Gladiators

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WhirdCheese
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Posts: 297

Gladiators

Post by WhirdCheese » Sat Mar 02, 2013 1:51 pm

Very recently a group of Goblins were captured and sent to a Gladitorial arena. This is their story.

Mechanics.

To begin each character picks a class. This will affect what abilities you will gain when you level up as well as what your starting stats are.

Warrior: 5 Health 1 attack 2 defense 3 move Range 1
Archer: 4 Health 3 attack 0 defense 4 move Range 4
Teller: 4 Health 1 attack 1 defense 4 move Range 1 Heal (1)
Mage: 3 Health 1 attack 0 defense 4 move Range 4 Zap (1)
Scout: 4 Health 2 attack 0 defense 6 move Range 1 Trap sense (2)

Known abilities:
Heal (1): Heals one unit within range for one point
Zap (1): Deal one damage ignoring defense to a unit within range
Trap sense (2): At the begining of each round gain knowledge of all traps within 2 squares of you

Stats:
Health: Run out and you are incapasitated for the rest of the round
Attack: Your maximum damage
Defense: The maximum ammount of damage you are capable of ignoring each round
Move: How far you can move with a move action
Range: How far away you can attack from

To join please state a name, a class, and a color. Also you should vote on a clan name. I'll take eight people but don't expect that many.

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I'mBob
Game Master
Posts: 2102
Location: The Holy Land

Re: Gladiators

Post by I'mBob » Sat Mar 02, 2013 2:01 pm

Sees-Dead-Goblins, a teller.
#0000FF
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This account is on a hiatus until unknown.

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Dlover
Game Master
Posts: 14130
Location: Somewhere. Probably.

Re: Gladiators

Post by Dlover » Sat Mar 02, 2013 3:58 pm

Bar Ack, (#800080) scout, I can't really think of a clan name. Unless it's "We don't really know what to call ourselves"
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My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

Davecom3
Chronically Blathering
Posts: 1522
Location: Gainesville, Florida

Re: Gladiators

Post by Davecom3 » Sat Mar 02, 2013 4:13 pm

Maybe you should have tried Raback, or something.

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Dlover
Game Master
Posts: 14130
Location: Somewhere. Probably.

Re: Gladiators

Post by Dlover » Sat Mar 02, 2013 9:52 pm

Or Rabkca. But I don't feel like changing the name, and I can just refer to myself as Bar this way.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

Runsaround
Converses Frequently
Posts: 629

Re: Gladiators

Post by Runsaround » Sat Mar 02, 2013 10:00 pm

Eats-Barley #8000BF Fighter
I have no idea what I'm doing, and IT IS GLORIOUS!

CroverusRaven
Converses Frequently
Posts: 657

Re: Gladiators

Post by CroverusRaven » Sun Mar 03, 2013 1:06 am

#BF4000, Runs-with-arrowss, Male Archer

Starswords
Of Few Words
Posts: 71

Re: Gladiators

Post by Starswords » Sun Mar 03, 2013 2:42 am

Fizzle-Spark the Mage in the #FFBF00 robes of the Mud Breaker(?) tribe

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WhirdCheese
Enjoys Chitchat
Posts: 297

Re: Gladiators

Post by WhirdCheese » Sun Mar 03, 2013 4:43 pm

Will start later today. I'll try to make around three updates per week. Signups are still open

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jrlans
Whispers Softly
Posts: 61

Re: Gladiators

Post by jrlans » Sun Mar 03, 2013 5:31 pm

Well since there's already one of each class, hope you guys don't mind if I make another mage
Enchants-Plants #40BF40

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WhirdCheese
Enjoys Chitchat
Posts: 297

Re: Gladiators

Post by WhirdCheese » Sun Mar 03, 2013 8:50 pm

Map 1.png
You are all led onto the field then placed onto the field in alphabetical order based on what's called your "username". Whatever that is. Four humans are led out onto the field on the other side. A loud magnified voice rings out saying "A group of adventurers has managed to capture a new group of goblins! Fixing the gap after the grizly deaths of the last ones. Lets start them off in an easy battle. These four criminals will prove easy cannon fodder for them. And if not the headsman's axe awaits them anyways."
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Runsaround
Converses Frequently
Posts: 629

Re: Gladiators

Post by Runsaround » Sun Mar 03, 2013 9:54 pm

I walk up the map all 3 spaces.
I have no idea what I'm doing, and IT IS GLORIOUS!

Starswords
Of Few Words
Posts: 71

Re: Gladiators

Post by Starswords » Sun Mar 03, 2013 10:08 pm

If any of the criminals get within 6 squares of Fizzle-Spark then he will Zap them (moving toward them if needed)

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jrlans
Whispers Softly
Posts: 61

Re: Gladiators

Post by jrlans » Sun Mar 03, 2013 10:16 pm

Plants walks up 3 spaces.

CroverusRaven
Converses Frequently
Posts: 657

Re: Gladiators

Post by CroverusRaven » Sun Mar 03, 2013 10:36 pm

Arrows will move up for spaces and shoot the first criminal that gets in range.

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Dlover
Game Master
Posts: 14130
Location: Somewhere. Probably.

Re: Gladiators

Post by Dlover » Sun Mar 03, 2013 11:04 pm

Bar moves up two spaces. If any hostiles get next to him he attacks,
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

User avatar
I'mBob
Game Master
Posts: 2102
Location: The Holy Land

Re: Gladiators

Post by I'mBob » Mon Mar 04, 2013 6:47 am

SeesMove = 2 forward

If (Distance of Sees from enemy < 2){
Attack(Enemy);
} else {
Stand_at_place();
};
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More simple, Sees move 2 forward, if an enemy gets close to him he attacks it.
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This account is on a hiatus until unknown.

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