Goblins Character Stats

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RedwoodElf
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Re: Goblins Character Stats

Post by RedwoodElf » Mon Aug 19, 2013 10:26 am

DrinksTooMuchCoffee wrote:A giant weasel! :D
Goblin Dog Paladin mount!
There are worlds out there where the sky is burning...where the seas sleep and the rivers dream. People made of smoke, and cities made of song. Somewhere there's danger. Somewhere there's injustice. Somewhere else, the tea is getting Cold. C'mon Ace, we've got work to do! - The Doctor (Sylvester McCoy, last line in the old series)
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Re: Goblins Character Stats

Post by OnceUponATime » Thu Aug 22, 2013 7:05 am

also, Cmplains' I.M.E doesn't include shiny eyes. that's just his rage ability.

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Re: Goblins Character Stats

Post by Meridianson » Sun Aug 25, 2013 4:06 pm

I was curious about Fumbles actual class. If he ever actually decided to settle on one, I think he has all of the traits that would make a good bard. if only from a literary standpoint.

come to think of it, probably from a D&D perspective too...

I don't know, what do you guys think?

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Drevvy
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Re: Goblins Character Stats

Post by Drevvy » Mon Aug 26, 2013 5:24 am

I think Fumbles decided to be eleven different base classes. At this point, I think he is 3/11th's of his way to second level.

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Q4T
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Re: Goblins Character Stats

Post by Q4T » Fri Aug 30, 2013 7:28 am

I absolutely love this thread, and I check it often, however, the Drow party? I want to know what you all think of the Drow party!

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Xavier78
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Re: Goblins Character Stats

Post by Xavier78 » Tue Sep 03, 2013 12:08 am

Arles wrote: Image Fumbles / Se├▒or Vorpal Kickasso
Good (05012006), Goblin, Male, Class, Level 2? (02032006)
I.M.E.: White (11232010-2) - No Shape
Attributes:
Str ~8 (no evidence, goblin)
Dex 13 (Dodge (02032006))
Con ~10 (no evidence)
Int ~10 (no evidence)
Wis ~10 (no evidence)
Cha ~8 (no evidence, goblin)

To Hit Bonus:
Feats: Dodge (02032006)
Skills: Hide 5, Move Silently 5, Ride 5 (+4 goblin)
Other Traits: Darkvision 60'
tems: Fake Mustache (11192010-2)
Can you tell me how someone came up with an INT and WIS score of 10 for Fumbles? I find it unlikely he has higher stats then Minmax in those areas. If anything, I'd say they are equal at best. Not that I have proof, just my opinion and I'm curious how this was decided.

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Arles
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Re: Goblins Character Stats

Post by Arles » Tue Sep 03, 2013 4:56 am

Xavier78 wrote:
Arles wrote: Image Fumbles / Se├▒or Vorpal Kickasso
Good (05012006), Goblin, Male, Class, Level 2? (02032006)
I.M.E.: White (11232010-2) - No Shape
Attributes:
Str ~8 (no evidence, goblin)
Dex 13 (Dodge (02032006))
Con ~10 (no evidence)
Int ~10 (no evidence)
Wis ~10 (no evidence)
Cha ~8 (no evidence, goblin)

To Hit Bonus:
Feats: Dodge (02032006)
Skills: Hide 5, Move Silently 5, Ride 5 (+4 goblin)
Other Traits: Darkvision 60'
tems: Fake Mustache (11192010-2)
Can you tell me how someone came up with an INT and WIS score of 10 for Fumbles? I find it unlikely he has higher stats then Minmax in those areas. If anything, I'd say they are equal at best. Not that I have proof, just my opinion and I'm curious how this was decided.
This thread assigns scores based on hard evidence about it. In this case we say "~10" and not "=10" because we just haven't found enough proof to say he has a certain score, and 10 is the default for a goblin.
If you find it, or think you find it, please post it and we can discuss it. If it's strong enough evidence, we'll change the score.
That's how this thread works, really :)

In case anyone wonders about the "default" goblin:
Goblins As Characters

Goblin characters possess the following racial traits.
  • -2 Strength, +2 Dexterity, -2 Charisma.
  • Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits  those of Medium characters.
  • A goblinÔÇÖs base land speed is 30 feet.
  • Darkvision out to 60 feet.
  • +4 racial bonus on Move Silently and Ride checks.
  • Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
  • Favored Class: Rogue.

