Turn 6
1. Player Actions
Krat
[Persuade (Cha) 0 Cha 3 Rolls 1d3 -2 (noskill) +6 (moral(fearless leader)) Result 6]
[R 6 S 6 D 10] ÔÇô failure +1XP
Active: move to the hills and scout
[Perception (Wis) 2 Wis 6 Rolls: 2d6 Result: 8]
I have thresholds for scouting. There is a lot of stuff out there in the different regions. With you high perception and a not scouted region you break more than one threshold with ease.
[R 8 S 8 D 1] [R 8 S 8 D 5] ÔÇô success +5XP
[Knowledge ÔÇô Nature & Minerals (Int) 2 Int 4 Rolls 2d4 Result: 7]
[R 7 S 7 D 10] ÔÇô success +5XP You found a strange tree.
[Knowledge ÔÇô Creatures (Int) 0 Int 4 Rolls 1d4 -2(noskill) Result: 0] ÔÇô failure +1XP You found crap.
You identified some recources.
You found a location.
Passive: Forage
[Forage (Wis) 1 Wis 6 Rolls: 1d6 +2 (cricumstance(scouting)) Result: 3
[R 3 S 3 D 5] -failure +1XP
Training: foraging +10XP Krat gains Forage (Wis) 2
Nockit
Active action: Continue crafting armor
[Craft ÔÇô Tailor (Int) 2 Int 5 Rolls 2d5 +1 (fluff) Result 4 Round 3/4]
[R 17+4 S 21 D 10] ÔÇô ongoing +1XP
knive break 20 Result: 72 - nothing
Passive action: Finish crafting armor
[Craft ÔÇô Tailor (Int) 2 Int 5 Rolls 2d5 Result 8 Round 4/4]
[R 21 S 29 D 10] ÔÇô success +5XP
knive break 20 Result: 65 - nothing
Gain good breast armor [leather (bat)]. - You can be batman now.
training action: armor(con) +10XP Nockit gains Armor (Con) 1
Click-Clank
A: Go back to digging out the forge area
[Mine (Wis) 2, Wis 4 Rolls: 2d4 +8 (kobold helper) Result: 13]
[R 37+13 S 50 D 70] ÔÇô ongoing +1XP
pickaxe Break 15 Rolls 1d100 Result: 84 ÔÇô nothing
P: Same as above
[Mine (Wis) 2, Wis 4 Rolls: 2d4 Result: 5]
[R 50+5 S 55 D 70] ÔÇô ongoing +1XP
pickaxe Break 15 Rolls 1d100 Result: 72 ÔÇô nothing
T: Perception (Wis) +10 XP Click-Clank gains Perception (Wis) 1
KnickKnack
Active:
[Craft ÔÇô Wood (Int) 1 Int 4 Rolls: 1d4 Result: 1 Round 4/5]
[R1: 7+1 Sum: 8 Dificulty: 5] ÔÇô ongoing +1XP
Passive:
[Craft ÔÇô Wood (Int) 1 Int 4 Rolls: 1d4 Result: 3 Round 5/5]
[R1: 8+3 Sum: 11 Dificulty: 5] ÔÇô success +5XP
Gain 3 good pole, wood [wood (ash)]
training: Knowledge ÔÇô Nature & Minerals (Int) +10XP KnickKnack gains Knowledge ÔÇô Nature & Minerals (Int) 1
+1 Stat point
Traknesh
Active: Traknesh oversees the digging of his room
[Lead (Cha) 2 Cha 6 Rolls: 2d6 +5 (Moral Bonus [Fearless Leader]) Result: 11
[R 11 Sum: 11 Dificulty: 5] ÔÇô success +5XP +2 Skill Miner
Passive: Go fishing in Cave Pond
[Forage (Wis) 0, Wis 4 Rolls: 1d4 -2 (no skill) Result: 1]
[R 1 Sum: 5 Dificulty: 5] ÔÇô failure +1 XP
fishing pole break 20 Result: 97 - nothing
Training: Stealth (Dex) +10XP Traknesh gains Stealth (Dex) 2
2. NPC Actions
Pskal and 3 kobold cook
[49x meat (warthog), 11x meat (gigant spider)]
[Craft ÔÇô Cook (Int) 1 Int 4 Rolls 1d4 Result: 4]
[Craft ÔÇô Cook (Int) 1 Int 4 Rolls 1d4 -2 (noskill) Result: 1]
[Craft ÔÇô Cook (Int) 1 Int 4 Rolls 1d4 -2 (noskill) Result: 2]
[Craft ÔÇô Cook (Int) 1 Int 4 Rolls 1d4 -2 (noskill) Result: 0]
[R 4+1+2 S 7 D 60] ÔÇô Gain 6 meat, cooked (warthog) 1 meat, cooked (gigant spider)
2 Kobold miner dig with Click-Clank
[Mine (Wis) 1, Wis 4 Rolls: 1d4 Result: 4]
[Mine (Wis) 1, Wis 4 Rolls: 1d4 Result: 4]
pickaxe Break: 15 Rolls: 1d100 Result: 71 ÔÇô nothing
pickaxe Break: 15 Rolls: 1d100 Result: 76 ÔÇô nothing
1 Kobold digs a room
[Mine (Wis) 3, Wis 4 Rolls: 3d4 Result: 6]
[R3: 34+6 Sum: 40 Dificulty: 50] ÔÇô ongoing
shovel Break: 20 Rolls: 1d100 Result: 97 ÔÇô nothing
1 Zi'it Training ÔÇô success
1 Kobold makes plates from spider chitin
[Craft-Bone (Int) 0 Int 4 Rolls 1d4 -2 [no skill] Result 1 Round 2/10]
[R 1+1 S 2 D 15] - ongoing
Prisarz cares for this pet hamster and shares it.
