The Wandering Archipelago (OOC)

Home to all current Forum Games.
User avatar
spiderwrangler
Game Master
Posts: 13676

Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Thu Jun 15, 2017 11:05 am

Our combined modifier scores for the abilities are:

STR: +4
DEX: +12
CON: +12
INT: +1
WIS: +11
CHA: +12
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Arch Lich Burns
You'll Never Hear the End of It
Posts: 14618
UStream Username: burnsbees
Location: Behind you
Contact:

Re: The Wandering Archipelago (OOC)

Post by Arch Lich Burns » Thu Jun 15, 2017 11:16 am

Oh wow...yep I think I would pick up arbjure fighter to help those scores.

User avatar
thinkslogically
Game Master
Posts: 12825
Location: Florida

Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Thu Jun 15, 2017 11:34 am

Still, you're adventurers, not scholars! And you're still of average or slightly above-average intelligence across the board.

I also think that 5e gives you FAR more reasons to use DEX- and CHA- based builds than STR- and INT- in general so having that array of scores across a party isn't too surprising to be honest. You'll just solve more problems by leaping out the way than punching stuff :)

User avatar
spiderwrangler
Game Master
Posts: 13676

Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Thu Jun 15, 2017 12:13 pm

thinkslogically wrote:I also think that 5e gives you FAR more reasons to use DEX- and CHA- based builds than STR- and INT- in general so having that array of scores across a party isn't too surprising to be honest.


For sure. DEX is the super stat (AC and ranged/finesse attacks), while CHA is socially useful as well as being the casting ability for 4 classes. WIS also comes up a lot on Perception checks, and is casting for 3 classes and adds to Monk AC.
thinkslogically wrote:You'll just solve more problems by leaping out the way than punching stuff :)
As the monk of the party, I'll probably be close to even with leaping and punching. :)
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
thinkslogically
Game Master
Posts: 12825
Location: Florida

Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Thu Jun 15, 2017 12:26 pm

But you aren't going to be catching any boulders any time soon ;)

CON is all round useful

User avatar
spiderwrangler
Game Master
Posts: 13676

Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Thu Jun 15, 2017 12:56 pm

Yeah, no skills from CON, but HP is good for everyone, and casters want a decent CON if they are going to casting any spells that take concentration.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
WearsHats
Global Moderator
Global Moderator
Posts: 6900
UStream Username: WearsHats
Location: Third star to the left, and straight on until midafternoon.

Re: The Wandering Archipelago (OOC)

Post by WearsHats » Thu Jun 15, 2017 2:53 pm

So you're saying con has its pros.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib

Some potentially informative links, should you be interested:
► Show Spoiler

User avatar
thinkslogically
Game Master
Posts: 12825
Location: Florida

Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Thu Jun 15, 2017 2:55 pm

<groan>

:lol:

User avatar
WearsHats
Global Moderator
Global Moderator
Posts: 6900
UStream Username: WearsHats
Location: Third star to the left, and straight on until midafternoon.

Re: The Wandering Archipelago (OOC)

Post by WearsHats » Thu Jun 15, 2017 3:01 pm

I'm about to go to bed. And I'll be pretty busy with the family for the next week and a half. So, like I said, feel free to autopilot. I'll check in sporadically. Kal plans to search the area near the broken fence and disturbed hive(s) to identify the intruder. Hopefully his elven eyes are good enough to spot something useful without needing to get too close to the agitated bees. Too bad Syli can't talk them down for us.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib

Some potentially informative links, should you be interested:
► Show Spoiler

User avatar
Arch Lich Burns
You'll Never Hear the End of It
Posts: 14618
UStream Username: burnsbees
Location: Behind you
Contact:

Re: The Wandering Archipelago (OOC)

Post by Arch Lich Burns » Thu Jun 15, 2017 3:13 pm

...so what would appease angry bees? Animal handling check?

User avatar
Nioca
Chronically Blathering
Posts: 1960

Re: The Wandering Archipelago (OOC)

Post by Nioca » Fri Jun 16, 2017 8:20 am

thinkslogically wrote:((So, I think knowledge checks like this probably shouldn't get advantage from 'Help' and should probably be separate rolls, simply because they reflect what you guys know individually. I'm not sure that "helping" actually makes any sense in this context.... It hasn't mattered on the last 2 checks anyway so nothing changes there. Any comments from you guys on that?)).
Makes sense to me, although I do think there might be cases where it might make sense where someone could potentially help with a knowledge check (like, say, research, where you've got one person taking initiative and then a second assisting with materials and such). But those are more the exception than the rule.

