Turn 8
1. Player Actions
Krat
Active: Look for weaknesses in the gold vein to find an easier way to collect it
[Perception: 2 +1 (tool) d 6 + 0 = 10]
[R10 S10 D5] ÔÇô success +5XP
Break 15 = 32 - success
Passive: Mine the gold
[Mine: 2 d 6 + 2 (perperation) = 13]
[R7+13 S20 D10] ÔÇô success +5XP Gain 2x ore, low quality (gold)
Break 15 = 91 - success
Training: Knowledge magic +10XP Gain Knowledge ÔÇô Magic (Int) 2
Nockit
Active: Nockit will question the sick Kobold as to what his recent actions were. He will also question other Kobolds who saw him. He will then try to find and (safely) investigate the source of the affliction based on the information received. If he suspects something airborne he will take a piece of hamster cloth to cover his face.
Nockit and Clink-Clank try to figure out whats wrong with the Kobold.
Nockit:
[Persuade: 1 d 3 -2 (noskill) +6 (FLS) +1 (fluff) = 7]
[Sence Motive: 1 d 4 -2 (noskill) +1 (fluff) = 3]
[Knowledge ÔÇô Creatures: 1 d 6 -2 (noskill) +1 (fluff) = 4]
[Heal: 1 d 6 -2 (noskill) +1 (fluff) = 3]
Click-Clank:
[Persuade: 1 d 4 +5 (FLS) = 6]
[Sence Motive: 1 d 4 -2 (noskill) = 2]
[Knowledge ÔÇô Creatures: 1 d 4 -2 (noskill) = 2]
[Heal: 1 d 4 -2 (noskill) = 0]
[R7+3+4+3+6+2+2 S24 D20] ÔÇô success +5XP
Nockit gains Persuade (Cha) 1
Click-Clank gains Persuade (Cha) 2
► Show Spoiler
Before feeling sick he did the following things:
1. Standing watch with Ozt and another kobold.
2. Playing 'I spy with my little eye...' with Ozt until he figured they where pulling his leg.
3. Getting punshed by Ozt
4. Talking with another kobold about about them wanting some blankets or even better beds or hammocks
5. Eating some spider meat
6. Watching Trakneshs fishing atemts
7. Having a fun sparring match with the poles KnickKnack made
8. Carrying a lot earth and rubble out of the mine.
He has diarrhea, strong stomach pain, fever and light hallucinations.
Your (semi-)professional opinion is: some kind of poisoning. But you do not know why. (Feel free to guess)
Passive: finish setting the trap
[Knowledge - Defensive Strategies: 1 d 6 +1 (fluff) = 6]
[R2+6 S8 D5] ÔÇô success +5XP Gain Knowledge - Defensive Strategies (Int) 2
training: armor (con) +10XP Gain Armor (Con) 2
Click-Clank
A: go to wounded kobold and try to find out what is wrong with him
See Nockit.
P: using either 1. Heal spell or 2. Medicinal herbs, try to make him better.
[Heal: 1 d 4 -2 (noskill) = 0] ÔÇô failure +1XP
[Spell: Healing: 1 d 4 -2 (noskill) = 0] ÔÇô failure +1XP
T: Healing (as a skill not a spell) +10 XP Gains Heal (Int) 1
KnickKnack
Active: make javelin heads out of bone (rat) (2/3 turns)
[Craft ÔÇô Bone: 1 d 4 +1 (fluff) = 4]
[R1+4 S5 D3] ÔÇô ongoing (2/3) +1XP
Passive: make javelin heads out of bone (rat) (3/3 turns)
[Craft ÔÇô Bone: 1 d 4 = 4]
[R5+4 S9 D3] ÔÇô success +5XP Gain 2x fine spear head, bone [bone(rat)]
Training: Perception (Wis) +10XP Gain Perception (Wis) 1
Ludo
Ludo will get updated on what has happened since the colony was established, and take an axe from the first room as well as a couple of stones he can throw at stuff? He'll also get a firegem and try to improve its quality / cutting, if he thinks that is possible. He'll order whatever idle kobolds he can find to start mining the quartz deposit at T18 while he is away.
