PTU: Trinity Isles (Day 7)

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SuperVaderMan
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Re: PTU: Trinity Isles (Day 7)

Post by SuperVaderMan » Sat Jun 02, 2018 1:36 pm

"Wha?" Koa turns his head to see Irene trying to... commune with the psychic thing, despite the bullets and pokemon attacks flying. It kind-of reminded Koa of Kinhe and himself, in a way. His hand falters on Lonaki's pokeball, suddenly not sure whether attacking this psychic thing is a good idea anymore.

Koa blinks and furrows his brow. "What do ya mean 'go'? You can't take these guys by yourself! We're getting outta here, yeah?"

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Dusk9
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Re: PTU: Trinity Isles (Day 7)

Post by Dusk9 » Sat Jun 02, 2018 3:13 pm

"...Look. I just have history with that girl... I NEED to do this- Even if I probably can't win..."
"The arena is just, like... It's an entertainment area, basically. It has rules. Very... Lax rules, but, rules. I'll be... Alright. If you're really worried about me, you can watch... But just let me do this, okay?"


Still a bit winded from the shove, Izzy struggles to keep pace with the determined Isabella.

"...alright. Fine. But only if you promise to tell us why you've gotta do this so bad."

"Also we get to intervene if things go wrong. No buts!"

"Anyway, what kinda rules does this arena have? Are Pokemon part of it? Or is it just gonna be you vs her? Because that didn't seem to go so well 5 minutes ago..."

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Natrivv
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Re: PTU: Trinity Isles (Day 7)

Post by Natrivv » Sat Jun 02, 2018 9:30 pm

"See Echo, they're so concerned even while retreating he wishes to assure my safety. Why don't we escort him out since he's such a valliant gentleman." At which point Irene tries to walk foward towards the exit letting her hand go from the shoulder to the hand of the creature to lead Echo with her.

irene charm check now with psychics! [5d6+2] = 21+2 = 23

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Re: PTU: Trinity Isles (Day 7)

Post by SuperVaderMan » Sat Jun 02, 2018 9:53 pm

"U-uh, the bad guys are that way!" Koa manages. Just what on earth does Irene think she's doing?! "And what about this Bruce guy? They're gonna take his pokemon!"

Koa modifies his plan for Lonaki a bit, seeing as Irene is trying to do... whatever with the psychic pokemon. Instead, Koa releases Lonaki and, assuming the Machamp has closed the distance by now, has him target the Machamp with a Metal Claw!

Metal Claw on Machamp AC: 1d20-2 = [14] = 12
Metal Claw on Machamp damage + Hustle: 2d6+10+20+10 = [2, 2] = 44

With his sword in hand, Koa will help Lonaki take the muscular brute out with a rough, Fairy-induced shove!

Play Rough on Machamp: 1d20 = [17] = 17
2d10+10+16 = [8, 2] = 36

(17+ on AC, so -1 Atk on Machamp)

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Re: PTU: Trinity Isles (Day 7)

Post by SamWiser » Sun Jun 03, 2018 1:54 am

Bruce is getting more and more confused as time goes on. If started off fairly simple, but dangerous. Red Hand goons ambushing them. And now, after like a minute, some random monster is teleporting around, the girl he fought (she said her name was Iris? But the guy is calling her Irene) is walking up to it and talking, telling is to go. Which he would love to do, but he can't seem to figure out how to make his feet work. And now the guy that Iris brought with her has rocky skin and is attacking their Machamp with a sword.

And now that he thinks about it, why should he trust these people. I mean, she even liked Dave! And if that's not a sign of either stupidity or deception, Bruce didn't know what was. Well, they say to stick with the devil you know, but whoever said that never met the devils in the Red Hand. Whoever these crazies were, it was better to stick with them, at least until he could figure out how to get out of here alive.

Well, first things first. Let's analyze this beast. He always knew about pokemon growing up, so he tries to study this Echo. Figure out what he can about them. He then tries to climb onto Rawku again, but not before ordering him to Rock Blast... the leader this time. He figures he should leave Echo alone, at least until Iris is finished with her talk.