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RedwoodElf
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Re: Goblins Character Stats

Post by RedwoodElf » Tue Sep 03, 2013 8:28 pm

Well, you need to make sure he has the minimum stats for every class in the game, since he (somehow) has all of them.
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Re: Goblins Character Stats

Post by Miryafa » Wed Sep 04, 2013 4:48 pm

There aren't any minimum stats for classes. Dodge, however, has minimum Dex 13, and there's no class that grants it as a bonus feat, so Fumbles has at least 13 Dex.

That said, a character with 10 or less Int would make a terrible wizard, ditto for Wis and cleric/druid, and charisma and sorcerer/bard, because they wouldn't be able to cast any spells.

On a side note, I think Fumbles doesn't have 3/11 of every class, but is instead going through each of them 1 level at a time without realizing it. If he continues living, it won't be because he has good stats (although his saving throws will be pretty good).

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Re: Goblins Character Stats

Post by Caowyth » Wed Sep 04, 2013 6:14 pm

MM's charisma may be higher than stated, he even said himself it was "awesome".

http://www.goblinscomic.org/12072009/

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Re: Goblins Character Stats

Post by Xavier78 » Wed Sep 04, 2013 7:08 pm

Arles wrote:SNIP
OK thanks a lot man. I appreciate you taking to time to answer.

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Re: Goblins Character Stats

Post by Arles » Thu Sep 05, 2013 5:12 am

Caowyth wrote:MM's charisma may be higher than stated, he even said himself it was "awesome".

http://www.goblinscomic.org/12072009/
That is true and could mean his Charisma score is 10. But judging from the reaction and body language of the girl in panel 9 of that page, maybe Minmax is either wrong or lying.
We could talk about this a little more. I'm sure there's more evidence in the comic about this subject.

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Re: Goblins Character Stats

Post by Buta » Thu Sep 05, 2013 12:39 pm

Q4T wrote:I absolutely love this thread, and I check it often, however, the Drow party? I want to know what you all think of the Drow party!
I'm also interested in Biscuit's stats. :)

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Re: Goblins Character Stats

Post by LAYF » Thu Sep 05, 2013 1:08 pm

Buta wrote:
Q4T wrote:I absolutely love this thread, and I check it often, however, the Drow party? I want to know what you all think of the Drow party!
I'm also interested in Biscuit's stats. :)
Oh.. that's easy.. they are all Awesome... Hmm.. maybe not so much Dexterity anymore....

But yea... I'd like them two...
-Best regards LAYF

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Re: Goblins Character Stats

Post by Miryafa » Thu Sep 05, 2013 10:02 pm

Orc stats, for Biscuit:
Orc, 1st-Level Warrior (Venerable age)
Size/Type: Medium Humanoid (Orc)
Hit Dice: 1d8+1 (5 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 10, touch 10, flat-footed 10
Base Attack/Grapple: +1/+4
Attack: Falchion +4 melee (2d4+4/18-20)
Full Attack: Falchion +4 melee (2d4+4/18-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: ÔÇö
Special Qualities: Darkvision 60 ft., light sensitivity
Saves: Fort +3, Ref +0, Will +0
Abilities: Str 17, Dex 11, Con 12, Int 11, Wis 10, Cha 9
Skills: Listen +3, Spot +3
Feats: Alertness
Given the number of hits he took, I'd say he has more than 1 HD, but I can't be bothered to check how many right now.

The stats I've listed are the 13-12-11-10-9-8-7 Average array with Orc racial abilities as presented on d20srd, with +3 to all mental stats due to being a demon's plaything for 200 years (and thus venerable age), but without the corresponding physical stat reductions for the same reason.

Edit: Forgot to add the age modifer change to Listen and Spot. Corrected now.
Edit: Ditto for will save.
Last edited by Miryafa on Sat Sep 07, 2013 4:55 pm, edited 1 time in total.

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Re: Goblins Character Stats

Post by RedwoodElf » Fri Sep 06, 2013 8:50 am

Miryafa wrote:Orc stats, for Biscuit:
Orc, 1st-Level Warrior (Venerable age)
Size/Type: Medium Humanoid (Orc)
Hit Dice: 1d8+1 (5 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 10, touch 10, flat-footed 10
Base Attack/Grapple: +1/+4
Attack: Falchion +4 melee (2d4+4/18-20)
Full Attack: Falchion +4 melee (2d4+4/18-20)
Space/Reach: 5 ft./5 ft.
Special Attacks: ÔÇö
Special Qualities: Darkvision 60 ft., light sensitivity
Saves: Fort +3, Ref +0, Will -2
Abilities: Str 17, Dex 11, Con 12, Int 11, Wis 10, Cha 9
Skills: Listen +3, Spot +3
Feats: Alertness
Given the number of hits he took, I'd say he has more than 1 HD, but I can't be bothered to check how many right now.

