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Maze of Many Alts a.k.a. FMK Realities List

Posted: Wed Aug 07, 2013 12:37 pm
by SpeaksManyLanguages
Yesterday Thunt added a link to my FMK list to the menu of the Goblins website, so, i humbly decided to start my own thread on the forum instead of hijacking the FMK mix-n-match thread.

So... The List is here: http://duke.a-comics.ru/fmk/

I've updated the layout of the top part of the page and added a small FAQ so that the page would make sense to many more people that see it.

Some minor how to use tips:
  • The table with a lot of numbers has links to realities with known numbers. Those links look like http://duke.a-comics.ru/fmk/#fmk160 and you can actually copy and post them and they would work.
  • Above the table are Sorting and Filtering tools.
  • Sorting changes the order in which the entries are displayed: default one; the sorting by reality numbers (unnumbered in the end); the first appearance, but the ones without any info are pushed back (so, giant list from the "first look" doesn't occupy all the beginning).
  • Filtering changes what entries are displayed at all. Each filter works independently and has states ANY, ON, OFF - clicking on it cycles through. ANY means the filter is not actually doing anything; ON means only entries, that qualify it remain; OFF means only entries that don't qualify it remain. So, for example, you can filter entries with numbers, but without images.
  • "Current number of entries" row above the table shows the current amount of entries (i.e. the filtered count).
  • Links in the table actually change from bold to normal if the reality entry is hidden by filters.
As always, i would appreciate help in maintaining the list, such as:
* pointing out that some entries need to be united into a single (i.e. i filed as a new one alts that were already on the list)
* pointing out missed info (though, give me few days to add new alts when pages appear)
* sharing write ups of what Tarol said about some realities while streaming (those happen at weird times for me and i usually miss them)

Re: Maze of Many Alts a.k.a. FMK Realities List

Posted: Wed Aug 07, 2013 12:40 pm
by Krulle
I'll hijack this thread to say thanks to you for all your incredible efforts in maintaining this list!
THANK YOU!

Re: Maze of Many Alts a.k.a. FMK Realities List

Posted: Thu Aug 08, 2013 2:10 pm
by RocketScientist
What Krulle said. Seriously, your hard work is appreciated. I'm going to sticky this thread so it doesn't get lost.

Re: Maze of Many Alts a.k.a. FMK Realities List

Posted: Sat Aug 10, 2013 4:07 pm
by willpell
There are no words to express how cool you are, so I'll just use every smiley on the site that seems appropriate.
► Show Spoiler

Re: Maze of Many Alts a.k.a. FMK Realities List

Posted: Sun Aug 11, 2013 3:47 am
by SpeaksManyLanguages
Thanks, everyone!
I totally love you all :bigears:

Re: Maze of Many Alts a.k.a. FMK Realities List

Posted: Wed Aug 14, 2013 12:41 am
by Krulle
We love you too.
► Show Spoiler

Re: Maze of Many Alts a.k.a. FMK Realities List

Posted: Wed Aug 14, 2013 11:00 am
by SpeaksManyLanguages
Krulle wrote:We love you too.
► Show Spoiler
► Show Spoiler

Re: Maze of Many Alts a.k.a. FMK Realities List

Posted: Wed Aug 14, 2013 12:37 pm
by Krulle
Well, Thunt tweeted about it, so I tested if the image already has its final name.... :shrug:
And if not you, who else could use it?

Re: Maze of Many Alts a.k.a. FMK Realities List

Posted: Sat Aug 17, 2013 7:41 am
by BuildsLegos
I want Thunt to confirm whether or not we've seen the Hammer of Jale. If it's not shown on the list between Golden Forgath and pink-pigtails Kin, it might be between the zombie group and the tribal group.

Re: Maze of Many Alts a.k.a. FMK Realities List

Posted: Mon Aug 19, 2013 7:49 am
by SpeaksManyLanguages
Yeah, that's a good question. The twitter text said "Minmax wields", maybe there was some confusion.

