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Re: Trinity Isles OOC

Posted: Thu Apr 26, 2018 4:28 am
by M0rtimer
You already continued "further down" the hall to end up grabbing the athletics TM- From there on, yeah, it's a dead end.

Re: Trinity Isles OOC

Posted: Thu Apr 26, 2018 4:30 am
by Dusk9
Synch wrote: Thu Apr 26, 2018 4:27 am Hey, how am I not on Team Survival! I have 5d6 Survival! I GREW UP IN THE TUNDRA!!!
You were already in Team Charmless. You can't be in two teams! That's just greedy :P

Oh btw, you still want that Glue Cannon Izzy's got, right? Cause this market seems like a good place to sell it otherwise.

Re: Trinity Isles OOC

Posted: Thu Apr 26, 2018 11:16 am
by SamWiser
Natrivv wrote: Thu Apr 26, 2018 12:24 am Can we please take a moment to appreciate

Type Ace (Poison)/psychic connection
Taskmaster / cheerleader
Roughneck / sage
Researcher / warper
great intimidate / great charm
pathetic charm / pathetic intimidate
tech edu / occult edu
works hard at a job/ never had a job

I think our characters are almost perfect opposites lol. The only thing they both really share is horrible stealth. I think we'd make a great good cop bad cop duo
Wow, I didn't notice that. I was mostly just trying to make something as different from Phoenix as possible. I'd be down for the good cop/bad cop duo traveling the isles, beating up godslayers

Re: Trinity Isles OOC

Posted: Thu Apr 26, 2018 11:25 am
by Dusk9
Well Phoenix and Irene were very similar because of their classes, so that probably explains it :P

Re: Trinity Isles OOC

Posted: Fri Apr 27, 2018 2:51 am
by Synch
Dusk9 wrote: Thu Apr 26, 2018 4:30 am Oh btw, you still want that Glue Cannon Izzy's got, right? Cause this market seems like a good place to sell it otherwise.
Yup still do if you're cool with that. Can offer you a Fletchling for it if you want a fire/flying type.
M0rtimer wrote: Thu Apr 26, 2018 4:28 am You already continued "further down" the hall to end up grabbing the athletics TM- From there on, yeah, it's a dead end.
Ah my bad. Will be back at the grate then trying to get into the entryless room.

Re: Trinity Isles OOC

Posted: Fri Apr 27, 2018 5:19 am
by Dusk9
Synch wrote: Fri Apr 27, 2018 2:51 am
Dusk9 wrote: Thu Apr 26, 2018 4:30 am Oh btw, you still want that Glue Cannon Izzy's got, right? Cause this market seems like a good place to sell it otherwise.
Yup still do if you're cool with that. Can offer you a Fletchling for it if you want a fire/flying type.
No thanks, think I'll just keep searching for a Charmander/Charizard instead. Bjorn can just owe Izzy a favour or whatever.

Re: Trinity Isles OOC

Posted: Fri Apr 27, 2018 8:20 am
by SamWiser
About time. I was worried that I would go through the whole battle without hitting anything at this rate. Now, he has a chance.

Also, sorry for the bad formatting of links and things. I'm doing most of these on my phone, and it's hard enough making it as nice as it is

Re: Trinity Isles OOC

Posted: Fri Apr 27, 2018 1:44 pm
by Natrivv
It's fine, and that is Spinda's gimick is from the start most attacks only have a 50/50 chance of hitting, and then for every attack that misses, it just becomes slightly harder to hit.

Re: Trinity Isles OOC

Posted: Fri Apr 27, 2018 2:08 pm
by SamWiser
I thought I was back in the game after my crit. I guess not. All things considered though, the Foongus worked just like I wanted it too, only taking a few points of damage each round, even with a super effective love on it.

Also, don't ask me why Bruce is suddenly speaking in red. I don't know.

