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that's okay, KnickKnack can get the 1x ring, engraved [metal (silver)] instead. I just would really like her to get a ring, and I'd prefer not a copper one. *my precious*
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
I'm not entirely sure they do anything outside of RP character comfort purposes. So I don't think it really matters. I could be wrong. There might be some benefit to sleeping on them. Improved heal chance when resting maybe? Regardless, I don't think we have anything to sleep on at the moment other than the cave floor, so I don't see any reason not to claim and use them now. And if nothing else I want to claim them to spite Traknesh.eirikdaude wrote:Hmm. For the bedrolls, sleeping bags, etc., should we just have them in a communal pool at the cave, which whoever goes on expeditions are free to peruse?
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Have I ever told you how disconcerting I find your ambiguity? Maybe that's why I'm always on the edge of my seat for another update. Still hopefully I won't stay at 0 for long.NewOneAround wrote:Thats right you are concisous now. But take it easy (like you did with your actions). Every turn you stay on 0 Con might get yourself a goody...
I had totally forgotten someone had asked him for that. Thank you for the reminder.Lossa has a bit of money and you should concider buying the food, since you asked him to bring it...
Also, little errors that I have noted:GathersIngredients wrote:Questions:
Do we get FLS for defeating the gnomes?
Is there a better way to try and get Trixxa/Zi'it to come to better terms with each other again? Would the use of the persuade skill help?
@ RP with Traknesh:► Show Spoiler
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
lol you're turning into me.....GathersIngredients wrote:Also, little errors that I have noted:
uh... or maybe not. In all seriousness though thank you. Not just because it gives us more breeding options but because I find it much easier on the brain when the pronoun of the character matches that of the player.GathersIngredients wrote:@ co-players: I dunno if you wised up on it yet, but due to the fact that we have way less female kobolds in the mine than males, I - with the GM's approval - decided to swap gender on KnickKnack, making her female. I'd like you all to act like she's always been that way, if you don't mind. Thanks.
Since I'm going for one big group-cast heal spell I'd like it if that was combined with my action. I think that may have been your intention but I wanted clarify. Also, I somehow missed it when Zim gained heal and didn't notice it till you pointed it out. Rather than go digging around through the last few pages does someone mind telling me if thats spell- heal or knowledge - heal?GathersIngredients wrote:KnickKnack's actions:
Active: care for all kobolds that are not at full CON, use medical herbs and bandages as available/needed [heal (Int) and/or spell: healing (Wis), as feasible]; free: order Zim to help
Zim has Knowledge healing (Int). So non-magical. And you can view that info easily in the NPC spoiler of the update post.ChuckDaRighteous wrote:Since I'm going for one big group-cast heal spell I'd like it if that was combined with my action. I think that may have been your intention but I wanted clarify. Also, I somehow missed it when Zim gained heal and didn't notice it till you pointed it out. Rather than go digging around through the last few pages does someone mind telling me if thats spell- heal or knowledge - heal?
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Unfortunately that just says heal, which could refer to either, which is why I wasn't sure.GathersIngredients wrote:Zim has Knowledge healing (Int). So non-magical. And you can view that info easily in the NPC spoiler of the update post.
I'm generally going for knowledge over spell since int is one of my two main stats and wis isn't and bandages are easier to make than spells. However, the other difference if I understand it right, is that the knowledge skill improves the chance of naturally restoring con per turn, while the spell restores con outright. I'd rather use the spell in instances that risk death or permanent damage. From what I recall, the chance of +1 con on resting is 10% + 10% per turn rested. A successful bandage attempt improves that chance + 50%. I have no idea what using a raw herb or a crafted salve would add. Nor do I know what a heal attempt without materials adds (I'm assuming its less than the 50% from the bandages, but at least 10%). I believe I'm at 10 (base chance) + (whatever I got from the heal attempt on me) + 10 (resting last turn). I think I'm in the 30%-60% range. With the chance of permanent damage being at 25%, the odds are favorable I'll heal and not take damage, but not so favorable I want to risk it.Whereas the Knowledge skill healing can be used without fancy (crafted) materials (safe for bandages and/or herbs, the latter of which we currently have aplenty - 8 mint leaves, 5 nightmare bane according to my count). That's why I am usually trying to go for the Knowledge skill, instead of the spell.
That's what I came up with too. But I'm wondering if in any were used in any other heal attempt. Perhaps on me? It didn't see it anywhere but I wanted to confirm with the GM.I found that Nockit made 5x bandages [wool (gigant hamster)] in turn 12, but I never saw them afterwards. I know that one got used and one got broken when healing Ozt in the very same turn. Therefore there should be 3 of them left, I think.
