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Re: Trinity Isles OOC

Posted: Fri May 04, 2018 6:03 pm
by Dlover
Oh, like what you intend to do eventually, Burns?

Re: Trinity Isles OOC

Posted: Fri May 04, 2018 6:49 pm
by M0rtimer
For exp for the battle between Bruce and Irene- You can go ahead and calculate it yourself. Didn't follow "super" closely along with the battle, and given that you guys didn't update your sheets... :P Use a multiplier of x2 (keeping in mind the "default" multiplier is, for now at least, another x2, so 4xlevel in total) for each pokemon, half xp gained for pokemon that were not knocked out/conceded or conceded at above 50% hp. You can ask me if you have questions.

Re: Trinity Isles OOC

Posted: Sat May 05, 2018 4:38 am
by Dlover
I should probably note that Alex's charm roll is both to convince the woman of his honesty and to convince her to tell him about aura guardians.

Re: Trinity Isles OOC

Posted: Sat May 05, 2018 8:12 am
by Natrivv
Dlover wrote: Fri May 04, 2018 6:14 am You've never had any Mentor stuff done? Huh, that's surprising. No natures you want changed? No pokemon that could do with slightly better capabilities?
Actually I've never had anything done as well :lol:

Re: Trinity Isles OOC

Posted: Sat May 05, 2018 8:34 am
by Dlover
You guys should get in on that action while Alex is somehow still alive. Free mentoring can be pretty beneficial, much as I complain about everyone getting the benefits and making me less directly significant.

Re: Trinity Isles OOC

Posted: Sat May 05, 2018 6:07 pm
by Synch
M0rt is my update still coming or did you forget about me? :'(

Re: Trinity Isles OOC

Posted: Sun May 06, 2018 9:56 am
by M0rtimer
... Oops!

Expect your part to be edited in, soonish...

Re: Trinity Isles OOC

Posted: Sun May 06, 2018 10:25 am
by M0rtimer
update was edited.

Re: Trinity Isles OOC

Posted: Mon May 07, 2018 2:08 am
by M0rtimer
Natrivv, Sam, are you two managing with distributing that exp yourself? If you properly update your sheet to reflect your HP at the end of the battle, I can do it myself with little issue- And that will make it easier for me to determine what your guys state is if I end up inevitably throwing you guys in a random encounter. >:D

Re: Trinity Isles OOC

Posted: Mon May 07, 2018 2:18 pm
by Natrivv
I'll update my hp, but I've been lazy about doing the xp calculations... I'll get to them soon-ish... I promise :shrug:

Re: Trinity Isles OOC

Posted: Mon May 07, 2018 9:55 pm
by SamWiser
Updating my HP right now, and I will get to the exp either tomorrow or Wednesday.

Re: Trinity Isles OOC

Posted: Wed May 09, 2018 3:14 pm
by SamWiser
Natrivv gets 480 exp from the battle.

Re: Trinity Isles OOC

Posted: Thu May 10, 2018 6:43 pm
by SuperVaderMan
M0rtimer wrote: Thu May 10, 2018 6:11 pmNet crafting: When crafting nets, count 60% of the original value for cost. You then need to hit a cumulative survival cost of equal the HP amount for hand nets, and two times the amount for weighted nets, rolling once per hour. So that means for a 200 HP hand net, assuming you'd manage to roll about a twenty every time, it'd be about a ten hour task...
Hmm, so really only practical during timeskips, which I don't see happening any time soon.

Are you able to take a net with less HP and work into into a higher-HP net? Could I take an 80hp net and work on it until it's the 150hp one?

Re: Trinity Isles OOC

Posted: Thu May 10, 2018 7:25 pm
by Dlover
So the only thing Alex may have a hope at is probably the shooting, with a rank 3 in combat (HOW?! I guess it was a prerequisite for something.), but since that's still pretty bad let's risk losing the ticket to see what happens there.

