Civilization 6: Argue Your Tweaks

Home to all current Forum Games.
User avatar
Aegis J Hyena
Game Master
Posts: 4295

Re: Civilization 6: Argue Your Tweaks

Post by Aegis J Hyena » Wed Jun 11, 2014 5:23 pm

The problem with presets is that it means people wander away from the thread for an extended period and just assume the preset will save everyone's ass. That's what I'd do.
Steam: http://steamcommunity.com/id/Capricornian/

It's Always Something. No, don't give me that look. It's Always Something.

User avatar
kida
Gives Speeches
Posts: 1166

Re: Civilization 6: Argue Your Tweaks

Post by kida » Wed Jun 11, 2014 6:12 pm

Maybe you could dothe dungeon run w/o updating the game month. So you could update the dungeon run more frequent and only when the dungeon is finishes advance the month.

Or you can ignore our choises and kill us in the dungeon as always. :D

User avatar
Aegis J Hyena
Game Master
Posts: 4295

Re: Civilization 6: Argue Your Tweaks

Post by Aegis J Hyena » Wed Jun 11, 2014 7:00 pm

I don't kill unless the dice go bad, you know that :P

I may just give dungeons a difficulty and roll for that then have say 2d2 "interesting events" that happen... I'd just start typin' and see where my fingers go; that's how you got the Harrow Deck of Many Things the last game.
Steam: http://steamcommunity.com/id/Capricornian/

It's Always Something. No, don't give me that look. It's Always Something.

User avatar
ChuckDaRighteous
Floods your Ears
Posts: 2298

Re: Civilization 6: Argue Your Tweaks

Post by ChuckDaRighteous » Wed Jun 11, 2014 7:29 pm

kida wrote:Maybe you could dothe dungeon run w/o updating the game month. So you could update the dungeon run more frequent and only when the dungeon is finishes advance the month.
As much as I'd hate to pause the game, I think this may be the best option.

Or you could elect a leader of the dungeon run. Someone who makes all the decisions for the group so you could quickly do a dungeon run. With a little generic guidance of how other dungeoneers want their characters to ask, and one person making the decisions you could do it relatively quick without having to put the main plot on pause. While it would suck for those who don't make the decisions, you could try to slip more opportunites to do this beside dungeons (like large scale wars, or a raiding party sneaking through the streets of an enemy civilization, or if pirates chasing down a merchant ship, or even a first meeting with another civ) so that there are more opportunities so everyone gets a turn.
Righteous OneVengeful One in Goblin Adventurer's League
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10

User avatar
Aegis J Hyena
Game Master
Posts: 4295

Re: Civilization 6: Argue Your Tweaks

Post by Aegis J Hyena » Wed Jun 11, 2014 7:36 pm

I've got about 8 "random dungeons" labeled in my timeline to be discovered, so there will be no shortage of dungeon runs... I'll think about it some more and probably wing it once the first one is discovered.
Steam: http://steamcommunity.com/id/Capricornian/

It's Always Something. No, don't give me that look. It's Always Something.

User avatar
BadgeAddict
Saves-A-Hyena
Posts: 9145
Location: Ohio

Re: Civilization 6: Argue Your Tweaks

Post by BadgeAddict » Thu Jun 12, 2014 10:13 am

Options for new Dungeon exploring methods.

Option 1: Be given several voting options and that vote = the entire dungeon run
Option 2: make skills, hobbies, jobs finally worthy of something by making them essential/useful during a dungeon run. The more "skills, hobbies, professions or items brought" that are useful or can be useful make the dungeon adventure easier. (but remove any voting at all)

User avatar
Aegis J Hyena
Game Master
Posts: 4295

Re: Civilization 6: Argue Your Tweaks

Post by Aegis J Hyena » Thu Jun 12, 2014 10:30 am

Entire dungeon run at once would be a bitching writeup for me any time I did a dungeon. I am considering it, though. I kind of like a "one roll only, based on stuff brought into the dungeon, skills and whatnot."

Occupations, Skills and Hobbies have always been "worthy of something", people just never really brought them up in SAs.
Steam: http://steamcommunity.com/id/Capricornian/

It's Always Something. No, don't give me that look. It's Always Something.

Davecom3
Chronically Blathering
Posts: 1522
Location: Gainesville, Florida

Re: Civilization 6: Argue Your Tweaks

Post by Davecom3 » Thu Jun 12, 2014 12:07 pm

Probably because most of our FH's and SA's were based on our Occupations, Skills, and Hobbies.

User avatar
Aegis J Hyena
Game Master
Posts: 4295

Re: Civilization 6: Argue Your Tweaks

Post by Aegis J Hyena » Thu Jun 12, 2014 2:35 pm

I meant in the way of "Oh, and I'm relying on skill X (Occupation)" or something like that :P
Steam: http://steamcommunity.com/id/Capricornian/

It's Always Something. No, don't give me that look. It's Always Something.

User avatar
Aegis J Hyena
Game Master
Posts: 4295

Re: Civilization 6: Argue Your Tweaks

Post by Aegis J Hyena » Thu Jun 12, 2014 9:51 pm

I think the moment my friend has some free time to finish the new irc script I'll be using to keep track of trance/tweaks/aspects/everything else, I'll start. I can't keep thinking to hold back just because I'm an ultra slob and the guy I'm living with at the moment is absolutely sterile... heh
Steam: http://steamcommunity.com/id/Capricornian/

It's Always Something. No, don't give me that look. It's Always Something.

