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Re: Well, shit... (G:AR Kickstarter)
Posted: Sat Jun 25, 2016 11:04 pm
by Krulle
Sheer amount: 60 cards.
Background: fantasy city, so yes, imaginative thus complex....
Re: Well, shit... (G:AR Kickstarter)
Posted: Sun Jun 26, 2016 12:22 am
by WearsHats
Actually, it's 120. 60 city cards plus another 60 dungeon cards.
I'm looking for an artist to draw top-down views of fantasy location cards. Something interesting to the eye.
I've got the location cards written, so I'd be telling you the theme etc of each card. Let me show you some images...
If you're interested, it's approx 60 cards (that take place in a dungeon) and 60 cards (in a fantasy city). So... a lot of work.
The artist he was talking to said that would take a year to do.
Well as soon as you pointed out that it's the kind of job that takes a year, I realised that to get it done sooner, I'm going to have to push myself in ways that'd be quite illegal to push an employee. lol. I've already started a bunch of 'em anyways.
Re: Well, shit... (G:AR Kickstarter)
Posted: Sun Jun 26, 2016 9:46 am
by RocketScientist
Right, I read those. I was just wondering about the complexity of the individual scenes. Like if there were a lot of specifics, varying important details, or if Generic Background Dungeon/City would work. Just looking for an easier way out where there probably isn't one.
Re: Well, shit... (G:AR Kickstarter)
Posted: Sun Jun 26, 2016 11:04 am
by WearsHats
I was correcting Krulle's number and decided to throw the rest in.
I saw one card on the stream that looked like stone pavement inside a dungeon, and another that was a dungeon pit trap. Neither seemed too complex, but I didn't get a close look at the detail. I'd also bet those were two of the easiest ones, which is why they're done already.
He already rejected the idea of having multiple artists do a few cards each. He wants the game to have a unified look. So cutting back on the details probably won't happen, either.
Danielle said during a rare appearance in the stream chat that they'd been discussing a few possible ways to reduce the workload, but declined to specify further.
Re: Well, shit... (G:AR Kickstarter)
Posted: Sun Jun 26, 2016 1:57 pm
by Krulle
While we're at the topic:
Re: Well, shit... (G:AR Kickstarter)
Posted: Sun Jun 26, 2016 4:02 pm
by spiderwrangler
"Reducing the workload" has never been his style.
Re: Well, shit... (G:AR Kickstarter)
Posted: Tue Jun 28, 2016 1:32 am
by Krulle
Re: Well, shit... (G:AR Kickstarter)
Posted: Tue Jun 28, 2016 3:35 am
by Guus
I'm getting really curious about the game, it seems fun.
Re: Well, shit... (G:AR Kickstarter)
Posted: Wed Jul 06, 2016 1:31 am
by Krulle
It looks like Thunt posted a complete set of the adventurers
here. When you scroll down you get to the cards. He posted them in the context of preparing more "Improvised Role Playing Games" on his Twitch channel, but the cards look like he simply took them from the stack of G:AR cards he made.
Re: Well, shit... (G:AR Kickstarter)
Posted: Wed Jul 06, 2016 9:59 am
by WearsHats
Yes, the IRPG cards use G:AR cards as the base art. But I don't know if that's a complete set, I don't know if they're current, and they don't have any of the actual stats and text. They're just handy art for him to modify for the livestream game. He draws character cards as a break from actual work, and the game is supposed to help keep him entertained while working.
Re: Well, shit... (G:AR Kickstarter)
Posted: Wed Jul 06, 2016 11:47 am
by Krulle
I do not mind, I just wanted to point out his collection for those interested.
Also, their quality is rather good, compared to most Twitter uploads...
Re: Well, shit... (G:AR Kickstarter)
Posted: Mon Jul 25, 2016 7:04 am
by Krulle
Long overdue update of tweets regarding the G:AR game...
Finally remembered to put the location cards into this thread again...
► Show Spoiler
@[color=red]Thunt[/color]_Goblins wrote:Klik is the most complex player character. He needs his own categories for loot and encounters, so a lot of the cards have symbols for him.
And a link to another blog entry:
the-goblins-game-vs-the-goblins-comic
Re: Well, shit... (G:AR Kickstarter)
Posted: Sun May 07, 2017 11:46 am
by Reish
Curious If there has been any updates on this project?
Re: Well, shit... (G:AR Kickstarter)
Posted: Wed May 10, 2017 9:07 am
by GathersIngredients
As moderators I feel like we should reply to your question, Reish, but alas, we don't have any information to give out.
You would probably be better off either writing an email to THunt, or ask (better yet, but you might not be part of that platform) via Twitter.
Re: Well, shit... (G:AR Kickstarter)
Posted: Wed May 10, 2017 12:16 pm
by Krulle
I think you posted in the wrong thread... ;)
edit: this refers to a post made by Glemp, which our fine mod Gathers has moved to the correct thread. This has left this post hanging without sense here, so I added this explanation.
Re: Well, shit... (G:AR Kickstarter)
Posted: Wed May 10, 2017 2:02 pm
by Glemp
Oh...dear. Flagging to see if the mods can move it.
Re: Well, shit... (G:AR Kickstarter)
Posted: Wed May 10, 2017 2:26 pm
by GathersIngredients
Moved the post in question. But... please note for future reference: unless I'm mistaken, you can delete your own post and just re-post them in the right topic. No need to wait for a moderator to do it.
Re: Well, shit... (G:AR Kickstarter)
Posted: Wed May 10, 2017 11:48 pm
by Krulle
Once someone replied, you cannot delete your own post anymore.
You can while no-one replied yet.
Re: Well, shit... (G:AR Kickstarter)
Posted: Thu May 11, 2017 1:15 am
by Glemp
So in other words, this is
your fault Krulle!
Re: Well, shit... (G:AR Kickstarter)
Posted: Thu May 11, 2017 2:13 am
by Krulle
To some degree, yes.
If you had noticed first, you could've corrected without the error bein visible.
But even then, you could've modified your post and create a new one in the correct thread.
Anyway, have fun, and thanks Gathers!
[Edit] since no-one replied to your post "over there" or my quote of yours, I removed my post in the correct thread. [/Edit]
Re: Well, shit... (G:AR Kickstarter)
Posted: Thu May 11, 2017 10:58 am
by GathersIngredients
Okay. Then I remembered it wrong from waaaay back when I was a normal user (I think that was at least 2 forums ago, too). As a mod, I can (theoretically) delete any post (not just my own) anytime. Thanks for reminding me how it works for everyone else.
And you're welcome.
Re: Well, shit... (G:AR Kickstarter)
Posted: Sun Jun 25, 2017 6:51 am
by Krulle
Re: Well, shit... (G:AR Kickstarter)
Posted: Mon Jun 26, 2017 3:35 am
by Krulle
Re: Well, shit... (G:AR Kickstarter)
Posted: Mon Jun 26, 2017 1:59 pm
by RocketScientist
This can't possibly mean that he's finally done, can it?
Re: Well, shit... (G:AR Kickstarter)
Posted: Mon Jun 26, 2017 2:09 pm
by Krulle
Pretty sure not yet. He has just added the diplomacy thing.
So now new balancing and printing cards....
I did not join the live drawing last night, where he wanted to discuss the rules of gameplay. [
https://twitter.com/Thunt_Goblins/statu ... 3268765698].
Mission creep.
What will he add next?