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E.Goblinus Yenaii
Size/Type: Large Animal (Neutral)
Hit Dice: 7d8+20 (45 HP on average)
Initiative: +4
Speed: 50 Feet; Glide 80 Feet
Armor Class: 21 (ÔÇô1 size, +4 Dex, +8 natural), Touch 19, flat-footed 17
Base Attack: +7
Attack: Body slam +4 Melee (1d8+2/crits 19+), Talon -1 Melee (3d6/crits 20), Trunk bash +3 Melee (3d8/crits 20)
Space/Reach: 5 Feet
Special Attacks: Stun, Improved Grab, Bleed, Knockback, Constriction, Blood Drain, Frost Breath, Brain Drain, Hypnosis
Special Qualities: Damage Reduction 3/Masterwork, Poison Resistance 10, Cold Resistance 15, Spell resistance 5, telepathy 10 Feet
Saves: Fort +8, Ref +3, Will +10
Abilities: Str 16, Dex 15, Con 16, Int 17, Wis 12, Cha 11
Skills: Concentration +10, Hide +6, Intimidate +5, Listen +15, Move Silently +5, Search +10, Sense Motive +20, Spellcraft +5, Spot +9, Survival +12
Feats: Yet to be seen, but at least Iron Will and Great Fortitude
Environment: Cold Boreal Mountainous Forests
Organization: Solitary or Group (3-7 individuals)
Challenge Rating: 6 (Bound to increase once intelligence realized)
Treasure: Anything shiny, more junk than valuables
Alignment: Neutral (Animal)
Intelligence: Medium to High (Hivemind)
Advancement: 10ÔÇô12 HD (Large); 13ÔÇô15 HD (Huge)
Appearance: E.Goblinus Yenaii is a rainbow-colored basketball-sized ball on flimsy taloned legs that stands about six feet tall. It begins life covered in slate grey "ironstone plates" that get thicker and more rainbow-colored the longer it lives, becoming as thick as two fingers at its oldest. Dark brown coarse fur lies between the gaps in the plates. These plates separate on death and can be retrieved for multiple uses, such as building material, use in magic rituals, or hollowed out and enchanted with reflection effects. On the top of its "head", there is a thickly-scaled armored trunk as thick as a man's arm that ends in a bloodsucking mouth with multiple small sticky tentacles, much like an anemone. It breathes through this mouth and with holes in the body, producing an audible whistling sound to a range of 5 feet. At about its knee height there is a large armored eyestalk attached to a just-as-armored eyeball. Four iron "knobs" surround the base of the eye stalk in a square configuration, and project a magnetic field in front of the creature. Large gliding appendages project out from either side that stretch like a horizontal peacock's tail, reaching three feet at their largest.
It is a metallivore/carnivore that prefers to scavenge corpses and sedimentary structures, but will gladly kill and eat living meat if it can get its mouth on it.
E.Goblinus Yenaii has a -4 on its Will saves if the attack is extremely strong (greater than 4th level) or emotional in nature. They take double damage from acid, sonic spells, and electricity.
Gliding (EX): E.Goblinus Yenaii can jump from higher ground and glide with its side membranes to a distance of 80 feet.
Stun (EX): If the body slam attack criticals, the target must make a Reflex save or be knocked off-balance for one round.
Improved Grab (EX): If BOTH the body slam and trunk bash are critical hits, the target is seized and may start to constrict.
Bleed (EX): If the talon hits an unarmored creature or critically hits an armored creature, that target takes an additional 3 points of damage from bleeding for five rounds.
Knockback (EX): If the trunk bash hits, a smaller-than-man-sized opponent must make a Reflex save or be knocked prone and backwards five feet.
Constrict (EX): If it has grabbed a target E.Goblinus Yenaii may constrict, doing 2d8 damage per round and getting a free attack of opportunity with its mouth if the target tries to escape (Strength check). Armored targets wearing greater than chain mail are unaffected.
