Turn 1
1. Player Actions
Krat
Active action: examine the firestone deposit for weaknesses or similar things to help mine them out.
[Perception (Wis) 1, Wis 5 Rolls: 1d5 +2 (tool) +3 (Moral Bonus [New Mine]) Result: 10 Round: 1/1] ÔÇô finished
[Round 1: 10 / Sum: 10 / Dificulty 5] - success +5XP
masterwork Magnifying glass Break: 5 Rolls: 1d100 Result: 3 - break
The masterwork quality of the tool negates the deterioration of it - this time.
[Knowledge - Nature & Minerals (Int) 0, Int 4 Rolls: 1d4 -2 (no skill) +3 (Moral Bonus [New Mine]) Result: 2 Round: 1/1] ÔÇô finished
[Round 1: 2 / Sum: 2 / Dificulty 5] - failure +1XP
Passive action: try to mine the firestone deposit with a pickaxe [metal (copper) / wood (ash)]
[Mine (Wis) 1, Wis 5 Rolls: 1d5 +1 (preparation) +3 (Moral Bonus [New Mine]) +3 (Kobold helper) Result: 8 Round: 1/X]
[Round 1: 8 / Sum: 8 / Dificulty 25] ÔÇô ongoing Mined 1 stone, soft (siltstone). +5XP
pickaxe Break: 15 Rolls: 1d100 Result: 72 - nothing
Training action: Sense motive +10XP Krat gains Sense motive (Wis) 1
Nockit
Active action: Take a short bow, quiver, and 15 arrows and go engage the "big-ass spider", will get the help of a fellow kobold(NPC) if possible
[Persuade (Cha) 0, Cha 3 Rolls: 1d4 -2 (no skill) +3 +5 (Moral Bonus [New Mine, Fearless Leader]) Result 8 Round: 1/1] ÔÇô finished
[Round 1: 8 / Sum: 8 / Dificulty 10] ÔÇô failure +1 XP
► Show Spoiler
Nockit
Armor-Roll ÔÇô no armor
Shield-Roll ÔÇô no shield
Dodge-Roll - Dodge (Dex) 0, Dex 6 Roll: d6 -2 (no skill) +3 (Moral Bonus [New Mine]) Result: 3 ÔÇô +0 Defence
Initiative-Roll ÔÇô Dex 6, Int 4 Rolls: 6d4 +3 (Moral Bonus [New Mine]) Result: 19
KnickKnack
Armor-Roll ÔÇô no armor
Shield-Roll ÔÇô no shield
Dodge-Roll - Dodge (Dex) 0, Dex 5 Roll: d5 -2 (no skill) +3 (Moral Bonus [New Mine]) Result: 6 ÔÇô +1 Defence
Initiative-Roll ÔÇô Dex 5, Int 4 Rolls: 5d4 +3 (Moral Bonus [New Mine]) Result: 14
Ozt
Armor-Roll ÔÇô Armor (Con) 1, Con 5 Rolls: 1d5 Result: 5 - -1 Encumberance
Shield-Roll ÔÇô no shield
Dodge-Roll - Dodge (Dex) 0, Dex 6 Roll: 1d6 -2 (no skill) +3 (Moral Bonus [New Mine]) Result: 3 ÔÇô +0 Defence
Initiative-Roll ÔÇô Dex 2, Int 1 Rolls: 2d1 Result: 2
gigant spider, small
Armor-Roll ÔÇô no armor
Shield-Roll ÔÇô no shield
Dodge-Roll - Dodge (Dex) 1, Dex 5 Roll: 1d5 Result: 4 ÔÇô +0 Defence
Initiative-Roll ÔÇô Dex 5, Int 1 Rolls: 5d1 Result: 5
Round 1
Initiative 19:
Nockit sneaks into backstab position a sniping position
Nockit: Stealth (Dex) 1, Dex 6 Rolls: 1d6 +3 (Moral Bonus [New Mine]) Result: 8