[Farm (Wis) 2 Wis 5 Rolls 2d5 Result 7]
[R7 S 7 D 10] - ongoing
1 Ozt + 2 Kobold stand guard
3. Event
Good: nothing good happend ÔÇô the chance something will happen increased
Neutral: nothing neutral happend ÔÇô the chance something will happen increased
Bad: nothing bad happend ÔÇô the chance something will happen increased
4. Trader
No trader.
► Show Spoiler
I have a very basic value system. It will change but has do do for now.
I dont post the rules for it because I dont want you to mass produce something because you think it would make money.
But it takes material, type of object and quality lvl into account and will be upgraded.
Your kobold empire has a common currency. Its called Dragon Scales and are basicly little gold ingots (in scale form)(coins). In writing it is symolised by a S for scale and an clawmark to remember the dragon.
It would look something like this :
Aleek ripped you TOTALLY based on that ... he only took one firestone.
5. Wandering Monster
Ozt and the two kobold stand guard
And they see nothing.
Krat explores the hills.
Suddenly a huge shadow appears over him.
A bird with a wingspan of about 7' strikes down on him
► Show Spoiler
General preset:
1st Round: Run away.
2nd Round Run away. If being held gravel for mercy.
3rd Round Run away. If being held gravel for mercy or try to bribe the enemy.
Krat
Armor-Roll ÔÇô no armor
Shield-Roll ÔÇô no shield
Dodge-Roll - Dodge (Dex) 0, Dex 5 Roll: d5 -2 (no skill) Result: 1 ÔÇô +0 Defence
Initiative-Roll ÔÇô Dex 5, Int 4 Rolls: 5d4 Result: 12
bird of prey
Armor-Roll ÔÇô no armor
Shield-Roll ÔÇô no shield
Dodge-Roll - Dodge (Dex) 2, Dex 4 Roll: d4 Result: 4 ÔÇô +0 Defence
Initiative-Roll ÔÇô Dex 4, Int 1 Rolls: 3d1 Result: 4 (I have to thing of something for ini with animals)
1st Round
Ini 12
Krat runs away
Ini 4
Bird of Prey attacks
Meele ÔÇô Natural (Str) 4 Str 3 Rolls 4d3 Result 7
[Krat Defence 5] ÔÇô hit [damage 1d4 Roll: 1] - -1 Con
Bird of Prey tries to hold him [Str] Rolls 1d3 Result: 2 Krat does not want to be grappled [Str] Rolls 1d3 Result: 2 ÔÇô Krat is free
2nd Round
Ini 12
Krat runs away
Ini 4
Bird of Prey pulls up and vanishes in the clouds
3rd Round
Krat runs
...
...
...
Bird of Prey does not return
Krat
Dodge (Dex) ÔÇô 5XP
-1 Con
________________________________________________
Krat decides to boldly go where no kobold has gone before. He packs a few things and wanders into the hills.
The hills are high enough to conceal a lot of things in them. Every now and them a boulder made from the same material as the ones in front of your mide dot the landscape. The first thing Krat finds ist a swallow river gently flowing in direction of the meadows south from the hills. He is not sure but there might be fish in there and the water looks clean enough to be drinkable.
Next interesting thing he found is a strange tree. A lot of roots come trom the ground with holes in them holding a trunk wider than high. 3 branches grow on this tree and on each a few berries easily as big as a kobolds head. The berries are red with yellow and green dots. A sudden gust of wind shakes the tree and the whole vally is suddenly filled with strange giggling.