User avatar
Alaen
Converses Frequently
Posts: 717
Location: Sol System , 3rd planet

Re: Civilization 6: Argue Your Tweaks

Post by Alaen » Fri Jun 13, 2014 9:02 am

Just so it's out there, these are my current votes:
Race: Dvarves (Can't resist the steampunk)

Steampunk (Does this really need an explanation?)
Resource Rich+ (Resources are important for building stuff; better resources means better inventions)
Mountain+ Volcanic ( Secluded area with lots of resources, volcano can help power machines; more wounds helps against rivals)
Redstone (Science!)
Tolerant (Didn't like the racial tension last time, and it makes diplomacy easier)
Blessed Realm ( Guaranteed crits are always nice, should help with the rivals)

This gets us a lot of rivals, but I think we should be able to handle them.
Also I'm not a huge fan of extra tweaks. The "positive" tweaks already give some substantial drawbacks
Avatar by LooksAtYouFunny

User avatar
Aegis J Hyena
Game Master
Posts: 4295

Re: Civilization 6: Argue Your Tweaks

Post by Aegis J Hyena » Fri Jun 13, 2014 12:03 pm

Forever Alone cancels out rivals nicely, too. So. :P
Steam: http://steamcommunity.com/id/Capricornian/

It's Always Something. No, don't give me that look. It's Always Something.

User avatar
Aegis J Hyena
Game Master
Posts: 4295

Re: Civilization 6: Argue Your Tweaks

Post by Aegis J Hyena » Fri Jun 13, 2014 4:29 pm

I've looked at the idea of setting up a poll but they're limited to 10 items at a time, so not going to be doing that.

Going to add "Post-Apoc" as a Tweak as well to Environments.
Steam: http://steamcommunity.com/id/Capricornian/

It's Always Something. No, don't give me that look. It's Always Something.

User avatar
Aegis J Hyena
Game Master
Posts: 4295

Re: Civilization 6: Argue Your Tweaks

Post by Aegis J Hyena » Sat Jun 14, 2014 5:40 pm

If I were to post a link on Reddit linking back to the game (and Civ 5) when it starts... or maybe ask them for tweaks or ideas, which subreddit would be most beneficial to do so? Or should I even bother?
Steam: http://steamcommunity.com/id/Capricornian/

It's Always Something. No, don't give me that look. It's Always Something.

User avatar
ChuckDaRighteous
Floods your Ears
Posts: 2298

Re: Civilization 6: Argue Your Tweaks

Post by ChuckDaRighteous » Sat Jun 14, 2014 8:20 pm

Whether you should bother or not would be dependent on how many people we already have vs how many you want.
Righteous OneVengeful One in Goblin Adventurer's League
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10

User avatar
Aegis J Hyena
Game Master
Posts: 4295

Re: Civilization 6: Argue Your Tweaks

Post by Aegis J Hyena » Sat Jun 14, 2014 9:12 pm

Well, I want to get as many people in on the original voting for tweaks and races.
Steam: http://steamcommunity.com/id/Capricornian/

It's Always Something. No, don't give me that look. It's Always Something.

User avatar
Aegis J Hyena
Game Master
Posts: 4295

Re: Civilization 6: Argue Your Tweaks

Post by Aegis J Hyena » Mon Jun 16, 2014 5:31 pm

I've been thinking about another list of Tweaks... technological ones that grant special abilities (Like a Slingapult, or the TF2 Sentries you're so fond of building). Maybe make them available if you take no Tweaks that cost more tha 1. Whaddaya think? Too many Tweaks is worse than not enough, though...
Steam: http://steamcommunity.com/id/Capricornian/

It's Always Something. No, don't give me that look. It's Always Something.

User avatar
kida
Gives Speeches
Posts: 1166

Re: Civilization 6: Argue Your Tweaks

Post by kida » Tue Jun 17, 2014 12:12 am

If you are open to new tweaks suggestion. How about Borg like assimilation ability?
"Resistance is futile!"

User avatar
BadgeAddict
Saves-A-Hyena
Posts: 9145
Location: Ohio

Re: Civilization 6: Argue Your Tweaks

Post by BadgeAddict » Tue Jun 17, 2014 5:06 am

I have a race suggestion....based on what kida just said. Something that is an assimilation of many pieces to form a sentient being, that, if broken apart, can reform itself again. Though, as the mass of the object decreases, its intelligence also decreases.

User avatar
Aegis J Hyena
Game Master
Posts: 4295

Re: Civilization 6: Argue Your Tweaks

Post by Aegis J Hyena » Tue Jun 17, 2014 6:52 am

Kida: I might let the Simple Celled do that.

Badge: No thanks. I'll leave Schlock (http://www.schlockmercenary.com/2005-09-04) out of it.
Steam: http://steamcommunity.com/id/Capricornian/

It's Always Something. No, don't give me that look. It's Always Something.

User avatar
Aegis J Hyena
Game Master
Posts: 4295

Re: Civilization 6: Argue Your Tweaks

Post by Aegis J Hyena » Wed Jun 18, 2014 7:12 am

For those still paying attention to this thread, I've posted a Recruitment thread. I'm abandoning this one.
Steam: http://steamcommunity.com/id/Capricornian/

It's Always Something. No, don't give me that look. It's Always Something.

Post Reply