Twitter: [now] Well of Darkness module

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RocketScientist
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Re: Twitter: [now] Parchment vote!

Post by RocketScientist » Sat Aug 25, 2018 11:22 am

I think Parchment looks fine the way he is. But Tarol's never going to be happy with the 2D version. Tarol not happy with his art = Tarol keeps redrawing it forever = longer time between comics. So I voted for 3D.
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Krulle
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Re: Twitter: [now] Parchment vote!

Post by Krulle » Sat Aug 25, 2018 12:20 pm

I tried to, but cannot find a button to change my vote. Sorry.

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Glemp
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Re: Twitter: [now] Parchment vote!

Post by Glemp » Mon Aug 27, 2018 9:02 am

I'm no longer on Twitter, but IMO readers are always going to have to do a certain amount of interpretation on their end to figure out what characters really look like. Like I've only ever seen goblins' front or back, rarely their sides, so I have to figure out for myself what shape their heads are - the same for when BE's head ends and his ears begin. To that end, just knowing Parchment is a cute paper dragon is enough to get me to imagine their "real" appearance.

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GathersIngredients
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Re: Twitter: [now] Parchment vote!

Post by GathersIngredients » Tue Aug 28, 2018 1:19 am

redfeather wrote:
Sat Aug 25, 2018 10:59 am
I can't access Twitter, so if someone who has the ability to vote but doesn't care to wants to weigh in, my vote would be for the 2D look. I don't know why Tarol thinks it looks bad; I think the entire point of Kin having a pseudodragon is lost if it's just a normal white shoulder dragon, whereas one that's made of living origami is totally unique and fascinating to me.
I don't have twitter, and I'm assuming it's too late to vote now anyway, but I do prefer the 2D version as well. If Parchment becomes 3D, how would he have fit through that crack just a couple of pages ago, in order to get the attention of MM and the goblins?

But I'm also fine with the idea that Parchment can "refold" themselves as needed, according to the situation or whatever. I think that should have to take them some time, though, so Parchment shouldn't be able to instantly switch between 2D and 3D.
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tinkleskirl
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Re: Twitter tweets (currently: guessing tears, Goblins video

Post by tinkleskirl » Sun Sep 30, 2018 10:50 pm

LAYF wrote:
Fri Jun 21, 2013 7:02 am
well.... the vidio is here:

http://www.youtube.com/watch?v=4GX3KfjO ... e=youtu.be
Thanks for the link.

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Krulle
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Re: Twitter: [now] Kore reference sheet

Post by Krulle » Mon Nov 05, 2018 12:58 am

Just to keep the image somewhat accessible/findable:
https://twitter.com/Thunt_Goblins/status/1058967776675557383 wrote:I've been working on a complete reference sheet for Kore. I cannot believe how long this is taking. Every object connected to him needs to be specifically laid out so animators know what he's supposed to look like. I'm also trying to simplify his look. Ug.
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Krulle
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Twitter: [now] Character sizes

Post by Krulle » Tue Nov 20, 2018 2:46 am

@Thunt_Goblins wrote:These are simplified versions of the characters that are just vague guidelines for the animation design team to consider. Although there's a good chance that a few of their heights may be slightly adjusted for the animation, this is the official character heights for the comicImage
The spelling error in Minmax's speech has already been pointed out on Twitter.
@Thunt_Goblins wrote:And yes, Kore is huge.
@Thunt_Goblins wrote:You may notice little inconsistencies, like Big Ears missing his Prissan symbols on his armour, or the fact that Minmax didn't have that outfit when he'd gotten his purple eye. These are not changes that will be seen in the series. Think of these as temporary, simplified icons.
Hmm, to me it seems the size difference is not fully reflected on this page.
Size Forgath/Size Kore on page: 12mm/14mm = 0,85714
Size Forgath/Size Kore in tweet: 39mm/52mm = 0,75
(measured with ruler on screen, disregarding shield of Kore)

So, either Kore is too small on the bridge, or Forgath too large, or there's a perspective influence which is not signalled on the page.