Active: Scout up the hill, while trying to stay hidden.
[Perception: 1 d 5 +1 (fluff) = 6]
[R6 S 6 D 5]ÔÇô success +5XP
You found a new herb.
[Knowledge ÔÇô Nature and Minerals: 1 d 4 = 3]
[R3 S3 D5] ÔÇô failure
You found a location. (See wandering monster)
Passive: Improve gem
Cutting a firestone for 5 turns
[Craft ÔÇô Jewel: 1 d 4 = 2]
[R2 S2 D10] ÔÇô ongoing (1/5) + 1XP
Train: Melee - edged (i.e. axe skill) +10XP Ludo gains Meele ÔÇô Edge (Str) 1
Combat presets:
► Show Spoiler
Round 1: Run towards settlement
Round 2: Run towards settlement, if there is somewhere to hide nearby hide
Round 3: Run settlement, if there is somewhere to hide nearby hide, if still being hunted scream for help while running some more
► Show Spoiler
Round 1: Throw stones at opponent
Round 2: Throw stones at opponent, if opponent closes to melee hit it with the axe
Round 3: Throw stones at opponent, if opponent closes to melee hit it with the axe, if more than half of Ludo's con is gone run away
► Show Spoiler
Round 1: Throw stones at opponent
Round 2: Throw stones at opponent, If getting hurt run away.
Round 3: Throw stones at opponent, If getting hurt run away, if more than half the rest of the group is killed run away.
Traknesh
Active: Traknesh takes whatever kobold are free and leads them while they gather berries, nuts and small animals. (Forage for food... bring back everything. You can identify it later)
[Lead (Cha) 2 Cha 6 Rolls: 2d6 +5 (Moral Bonus [Fearless Leader]) Result: 14
[R 10 Sum: 10 Dificulty: 5] ÔÇô success +5XP +2 Skill Forage Gains Lead (Cha) 3
Passive: Make stone tiles out of siltstone
Craft floortile, stone
Skill Craft-Stone
Material: [1 stone]
Tool needed: [1 biface] or [1 stone] or [1 hammer]
Yield: 4 piece
Dificulty 3
[Craft ÔÇô Stone: 1 d 4 -2 (noskill) = 0]
[R0 S 0 D 3] ÔÇô ongoing [1/3] +1XP
Training: Appraise (Int) +10XP Traknesh gains Appraise (Int) 1
2. NPC Actions
4 Kobold dig for Quarz (T18)
[Mine: 1 d 4 = 1]
[Mine: 1 d 4 = 1]
[Mine: 1 d 4 = 4]
[Mine: 1 d 4 = 4]
[R1+1+4+4 S10 D35] ÔÇô ongoing
Break 15 = 100 ÔÇô success
Break 15 = 42 ÔÇô success
Break 15 = 57 ÔÇô success
Break 15 = 46 ÔÇô success
3 Kobold gather food (hopefully) Lead +2 Skill
[Forage: 2 d 4 = 6]
[Forage: 2 d 4 = 6]
[Forage: 2 d 4 = 5]
Gain:
4x herb, medical (mint)
2x herb, unidentified (A)
7x herb, unidentified (B)
16x berries, unidentified (A)
11x berries, unidentified (B)
24x berries, unidentified (C)
1x turtle
7x eggs (bird)
1 Kobold makes plates from spider chitin
[Craft-Bone 1 d 4 -2 [no skill] = 2 ]
[R3+2 S 5 D 15] ÔÇô ongoing [4/10]
Prisarz cares for this pet hamster.
1 Kobold is in pain.
Ozt trains - success
Zi'it stand guard
3. Event
Good: nothing good happend ÔÇô the chance something will happen increased
Neutral: nothing neutral happend ÔÇô the chance something will happen increased
Bad: nothing bad happend ÔÇô the chance something will happen increased
4. Trader
No trader.
5. Wandering Monster
Ludo encounters a person.
[Stealth: 1 d 5 = 1 ]
[Perception: 1 d 4 -2 (noskill) = 0]
The person does not see him.