Poke Edu=17
Athletics=10
1d20 = 7 1d8 = 6 3d8+10+21 = 46
For Rawkus Rock Blast. I'll add one ap to the accuracy to give it more of a chance to hit, if needed
Thanks to Arch Lich Burns for the avatar, and Mnementh for the mustache.

ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
ÔÇò Terry Pratchett

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M0rtimer
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Re: PTU: Trinity Isles (Day 7)

Post by M0rtimer » Mon Jun 04, 2018 8:27 am

Haley

Haley collects the lantern, before continuing on... Most of the runes on the wall do seem gibberish- Some of it seems to be further advice for dealing with the demon... Great help that is now.

(Roll perception and intuition)

Koa, Irene, Bruce

Things still a bit chaotic, the first thing that Irene does is walk up to the killer psychic and trying to... Comfort it? Talk to it? It seems emotionless and retaining focus on the other trainers as she begins...

"I'm here because I needed to act in person."

I've never needed a sigil before, and don't worry these people are just trying to leave, don't get in their way and they'll pose us no threat.


Now, that seems to illicit a response... In that some of the oppressive aura hanging over the trainers drops as a rock- This weird "headache" still remains whenever one looks at it for too long, but is only a minor annoyance in the grand scheme of things...

The psychic pokemon seeming suddenly placated, Irene tells others to run off while she goes and sacrifice herself. Well, not really, but one can't be blamed if it sounds like it- As Koa is making sure to make clear. Bruce meanwhile is having enough of the mess to get back up on Rawku and just get out... The conversation leading to Irene suggesting that perhaps Echo just ought to help escort the party out... It... Actually seems to comply, just gently hovering out of the way to allow any of the trainers to pass..!

Which doesn't make any of the other enemies less of a threat, though.

"Summoner! What is the meaning of this?! Control the beast!"

"I'm trying! It's not LISTENING to me!"

Despite Echo's sudden unwillingness to engage with the trainers, this isn't stopping them from trying to break through... And with Ms.Cuddles still in the way, the Machamp gets to work getting it out of the way- Chopping for 37(14) damage, almost but not quite knocking her out, getting hit with a stealth rock in the process... The grunts finish the job though- One shooting for 19(10) damage, knocking her out. The other one advances further, gets knocked with a rock... Then fires a shot in Koa's direction that ends up hitting the wall far behind them.

The rattata, too, gets hit with rocks as it charges in- But can't actually reach anyone this turn, given how everyone advanced towards the southern wall. Well... Except for Koa, who ends up charging back into the fray- Fairy sword at the ready, as he delivers a great hit..! He releases Lonaki as well in the process who, after asserting himself, throws in his own help- Finishing the job his trainer started.

The commander curses under his breath, shouting more commands to the grunts... And the next pokemon he lets out- A Umbreon.

The Poochyena meanwhile, attacks a now available Lonaki- Biting for 28(9) damage.

Bruce meanwhile, successfully manages to get on top of Rawku- Glancing over his shoulder to properly analyze this creature... He can't really tell what species it is, but there's plenty of other tells that allow him to tell a bunch of details... It seems to be lvl 45, with a serious nature, the psychic type, and the clear body/battle armor/probability control abilities.

Rawku meanwhile, blasts the rattata from afar- The leader is not in range from his position of now getting close to the exit... Or, well, what is going to "become" an exit.

The summoner seems rather frustrated at this situation, seeming to be waving her staff a little bit with little actual response, but otherwise does not seem to act...

Irene(23/19)
"Echo"(21) injured
Lonaki(19) 81/90
Machamp(16) KO
2 grunts(15) #2 lightly injured
Rattata(15) very badly injured
Ms. Cuddles(15) KO
Umbreon(12)
Koa(11)
Maguma(11) recalled
Commander(10)
Poochyena(10) lightly injured
Bruce(6) trapped, slowed
Rawku(6)
Summoner(5)

Alex

Alex considers his options for a moment... And then decides to bravely, bravely run away. Continuing on, he actually manages to stumble upon yet another "puzzle door"... This one seems to have a whole bunch of pictures of "famous figures", some more obscure than others, as well as what seems to be a name input system with letters... Seems like it should be "common knowledge", but still a bit too advanced for him...