Re: Maze of Many Alts a.k.a. FMK Realities List

Posted: Mon Aug 19, 2013 10:18 am
by Master TMO
There was a MinMax in the 11 Minor Variables wielding a Hammer and had vaguely Axe-like armor. That might have been him- however, PsiMax splishked the hammer. I'm not sure if he could do that to an artifact, and if so, what happened to the prisoner within?

http://www.goblinscomic.org/06252013/

Re: Maze of Many Alts a.k.a. FMK Realities List

Posted: Mon Aug 19, 2013 3:15 pm
by BuildsLegos
SpeaksWithMistakes wrote:Yeah, that's a good question. The twitter text said "Minmax wields", maybe there was some confusion.
Well doodle my fruitloops, I missed that part. Fallow my directions and you'll notice I thought Forgath had it.

Re: Maze of Many Alts a.k.a. FMK Realities List

Posted: Tue Oct 15, 2013 10:40 am
by knightwalkr
weakest weapon ever...

Axe of Prissan in the reality where everyone is a dual classed paladin.

Re: Maze of Many Alts a.k.a. FMK Realities List

Posted: Wed Oct 16, 2013 5:24 pm
by BuildsLegos
That one probably has a variant of the Hammer of Jale instead.

Re: Maze of Many Alts a.k.a. FMK Realities List

Posted: Wed Oct 16, 2013 7:27 pm
by willpell
It's not that everyone in that reality HAS paladin levels, just that they CAN without penalty. Single-class wizards and such would still not want to give up their caster levels, plus of course some people will want to be Evil or at least Chaotic. If the Axe exists there, it won't be completely useless, though reputation of its use would tend to drive people into Paladin and gradually obsolete it. All that said, an above-average paladin populace in that world likely would make it easier to defeat the demon in the first place, so it might not need to be sealed in an axe.

Re: Maze of Many Alts a.k.a. FMK Realities List

Posted: Wed Feb 05, 2014 3:17 pm
by The Wyrm Ouroboros
I'd just like to point out for the page (though it probably has been so) that the Maze of Many had ... well, a lot more than 218 different alternate universes feeding into it. At the time of the story of 'our' KMF's victory, however, there were 218 different ones - 'currently 218'. A minor note, but ...

Re: Maze of Many Alts a.k.a. FMK Realities List

Posted: Fri Feb 07, 2014 5:46 pm
by RedwoodElf
The Wyrm Ouroboros wrote:I'd just like to point out for the page (though it probably has been so) that the Maze of Many had ... well, a lot more than 218 different alternate universes feeding into it. At the time of the story of 'our' KMF's victory, however, there were 218 different ones - 'currently 218'. A minor note, but ...
Well there are an infinity of alternate universes, but only 218 can be in there at any one time. As each run is completed, one group moves out, and one group replaces it. The rest are essentially waiting in line to get in in an effective time-stop. It would be very ironic if FMK were in the very first batch on this particular cycle. Remember that while FMK were doing their runs, nearly 2 MILLION alternate realities won and left the maze.

Re: Maze of Many Alts a.k.a. FMK Realities List

Posted: Sat Feb 08, 2014 12:55 am
by willpell
What I want to know is, why 218? My theory is that the number was originally either larger or smaller, since this number just seems weird and random...I feel like there was probably some "fine-tuning" equation when the Maze was first created, where it would either have replaced one party with two or not replaced a party at all, until the balance seemed right according to whatever criteria.

Re: Maze of Many Alts a.k.a. FMK Realities List

Posted: Sat Feb 08, 2014 9:42 pm
by RedwoodElf
willpell wrote:What I want to know is, why 218? My theory is that the number was originally either larger or smaller, since this number just seems weird and random...I feel like there was probably some "fine-tuning" equation when the Maze was first created, where it would either have replaced one party with two or not replaced a party at all, until the balance seemed right according to whatever criteria.
Psimax may have manipulated the number cycling through the maze to help his math work. 218 isn't evenly divisible by any conveniently usable number to make the circular entry area we saw at the starting area have the same number of rooms per "Stack" (minimum of 6 levels, at least 20 or so rooms per circle) so either there ARE empty rooms in some of the stacks, or the number of rooms per stack varies a bit.