Its a heavy armored dwarf talking to himself.
Ludo flees.
Stealth +5XP
3 Kobolds gathering encounter nothing
Zi'it stand guard
And ge sees nothing.
He checks the trap. A rat has been caught. Gain 1x rat
________________________________________________
Excited that the passage had finally been completed, Clink-Clank is overjoyed and begins to celebrate. When he hears of the sick Kobold, he stops celebrating and runs to the aid of the sick Kobold.
Concerned with everyone's safety, Nockit and Clink-Clank investigate the source of the one Kobold's malediction.
"Hey, you, what is your name? "Kaleb"
Ok, if we're going to help you we need to know what's wrong, so I need you to answer my questions. Now tell me when did it start hurting?... And what were you doing previous to that?" "It started hurting tonight it was so painfull I thought I have to die. Still hurts like fire in my bowels." He answers your questions. After coaxing what information he can out of him, he will also continue his interrogation with the other kobolds to see if they know anything else. Ozt can't remember hitting him, but he isn't sure. Clink-Clank gives the kobold some mint to chew and trys to get the healspell working, but he seems to be not successfull.
They continue their investigation by checking everything the sick Kobold came into contact with for a possible source of contamination.
On another front Nockit works towards finishing the set up of rat trap. Unfortunately, his efforts didn't stop them from losing their food but he couldn't account for everything. Still this will be one less thing he needs to worry about. While setting the trap he notices there seems to be a lot more rats in this wall than he thought. He hears constant squeeks.
KnickKnack was excited about his little project to make some projectile weapons. He already helped kill the tiny giant spider by throwing some spears, but they proved to be ill-fitted for this task. How much easier it would be with a weapon actually made for throwing? Once he would have finished the javelin heads, all that was left to do would be to assemble them with the shafts, and then, maybe have a bit of target practice...
KnickKnack tried not to let his anticipation ruin his concentration while he was working fervently on the item.They should turn out at least as well as the shafts; at least that's what he hoped for.[/spoiler] And after a while he notices his spearheads are even better than the shafts.
Hello friends! Ludo is here to help make colony stronger. You have made good advances!? It looks very good here, I'll help make even better! Now I need to scout surrounding lands to see what is available to us! I will climb the mighty mountain and return victorious! While on the trail I'll have a weapon and some work to be of more help to all, you mine shiny stones while I'm away! It has been very good to see you all again!
<heads out after having talked a bit more about what has been going on with the other kobolds>
In the hills he looks around a bit and seens not much new but suddenly he hears something. He managed to sneak up on some old dwarf. "I tell you there has to be gold here! Just because I did not find it the last twenty years... Nono I will not ask them! They want my gold!" The dwarfs gathers firewood. He is armored with a heavy looking plate armor entirely made of iron and armed with a very well made hammer. On the hammer are runes and one (meaning dragon in dwarven script) starts to glow very softly. Ludo thinks this one might be a bit over his combat strenght and retreats.
All kobold are hungry.