(It'd be common edu to attempt the puzzle, perception and intuition to continue on otherwise)

Izzy

"...alright. Fine. But only if you promise to tell us why you've gotta do this so bad."

Isabella frowns, seemingly hesitating, not seeming... Comfortable? But soon seems to shrug it off, only giving a nod.

"Yeah. Ok."

"Also we get to intervene if things go wrong. No buts!"

"...As long as your definition of things going wrong is not just me losing. I... I don't want to win knowing it's because I needed help, ok?"

"Anyway, what kinda rules does this arena have? Are Pokemon part of it? Or is it just gonna be you vs her? Because that didn't seem to go so well 5 minutes ago..."

"It's gonna be with pokemon. Last trainer standing wins... Not that she's a pushover when it comes to her own pokemon..." Isabella admits, a bit sheepishly... But not breaking her pace for this arena for a moment- It seemed pretty obvious, in retrospect... A whole bunch of stacked up, partly flattened cars, crushed on top of each other. Iron railings set up on the outside to lead to a viewing area on top, while here and there parts were "cut out" to allow access to an actual "interior" of sorts...

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Re: PTU: Trinity Isles (Day 7)

Post by Arch Lich Burns » Mon Jun 04, 2018 1:02 pm

Haley looks around, using right hand rule after getting her barings. Per [5d6+5] = 17+5 = 22 intuition [2d6] = 9

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SuperVaderMan
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Re: PTU: Trinity Isles (Day 7)

Post by SuperVaderMan » Mon Jun 04, 2018 2:46 pm

As Irene and the whatever-it-is casually stroll away, it's as though a blanket had been lifted off Koa's brain. Whatever Irene's doing, it seems to be working, despite Koa's misgivings.

It's at this point however, despite the small thrill Koa felt after he and Lonaki bring the hulking Machamp down, he realizes he's now in the middle of the enemy with little else in the immediate vicinity for them to shoot at. Uhh, is that a good thing, to let Bruce get away?? Or will he still be their main target? Koa can do a fighting retreat to cover him, he guesses?!

"Lonaki, Bug Bite that dog and cover that guy!"
Bug Bite on Poochyena + Swarm and Hustle: 1d20-2 = [7] = 5
2d8+10+20+5+10 = [4, 3] = 52

(AP boosting the AC to 6, in case of shenanigans)

The ant viciously jabs his mandibles into the poor Dark-typed pup. With that likely taken care of, the Durant scuttles over in front of the Grunt making his way through the busted wall. He glares up at the gun-toting human, daring him to make a move.
Attack of Opportunity on Grunt #2 if triggered + Hustle: 1d20-2 = [15] = 13
1d8+6+20+10 = [4] = 40


Koa himself retreats to the destroyed wall (maybe a bit past it, depending where the enemies move) to temporarily hold the line with Lonaki. Then he decides it's time to try something he's never done before. He takes a deep breath and stamps his foot on the ground, widening his stance and causing nearly all the wall rubble to leap into the air! Koa punches his fist forward with a "HAH!" and blasts however many enemies are unfortunate enough to be in the way! (Range 6, Ranged Blast 3)
Rock Slide on 2+ Red Hand guys: 1d20 = [18] = 18
2d8+10+16 = [6, 2] = 34

(Flinch on everyone hit!)
► Show Spoiler

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Natrivv
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Re: PTU: Trinity Isles (Day 7)

Post by Natrivv » Mon Jun 04, 2018 3:50 pm

While Irene is busy, being flustered with acting as an impromptu leader for this mysterious legendary she still keeps Ms. Cuddles going!
With reflect the damage gets further reduced from 14 to 7 as the sparkling barrier disperses.
Not only that the rage keeps the adreline pulsing through Ms. Cuddles body making the bullet wound bleed less then normal reducing it's damage from 10 to 5 allowing Ms. Cuddles to Endure with 5 hp!