Re: Maze of Many Alts a.k.a. FMK Realities List

Posted: Sat Feb 15, 2014 11:43 am
by The Wyrm Ouroboros
RedwoodElf wrote:
The Wyrm Ouroboros wrote:I'd just like to point out for the page (though it probably has been so) that the Maze of Many had ... well, a lot more than 218 different alternate universes feeding into it. At the time of the story of 'our' KMF's victory, however, there were 218 different ones - 'currently 218'. A minor note, but ...
Well there are an infinity of alternate universes, but only 218 can be in there at any one time. As each run is completed, one group moves out, and one group replaces it. The rest are essentially waiting in line to get in in an effective time-stop. It would be very ironic if FMK were in the very first batch on this particular cycle. Remember that while FMK were doing their runs, nearly 2 MILLION alternate realities won and left the maze.
... I don't recall this restriction. Where is this revealed?

Re: Maze of Many Alts a.k.a. FMK Realities List

Posted: Sat Feb 15, 2014 1:35 pm
by BuildsLegos

Re: Maze of Many Alts a.k.a. FMK Realities List

Posted: Sat Mar 15, 2014 10:36 am
by Glemp
RedwoodElf wrote:
willpell wrote:What I want to know is, why 218? My theory is that the number was originally either larger or smaller, since this number just seems weird and random...I feel like there was probably some "fine-tuning" equation when the Maze was first created, where it would either have replaced one party with two or not replaced a party at all, until the balance seemed right according to whatever criteria.
Psimax may have manipulated the number cycling through the maze to help his math work. 218 isn't evenly divisible by any conveniently usable number to make the circular entry area we saw at the starting area have the same number of rooms per "Stack" (minimum of 6 levels, at least 20 or so rooms per circle) so either there ARE empty rooms in some of the stacks, or the number of rooms per stack varies a bit.
Possibly, there are just 218 parties within the FMK specification that haven't won the maze yet - ours did lose a lot, after all.

Re: Maze of Many Alts a.k.a. FMK Realities List

Posted: Sat Mar 15, 2014 12:24 pm
by willpell
Glemp wrote:
RedwoodElf wrote:Possibly, there are just 218 parties within the FMK specification that haven't won the maze yet - ours did lose a lot, after all.
It is mathematically impossible to subtract any number from infinity and be left with less than "still infinity". That's kind of the whole point of infinity. If there are literally infinite realities in the Maze at any moment, then no amount of mere attrition can ever change that fact. So whether or not the limit of 218 originally existed, it must have been imposed at some point.

Re: Maze of Many Alts a.k.a. FMK Realities List

Posted: Sat Mar 15, 2014 1:11 pm
by Glemp
willpell wrote:
Glemp wrote:Possibly, there are just 218 parties within the FMK specification that haven't won the maze yet - ours did lose a lot, after all.
It is mathematically impossible to subtract any number from infinity and be left with less than "still infinity". That's kind of the whole point of infinity. If there are literally infinite realities in the Maze at any moment, then no amount of mere attrition can ever change that fact. So whether or not the limit of 218 originally existed, it must have been imposed at some point.
(Fixed your quotes)

Isn't it possible that while the total no. of realities is infinite, the number that meet the requirements to compete with FMK is very large, but finite?

Re: Maze of Many Alts a.k.a. FMK Realities List

Posted: Sat Mar 15, 2014 2:16 pm
by RedwoodElf
Glemp wrote:
willpell wrote:
Glemp wrote:Possibly, there are just 218 parties within the FMK specification that haven't won the maze yet - ours did lose a lot, after all.
It is mathematically impossible to subtract any number from infinity and be left with less than "still infinity". That's kind of the whole point of infinity. If there are literally infinite realities in the Maze at any moment, then no amount of mere attrition can ever change that fact. So whether or not the limit of 218 originally existed, it must have been imposed at some point.
(Fixed your quotes)

Isn't it possible that while the total no. of realities is infinite, the number that meet the requirements to compete with FMK is very large, but finite?
We could ask an infinite number of monkeys, once they finish their script for Hamlet...