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► Show Spoiler
Kobold #1
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]
Kobold #2
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]
Kobold #3
Kobold, common
pickaxe [metal (copper) / wood (ash)] Durability 6/7
bag [leather (cave lizard)]
Kobold #4
Kobold, common
pickaxe [metal (copper) / wood (ash)]
bag [leather (cave lizard)]
Kobold #5
Kobold, common
bag [leather (cave lizard)]
Kobold #6
Kobold, common
Shovel [hard wood (oak), fire hardend / hard wood (oak)]
bag [leather (cave lizard)]
Kobold #7
Kobold, common
axe [hard stone (flint) / wood (ash)]
bag [leather (cave lizard)]
Pskal
Kobold, craftman [Mine 1 Stealth 1 Craft ÔÇô Cooking 1]
knive [metal (copper) / leather (cave lizard)]
bag [leather (cave lizard)]
Zi'it
Kobold, craftman [Mine 1 Stealth 1 Perception 1]
spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5
bag [leather (cave lizard)]
Kobold #10
Kobold, common
1x chitin (gigant spider)
bag [leather (cave lizard)]
Kaleb -1 Con
Kobold, common
bag [leather (cave lizard)]
Prisarz
Kobold, expert (+Wis / Mine 1 / Stealth 1 / Farm 2 / Spell:Charm Rodent (Cha) 1)
shears [metal (copper)]
Spell:Charm Rodent [refined wool (gigant hamster) / refined semi-pecious gem (Quarz)]
Ozt
Kroga, craftman [Meele ÔÇô Blunt 2 / Armor 1]
club [hard wood (oak), fire hardend]
breast armor [leather (cave lizard)] Durability 5/6
► Show Spoiler
1 gigant hamster, male
.[tabs: Krat]
Player: Theis2
Color: #8000FF
Stats:
Strength 2 Dexterity 5 Constitution 3(2) Intelligence 4 Wisdom 6 Charisma 3
Fearless Leader Score: 6
► Show Spoiler
Combat:
Gathering:
Farm (Wis) 1
Forage (Wis) 2
Mine (Wis) 2
Craft:
Social:
Sense motive (Wis) 1
Knowledge:
Knowledge ÔÇô Magic (Int) 2
Knowledge ÔÇô Nature & Minerals (Int) 2
Magic:
Misc:
Perception (Wis) 2
Stealth (Dex) 1
Inventory:
1x Shortbow [wood (ash) / bow string [entrails (cave lizard)])]
15x arrow, shortbow [hard stone (flint) / wood (ash)] B60 D2
1x quiver [wood (ash)]
masterwork Magnifying glass [metal(silver) / magical gem (skyclear crystal)] B35 D15
pickaxe [metal (copper) / wood (ash)] B15 D7
► Show Spoiler
Round 1: Sneak up upon it
Round 2: shoot if enemy closes try to get away
Round 3: shoot if wounded or outnumbered run away if enemy seems very wounded (close to death): shoot
► Show Spoiler
1st Round: Run away.
2nd Round Run away. If being held gravel for mercy.
3rd Round Run away. If being held gravel for mercy or try to bribe the enemy.
[tabs: Nockit]
Player: ChuckDaRighteous
Color: #400000
Stats:
Strength 2 Dexterity 6 Constitution 3 Intelligence 6 Wisdom 4 Charisma 3
Fearless Leader Score: 6
► Show Spoiler
Combat:
Armor (Con) 2
Dodge (Dex) 2
Ranged ÔÇô Bow & Crossbow (Dex) 1
Gathering:
Forage (Wis) 2
Mine (Wis) 1
Craft:
Craft ÔÇô Tailor (Int) 2
Social:
Persuade (Cha) 1
Knowledge:
Knowledge - Defensive Strategies (Int) 2
Magic:
Misc:
Perception (Wis) 1
Ride (Dex) 1
Stealth (Dex) 2
Inventory:
2 masterwork hunting snare, small [metal (iron)] Durability 20
Shortbow [wood (ash) / bow string [entrails (cave lizard)])] To Hit: 1 Break: 30 Damage: 1d3 Durability: 2/3
13x arrow, shortbow [hard stone (flint) / wood (ash)] Break: 60 Durability: 2
1x knive [metal (copper) / leather (cave lizard)] Break: 20 Durability: 4/6
quiver [wood (ash)]
good breast armor [leather (bat)]
► Show Spoiler
1st Round: Sneak to sniping position
2nd Round: Fire upon the enemy, if allies retreat or die then retreat as well
3rd Round Keep firing upon the enemy, if charged and allies are still fighting draw knife, if allies retreat or die then retreat as well.