gigant spider, small: Perception (Wis) 2, Wis 3 Rolls: 2d3 Result: 3
Initiative 14:
KnickKnack sneaks into a sniping position
KnickKnack: Stealth (Dex) 1, Dex 6 Rolls: 1d6 +3 (Moral Bonus [New Mine]) Result: 4
gigant spider, small: Perception (Wis) 2, Wis 3 Rolls: 2d3 Result: 3
Initiative 5
gigant spider, small is sitting around (has not seen any enemys)
Initiative 2
Ozt charges the spider
Meele ÔÇô Blunt (Str) 1, Str 5 Rolls: 1d5 Result: 2
[gigant spider, small Defence 3 ÔÇô miss]
club Break: 20 Rolls: 1d100 Result: 57 - nothing
Round 2
Initiative 19:
Nockit shoots at the spider with Shortbow [wood (ash) / bow string [entrails (cave lizard)])] To Hit: 1 Brea: 30 Damage: 1d3 Durability: 3 + arrow, shortbow [hard stone (flint) / wood (ash)] Break: 60 Durability: 2
Ranged ÔÇô Bow & Crossbow (Dex) 1, Dex 6 Rolls: 1d6 +3 (Moral Bonus [New Mine]) +1 (preparation) Result: 5
[gigant spider, small Defence 3 ÔÇô hit Shortbow Damage 1d3 Result: 1] ÔÇô Con -1
shortbow Break: 30 Rolls: 1d100 Result: 94 - nothing
arrow Break: 60 Rolls: 1d100 Result: 17 - -1 Durability
Initiative 14:
KnickKnack throws a spear
Ranged ÔÇô Throw (Dex) 2 Dex 5 Rolls: 2d5 +3 (Moral Bonus [New Mine]) +1 (preparation) -2 (hard to throw) Result: 6
[gigant spider, small Defence 3 ÔÇô hit Damage spear Damage 1d4 Result: 1]
spear Break: 30 Rolls: 1d100 Result: 32 - nothing
Initiative 5
gigant spider, small attacks Ozt
Meele ÔÇô Natural (Str) 2, Str 2 Rolls 2d2 Result: 4
[Ozt Defence 2 ÔÇô hit bite Damage 1d3 Result: 1] ÔÇô Soak 1 breast armor [leather (cave lizard)] -1 Durability
Initiative 2
Ozt attacks the spider
Meele ÔÇô Blunt (Str) 1, Str 5 Rolls: 1d5 Result: 1
[gigant spider, small Defence 3 ÔÇô miss]
club Break: 20 Rolls: 1d100 Result: 72 ÔÇô nothing
Round 3
Initiative 19:
Nockit shoots at the spider with Shortbow [wood (ash) / bow string [entrails (cave lizard)])] To Hit: 1 Brea: 30 Damage: 1d3 Durability: 3 + arrow, shortbow [hard stone (flint) / wood (ash)] Break: 60 Durability: 2
Ranged ÔÇô Bow & Crossbow (Dex) 1, Dex 6 Rolls: 1d6 +3 (Moral Bonus [New Mine]) Result: 8
[gigant spider, small Defence 3 ÔÇô hit Shortbow Damage 1d3 Result: 3] ÔÇô Con -3
shortbow Break: 30 Rolls: 1d100 Result: 31 - -1 Durability
arrow Break: 60 Rolls: 1d100 Result: 15 - -1 Durability
gigant spider, small ÔÇô dies
Nockit
Dodge (Dex) ÔÇô 5XP
Ranged ÔÇô Bow & Crossbow (Dex) ÔÇô 5XP
Sealth (Dex) ÔÇô 5XP
KnickKnack
Dodge (Dex) ÔÇô 5XP
Ranged ÔÇô Throw (Dex) ÔÇô 5XP
Sealth (Dex) ÔÇô 5XP
You think the spears are meant for meele. They fly like dead moles. With minimal adjustments they could be exelent javelins.
