[/tabs]Possible Loot:
.
:zzz:

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spiderwrangler
Game Master
Posts: 21091

Re: Foray Carnage Turn 12

Post by spiderwrangler » Wed May 27, 2015 1:08 pm

Defiles turns to face the two wolves approaching from the side, avoiding their attacks if he can, before counterattacking the one on the right. Chopping the legs out seemed efficient, so he'll try for that again if given the opportunity, otherwise just striking as solidly as he can.
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Dlover
Game Master
Posts: 14130
Location: Somewhere. Probably.

Re: Foray Carnage Turn 12

Post by Dlover » Wed May 27, 2015 5:36 pm

Kills yet again tends to the health of whoever most desperately needs it.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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ChuckDaRighteous
Floods your Ears
Posts: 2298

Re: Foray Carnage Turn 12

Post by ChuckDaRighteous » Wed May 27, 2015 5:57 pm

Blindingly will attack the injured wolf with magic missile.
Righteous OneVengeful One in Goblin Adventurer's League
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10

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NotStickFigures
Prattles on Unremittingly
Posts: 3288

Re: Foray Carnage Turn 12

Post by NotStickFigures » Thu May 28, 2015 5:48 am

Splinters main concern is to get out from under the dead wolf. He will work on pushing the wolf off of him, he wants to push the wolf over to the side where the other wolves are running from, so that the body is between him and them.

He will get back up onto his feet, defending himself the best he can with his sword.
Not knowing how much he can accomplish is one turn, he will attack a wolf if he still can and if one comes within reach of his weapon.

D34dlock
Is Heard Often
Posts: 373

Re: Foray Carnage Turn 12

Post by D34dlock » Thu May 28, 2015 11:54 am

With Splinters down Misses stays on target this time as he thinks it won't go down this time unless he does.
I'm still reading shifters.

Nerre
Game Master
Posts: 4876

Foray Carnage Turn 13

Post by Nerre » Sun Jun 07, 2015 4:28 pm

FORAY CARNAGE
Turn 13:

Events:
Blindingly and Misses focus on the injured wolf, sliding down the slope, still trying to get control over its movement despite of its injured front legs. Before it can get up, another arrow strikes and then the magic missile explodes, dealing the deathblow.

The wolf which just reached the upper end of the slope turns to attack Blindingly, as Splinters is still caught underneath the dead wolf. With Blindingly just having shot a magic missile, he gets caught on the wrong foot. The teeth of the wolf sink into his leg, knocking him over as the wolf shakes him around wildy. He receives 2 damage.

Then the two wolves from the right side reach Defiles, who, seeing he could not avoid them, as they were charging right at him, tries to counterattack the first one. He manages to him the first wolf below its jaw, but doesn't hit the legs. The wolfes teeth then close around his other arm, dealing 3 damage. The momentum of the wolf knocks him over, with the wolf jumping around, mouth still shut around his arm.
At least this makes the second wolf choose another target, as it jumps at Kills, just as he is healing Defiles. It bumps into him, but fails to bite him, so he only receives minor cuts from its claws for 1 damage.

Splinters tries to wiggle out from under the wolf and gets almost free, only one leg left under it. His efforts bring him close enough to the wolf on Defiles, and he stabs his sword at it. The wolf lets go of Defiles and turns on Splinters.

Image

Info:
Please don't make me pick your targets with orders like "who needs killing/healing most". Those are your chars. ;)

Characters:
.[tabs: Kills the Pain]
Player: Dlover

Attributes:
5/6 hp
2 DEF
1 ATK
1 RATK
Abilities:
Medic [heal 1 hp or stop bleeding (1/turn)]
Inventory:
1 dagger (+0 ATK) EQUIPPED
[tabs: Blindingly Ignorant]
Player: ChuckDaRighteous

Attributes:
4/6 hp
2 DEF
1 ATK
1 RATK
1 MATK
Spells:
Magic Missile [deals 2 dam per missile / (1+MATK)/2 missiles, rounded down / missiles can be split between targets (1/turn)]
Inventory:
1 dagger (+0 ATK) EQUIPPED
[tabs: Misses Wildly]
Player: D34dlock

Attributes:
6/6 hp
1 DEF
1 ATK
4 RATK (3+1)
Inventory:
1 bow (+1 RATK) EQUIPPED
6 straight branches
1 handfull of feathers
[tabs: Defiles Corpses]
Player: Spiderwrangler

Attributes:
4/8 hp
1 DEF
3 ATK (2+1)
1 RATK
Inventory:
1 sword (+1 ATK) EQUIPPED
4 large mushrooms (unknown)
[tabs: Splinters Bones]
Player: NotStickFigures

Attributes:
5/6 hp
2 DEF
3 ATK (2+1)
1 RATK
Inventory:
1 sword (+1 ATK) EQUIPPED[/tabs]Possible Loot:
.
Last edited by Nerre on Mon Jun 15, 2015 2:13 pm, edited 3 times in total.
:zzz:

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spiderwrangler
Game Master
Posts: 21091

Re: Foray Carnage Turn 13

Post by spiderwrangler » Sun Jun 07, 2015 4:33 pm

Grateful to Splinters for getting the wolf off him, Defiles will stand and chop down the beast, hopefully before it can attack his clanmate.
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Dlover
Game Master
Posts: 14130
Location: Somewhere. Probably.

Re: Foray Carnage Turn 13

Post by Dlover » Sun Jun 07, 2015 7:19 pm

Kills moves over to Defiles and tries to tend to his injuries.
► Show Spoiler
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

D34dlock
Is Heard Often
Posts: 373

Re: Foray Carnage Turn 13

Post by D34dlock » Mon Jun 08, 2015 9:04 am

Misses targets the wolf next to Defiles.
I'm still reading shifters.