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Re: Twitter: [now] Character sizes (for Goblins Animated)

Post by BuildsLegos » Wed Nov 21, 2018 8:27 am

I see no discrepancy, Forgath is up to Kore's shoulder in both images. The same can't be said for Kin confirmed for keeping low to the ground to hide her tail and Forgath's time on Minmax's back.

Edit: Minmax caught a bad case of blob-toes from stomping on the hands of South Park residents.
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Krulle
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[now] Well of Darkness

Post by Krulle » Thu Feb 14, 2019 1:44 am

Thunt posted some images he works on for the "Well of Darkness" module he works on.
So, let's post them here for those not following his twitter but interested anyway:
@Thunt_Goblins wrote:I'm drawing a really gross wall from the Well Of Darkness module. I'll tweet out my progress.
Image
https://twitter.com/Thunt_Goblins/status/1095812517849313280 wrote:It's coming along. Now I get to start the fun shading and colouring. (This is for the module I'm working on, not for the comic.)
ImageImage
https://twitter.com/Thunt_Goblins/status/1095958274732519425 wrote:I'm sorry Trump! I draw slowly! Get off my back! Geez!
ImageImage
https://twitter.com/Thunt_Goblins/status/1095604657789927424 wrote:So I'm sitting here, drawing a skull tree for the Well Of Darkness module. It's creepy and scary. Then I step out onto my front deck to stretch and I discover a real life skull tree. I'm very freaked out, now.
ImageImage
https://twitter.com/Thunt_Goblins/status/1095755792861454336 wrote:So here's the scary skull tree last night, and here it is now. It looks a lot friendlier in the daytime.
ImageImage

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Re: Twitter: [now] Well of Darkness module

Post by BuildsLegos » Thu Feb 14, 2019 9:24 am

The SCP Foundation will be visiting you shortly, Thunt. Enjoy your amnesiacs and probable relocation to a new home.
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Krulle
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Re: Twitter: [now] Well of Darkness module

Post by Krulle » Thu Feb 14, 2019 11:39 am

He's somewhat snowed in right now, had even to pull out an old turkey from the freezer...
https://twitter.com/Thunt_Goblins/statu ... 6443472896
https://twitter.com/Thunt_Goblins/statu ... 5655790593

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Krulle
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Re: Twitter: [now] Well of Darkness module

Post by Krulle » Thu Feb 14, 2019 10:32 pm

Snowed in!
https://twitter.com/Thunt_Goblins/status/1096141239836061696 wrote:Guh. We were hoping that the snow would be melted enough, that we could drive into town for supplies, before tonight's expected snowfall, but it looks like we can't risk it. We have more than enough food to live, but we're out of the tasty stuff. This is starting to suck.
Also, WoD-wall:
https://mobile.twitter.com/Thunt_Goblins/status/1096236102266974209 wrote:It's coming along. Also, ew.
[image will be pasted in later, I hate twitter's handling of images]Image
https://mobile.twitter.com/Thunt_Goblin ... 8240834560 (Will add more sometime after my vacation)
Last edited by Krulle on Sun Feb 17, 2019 9:23 am, edited 1 time in total.

redfeather
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Re: Twitter: [now] Well of Darkness module

Post by redfeather » Fri Feb 15, 2019 6:44 pm

I'm glad Tarol is getting to make a module, but why the Well of Darkness? It's probably the single most generic of his dungeons. Give us the Maze of Many!

Zeus1976
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Re: Twitter: [now] Well of Darkness module

Post by Zeus1976 » Sat Feb 23, 2019 9:44 pm

Well of darkness would be easier and faster to do, guess if it goes well the MOM would be next. Quick question tho Is there a set schedule for his comic or is it just as and when it's ready

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Krulle
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Re: Twitter: [now] Well of Darkness module

Post by Krulle » Sun Mar 03, 2019 1:20 am

He updrates the Monday after it is ready...

Sorry been two weeks out of touch, ski appartment unexpectedly was all out of internet.... Gotta go and read all what happened the last two weeks...

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Re: Twitter: [now] Well of Darkness module

Post by Luy » Wed Mar 20, 2019 2:14 am

He is tweeting designs of demonic humans. Maybe the characters will find a village and see how the demonic corruption of the world is affecting the population?

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