Passive action: Set up 2 of his traps hidden in defensive positions near the cave entrance, (and make sure his people know where they are to avoid accidents)
[Knowledge - Defensive Strategies (Int) 1, Int 4 Rolls: 1d4 +3 (Moral Bonus [New Mine]) Result: 5 Round: 1/1] ÔÇô finished
[Round 1: 5 / Sum: 5 / Dificulty 10] - ongoing
Training action: Forage (Wis) +10XP Nockit gains Forage (Wis) 1
Clink-Clank
Active: Take a pick, move to the location of the copper-ore
Passive: begin mining copper
[Mine (Wis) 1, Wis 5 Rolls: 1d5 +3 (Moral Bonus [New Mine]) +3 (Kobold helper) Result: 11 Round: 1 /] ÔÇô finished
[Round 1: 11 / Sum: 11 / Dificulty 10] ÔÇô ongoing Mined 1 ore, high qulity (copper) +5XP
pickaxe Break: 15 Rolls: 1d100 Result: 10 - -1 Durability
Training: Craft ÔÇô Smelting and Alloying (Int) +10XP Clink-Clank gains Craft ÔÇô Smelting and Alloying (Int) 1
KnickKnack
Active: take the 5 spears (assuming the spears are a throw-able kind), plus an axe, and borrow the breast leather (and equip), if that's possible; join the spider fight
Ozt the Kroga has the leather armor. He wants to fight with you and play your meat shield
You could totaly borrow it from him, but I rule you think its better on him for a while. If you REARLY want to take that armor (beeing greedy and cowardish is no crime in the eyes of a kobold) say so and I will change the combat acordingly.
Fight see Nockit
Passive: if wounded, tend to wounds, if victorious with the spider, gather spoils if any, else forage
The spider has no 'spoils'. But there is his web and some small silken bags with dead rats and bats inside. The bats are mummified but you think you can use their wing leather.
Gain 5x silk (gigant spider)
Gain 2x bone (rat)
Gain 4x bone (bat)
Gain 1x leather (bat)
Training: Knowledge ÔÇô Creatures (Int) +10XP KnickKnack gains Knowledge ÔÇô Creatures (Int) 1
[Knowledge ÔÇô Creatures (Int) 1, Int 4 Rolls: 1d4 +3 (Moral Bonus [New Mine]) Result: 7] Dificulty 5 ÔÇô This is a gigant spider, small they are about as smart as a cat and mildly poisonous. They hatch in the size of a fist and can grow to the size of 5'. Normaly they live in colonys where the big ones protect the small. +5XP
Traknesh
Active: Convince the other Kobolds to help the gifted with their tasks.
[Persuade (Cha) 0, Cha 4 Rolls: 1d4 -2 (no skill) +3 +5 (Moral Bonus [New Mine, Fearless Leader]) Result 10 Round: 1/1 ÔÇô finished
[Round 1: 10 / Sum: 10 / Dificulty 10] ÔÇô success +5 XP
Passive: Fill the big barrel with cave pool water
Big barrel full.
Training: Persuade (Cha) +10XP Traknesh gains Persuade (Cha) 1
2. NPC Actions
1 Kobold helps Krat mining
[Mine (Wis) 1, Wis 4 Rolls: 1d4 Result: 3]
pickaxe Break: 15 Rolls: 1d100 Result: 38 ÔÇô nothing
1 kroga goes fighting with Nockit
1 Kobold helps Clink-Clank mining
[Mine (Wis) 1, Wis 4 Rolls: 1d4 Result: 3]
5 Kobold stand watch ( and take naps still exhausted from the journey)
4 Kobold scout the near suroundings
[Stealth (Dex) 1, Dex 5 Rolls: 1d5 Result: 1]
[Stealth (Dex) 1, Dex 5 Rolls: 1d5 Result: 4]
[Stealth (Dex) 1, Dex 5 Rolls: 1d5 Result: 2]
[Stealth (Dex) 1, Dex 5 Rolls: 1d5 Result: 2]
[Perception (Wis) 0 , Wis 4 Rolls: 1d4 -2 (no skill) Result: 0]
[Perception (Wis) 0 , Wis 4 Rolls: 1d4 -2 (no skill) Result: 1]
[Perception (Wis) 0 , Wis 4 Rolls: 1d4 -2 (no skill) Result: 2]
[Perception (Wis) 0 , Wis 4 Rolls: 1d4 -2 (no skill) Result: 1]
[Perception: 0, 1, 2, 1 Sum: 4]
Meadow:
herb, unidentified
herb, unidentified
herb, unidentified
herb, unidentified
berries, unidentified
berries, unidentified
berries, unidentified
there are stone, hard (flint) from pintsized to arm's length
no creatures sighted
no items found
no landmarks found
3. Event
Good: nothing good happend ÔÇô the chance something will happen increased
Neutral: nothing neutral happend ÔÇô the chance something will happen increased
Bad: nothing bad happend ÔÇô the chance something will happen increased
4. Trader
No trader.
