Foray Carnage Turn 50

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D34dlock
Is Heard Often
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Re: Foray Carnage Turn 50

Post by D34dlock » Wed Jun 29, 2016 6:47 pm

If we can hide in the crops we should do that, otherwise misses hides behind the door.
I'm still reading shifters.

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spiderwrangler
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Posts: 13662

Re: Foray Carnage Turn 50

Post by spiderwrangler » Wed Jun 29, 2016 7:01 pm

Yes, ducking back into the crop if we have time before they arrive.
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Nerre
Game Master
Posts: 4832

Re: Foray Carnage Turn 50

Post by Nerre » Thu Jun 30, 2016 2:24 pm

Waiting for NotStickFigures and Runsaround (or suggestions for his char).

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NotStickFigures
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Re: Foray Carnage Turn 50

Post by NotStickFigures » Thu Jun 30, 2016 7:33 pm

If the others go and hide in the crop, he joins them. If no time for that, he will hide behind the shed.
Oh, and Runsaround should follow Splinter's move!

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Nerre
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Re: Foray Carnage Turn 50

Post by Nerre » Sun Jul 03, 2016 4:21 pm

Thanks. I am back from my short holidays, update on Monday or Thuesday! :D

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Nerre
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Posts: 4832

Re: Foray Carnage Turn 50

Post by Nerre » Thu Jul 07, 2016 3:11 pm

Ah be cursed, randomly minimized free time without warnings. :(
Maybe I can fix an update on Saturday. Soooorry!

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Nerre
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Re: Foray Carnage Turn 50

Post by Nerre » Tue May 23, 2017 3:12 pm

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spiderwrangler
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Posts: 13662

Re: Foray Carnage Turn 50

Post by spiderwrangler » Tue May 23, 2017 4:38 pm

Welcome back! I'm here for this game if you get it rolling, but no pressure!
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Nerre
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Re: Foray Carnage Turn 50

Post by Nerre » Sat May 27, 2017 3:52 pm

Thanks. :)

D34dlock
Is Heard Often
Posts: 373

Re: Foray Carnage Turn 50

Post by D34dlock » Sat May 27, 2017 11:47 pm

welcome back.
I'm still reading shifters.

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Dlover
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Posts: 11410
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Re: Foray Carnage Turn 50

Post by Dlover » Sun May 28, 2017 1:41 am

Welcome back! I'll be a couple of weeks of relative uninvolvement if you start up again - exam season.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Nerre
Game Master
Posts: 4832

Re: Foray Carnage Turn 50

Post by Nerre » Mon Sep 11, 2017 2:44 pm

Hi everybody. Who is still active in the forum and would like to continue playing? I might continue soon, planning to do a slow start with a schedule of an update every 1-2 weeks. Quicker might happen, but will not be promissed. :)

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spiderwrangler
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Posts: 13662

Re: Foray Carnage Turn 50

Post by spiderwrangler » Mon Sep 11, 2017 3:00 pm

:cheer:
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Dlover
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Posts: 11410
Location: Somewhere. Probably.

Re: Foray Carnage Turn 50

Post by Dlover » Tue Sep 12, 2017 1:28 am

Still here.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

D34dlock
Is Heard Often
Posts: 373

Re: Foray Carnage Turn 50

Post by D34dlock » Tue Sep 12, 2017 2:02 am

Am I?
I'm still reading shifters.

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Nerre
Game Master
Posts: 4832

Re: Foray Carnage Turn 50

Post by Nerre » Tue Sep 12, 2017 3:40 am

Thanks for your replies. 3/5 is good for such a long wait and a half day of response time. :D

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