The stats I've listed are the 13-12-11-10-9-8-7 Average array with Orc racial abilities as presented on d20srd, with +3 to all mental stats due to being a demon's plaything for 200 years (and thus venerable age), but without the corresponding physical stat reductions for the same reason.

Edit: Forgot to add the age modifer change to Listen and Spot. Corrected now.

I"m pretty sure his wisdom is a lot higher than that, given his soliloquy about it...and he definitely had ranks in Sense Motive.
There are worlds out there where the sky is burning...where the seas sleep and the rivers dream. People made of smoke, and cities made of song. Somewhere there's danger. Somewhere there's injustice. Somewhere else, the tea is getting Cold. C'mon Ace, we've got work to do! - The Doctor (Sylvester McCoy, last line in the old series)
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Re: Goblins Character Stats

Post by Miryafa » Fri Sep 06, 2013 11:01 pm

RedwoodElf wrote:I"m pretty sure his wisdom is a lot higher than that, given his soliloquy about it...and he definitely had ranks in Sense Motive.
*shrug* Very possibly. Those are the hard base stats given for an Orc in the MM, so that's what I copied here. In any case, he's wise compared to an orc.

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Re: Goblins Character Stats

Post by BuildsLegos » Sat Sep 07, 2013 2:09 pm

So, make it 10+.
The only one to pay attention to what happens in Goblins.

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Re: Goblins Character Stats

Post by BreaksGlasses » Sun Sep 08, 2013 11:24 am

Miryafa wrote:There aren't any minimum stats for classes.

How about alignment restrictions? You have to be lawful good for paladin, that would also cover monk but barbarians can't be lawful, neither can druids. I'll never understand how Vorpal works :?

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Re: Goblins Character Stats

Post by DrinksTooMuchCoffee » Sun Sep 08, 2013 12:58 pm

He's 1/9th of every alignment too. :)

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Re: Goblins Character Stats

Post by Arles » Sun Sep 08, 2013 1:37 pm

Guys, remember that in order to state an score or ability we have to have some hard evidence about it.
If the only thing we know about Biscuit is that he is "very wise", and he has far surpassed the normal rules regarding age and int, wis & cha stats... then I'm afraid we won't be able to put him in the list.
A character will almost all his data in blank doesn't help anybody.
I think we need more data about him.

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Re: Goblins Character Stats

Post by Borys » Sun Sep 08, 2013 1:41 pm

Wasn't he explaining exactly what is his wisdom, somewhere?
http://www.goblinscomic.org/06152012/
Would it mean at least +1 to wisdom every year? Would it be even possible? He would be like 60 people's collective wisdom. It would completely bend rules of the game.
Am I using word "would" too much?
Anyway we should better settle down at very wise for now.
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Re: Goblins Character Stats

Post by RedwoodElf » Sun Sep 08, 2013 2:00 pm

More likely, +1 per decade or something.
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Re: Goblins Character Stats

Post by Miryafa » Sun Sep 08, 2013 9:26 pm

BreaksGlasses wrote:
Miryafa wrote:There aren't any minimum stats for classes.

How about alignment restrictions? You have to be lawful good for paladin, that would also cover monk but barbarians can't be lawful, neither can druids. I'll never understand how Vorpal works :?
Good point. You can't be both a bard or barbarian and a monk or paladin because monks/paladins must be lawful and bards/barbarians must be nonlawful. Who knows?
RedwoodElf wrote:More likely, +1 per decade or something.
In d&d, the stackable bonus to wisdom is +1 per age category, which varies among species, to a maximum of +3 (source).

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Re: Goblins Character Stats

Post by Kamos » Mon Sep 09, 2013 11:24 am

Would it stop at three though? The whole reason it stops on the table is because you reach the 'Maximum Age', basically you die because that races body can't last that long.
With Biscuit he didn't have a Maximum Age. So theoretically it's not unreasonable he could probably go beyond the +3 cap even within the most standard ruleset.
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