Ms. Cuddles tackle [1d20] = 9 damage [1d8+26] = 6+26 = 32
Ms. Cuddles - splash

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Natrivv
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Re: PTU: Trinity Isles (Day 7)

Post by Natrivv » Mon Jun 04, 2018 4:07 pm

Very well then I am grateful for your patience, and as for the priestess. She has failed to comprehend our plan, I'll have to explain things much more thoroughly to her once this mission is finished. Apparently my hopes for her were to high.

Recalling Ms. Cuddles she holds the pokeball towards her chest for a bit too nervous to thank her for her hard work while in this precarious situation. Standing tall Irene's calls out to the other's her calm confidence hopefully giving some reassurance to her allies.

"Don't stop know everyone. No matter the adversity we will find a way just keep moving and we will make a difference! Koa, Bruce take this chance to act!"

Go fight win - don't stop now everyone on the field gets +5 temp hp and 5 dr
moment of action Koa and Bruce get +1 ap for the round and an addition use of +5 dr the dr can not be stacked.

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Re: PTU: Trinity Isles (Day 7)

Post by Dlover » Mon Jun 04, 2018 5:05 pm

Alex shrugs as he looks at the door. He closed out the demon, so he's got time. Luck often works in his favour when he's not quite got the skills for the situation, and in the worst case he can lock in the answers he knows for sure and solve the rest through brute force.

Gen.Ed.: 6
Int (If it can support somehow. Harder to do with names than eggs, but it's literally my only not-people skill): 19


Once the door eventually opens or prevents his cheap tactic of just trying everything, Alex picks up whatever loot is behind it and continues on.
Per: 5, Int: 22
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Re: PTU: Trinity Isles (Day 7)

Post by SamWiser » Mon Jun 04, 2018 9:35 pm

So, what's the plan, guys? Iris? Is that thing coming with us, or is it against us? It's really strong. Psychic type. Don't let out any fighting or poison types! And don't try to lower it's stats, either. Useless. If this thing is on our side, then we need to protect it against that Umbreon. After that, I would seriously suggest we get out of here, with or without the monster.

If Regisyke is on our side, then Bruce will instruct Rawku to Smack Down the Umbreon, moving closer if necessary. Otherwise, he will aim it towards whatever the closest/strongest target is, then move towards the far wall again.

Accuracy=5 (AP Boost to 6)
Power=51
Thanks to Arch Lich Burns for the avatar, and Mnementh for the mustache.

ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
ÔÇò Terry Pratchett

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Synch
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Re: PTU: Trinity Isles (Day 7)

Post by Synch » Tue Jun 05, 2018 3:09 am

► Show Spoiler

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Dusk9
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Re: PTU: Trinity Isles (Day 7)

Post by Dusk9 » Tue Jun 05, 2018 3:02 pm

"...As long as your definition of things going wrong is not just me losing. I... I don't want to win knowing it's because I needed help, ok?"

"It's okay, I was thinking more if you're actually about to die. THEN we intervene."

As they approach the arena, Izzy scans the crowds for anyone acting suspicious or standing out. She also falls behind Isabella and tries not to attract attention herself, Jack's words about not trusting the Junkrats too much still ringing in her ears.

Perception: 18

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M0rtimer
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Re: PTU: Trinity Isles (Day 7)

Post by M0rtimer » Wed Jun 06, 2018 8:06 am

Haley

Haley returns, as perceptive as ever, continuing through the halls... First coming upon another door in the maze- This one already open, but seems like it could be closed behind her... Probably a means to keep back the demon? Assuming she hadn't defeated it, already.. Continuing even further, she comes across what seems like another puzzle door- But this one using faces of "commonly known" historical figures, and a whole bunch of letters that ought to be "slotted in" to form correct names... Something she might be able to figure out with some luck..?

Koa, Bruce, Irene

Very well then I am grateful for your patience, and as for the priestess. She has failed to comprehend our plan, I'll have to explain things much more thoroughly to her once this mission is finished. Apparently my hopes for her were to high.

"Wha- Hey! You're not my boss!"

This remark actually seems to give the creature some pause... It seeming to slowly shift it's gaze between Irene and the mage.