Re: Trinity Isles OOC

Posted: Fri Apr 27, 2018 2:25 pm
by SuperVaderMan
Quick rules refresher: since Rythm just went, your Foongus can still make an attack before the end of the round. Then you can concede the Foongus at the start of the next round, at which point Rhythm would go before Scrap.

Re: Trinity Isles OOC

Posted: Fri Apr 27, 2018 7:53 pm
by Natrivv
I just noticed something else...

team favors slow tanks / quick power hitters
:lol:

Re: Trinity Isles OOC

Posted: Sat Apr 28, 2018 8:56 am
by Natrivv
SuperVaderMan wrote: Fri Apr 27, 2018 2:25 pm Quick rules refresher: since Rythm just went, your Foongus can still make an attack before the end of the round. Then you can concede the Foongus at the start of the next round, at which point Rhythm would go before Scrap.
Sorry about the double post, but if we want to go that precise with the rules. Technically Foongus already attacked before conceding.
Irene's pokemon are faster, but because of the way posts are working at the moment Sam posted his attack first. Technically all of my posts have been "retroactive" i.e. Rythem's psybeam applied before foongus used ingrain, or Rythem technically used baton pass before being hit by water tail, but I didn't want to disrupt the flow of the posts with such a minor detail.
Also sorry about the delay, it's amazing what a slow day at work with coffee let's you comprehend what you previously missed :lol:

Re: Trinity Isles OOC

Posted: Sun Apr 29, 2018 2:31 am
by M0rtimer
Vader, could I have a charm roll for Koa?

Re: Trinity Isles OOC

Posted: Sun Apr 29, 2018 5:21 am
by Dusk9
So the main things I'm looking for regarding Held Items are;
- Evoilite for Ferroseed (DEF/SDEF)
- Eviolite for Joltik (SATK/SPD)
- Shell Bell
- Expert Belt

...except I probably can't afford any of these, even with the Junkyard discount (save maybe the Expert Belt) :lol:

Plus, I'm thinking Eviolite's are probably something you need custom work for? Since you need to specify not only a species, but also which stats are affected. Doesn't seem like the kind of thing you could stumble across randomly, unless you got suuuuper lucky :roll:

Re: Trinity Isles OOC

Posted: Sun Apr 29, 2018 6:07 am
by Dlover
Synch, pokemon aren't allowed in the maze.

Re: Trinity Isles OOC

Posted: Sun Apr 29, 2018 6:52 am
by M0rtimer
Synch wrote: Sun Apr 29, 2018 4:34 am Bjorn tries two options:

He first tries to release Pyre into the room so he can fly down and grasp the idol then recall Pyre holding the idol like its an Item.
He then tries using his abilities to freeze the screws and make them brittle so he can kick the vent out.

If both fail, Bjorn explores the last remaining section of the ventilation system (I think right, when I turned left toward the light?)
There's no pokemon available in the maze, but trying to freeze the screws may or may not work. Could you give me a roll of either survival or athletics?
Dusk9 wrote: Sun Apr 29, 2018 5:21 am So the main things I'm looking for regarding Held Items are;
- Evoilite for Ferroseed (DEF/SDEF)
- Eviolite for Joltik (SATK/SPD)
- Shell Bell
- Expert Belt

...except I probably can't afford any of these, even with the Junkyard discount (save maybe the Expert Belt) :lol:

Plus, I'm thinking Eviolite's are probably something you need custom work for? Since you need to specify not only a species, but also which stats are affected. Doesn't seem like the kind of thing you could stumble across randomly, unless you got suuuuper lucky :roll:
Eh, I don't think Eviolite should be something super hard to get... As long as you'd have the money for them, of course. :roll:

Re: Trinity Isles OOC

Posted: Sun Apr 29, 2018 7:00 am
by Arch Lich Burns
Eviolite should not be pokemon based, at all. It's dumb. :roll:

Re: Trinity Isles OOC

Posted: Sun Apr 29, 2018 7:53 am
by Dusk9
Eh, I can see why they made it like that. It's a super powerful item: +5/+5 stats is on par with evolution. If someone managed to get hold of one early (i.e. before most of their Pokemon evolved even once), then they could keep swapping it around their team however they want. About to fight the Fairy Gym? Stick it on your strongest Steel type. Dark Gym? Fighting or Bug type. Etc etc...