► Show Spoiler
1st Round: Sneak to sniping position
2nd Round: Snipe enemy or if seen run like hell
3rd Round: Snipe enemy if wounded or enemy closes to meele run away towards a trap if enemy seems very wounded (close to death): shoot
[tabs: Clink-Clank]
Player: BadgeAddict
Color: #008080
Stats:
Strength 3 Dexterity 5 Constitution 3 Intelligence 4 Wisdom 4 Charisma 4
Fearless Leader Score: 5
► Show Spoiler
Combat:
Meele ÔÇô Blunt (Str) 1
Gathering:
Mine (Wis) 2
Craft:
Craft ÔÇô Metal (Int) 1
Craft - Smelting and Alloying (Int) 1
Social:
Lead (Cha) 1
Persuade (Cha) 2
Knowledge:
Appraise (Int) 1
Heal (Int) 1
Magic:
Spell: Dragonfire (Con) 1
Misc:
Perception (Wis) 1
Stealth (Dex) 1
Equipment:
pickaxe [metal (copper) / wood (ash)] Break 15 Durability 5/7
► Show Spoiler
1st Round: Kill
2nd Round: Maim
3rd Round: Burn
[tabs: KnickKnack]
Player: GathersIngredients
Color: #FF8000
Stats:
Strength 3 Dexterity 5 Constitution 4 Intelligence 4 Wisdom 4 Charisma 4
Fearless Leader Score: 5
► Show Spoiler
Combat:
Ranged ÔÇô Throw (Dex) 1
Gathering:
Cut Tree (Wis) 1
Forage (Wis) 2
Mine (Wis) 1
Craft:
Craft ÔÇô Bone (Int) 1
Craft ÔÇô Wood (Int) 1
Social:
Persuade (Cha) 1
Knowledge:
Knowledge ÔÇô Creatures (Int) 2
Knowledge ÔÇô Nature & Minerals (Int) 1
Magic:
Spell:Charm Rodent (Cha) 1
Misc:
Perception (Wis) 1
Stealth (Dex) 1
Inventory:
masterwork backpack [rare wood (floatwood) / metal (mithral) / leather (mounain troll)] Durability 30
3x spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5
1x axe [hard stone (flint) / wood (ash)]
3x good pole [wood (ash)]
2x fine spear head, bone [bone(rat)]
► Show Spoiler
Round 1: Draw his axe and try to hit the opponent.
Round 2: try to hit the opponent, if wounded run
Round 3: try to hit the opponent, if wounded run; if near a trap and being pursued, try to lure them into the trap
► Show Spoiler
Round 1: Run like hell
Round 2: Run like hell, if there are traps in the area lead them into the traps
Round 3: Hide, if its not possible to hide run, if its not possible to run or hide beg for mercy
► Show Spoiler
Round 1: Throw a spear on nearest enemy
Round 2: Throw a spear on nearest enemy, if forced into meele hit attacker with his trusty axe
Round 3: Fight like he fought in Round 2, if an enemy is casting spells swap his target to him, if wounded run away
[tabs: Ludo]
Player: eirikdaude
Color: olive
Stats:
Strength 2 Dexterity 5 Constitution 4 Intelligence 4 Wisdom 5 Charisma 3
Fearless Leader Score: 5
► Show Spoiler
Combat:
Dodge (Dex): 1
Ranged - Throw (Dex): 1
Gathering:
Mine (Wis): 1
Craft:
Craft - Jewels (Int): 1
Social:
Knowledge:
Knowledge ÔÇô Nature & Minerals (Int): 1
Magic:
Misc:
Perception (Wis): 1
Stealth (Dex): 1
Inventory:
masterwork toolset, gemcutting [metal (mithral)]
axe [hard stone (flint) / wood (ash)]
4x small stone
► Show Spoiler
Round 1: Throw stones at opponent
Round 2: Throw stones at opponent, if opponent closes to melee hit it with the axe
Round 3: Throw stones at opponent, if opponent closes to melee hit it with the axe, if more than half of Ludo's con is gone run away
► Show Spoiler
Round 1: Throw stones at opponent
Round 2: Throw stones at opponent, If getting hurt run away.
Round 3: Throw stones at opponent, If getting hurt run away, if more than half the rest of the group is killed run away.
► Show Spoiler
Round 1: Run towards settlement
Round 2: Run towards settlement, if there is somewhere to hide nearby hide
Round 3: Run settlement, if there is somewhere to hide nearby hide, if still being hunted scream for help while running some more
[/tabs]
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I am kind of busy in the moment. Sorry for the long time you have to wait until I update. I will be away until monday, so again a long update pause.