This still doesn't stop Irene from shouting an inspiring cry, though- Affecting all allies nearby..! Lonaki meanwhile easily manages to KO the pup, before just scuttling up next to one of the humans who's... Having second thoughts about all this. The other grunt comes to join in, though- Both ending up kicking at Lonaki, using some pack hunt tactics to hit for 22(1) and 19(1) damage- Whether they hurt the ant, or their foot more is debatable, however. The one trainer DOES send out a phantump to cover for the defeated poochyena, though. The other one's rattata meanwhile, helps get Lonaki out of the way as it bites for 30() damage, flinching the ant in the process. The Umbreon chips in as well, albeit from afar- Confusing Lonaki.

Koa meanwhile, sees an opportunity to hit both grunts- Taking it with a rock slide..!

The commander is , as usual, delegating commands to his troops... But getting increasingly irate that their "easy" victory is not as easy without Echo on their side. He's also begrudging how his class only allows him to give basic orders to up to three guys with no costs, while a cheerleader is happily giving everyone around her a massive buff.

Ms. Cuddles also still smacks someone just before Irene recalls her- One of the grunts looking in bad shape...

Bruce meanwhile, turns Rawku around seeing that things actually seem to be going surprisingly well... Hitting the umbreon with a powerful smack down.

The summoner meanwhile, seems to have given up on uselessly flailing her staff, before beginning to rummage for something in her robes... Pulling out a... Phone? Well, that's kind of against the theme, but sure- Seems she's dialing someone, or something...

The newly released phantump ingrains.

Irene(23/19)
"Echo"(21) injured
Machamp(16) KO
Rattata(15) very badly injured
Ms. Cuddles(15) recalled
Lonaki(14/19) 68/90, confused
Umbreon(12) injured
Koa(11)
Maguma(11) recalled
Commander(10)
Poochyena(10) KO
2 grunts(10/15) #1 heavily injured, flinched, #2 badly injured, flinched
Bruce(6) trapped, slowed
Rawku(6)
Summoner(5)
Phantump(4) ingrained
► Show Spoiler
Alex

Alex gives opening the door his best shot... But eventually, fails. There's simply too many combinations possible- He'd be stuck here for hours just trying them..! Technically he does have hours, but practically is an entirely different matter...

Regardless, he continues on- As he advances further in the maze, coming to notice more and more spider webs in the maze, usually near the top... Obvious even to his usually blind sight. All culminating in the next, big wide open room he enters... It seems like there is a clear exit off to the left, which he could use to continue- Something that seems probably pretty tempting, given the nature of the room... Absolutely INFESTED with spiders- Thick strands of webs cover the entirety of the ceiling, movement often visible within it... And as he can't see the actual ceiling beyond it, he can't tell just how thick the webbing is in the first place. Many of the webs also descend down the walls and here and there even partially cover the floor... Despite all this there also seems to be another passage off to the right. This one however, is blocked up by more of the webs...

Bjorn

Bjorn continues further down the maze, trying to ignore the lurking sense of fear... Nothing seeming to happening- Only eerie silence through the halls... The first thing he ends up finding being another door, non-surprisingly, locked... But it does seem there's two series of cables leading out of it, in either direction- Likely a means to open it..?

Izzy

"It's okay, I was thinking more if you're actually about to die. THEN we intervene."

"Heh. Yeah. THAT would be appreciated."

"I... Don't want to see you get hurt without good reason, Isabella. But... I'll just take it this IS a good reason, ok?" Jeremy chips in as the group approaches the stadium, Izzy keeping an eye out... She can tell for sure that word of what's happening has spread around already, and most of the people just seem curious to watch the fight... But she does notice one or two scrupulous figures watching from the shade- And seemingly confirming Isabella's arrival, soon withdraw, at least one of them flicking out his phone as he does... Isabella halting Izzy and Jeremy before going too much further.

"Alright... I'm going in through here- You guys have to take the stairs up to the viewing platform. If you're worried about me, just jump the railing, ok..?" Isabella suggests... Giving the two trainers little time to actually question that, as she does an 180 turn back around to enter the actual complex...