5. Wandering Monster
Krat and his companion encounter nothing while mining outside.
The scouting party encounter nothing.
Your watchposts have seen no creatures near the cave.
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While the player character gather equipment Traknesh speaks to a few other kobold and they join you on your actions. After that he rummages trough the equipment and walks into the cave carrying all your waterskins.
Krat takes out his magnifying glass studying a rock. Most of you agree they felt something inside that rock.
He sees a spot of witch he thinks its neares to whatever is in there and starts mining. After a few strikes another kobold joins in.
Nockit straps the quiver around his hip and is a bit angry noone was listening to his attampt to recruit them to hunt the spider. Suddenly he hears a voice: "Ozt comes with you! Ozt bash izzy bizzy araneomorphae!" The kroga smiles happy with his club in his claws. The two of them went into the cave and sneak up to the room where the spider has been seen and as soon as Nockit draws an arrow and tries to snipe it Ozt charges the black-brown creature. After a few seconds and a short fight the spider is no more. It lies in front of his web two arrows sticking out of his body like new slim legs.
The two walk out of the cave proudly and while Nockit starts to place some small snares around the entrance Ozt takes a nap. Nockit seems not quite satisfited with the position of his taps and replaces them a few times.
Clink-Clank takes a pickaxe and goes to the room with the ore veins. One kobold scurries behind him and the two start breaking ore. The kobold hums a song about mining.
A kobold of the scouting party comes to Nockt while he is laying the traps.
"We looked around the area and wie found no cratures bigger than a beatle. But the is enough flint out there to make thousends of arrows and spears. Most of that growing greeny stuff looks the same but there where some notable plants. We also found some scrubs with berries. We can lead some of us there when we forage for them."
All kobold are sated.
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.[tabs: KnickKnack]
Player: GathersIngredients
Color: #FF8000
Stats:
Strength 3 Dexterity 5 Constitution 3 Intelligence 4 Wisdom 4 Charisma 3
► Show Spoiler
Mine (Wis) 1
Stealth (Dex) 1
Forage (Wis) 1
Knowledge ÔÇô Creatures (Int) 1
Inventory:
masterwork backpack [rare wood (floatwood) / metal (mithral) / leather (mounain troll)] Durability 30
4x spear [hard wood (oak), fire hardend] To Hit: 2 Break: 30 Damage: 1d4 Durability: 5
1x axe [hard stone (flint) / wood (ash)]
[tabs: Krat]
Player: Theis2
Color: #8000FF
Stats:
Strength 2 Dexterity 5 Constitution 3 Intelligence 4 Wisdom 5 Charisma 3
► Show Spoiler
Mine (Wis) 1
Stealth (Dex) 1
Perception (Wis) 1
Sense motive (Wis) 1
Inventory:
masterwork Magnifying glass [metal(silver) / magical gem (skyclear crystal)] Durability 20
pickaxe [metal (copper) / wood (ash)] Break 20 Durability 7
[tabs: Nockit]
Player: ChuckDaRighteous
Color: #400000
Stats:
Strength 2 Dexterity 6 Constitution 3 Intelligence 4 Wisdom 4 Charisma 3
► Show Spoiler
Mine (Wis) 1
Stealth (Dex) 1
Knowledge - Defensive Strategies (Int) 1
Forage (Wis) 1
Inventory:
4 masterwork hunting snare, small [metal (iron)] Durability 20
Shortbow [wood (ash) / bow string [entrails (cave lizard)])] To Hit: 1 Brea: 30 Damage: 1d3 Durability: 2/3
13 arrow, shortbow [hard stone (flint) / wood (ash)] Break: 60 Durability: 2
quiver [wood (ash)]
[tabs: Clink-Clank]
Player: BadgeAddict
Color: #008080
Stats:
Strength 3 Dexterity 5 Constitution 3 Intelligence 4 Wisdom 4 Charisma 3
► Show Spoiler
Mine (Wis) 1
Stealth (Dex) 1
Meele ÔÇô Blunt (Str) 1
Equipment:
pickaxe [metal (copper) / wood (ash)] Break 20 Durability 6/7[/tabs]