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Yeah I think I'd like to go down that route. Looking at the data you compiled (Thank you) it looks like Traknesh has 2 in spell - heal, so maybe we can get assistance from him as well. Otherwise, you and I are the only 2 trained in the spell.GathersIngredients wrote:Well, we always could use the 1x Spell: Healing [refined water (molten snow) / refined herb, poison (stinging nettle)] we got lying around in the 1st room. Do you want to do that? Your char's life is on the line, so IMHO, it's your call much more than anyone else's.
Thank you for putting in all the time and effort. At a glance it looks great, but I'll give it a more thorough viewing when I get an opportunity.GathersIngredients wrote:By the way, I gathered some more useful info in the resource thread, just in case anyone wants to look it over for missing/wrong pieces.
Fine, let's try the spell then. If you want Traknesh to chip in, though, you'd better have Nockit ask him, KnickKnack is not exactly feeling like speaking to him (except with her fists, maybe), now that he used up almost all the wood and Lossa has come with trading goods.ChuckDaRighteous wrote:Yeah I think I'd like to go down that route. Looking at the data you compiled (Thank you) it looks like Traknesh has 2 in spell - heal, so maybe we can get assistance from him as well. Otherwise, you and I are the only 2 trained in the spell.
You make it sound as if that would be a bad thing... Besides, so far, I fail to see the romance part, up to now it's just KnickKnack being concerned for the colony member that almost kicked the bucket (and did NOT do some creepy stuff to safe themselves. ).ChuckDaRighteous wrote:I'm just following your lead and whatever inspiration strikes, but if we keep this up I think we may end up turning this game into a trashy romance novel before the next update.
as soon as you learned about me planning to swap KnickKnack's gender for the good of the colony.Well in that case.... want to go on a date?
*nods* It's nice to be appreciated. And have someone take a look at what I did, so errors are spotted easier.ChuckDaRighteous wrote:Thank you for putting in all the time and effort. At a glance it looks great, but I'll give it a more thorough viewing when I get an opportunity.
Thanks. Like I said in the thread over there, I only took any 'gains skill level X' in the update texts into account, because it was SO much work to begin with to check and copy all his actions and add those together, and at some point I got fed up and didn't want to bother adding every single XP anymore. I did edit in the new updated calculation that you did into the resource thread. I can try to keep up with that from now on, as it will be a lot less work with only 3 actions from one update at the same time.ChuckDaRighteous wrote:So I was double checking KnickKnacks add up of Traknesh's skills on the resource thread since she said she'd only done rough calculations. I noticed something. On both turn 8 and 9: success +5XP +2 Skill Forage Gains Lead (Cha) 3. Which would mean he was 5 xp further along. And according to my addition, it means he would have gained lead 4 a turn sooner and an extra dice this last turn. But then again his actions on turn 9 don't quite seem to make sense, as he was leading kobolds in an actions they didn't take.
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
GathersIngredients wrote:Fine, let's try the spell then. If you want Traknesh to chip in, though, you'd better have Nockit ask him, KnickKnack is not exactly feeling like speaking to him (except with her fists, maybe), now that he used up almost all the wood and Lossa has come with trading goods.ChuckDaRighteous wrote:Yeah I think I'd like to go down that route. Looking at the data you compiled (Thank you) it looks like Traknesh has 2 in spell - heal, so maybe we can get assistance from him as well. Otherwise, you and I are the only 2 trained in the spell.
Well you have to have some build up. Otherwise it is a blunt "wanna reproduce?" situation, which you don't want and I would find boring. But if you want me to speed it up I can.You make it sound as if that would be a bad thing... Besides, so far, I fail to see the romance part, up to now it's just KnickKnack being concerned for the colony member that almost kicked the bucket (and did NOT do some creepy stuff to safe themselves. ).
Well you may recall my original plan had been to troll you by competing for the affections of the same kobold. Since you were so concerned about reproduction I figured that would be some fun RP, but you had to go and swap genders. Seducing you was plan B. (out of context that may be the most offensive thing I've ever said to a woman)And may I remind you that this whole 'get the chars together, maybe' was -your- idea? If I may quote:as soon as you learned about me planning to swap KnickKnack's gender for the good of the colony.Well in that case.... want to go on a date?
Agreed, the build up is part of the fun. So I wouldn't dream of asking you to speed it up.ChuckDaRighteous wrote:Well you have to have some build up. Otherwise it is a blunt "wanna reproduce?" situation, which you don't want and I would find boring. But if you want me to speed it up I can.
So NOT commenting any further on this.ChuckDaRighteous wrote:Well you may recall my original plan had been to troll you by competing for the affections of the same kobold. Since you were so concerned about reproduction I figured that would be some fun RP, but you had to go and swap genders. Seducing you was plan B. (out of context that may be the most offensive thing I've ever said to a woman)
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!Krulle wrote:My bad memory allows me to enjoy positive news far more often!