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Re: PTU: Trinity Isles (Day 7)

Post by Arch Lich Burns » Wed Jun 06, 2018 9:16 am

"B is for Brock, L is for Lance...."
Gen edu [3d6+1] = 10+1 = 11

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Re: PTU: Trinity Isles (Day 7)

Post by Dlover » Wed Jun 06, 2018 5:43 pm

Alex looks around the room for a moment before turning for the exit. No going back to the potion path, through the 'demon.' Nothing to break through those webs. Only option is to leave. And to be honest, he's not too keen on dealing with being covered in spiders and having to burn his suit to be rid of them. Tiny things he cannot hit. As such, he does his best to steer clear of the webs, both dangling and on the floor, as he moves for the exit.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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SamWiser
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Re: PTU: Trinity Isles (Day 7)

Post by SamWiser » Wed Jun 06, 2018 10:56 pm

Turning to see the battle going... not too badly, and both Koa and Iris/Irene very deliberately not leaving like the original plan stated, Bruce decides to enter the fray again, riding Rawku into battle. Trying to insert himself into the highest concentration of grunts, pokemon, etc. he commands Rawku to Bulldoze the enemies. And Rawku, with a huge effort... misses.

That doesn't stop Bruce from screaming a very intimidating battle cry, along with Rawku.

Accuracy=2
Power=51

Bruce Intimidate=28
Thanks to Arch Lich Burns for the avatar, and Mnementh for the mustache.

ÔÇ£Shoot the dictator and prevent the war? But the dictator is merely the tip of the whole festering boil of social pus from which dictators emerge; shoot him and there'll be another one along in a minute. Shoot him too? Why not shoot everyone and invade Poland?ÔÇØ
ÔÇò Terry Pratchett

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Natrivv
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Re: PTU: Trinity Isles (Day 7)

Post by Natrivv » Wed Jun 06, 2018 11:47 pm

Despite the painful headache, Irene looks the lady into all seven eyes... and reassures her very gently. "Like I already said, I am a friend, not a master. I really do want to help you."
irene psychic charm check [5d6+2] = 23+2 = 25

Ochrana dear I know you are awake, and I need your help if you're willing. With this the jolly klefki bashfully pretends to wake up and get's off of Irene's backpack facing the psychic lady as well. "Go on, show her everything you know about the temple, include it's acceptance of us, legends, and everyone we're trying to protect... and the promise towards you I still have to fulfill. Just so she can truely understand." With that Irene will focus on trying to show Echo her own memories of Grim, and her view of the same events that Ochrana has also watched... Funny how his habit of never wanting to be in his pokeball now provided the very memories for verification needed for Echo.

"It's ok, take the time you need to think... Just know I'm here to support you, whether you choose to stay with them, us, or want to just run away from all of us. I'll help you, so just think things over." Offering a smile to reassure Irene turns towards klefki, and the group of people.

"So you try to seperate friends, families, and then try to knock my friend out multiple times? I won't stand for this. Ochrana let's lock this field down!"

Gleeful at being a total prankster Ochrana happily floats to the thickest part of the group and ties them all up before following up with not disarming the silly priestess lady, but being more mischievous, and locking her phone instead! completly with the standard "you've tried to many times, please wait 5 minutes." message


Irene
Sage's shield - Koa gets 9 dr for a full round
inspirational order - Ochrana

Ochrana
Prankster - priority
Fairy lock - burst 3 everyone is trapped and slowed
master lock - second action
Attemp to lock the lady out of her phone for a few minutes. Ochrana master lock [5d6+2] = 16+2 = 18
+2 evasion and excited

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SuperVaderMan
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Re: PTU: Trinity Isles (Day 7)

Post by SuperVaderMan » Thu Jun 07, 2018 2:53 am

With Ochrana tying up the Summoner, Koa decides to focus on other matters for now.

"Lonaki, Bug Bite that black fox-thing!"

