Civ 6 OOC: Return To Port Aug 31

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Quarg
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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by Quarg » Mon Jul 21, 2014 2:29 pm

ChuckDaRighteous wrote:Lloth's rage is easily suppressed by using wyvern soul and hazards can be beneficial. Its our bad rolls that are kicking our ass.

I'm begining to wonder if 'bad rolls' isn't a feature of this little script bunny Aegis is using...
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Aegis J Hyena
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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by Aegis J Hyena » Mon Jul 21, 2014 3:42 pm

It's not. Your Aspects and Sub Aspects aren't high yet but once they hit a few levels plus your bonuses it is clear sailing, so to speak. I'm rolling only one sub aspect per 4 levels of base aspect, which is part of it.
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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by Kelten » Mon Jul 21, 2014 5:22 pm

you dident ad a wevern rage point for my action this turn aegis
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Dlover
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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by Dlover » Mon Jul 21, 2014 9:21 pm

You know, we may not need to fear Lloth that much. She doesn't respect Zenkal, but he became a god by killing a god. Which means he had that sort of power before he was even a god. And now we're his chosen people. Now, he's not going to be able to kill her, but if we convince him that she's something he should deal with (Say she hates wombats!), he could probably give her a good caning. Save that for when we're stronger, and we may be able to do enough to make her piss off.
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NewOneAround
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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by NewOneAround » Tue Jul 22, 2014 1:16 am

Being a Cleric of Zenkal... Do I know what allignment Zenkal has?
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Alaen
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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by Alaen » Tue Jul 22, 2014 2:52 am

Probably chaotic. And he hasn't shown any evil qualities yet, so either neutral or good.
Personally I'd guess chaotic neutral.
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Dlover
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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by Dlover » Tue Jul 22, 2014 4:48 am

Agreed, chaotic neutral seems most fitting.
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Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by BadgeAddict » Tue Jul 22, 2014 4:54 am

especially since we're pirates^

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NewOneAround
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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by NewOneAround » Tue Jul 22, 2014 5:21 am

We kill people for profit, unless we establish some sort of code this makes us pretty much Chaotic Evil.
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Cutting, building and assembling inside of Castle Heterodyne [Salpicon]
Being on hold while working under the D'Jinn [Zeun]
Beeing a lost Goblin Slave (a.k.a. Mineling) in a godforsaken Hole [Complains]
Full of excitement for the rise of a new Civilisation

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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by BadgeAddict » Tue Jul 22, 2014 5:25 am

which is why having a chaotic neutral diety is good for us.. that way we're only 1 shift away from him, and he keeps us from going completely bonkers...
plus, all of the land-pirates at HQ, lean more toward chaotic neutral, possibly chaotic good...

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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by Kelten » Tue Jul 22, 2014 5:39 am

BadgeAddict wrote:which is why having a chaotic neutral diety is good for us.. that way we're only 1 shift away from him, and he keeps us from going completely bonkers...
plus, all of the land-pirates at HQ, lean more toward chaotic neutral, possibly chaotic good...
...nop, aegis sett us at lawful evil, but close to neutral good remember? ;-)

Strangely, we have almost no chaotic races. Almost all are neutral, with a few lawful.
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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by Davecom3 » Tue Jul 22, 2014 5:45 am

We're closer to true neutral than anything else, but we are leaning Lawful Evil a bit.

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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by Kelten » Tue Jul 22, 2014 6:40 am

Davecom3 wrote:We're closer to true neutral than anything else, but we are leaning Lawful Evil a bit.
..mor like true neutral leaning to lawfull and good, if you judge by the population.

dosent really fit my image of pirates. But i guess we have a pirate law or something :-p
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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by Davecom3 » Tue Jul 22, 2014 7:01 am

Not by my calculations based on total populations of member races. If you calculate by number of races that are good vs. evil and chaotic vs. lawful, you ignore the fact we have higher populations of races that are evil than we do of races that are good.
Last edited by Davecom3 on Tue Jul 22, 2014 7:06 am, edited 1 time in total.

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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by madmartin26 » Tue Jul 22, 2014 7:04 am

I don't really get it either, and Lythrana herself is probably chaotic neutral (she values personal freedom highly) but the idea of a code seems interesting. Should we come up with what's in the code, for roleplaying purposes?

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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by Davecom3 » Tue Jul 22, 2014 7:32 am

Moreover, Kelten, your calculations were based on an inherently flawed scale which placed Lawful Evil closer to Chaotic Good than Chaotic Evil was.

Using the proper type of scale, and proportionally correct portions of our population, I did calculate we're more on the Lawful and Evil sides of True Neutral.

"So splitting things into approximate 1/3 sections between Lawful/Neutral/Chaotic, we wind up True Neutral with Lawful (splits between Lawful/Neutral/Chaotic= 0-557/557-1128/1128-1685, Neutral:735) and Evil (splits between Good/Neutral/Evil= 0-557/557-1128/1128-1685, Neutral:947.5) tendencies. Neutral Center: 842.5"

Which put us at around 12.76% Lawful and 12.46% Evil assuming Extremes on both sides of both axes when calculated.
Last edited by Davecom3 on Tue Jul 22, 2014 7:42 am, edited 2 times in total.

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Aegis J Hyena
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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by Aegis J Hyena » Tue Jul 22, 2014 7:37 am

NewOneAround wrote:Being a Cleric of Zenkal... Do I know what allignment Zenkal has?
I hadn't thought about it. Call it Chaotic Neutral; he isn't evil, but he isn't good either.
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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by Davecom3 » Tue Jul 22, 2014 7:44 am

Admittedly, I haven't even tried to calculate what Zenkal does to our alignment. Probably puts us almost strictly Chaotic Neutral.
Last edited by Davecom3 on Tue Jul 22, 2014 7:49 am, edited 1 time in total.

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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by BadgeAddict » Tue Jul 22, 2014 7:47 am

see, chaotic neutral, totally makes it okay for me to want to kill all of the drow...for our future safety...

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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by Kelten » Tue Jul 22, 2014 7:52 am

I think we should kill all the nazi gripplin as well, just to be on the safe side o:)

...or we can find a way that wont kill 6% of our population?
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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by BadgeAddict » Tue Jul 22, 2014 7:54 am

I'm attempting a way not to kill, Zenkal's word is my command...

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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by Kelten » Tue Jul 22, 2014 8:43 am

and if Zenkal's demands to get your firstborn to prove your faith? :p
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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by BadgeAddict » Tue Jul 22, 2014 8:46 am

so be it....we'll slaughter all of the first born drow on the island...wooot

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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by kida » Tue Jul 22, 2014 8:47 am

Or if he requires you to live at solitary and don't have firstborn at all...

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Re: Civilization 6 OOC: Set Sail for... Stuff

Post by BadgeAddict » Tue Jul 22, 2014 8:54 am

So be it, as long as he gives me my airship....I shall be a bachelor for life.

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