(Not that I'm gonna complain if Mort makes them easier to find :paranoia: )

Re: Trinity Isles OOC

Posted: Sun Apr 29, 2018 8:11 am
by SuperVaderMan
M0rtimer wrote: Sun Apr 29, 2018 2:31 am Vader, could I have a charm roll for Koa?
Charm on Pokeball Seller: 2d6+2 = [4, 4] = 10

Re: Trinity Isles OOC

Posted: Sun Apr 29, 2018 5:54 pm
by SamWiser
Natrivv wrote: Sat Apr 28, 2018 8:56 am
SuperVaderMan wrote: Fri Apr 27, 2018 2:25 pm Quick rules refresher: since Rythm just went, your Foongus can still make an attack before the end of the round. Then you can concede the Foongus at the start of the next round, at which point Rhythm would go before Scrap.
Sorry about the double post, but if we want to go that precise with the rules. Technically Foongus already attacked before conceding.
Irene's pokemon are faster, but because of the way posts are working at the moment Sam posted his attack first. Technically all of my posts have been "retroactive" i.e. Rythem's psybeam applied before foongus used ingrain, or Rythem technically used baton pass before being hit by water tail, but I didn't want to disrupt the flow of the posts with such a minor detail.
Also sorry about the delay, it's amazing what a slow day at work with coffee let's you comprehend what you previously missed :lol:
Yeah, I noticed that sometime friday afternoon. Also, technically by the official rules a pokemon that has used Ingrain can't be recalled, so conceding the Foongus in general is against the rules. Unless I concede him but we just ignore him for the rest of the battle while he's just taking up space in the middle of the battle area, which would be kind of funny. I guess we could try to equalize them and just have Irene end him officially, but the risk seems too high.

Re: Trinity Isles OOC

Posted: Sun Apr 29, 2018 6:15 pm
by Synch
M0rtimer wrote: Sun Apr 29, 2018 6:52 am There's no pokemon available in the maze, but trying to freeze the screws may or may not work. Could you give me a roll of either survival or athletics?
Bjorn Survival Check: 5D6 = [1, 1, 5, 5, 3] = 15


Bah, two 1s >:?

Re: Trinity Isles OOC

Posted: Sun Apr 29, 2018 9:40 pm
by Natrivv
Hey Sam scene moves need at least one turn between them, so you can change your action for the turn :)

Re: Trinity Isles OOC

Posted: Sun Apr 29, 2018 9:54 pm
by SamWiser
Whoops. I think I made that mistake earlier with Giga drain, too. I'm definitely going to re-read the combat rules soon.

Re: Trinity Isles OOC

Posted: Tue May 01, 2018 2:41 pm
by SuperVaderMan
Natrivv wrote: Tue May 01, 2018 2:28 pmeven though Etoile acted posion applies damage at the end of the round, and from what I'm aware the pokeball provides stasis, so Etoile would take 7 damage when I release her if I don't get her treated first right?
You're thinking of the video games where the poison damage applies at the end of the round.

In PTU, poison damage procs immediately after taking a Standard action.

Re: Trinity Isles OOC

Posted: Tue May 01, 2018 2:49 pm
by Natrivv
oh, am I misreading this text then?
If a Poisoned Target takes a
Standard Action or is prevented from taking a Standard
Action by an effect such as Sleep, Flinch, or Paralysis,
they lose a Tick of Hit Points at the end of that turn.
The way I read it is if target does this or this then at the end of that turn apply damage.
If it was suppose to be immiediate why didn't that write.
"A Poisoned target loses a tick of hit points when they take a standard action or at the end of the round if they were prevented from taking a standard action by an effect such as Sleep, Flinch, or Paralysis"
I'm fine applying the damage now, just curious :)