A few hils away he sees a hugh granite wall with clear signs of manipulation: a querry of sorts. A wooden shack stands in the middle of the querry but before he can sneak any further he sees something else. A gigant pile of crap. Whatever took a dump here can make his buissnes half as high as Krat. Krat retreats before he encounters the creater of crapzilla.
After walking around a bit an checking the suroundings Krat tries to find sonething usefull, but he is interrupted by a shadow from above. A bird with nearly complete black feathers and the wingspan of three kobolds rushed down on him his daggerlike claws comming closer.
Without a thought Krat starts running and feels somthing hitting his back with the force of a kroga-headbutt. He is lifted into the air a foot and with all his strenght and willpower he is able to rip the claws out of his own flesh. He falls down and picks up a even greater speed and after a minute or so he is sure his assilant does not follow him.
Nockit becomes increasingly excited. His efforts with his armors have gone exceedingly well so far. He redoubles his efforts and continues his work. It won't be long now.
After long hours of work his creation is finished. Full of pride he looks at his work. Artfully the wings overlap each other and create a black ripple while walking. Everything fits perfectly and all protected areas are always covered by at least 4 wings.
Proudly he walks around the mine and while at it he uses the passage from the room with the two ore veins to the granite wall for the first time. Halfway through it he stops. The cave walls here are just made of wood! A whole passage is covered with planks covered in wet clay and mold. On closer inspection there is something written in one of the planks. Looks like human language.
"Dangerous creatures! Keep Out!"
Click-Clank digs furiosly and suddenly he hears a voice. "Hey! We dug out a bit of the copperore. Care If we help you so we can smelt it real soon?"
Soon thereafter the rhythm of their pickaxes are accompanied by the voices of the happy kobolds singing a song together.
The time was certenly good invested. Three nice, strong shafts lie before Knickknack. They look like they could bear the force of a wild kroga swinging them down and he starts to imagine into what he could make them. "Knickknack? I think I am ready for guard duty. What weapon should I use?" Zi'it stands there his eyes full off ecitenment.
All kobold eat. -9x meat, cooked (warthog) -1x meat, cooked (rat) -1x meat, cooked (gigant spider) -8x meat jerkey [meat (cave lizard) / stone, soft (salt)]
________________________________________________
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► Show Spoiler
Kobold #1
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]
Kobold #2
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]
Kobold #3
Kobold, common
pickaxe [metal (copper) / wood (ash)] Durability 6/7
bag [leather (cave lizard)]
Kobold #4
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]
Kobold #5
Kobold, common
bag [leather (cave lizard)]
Kobold #6
Kobold, common
Shovel [hard wood (oak), fire hardend / hard wood (oak)
bag [leather (cave lizard)]
Kobold #7
Kobold, common
axe [hard stone (flint) / wood (ash)]
bag [leather (cave lizard)]
Pskal
Kobold, craftman [Mine 1 Stealth 1 Craft ÔÇô Cooking 1]
knive [metal (copper) / leather (cave lizard)]
bag [leather (cave lizard)]
Zi'it
Kobold, craftman [Mine 1 Stealth 1 Perception 1]
bag [leather (cave lizard)]
Kobold #10
Kobold, common
1x chitin (gigant spider)
bag [leather (cave lizard)]
Kobold #11
Kobold, common
bag [leather (cave lizard)]
Prisarz
Kobold, expert (+Wis / Mine 1 / Stealth 1 / Farm 2 / Spell:Charm Rodent (Cha) 1)
shears [metal (copper)]
Spell:Charm Rodent [refined wool (gigant hamster) / refined semi-pecious gem (Quarz)]
Ozt
Kroga, common
club [hard wood (oak), fire hardend
breast armor [leather (cave lizard)] Durability 5/6
► Show Spoiler
1 gigant hamster, male (looks fluffy)
.[tabs: Krat]
Player: Theis2
Color: #8000FF
Stats:
Strength 2 Dexterity 5 Constitution 3(2) Intelligence 4 Wisdom 6 Charisma 3
Fearless Leader Score: 6
► Show Spoiler
Mine (Wis) 2
Stealth (Dex) 1
Perception (Wis) 2
Sense motive (Wis) 1
Knowledge ÔÇô Nature & Minerals (Int) 2
Farm (Wis) 1
Forage (Wis) 2
Inventory:
masterwork Magnifying glass [metal(silver) / magical gem (skyclear crystal)] Durability 20
pickaxe [metal (copper) / wood (ash)] Break 20 Durability 7
1x Shortbow [wood (ash) / bow string [entrails (cave lizard)])]
15x arrow, shortbow [hard stone (flint) / wood (ash)]
1x quiver [wood (ash)]
► Show Spoiler
Round 1: Sneak up upon it
Round 2: shoot if enemy closes try to get away
Round 3: shoot if wounded or outnumbered run away if enemy seems very wounded (close to death): shoot
► Show Spoiler
1st Round: Run away.