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NotStickFigures
Prattles on Unremittingly
Posts: 3288

Re: Foray Carnage Turn 13

Post by NotStickFigures » Mon Jun 08, 2015 11:27 am

Splinters works to get his leg out from under the dead wolf, but he does not want to take a lethal bite while doing that. So...He will carefully work on getting out while still defending himself with his sword from the wolf that he just annoyed.
If he gets from of the corpse quickly and can still attack, he will attack the wolf that is focusing his attention on him.

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ChuckDaRighteous
Floods your Ears
Posts: 2298

Re: Foray Carnage Turn 13

Post by ChuckDaRighteous » Mon Jun 08, 2015 1:15 pm

Can I cast and attack in the same turn?

If I can: blindingly will cast magic missile on the wolf attacking him while using his dagger to stab the wolf in the eye.

If I can't: just cast magic missile on him.
Righteous OneVengeful One in Goblin Adventurer's League
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10

Nerre
Game Master
Posts: 4876

Re: Foray Carnage Turn 13

Post by Nerre » Mon Jun 15, 2015 2:13 pm

picture for last turn is done, will now draw the one for this turn. :)
:zzz:

Nerre
Game Master
Posts: 4876

Foray Carnage Turn 14

Post by Nerre » Mon Jun 15, 2015 2:52 pm

FORAY CARNAGE
Turn 14:

Events:
Splinters finally manages to get out. But it takes to long, so the best he can do is do swing his sword while still crouching. He cuts the wolf, but then it bites into his arm, dealing 2 damage.
Then Misses arrow hits the beast, shocking it, so it releases Defiles arm. Before it can attack again, Defiles jumps at the wolf and drives his sword deep into its flank. The wolf collapses. Splinters didn't take long to pay back Splinters favour.
Kills tries to get to Defiles to heal him, despite of the wolf behind him. The wolf jumps at his exposed back and throws him to the ground, then it bites, dealing 4 damage. The best he can do is to heal himself, being as wounded as Splinters.
Blindingly tries hard to get rid of the wolf, its jaws still closed around his leg. He slams a magic missile into the wolfs face, burning and blinding it. The wolf jerks around, running head over heals away from Blindingly.

Image

Info:
Please don't make me pick your targets with orders like "who needs killing/healing most". Those are your chars. ;)

Characters:
.[tabs: Kills the Pain]
Player: Dlover

Attributes:
2/6 hp
2 DEF
1 ATK
1 RATK
Abilities:
Medic [heal 1 hp or stop bleeding (1/turn)]
Inventory:
1 dagger (+0 ATK) EQUIPPED
[tabs: Blindingly Ignorant]
Player: ChuckDaRighteous

Attributes:
4/6 hp
2 DEF
1 ATK
1 RATK
1 MATK
Spells:
Magic Missile [deals 2 dam per missile / (1+MATK)/2 missiles, rounded down / missiles can be split between targets (1/turn)]
Inventory:
1 dagger (+0 ATK) EQUIPPED
[tabs: Misses Wildly]
Player: D34dlock

Attributes:
6/6 hp
1 DEF
1 ATK
4 RATK (3+1)
Inventory:
1 bow (+1 RATK) EQUIPPED
6 straight branches
1 handfull of feathers
[tabs: Defiles Corpses]
Player: Spiderwrangler

Attributes:
3/8 hp
1 DEF
3 ATK (2+1)
1 RATK
Inventory:
1 sword (+1 ATK) EQUIPPED
4 large mushrooms (unknown)
[tabs: Splinters Bones]
Player: NotStickFigures

Attributes:
3/6 hp
2 DEF
3 ATK (2+1)
1 RATK
Inventory:
1 sword (+1 ATK) EQUIPPED[/tabs]Possible Loot:
.
Last edited by Nerre on Tue Jun 16, 2015 11:32 am, edited 2 times in total.
:zzz:

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spiderwrangler
Game Master
Posts: 21091

Re: Foray Carnage Turn 14

Post by spiderwrangler » Mon Jun 15, 2015 4:04 pm

Ooc: might have flipped splinters and defiles around in the middle there
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Nerre
Game Master
Posts: 4876

Re: Foray Carnage Turn 14

Post by Nerre » Mon Jun 15, 2015 4:05 pm

Yep, corrected the names. :)
:zzz:

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spiderwrangler
Game Master
Posts: 21091

Re: Foray Carnage Turn 14

Post by spiderwrangler » Mon Jun 15, 2015 4:18 pm

Still funny
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Dlover
Game Master
Posts: 14130
Location: Somewhere. Probably.

Re: Foray Carnage Turn 14

Post by Dlover » Mon Jun 15, 2015 5:44 pm

Kills rolls over onto his back and tries to jam his knife into the wolf's throat.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

User avatar
ChuckDaRighteous
Floods your Ears
Posts: 2298

Re: Foray Carnage Turn 14

Post by ChuckDaRighteous » Mon Jun 15, 2015 6:15 pm

blindingly fires magic missile at the wolf attacking kills.
Righteous OneVengeful One in Goblin Adventurer's League
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10

D34dlock
Is Heard Often
Posts: 373

Re: Foray Carnage Turn 14

Post by D34dlock » Mon Jun 15, 2015 10:58 pm

Misses targets the wolf on kills.
I'm still reading shifters.

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spiderwrangler
Game Master
Posts: 21091

Re: Foray Carnage Turn 14

Post by spiderwrangler » Tue Jun 16, 2015 6:07 am

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