M0rtimer wrote: ↑Thu Jun 27, 2019 2:05 pm
Oh boy, here I go killing again.
Is it Alex? That guy's had it coming for a long time. In fact, I'm pretty sure he's already died. Like, three times. The weepinbell just felt so bad about eating such a friendly guy that it called upon the gods to make him immortal.
Also, I need to confirm some things for my actions:
1. What was the action to send out a pokemon? Shift or Swift? By raw it's shift, but I can't remember if we had an alternative for that, or if that difference is only in official battles or what.
2a. Movement speed. For a trainer, it's 3+(Ath+acro)/2. That division rounds down, right? So for Alex it would be 3+(2+1)/2=4?
2b. The Sprint action gives +50% movement for the turn. Does that apply
before or
after equipment changes? So, with his Running Shoes Alex gets +1 to movement speed. Now, if I'm right about movement rounding down I guess this doesn't really matter, since 5/2 and 4/2 both end up at 2. But if I'm somehow magically wrong it would make a difference.
3. What action is it to command a pokemon after it's sent out? Did we have a homeruled Command Action or something for it?
Basically I'm checking all these rulings because I need to work out whether, on my next turn, I can either do a lot of damage to the commander or force the Nurse to Intercept.
My Nefarious Plans (because I'll forget them by the time I have answers if I don't write them down.):
► Show Spoiler
Alex has a minimum of 7 movement when Sprinting (4*1.5[Sprint]+1[Running shoes]). That would get him to two spaces above Drake. He would also have a maximum of 9 movement ([5+1[running shoes]]*1.5[Sprint]), which would get him beside Koa.
He's then got a Throwing Range of 6 spaces. With the minimum movement, he could throw a pokeball just west of the Jigglypuff. With maximum movement, just west of the commander.
If he can command a pokemon after that, he can then have Roy deal 49-70 damage straight off with Drain Punch. If it's minimal movement, that would potentially trigger Opportunity attacks from both the Sharpedo and the Jigglypuff (Probably not since they'd have acted by then).
By throwing such a powerful attack out, we can either severely injure the commander or force the Nurse to Intercept, preventing her from doing anything scary on her next turn. Couldn't be Intercepted by the conkeldurr because Roy would be directly opposite.
So, what I've got to work out; How far can Alex move? If he Sprints, can he both release a pokemon and command it?
Outside of that... Heads up folks, Alex is gonna be his usually smarmy ass self and try to draw attention to himself. If you can, avoid being a detriment to that. Let the dude with two "You actually don't hit me" moves do the tanking of a god's attacks for a bit.
My game:
Hunters of Letrua;
Character list
Also
Player / Monster stats, skill lists.
My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)