User avatar
spiderwrangler
Game Master
Posts: 13676

Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Fri Jun 16, 2017 8:26 am

Or at least some discussion, or collaboration. Hard to help out inside someone's head.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
Arch Lich Burns
You'll Never Hear the End of It
Posts: 14618
UStream Username: burnsbees
Location: Behind you
Contact:

Re: The Wandering Archipelago (OOC)

Post by Arch Lich Burns » Fri Jun 16, 2017 9:53 am

It's a werebear. Primary suspect is the farmer due to alignment: lg, knowing where the honey is, and grey fur-hair. Whomever it is we cannot kill it.

User avatar
spiderwrangler
Game Master
Posts: 13676

Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Sun Jun 18, 2017 9:29 am

Starting to think we aren't meant to help this guy...
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
thinkslogically
Game Master
Posts: 12825
Location: Florida

Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Sun Jun 18, 2017 11:24 am

haha! Yeah...

On a slightly meta sidenote, you won't ever have to rely on specific dice rolls to move a particular plot forwards. They will 100% definitely affect HOW you achieve something and how well / smoothly you do it, but you're never going to completely fail a mission or quest just with a bunch of bad rolls (TPKs not withstanding!).

User avatar
Dlover
Game Master
Posts: 11415
Location: Somewhere. Probably.

Re: The Wandering Archipelago (OOC)

Post by Dlover » Sun Jun 18, 2017 7:31 pm

Is 'Take 10' or 'Take 20' a thing in 5e? >.>
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

User avatar
Arch Lich Burns
You'll Never Hear the End of It
Posts: 14618
UStream Username: burnsbees
Location: Behind you
Contact:

Re: The Wandering Archipelago (OOC)

Post by Arch Lich Burns » Sun Jun 18, 2017 7:37 pm

There's passive checks but that is about it.

User avatar
spiderwrangler
Game Master
Posts: 13676

Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Sun Jun 18, 2017 7:46 pm

Passive checks *mostly* pertain to Perception checks, but other passive checks can be employed at DM discretion.
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
thinkslogically
Game Master
Posts: 12825
Location: Florida

Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Sun Jun 18, 2017 8:31 pm

So I've spent the evening screwing around in photoshop to try and learn a few new bits and pieces, and made you guys some travel maps :) They're rough as hell and not very interesting at the moment (especially the river one; mostly because I can't draw complicated things), but you guys are the only ones who'll care even a little bit so I figured I might as well share them here :lol:
► Show Spoiler

User avatar
Dlover
Game Master
Posts: 11415
Location: Somewhere. Probably.

Re: The Wandering Archipelago (OOC)

Post by Dlover » Sun Jun 18, 2017 9:10 pm

Hah, those are pretty damn cool, Thinks. Especially the Seat of the Gods.
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

User avatar
spiderwrangler
Game Master
Posts: 13676

Re: The Wandering Archipelago (OOC)

Post by spiderwrangler » Sun Jun 18, 2017 10:45 pm

Somewhere out there are 4 hungry beasties that have contracted with the same travel company to send them food in the form of tourists...
Games I GM:
► Show Spoiler
Games I play in:
► Show Spoiler

User avatar
thinkslogically
Game Master
Posts: 12825
Location: Florida

Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Mon Jun 19, 2017 5:30 am

Dlover wrote:Hah, those are pretty damn cool, Thinks. Especially the Seat of the Gods.
Thanks! I wanted to try out the style more than anything, but the SotG one was the last one I sketched up so had a bit more attention to content rather than just colours and gradients :)
spiderwrangler wrote:Somewhere out there are 4 hungry beasties that have contracted with the same travel company to send them food in the form of tourists...
Hahaha! That wouldn't be a terrible idea for a campaign :D

User avatar
thinkslogically
Game Master
Posts: 12825
Location: Florida

Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Mon Jun 19, 2017 8:31 pm

And here's one for Hightown (I'm bad at names, but viridescent / viriscent is my new favourite word):
► Show Spoiler

User avatar
Nioca
Chronically Blathering
Posts: 1960

Re: The Wandering Archipelago (OOC)

Post by Nioca » Tue Jun 20, 2017 8:26 am

I'm hoping work gets less hectic pretty shortly, so I can post a bit more frequently. Right now, I'm not getting spare time for anything other than sleep (and even that's coming in limited portions).

User avatar
thinkslogically
Game Master
Posts: 12825
Location: Florida

Re: The Wandering Archipelago (OOC)

Post by thinkslogically » Tue Jun 20, 2017 8:31 am

Not a problem :)

Post Reply