Blood Drain (EX): If the mouth end on the end of the trunk hits (1 in 4 any time the trunk hits), it may draw blood for 2d8 damage. Once it lands a hit, it will not let go unless the trunk is severed or it or the target is dead. If the blood drain draws more than 30 HP worth of blood, E.Goblinus Yenaii is "supercharged" (Hasted) until the target dies.
Ultrasonics (EX): The armored eye can "see" sound (http://en.wikipedia.org/wiki/Chromesthesia) and its mouth uses echolocation to navigate. It can "see" auras as well, and thus can naturally Detect Magic in a 10' radius.
Fast Healing (SU): The blood drain attack may be used to heal E.Goblinus Yenaii; 4 points of blood drain heal 1 HP of damage.
Magnetic Sense (SU): E.Goblinus Yenaii can sense metals in a ten foot radius, and identify types of metal that are within its magnetic field. With concentration it can manipulate metal ores, separating them from the surrounding stone. It communicates with others of its kind by pulsing this field and multiple creatures can act in concert by extending the field during battle.
Hold Metal (SU): Any metallic object attacking its front and that enters the magnetic field must make a Will save (DC 13) or be held fast. The field is not strong enough to pull off individual plates of metal off of armor, but will rip a dagger or short sword from one's hand.
Frost Breath (SU): The mouth tentacle can exhale a jet of water mixed with a compound that turns it to ice on contact with warm flesh. This deals 2d6 (Reflex half) damage and functions as a Slow spell for 1d2+1 rounds.
Brain Drain (SU): If the mouth end hits an unarmored head or "brain" area, it may draw brain fluid and remove memories (A Forget[]/i] spell), dealing 1d4 Intelligence damage per round.
Hypnosis (SU): Creatures looking directly at its central eye must make a Will save (DC 13) or be Hypnotized and held in place until struck, becoming flat footed and losing shield bonuses to Armor Class.
Lens Focusing (SU): E.Goblinus Yenaii's eyestalk has a carbon-strengthened lens (essentially diamond) that can focus light into a heat beam that deals 3d4 damage (Reflex negates) and will set dry materials (Scrolls, etc) on fire. Requires bright sunlight or Continual Light.
Size/Type: Large Animal (Neutral)
Hit Dice: 7d8+20 (45 HP on average)
Initiative: +4
Speed: 50 Feet; Glide 80 Feet
Armor Class: 21 (ÔÇô1 size, +4 Dex, +8 natural), Touch 19, flat-footed 17
Base Attack: +7
Attack: Body slam +4 Melee (1d8+2/crits 19+), Talon -1 Melee (3d6/crits 20), Trunk bash +3 Melee (3d8/crits 20)
Space/Reach: 5 Feet
Special Attacks: Stun, Improved Grab, Bleed, Knockback, Constriction, Blood Drain, Frost Breath, Brain Drain, Hypnosis
Special Qualities: Damage Reduction 3/Masterwork, Poison Resistance 10, Cold Resistance 15, Spell resistance 5, telepathy 10 Feet
Saves: Fort +8, Ref +3, Will +10
Abilities: Str 16, Dex 15, Con 16, Int 17, Wis 12, Cha 11
Skills: Concentration +10, Hide +6, Intimidate +5, Listen +15, Move Silently +5, Search +10, Sense Motive +20, Spellcraft +5, Spot +9, Survival +12
Feats: Yet to be seen, but at least Iron Will and Great Fortitude
Environment: Cold Boreal Mountainous Forests
Organization: Solitary or Group (3-7 individuals)
Challenge Rating: 6 (Bound to increase once intelligence realized)
Treasure: Anything shiny, more junk than valuables
Alignment: Neutral (Animal)
Intelligence: Medium to High (Hivemind)
Advancement: 10ÔÇô12 HD (Large); 13ÔÇô15 HD (Huge)
Appearance: E.Goblinus Yenaii is a rainbow-colored basketball-sized ball on flimsy taloned legs that stands about six feet tall. It begins life covered in slate grey "ironstone plates" that get thicker and more rainbow-colored the longer it lives, becoming as thick as two fingers at its oldest. Dark brown coarse fur lies between the gaps in the plates. These plates separate on death and can be retrieved for multiple uses, such as building material, use in magic rituals, or hollowed out and enchanted with reflection effects. On the top of its "head", there is a thickly-scaled armored trunk as thick as a man's arm that ends in a bloodsucking mouth with multiple small sticky tentacles, much like an anemone. It breathes through this mouth and with holes in the body, producing an audible whistling sound to a range of 5 feet. At about its knee height there is a large armored eyestalk attached to a just-as-armored eyeball. Four iron "knobs" surround the base of the eye stalk in a square configuration, and project a magnetic field in front of the creature. Large gliding appendages project out from either side that stretch like a horizontal peacock's tail, reaching three feet at their largest.