Instinctively, Lonaki was about to retaliate against the two big humans trying to stomp through his metal carapace, unsuccessfully. Instead the ant's swelling anger gets redirected towards a more unfortunate target. The metal ant scuttles through the crowd, trusting his exoskeleton to absorb any attacks (of Opportunity) that may come his way, and leaps up to slam his mandibles into the sides of the Umbreon's head!
Bug Bite on Umbreon + Swarm and Hustle: 1d20-2 = [20] = 18
2d8+10+20+5+10 = [8, 4] = 57

Critical: 2d8+10 = [7, 3] = 20
(77 total!)

So reckless is the Durant, though, that he ends up stressing his joints. He likely ends up doing more damage to himself than the enemy does to him!
Confusion check for Lonaki: 1d2 = [1] = 1
1d20 = [1] = 1

(Ah, there's the crit fails :lol:. Lonaki loses 10 HP)

With the two gun-toting Grunts still reeling from Koa's first ever Rockslide, Koa acts before they can recover! Careful to angle his sword so he strikes with the flat of the blade, Koa dashes forward into the two Grunts. He clobbers them both in one swift stroke!
Slice on two Grunts - Pass: 1d20 = [16] = 16
3d10+10+16 = [7, 5, 2] = 40
1d20 = [14] = 14
3d10+10+16 = [8, 7, 2] = 43

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Synch
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Location: New Zealand

Re: PTU: Trinity Isles (Day 7)

Post by Synch » Thu Jun 07, 2018 4:39 am

Edit: oops, asked in OOC.
Last edited by Synch on Thu Jun 07, 2018 3:37 pm, edited 1 time in total.
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Dusk9
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Location: Somewhere in the British Isles (exact location unknown).

Re: PTU: Trinity Isles (Day 7)

Post by Dusk9 » Thu Jun 07, 2018 11:28 am

Izzy heads up to the viewing platform with Jeremy, leaning in to whisper to him as they go.

"Soooo....just saw some suspicious people hiding in the shadows. Suuuuper suspicious. You've got your Pokemon ready in case things get nuts, right?"

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M0rtimer
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Re: PTU: Trinity Isles (Day 7)

Post by M0rtimer » Fri Jun 08, 2018 6:25 pm

Haley

Haley begins filling in the door, but... Meets with little success. Maybe worth one more try..? Something that might help..?

Alex

Alex very briefly considers the situation... And before long, decides to NOPE the hell out of there- Taking the clear entrance to the left, he's met with a linear path rather than a maze, that eventually ends up on a four way split... To the left and straight ahead the path again curves out of sight, leaving to guess what might be behind them. While to the right, there's the soft red glow of an "exit" sign...

Koa, Irene, Bruce

"Like I already said, I am a friend, not a master. I really do want to help you." Irene starts off, beginning to explain exactly what is going on... Letting out Ochrana to share it's memories given many a subject. "Echo" seems to pause, seemingly... Uncertain? While Irene commands Ochrana to go help out the others, it finally acts again, and...

Grapples Irene.

Well, "grapple" might perhaps not be the best word of it... It seems like it's only trying to grab her arm- But a grapple is a grapple...

(Roll athletics or combat if you want to try evading...)

Ochrana meanwhile, rushes up- Briefly glistening with fairy power as the hooded lady... Well, her hood doesn't allow an expression to be seen, but the way she starts cursing like a sailor gives a good indication of what's happening. Right after the keyring activates it's fairy lock ability as well, slowing down and trapping all of the grunts.

Next up the newly released Buizel attempts to attack Ochrana with a water gun- Keyword on try, as the attack misses horribly. Lonaki has no such issues, as it absolutely DESTROYS the umbreon, leaving the commander with a nasty scowl... If "only" that oppressive aura was still lingering...

Koa himself meanwhile, targets the two grunts- Managing to slice through them both, knocking out the badly injured one while the other is left looking worse for wear.

The commander though, is looking like he's had enough of sitting back passively- And while still continuing to bark out some orders, now targets the in range Koa... Decking him in the face for 21(3) damage, which causes him to actually shake his hand slightly as it's withdrawn, even if it does lower Koa's defences slightly...

"The hell is wrong with you?!"

The one grunt is left in a bad state... And, despite somehow being entirely against the turn order, can already see Bruce charging right back at them, screaming like an absolute madman... And decides he wants nothing more to do with it, turning tail and fleeing!