Re: Trinity Isles OOC

Posted: Fri May 11, 2018 1:26 am
by M0rtimer
SuperVaderMan wrote: Thu May 10, 2018 6:43 pm
M0rtimer wrote: Thu May 10, 2018 6:11 pmNet crafting: When crafting nets, count 60% of the original value for cost. You then need to hit a cumulative survival cost of equal the HP amount for hand nets, and two times the amount for weighted nets, rolling once per hour. So that means for a 200 HP hand net, assuming you'd manage to roll about a twenty every time, it'd be about a ten hour task...
Hmm, so really only practical during timeskips, which I don't see happening any time soon.

Are you able to take a net with less HP and work into into a higher-HP net? Could I take an 80hp net and work on it until it's the 150hp one?
I think the large increases in price between the different kinds of net could only be explained by it being made of different materials, so probably not? (My thought process being that lowest level ones would be made from just rope, while higher levels would be some form of finer, but much stronger synthetic fiber)

Although, you could say that, with being able to craft the nets, you just craft the weakest net as needed each time you need it, the only drawback being that it'd be easier to outright break and escape. (Although by the same logic, I'd also allow repairs)
Dlover wrote: Thu May 10, 2018 7:25 pm So the only thing Alex may have a hope at is probably the shooting, with a rank 3 in combat (HOW?! I guess it was a prerequisite for something.), but since that's still pretty bad let's risk losing the ticket to see what happens there.
I'm gonna say that Alex is smart enough to know that'd probably be a bad idea, given how putting in a ticket there would only result in it dispensing another ticket, assuming the ticket is even heavy enough to trigger it. :roll:

Re: Trinity Isles OOC

Posted: Fri May 11, 2018 2:57 am
by Dlover
Better nets could also involve a finer mesh or the same material but woven together for more strength.

I figured feeding it the ticket could result in nothing, and would probably only result in getting another ticket, but could also result in a "Wow, we didn't think anyone would actually try something this stupid" reward. Considering Alex's stats? Odds were as good that there'd be a secret trick as that he'd succeed in a challenge.

Since you're saying that outright, though, it's the shooting challenge I guess. The thing Alex isn't terrible at.
Combat: 14
Turns out the blind guy is a goddamn sniper. Y'know what, I've got 3AP left, I'm not gonna need that stuff, let's spend one for another +2 and bring that check up to 16, because why the hell not have blindman be a lethal weapon.

Re: Trinity Isles OOC

Posted: Mon May 14, 2018 8:42 am
by SuperVaderMan
Is it alright to assume that Koa, Irene, and Bruce can meet up wherever they're going to?

Re: Trinity Isles OOC

Posted: Mon May 14, 2018 9:28 am
by M0rtimer
Yeah, it's safe to assume that.

Re: Trinity Isles OOC

Posted: Mon May 14, 2018 3:34 pm
by SuperVaderMan
Alright cool

So who wants to set the stage for the meeting place? It sounded like Sam had something in mind. Some kind-of pizzeria?

Re: Trinity Isles OOC

Posted: Mon May 14, 2018 4:01 pm
by M0rtimer
Yeah, it's a small family pizzeria.

Re: Trinity Isles OOC

Posted: Mon May 14, 2018 4:23 pm
by SuperVaderMan
Hmm, I think I'll wait for Sam to post. Again, it sounded like he had something in mind.

Re: Trinity Isles OOC

Posted: Wed May 16, 2018 7:31 am
by M0rtimer
I'll take a substitute action for Bruce assuming he hasn't posted by tomorrow.

Re: Trinity Isles OOC

Posted: Wed May 16, 2018 7:41 am
by SuperVaderMan
Yeah when I said "I'll wait for Sam to post," I hadn't expected him to have not logged on for 4 days now :lol:

Re: Trinity Isles OOC

Posted: Thu May 17, 2018 6:47 am
by M0rtimer
I suppose I'll continue Koa/Irene/Bruce's update at the small restaurant like I said before, then? Kind of annoying, since that still kind of relies on Bruce being able to converse...

Then again, I suppose I could just do what I had planned to do AFTER talking, before it. >:D

Re: Trinity Isles OOC

Posted: Thu May 17, 2018 7:06 am
by SuperVaderMan
Nothing that can be done about it, I guess. If you have something in mind then we can control Bruce until Sam shows up, and talks can just happen later.