2nd Round Run away. If being held gravel for mercy.
3rd Round Run away. If being held gravel for mercy or try to bribe the enemy.
[tabs: Nockit]
Player: ChuckDaRighteous
Color: #400000
Stats:
Strength 2 Dexterity 6 Constitution 3 Intelligence 5 Wisdom 4 Charisma 3
Fearless Leader Score: 6
► Show Spoiler
Mine (Wis) 1
Stealth (Dex) 2
Knowledge - Defensive Strategies (Int) 1
Forage (Wis) 2
Ranged ÔÇô Bow & Crossbow (Dex) 1
Dodge (Dex) 2
Craft ÔÇô Tailor (Int) 2
Perception (Wis) 1
Armor (Con) 1
Inventory:
2 masterwork hunting snare, small [metal (iron)] Durability 20
Shortbow [wood (ash) / bow string [entrails (cave lizard)])] To Hit: 1 Break: 30 Damage: 1d3 Durability: 2/3
13x arrow, shortbow [hard stone (flint) / wood (ash)] Break: 60 Durability: 2
1x knive [metal (copper) / leather (cave lizard)] Break: 20 Durability: 4/6
quiver [wood (ash)]
good breast armor [leather (bat)]
► Show Spoiler
1st Round: Sneak to sniping position
2nd Round: Fire upon the enemy, if allies retreat or die then retreat as well
3rd Round Keep firing upon the enemy, if charged and allies are still fighting draw knife, if allies retreat or die then retreat as well.
► Show Spoiler
1st Round: Sneak to sniping position
2nd Round: Snipe enemy or if seen run like hell
3rd Round: Snipe enemy if wounded or enemy closes to meele run away towards a trap if enemy seems very wounded (close to death): shoot
[tabs: Clink-Clank]
Player: BadgeAddict
Color: #008080
Stats:
Strength 3 Dexterity 5 Constitution 3 Intelligence 4 Wisdom 4 Charisma 4
Fearless Leader Score: 5
► Show Spoiler
Mine (Wis) 2
Stealth (Dex) 1
Meele ÔÇô Blunt (Str) 1
Craft - Smelting and Alloying (Int) 1
Lead (Cha) 1
Persuade (Cha) 1
Appraise (Int) 1
Craft ÔÇô Metal (Int) 1
Perception (Wis) 1
Equipment:
pickaxe [metal (copper) / wood (ash)] Break 20 Durability 5/7
► Show Spoiler
1st Round: Kill
2nd Round: Maim
3rd Round: Burn
[tabs: KnickKnack]
Player: GathersIngredients
Color: #FF8000
Stats:
Strength 3 Dexterity 5 Constitution 4 Intelligence 4 Wisdom 4 Charisma 3
Fearless Leader Score: 5
► Show Spoiler
Mine (Wis) 1
Stealth (Dex) 1
Forage (Wis) 2
Knowledge ÔÇô Creatures (Int) 2
Craft ÔÇô Wood (Int) 1
Craft ÔÇô Bone (Int) 1
Cut Tree (Wis) 1
Persuade (Cha) 1
Spell:Charm Rodent (Cha) 1
Knowledge ÔÇô Nature & Minerals (Int) 1
Inventory:
masterwork backpack [rare wood (floatwood) / metal (mithral) / leather (mounain troll)] Durability 30
5x spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5
1x axe [hard stone (flint) / wood (ash)]
3x good pole [wood (ash)]
► Show Spoiler
Round 1: Draw his axe and try to hit the opponent.
Round 2: try to hit the opponent, if wounded run
Round 3: try to hit the opponent, if wounded run; if near a trap and being pursued, try to lure them into the trap
► Show Spoiler
Round 1: Run like hell
Round 2: Run like hell, if there are traps in the area lead them into the traps
Round 3: Hide, if its not possible to hide run, if its not possible to run or hide beg for mercy
► Show Spoiler
Round 1: Throw a spear on nearest enemy
Round 2: Throw a spear on nearest enemy, if forced into meele hit attacker with his trusty axe
Round 3: Fight like he fought in Round 2, if an enemy is casting spells swap his target to him, if wounded run away
[/tabs]
______________
Chuck:
I have been carefull to make no mistake.
Hope the fluff text answered your question.