And while Rawku misses, that leaves... A very disgruntled mage. Who fidgets with her phone for a moment, before... Seeming to give up.

"Alright, I'm out. Good luck."

"Wha- GET BACK HERE! It's your people that ordered this in the first place!"


The girl just seems to utterly ignore the "commander however, shifting back towards the exit... Already practically out of the door, considering she never moved that far from it in the first place.

The phantump seems not particularly inclined to attack the trainers with no direct command from it's trainer...

Irene(23/19) grappled?
Ochrana(22)
Buizel(22)
"Echo"(21) injured
Machamp(16) KO
Rattata(15) KO
Ms. Cuddles(15) recalled
Lonaki(14/19) 65/90, confused
Umbreon(12) KO
Koa(11) 75/78 -1 DEF
Maguma(11) recalled
Commander(10)
Poochyena(10) KO
2 grunts(10/15) #1 very badly injured, flinched slowed trapped fleeing, #2 KO
Bruce(6) trapped, slowed
Rawku(6)
Summoner(5) fleeing
Phantump(4) ingrained
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Izzy

Izzy follows the rather rickety stairs up, arriving at a set of stands that seems... Barely any more as if they'd fit along any line of security policy than the stairs, or the rest of this structure... It seems they've constructed some wooden boarding on the top of the crushed cars that make up the exterior of the dome, with a rickety, low iron fence the only thing standing between them and the arena, while the stands themselves were of a similar quality... Seeming sturdy, although not well engineered. Not super big, too- Seemed most people were just grouping up around the railing. And speaking about that, it did seem some people were gathering, apparently having heard about the little spectacle that had only just happened. Izzy also notices what seems to be a "vip area" of sorts..? It's hanging a bit over the actual arena, seems like you're not "just" allowed to enter it. And there's already what seems to be a couple little girls going around selling snacks. Would it be proper to get some given the situation..?

"Soooo....just saw some suspicious people hiding in the shadows. Suuuuper suspicious. You've got your Pokemon ready in case things get nuts, right?"

"Uh- Yeah, of course... But things are going to be okay, right..? Well... As okay as they could be, haha..."


After Jeremy is done jinxing the events about to unfold, it doesn't take that much longer for things to actually kick off... Betty the first one to enter the arena again- Under loud cheers as she just off-handedly twists that bat in her hand, and even does a little trick, where she throws the bat and then... Pulls it back to her in mid air?! All while chewing bubble gum, she seems like she's got the whole crowd cheering for her... Isabella coming in not much later, and met with... Silence. The two sizing each other up, and seeming about ready to pull out their pokemon and get straight at it... If it weren't for something else happening at the same moment.

Across the arena, Izzy would come to notice the suspicious guy from earlier... Joined by a very well-set, surprisingly well-dressed man- Who seemed to be fuming, red in the face, partially because the pace he was rushing at seemed above what he'd usually manage... At first it looking like the guards on the VIP area are going to stop him- Seeing his company though the hesitate, and simply get shoved aside... The man in question not wasting any time to bellow from the balcony- It now clear that his face was red for more reasons than just exhaustion.

"Isabella Ternor! You DARE show your face here?! After what you've done?!"

"Alistair is DEAD because of you!"

"Do you have ANY idea how much money that has cost me?!"

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Arch Lich Burns
Will NOT Shut Up!
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Re: PTU: Trinity Isles (Day 7)

Post by Arch Lich Burns » Fri Jun 08, 2018 7:57 pm

Haley struggles with the door, looking for the lock and trying to figure out the possible code. Gen edu [3d6+1] = 14+1 = 15 tech [5d6+1] = 24+1 = 25 per [5d6+5] = 20+5 = 25

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Dlover
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Location: Somewhere. Probably.

Re: PTU: Trinity Isles (Day 7)

Post by Dlover » Fri Jun 08, 2018 9:00 pm

"Facing the exit, I've come from the right.... Let's keep that one in mind." Turning to his left, away from the exit, Alex decides to search the first of the new paths.

Per: 2,
Int: 23
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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