It is a metallivore/carnivore that prefers to scavenge corpses and sedimentary structures, but will gladly kill and eat living meat if it can get its mouth on it.
E.Goblinus Yenaii has a -4 on its Will saves if the attack is extremely strong (greater than 4th level) or emotional in nature. They take double damage from acid, sonic spells, and electricity.
Gliding (EX): E.Goblinus Yenaii can jump from higher ground and glide with its side membranes to a distance of 80 feet.
Stun (EX): If the body slam attack criticals, the target must make a Reflex save or be knocked off-balance for one round.
Improved Grab (EX): If BOTH the body slam and trunk bash are critical hits, the target is seized and may start to constrict.
Bleed (EX): If the talon hits an unarmored creature or critically hits an armored creature, that target takes an additional 3 points of damage from bleeding for five rounds.
Knockback (EX): If the trunk bash hits, a smaller-than-man-sized opponent must make a Reflex save or be knocked prone and backwards five feet.
Constrict (EX): If it has grabbed a target E.Goblinus Yenaii may constrict, doing 2d8 damage per round and getting a free attack of opportunity with its mouth if the target tries to escape (Strength check). Armored targets wearing greater than chain mail are unaffected.
Blood Drain (EX): If the mouth end on the end of the trunk hits (1 in 4 any time the trunk hits), it may draw blood for 2d8 damage. Once it lands a hit, it will not let go unless the trunk is severed or it or the target is dead. If the blood drain draws more than 30 HP worth of blood, E.Goblinus Yenaii is "supercharged" (Hasted) until the target dies.
Ultrasonics (EX): The armored eye can "see" sound (http://en.wikipedia.org/wiki/Chromesthesia) and its mouth uses echolocation to navigate. It can "see" auras as well, and thus can naturally Detect Magic in a 10' radius.
Fast Healing (SU): The blood drain attack may be used to heal E.Goblinus Yenaii; 4 points of blood drain heal 1 HP of damage.
Magnetic Sense (SU): E.Goblinus Yenaii can sense metals in a ten foot radius, and identify types of metal that are within its magnetic field. With concentration it can manipulate metal ores, separating them from the surrounding stone. It communicates with others of its kind by pulsing this field and multiple creatures can act in concert by extending the field during battle.
Hold Metal (SU): Any metallic object attacking its front and that enters the magnetic field must make a Will save (DC 13) or be held fast. The field is not strong enough to pull off individual plates of metal off of armor, but will rip a dagger or short sword from one's hand.
Frost Breath (SU): The mouth tentacle can exhale a jet of water mixed with a compound that turns it to ice on contact with warm flesh. This deals 2d6 (Reflex half) damage and functions as a Slow spell for 1d2+1 rounds.
Brain Drain (SU): If the mouth end hits an unarmored head or "brain" area, it may draw brain fluid and remove memories (A Forget[]/i] spell), dealing 1d4 Intelligence damage per round.
Hypnosis (SU): Creatures looking directly at its central eye must make a Will save (DC 13) or be Hypnotized and held in place until struck, becoming flat footed and losing shield bonuses to Armor Class.
Lens Focusing (SU): E.Goblinus Yenaii's eyestalk has a carbon-strengthened lens (essentially diamond) that can focus light into a heat beam that deals 3d4 damage (Reflex negates) and will set dry materials (Scrolls, etc) on fire. Requires bright sunlight or Continual Light.