Well, shit... (G:AR Kickstarter)

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Krulle
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Re: Well, shit... (G:AR Kickstarter)

Post by Krulle » Sat Jun 25, 2016 11:04 pm

Sheer amount: 60 cards.
Background: fantasy city, so yes, imaginative thus complex....

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Re: Well, shit... (G:AR Kickstarter)

Post by WearsHats » Sun Jun 26, 2016 12:22 am

Actually, it's 120. 60 city cards plus another 60 dungeon cards.
I'm looking for an artist to draw top-down views of fantasy location cards. Something interesting to the eye.

I've got the location cards written, so I'd be telling you the theme etc of each card. Let me show you some images...

If you're interested, it's approx 60 cards (that take place in a dungeon) and 60 cards (in a fantasy city). So... a lot of work.
The artist he was talking to said that would take a year to do.
Well as soon as you pointed out that it's the kind of job that takes a year, I realised that to get it done sooner, I'm going to have to push myself in ways that'd be quite illegal to push an employee. lol. I've already started a bunch of 'em anyways.
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Re: Well, shit... (G:AR Kickstarter)

Post by RocketScientist » Sun Jun 26, 2016 9:46 am

Right, I read those. I was just wondering about the complexity of the individual scenes. Like if there were a lot of specifics, varying important details, or if Generic Background Dungeon/City would work. Just looking for an easier way out where there probably isn't one.
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Re: Well, shit... (G:AR Kickstarter)

Post by WearsHats » Sun Jun 26, 2016 11:04 am

I was correcting Krulle's number and decided to throw the rest in.

I saw one card on the stream that looked like stone pavement inside a dungeon, and another that was a dungeon pit trap. Neither seemed too complex, but I didn't get a close look at the detail. I'd also bet those were two of the easiest ones, which is why they're done already.

He already rejected the idea of having multiple artists do a few cards each. He wants the game to have a unified look. So cutting back on the details probably won't happen, either.

Danielle said during a rare appearance in the stream chat that they'd been discussing a few possible ways to reduce the workload, but declined to specify further.
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Re: Well, shit... (G:AR Kickstarter)

Post by Krulle » Sun Jun 26, 2016 1:57 pm

While we're at the topic:
@[color=red]Thunt[/color]_Goblins wrote:Finally started feeling better last night, so today I'm back to work. Drawing G:AR cards.
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Re: Well, shit... (G:AR Kickstarter)

Post by spiderwrangler » Sun Jun 26, 2016 4:02 pm

"Reducing the workload" has never been his style. :roll:
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Re: Well, shit... (G:AR Kickstarter)

Post by Krulle » Tue Jun 28, 2016 1:32 am

Definitely not:
[color=red]Thunt[/color]_Goblins wrote:Been kicking the crap outta G:AR cards, non-stop. If I take a couple weeks off from drawing the comic, I can finish.
Image
[color=red]Thunt[/color]_Goblins wrote:I've worked it out. If I draw 4 G:AR cards a day for the next 14 days, I'm finished 100% of the artwork for the game
Image

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Re: Well, shit... (G:AR Kickstarter)

Post by Guus » Tue Jun 28, 2016 3:35 am

I'm getting really curious about the game, it seems fun.
I feel smart, but I'm pretty sure I'm an idiot.

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Re: Well, shit... (G:AR Kickstarter)

Post by Krulle » Wed Jul 06, 2016 1:31 am

It looks like Thunt posted a complete set of the adventurers here. When you scroll down you get to the cards. He posted them in the context of preparing more "Improvised Role Playing Games" on his Twitch channel, but the cards look like he simply took them from the stack of G:AR cards he made.

@[color=red]Thunt[/color]_[color=#00BF00]Goblins[/color] wrote:Sorry for being so quiet these days. I'm drawing G:AR cards pretty much constantly.
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@[color=red]Thunt[/color]_[color=#00BF00]Goblins[/color] wrote:BTW, take a good look at these location cards. These are the places you're going to die. I mean... be victorious in battle. >.>

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Re: Well, shit... (G:AR Kickstarter)

Post by WearsHats » Wed Jul 06, 2016 9:59 am

Yes, the IRPG cards use G:AR cards as the base art. But I don't know if that's a complete set, I don't know if they're current, and they don't have any of the actual stats and text. They're just handy art for him to modify for the livestream game. He draws character cards as a break from actual work, and the game is supposed to help keep him entertained while working.
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Re: Well, shit... (G:AR Kickstarter)

Post by Krulle » Wed Jul 06, 2016 11:47 am

I do not mind, I just wanted to point out his collection for those interested.
Also, their quality is rather good, compared to most Twitter uploads...

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Re: Well, shit... (G:AR Kickstarter)

Post by Krulle » Mon Jul 25, 2016 7:04 am

Long overdue update of tweets regarding the G:AR game...
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Finally remembered to put the location cards into this thread again...
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And a link to another blog entry:
the-goblins-game-vs-the-goblins-comic

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Re: Well, shit... (G:AR Kickstarter)

Post by Reish » Sun May 07, 2017 11:46 am

Curious If there has been any updates on this project?

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Re: Well, shit... (G:AR Kickstarter)

Post by GathersIngredients » Wed May 10, 2017 9:07 am

As moderators I feel like we should reply to your question, Reish, but alas, we don't have any information to give out.

You would probably be better off either writing an email to THunt, or ask (better yet, but you might not be part of that platform) via Twitter.
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
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Re: Well, shit... (G:AR Kickstarter)

Post by Krulle » Wed May 10, 2017 12:16 pm

I think you posted in the wrong thread... ;)

edit: this refers to a post made by Glemp, which our fine mod Gathers has moved to the correct thread. This has left this post hanging without sense here, so I added this explanation.
Last edited by Krulle on Thu May 11, 2017 2:14 am, edited 1 time in total.

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Re: Well, shit... (G:AR Kickstarter)

Post by Glemp » Wed May 10, 2017 2:02 pm

Oh...dear. Flagging to see if the mods can move it.

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Re: Well, shit... (G:AR Kickstarter)

Post by GathersIngredients » Wed May 10, 2017 2:26 pm

Moved the post in question. But... please note for future reference: unless I'm mistaken, you can delete your own post and just re-post them in the right topic. No need to wait for a moderator to do it.
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Isle of Starlight!
Hunters of Letrua: Loki "Boarstrangler" - Obsidian portal page
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Re: Well, shit... (G:AR Kickstarter)

Post by Krulle » Wed May 10, 2017 11:48 pm

Once someone replied, you cannot delete your own post anymore.
You can while no-one replied yet.

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Re: Well, shit... (G:AR Kickstarter)

Post by Glemp » Thu May 11, 2017 1:15 am

So in other words, this is your fault Krulle! :bigears:

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Re: Well, shit... (G:AR Kickstarter)

Post by Krulle » Thu May 11, 2017 2:13 am

To some degree, yes.
If you had noticed first, you could've corrected without the error bein visible.
But even then, you could've modified your post and create a new one in the correct thread.

Anyway, have fun, and thanks Gathers!

[Edit] since no-one replied to your post "over there" or my quote of yours, I removed my post in the correct thread. [/Edit]

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Re: Well, shit... (G:AR Kickstarter)

Post by GathersIngredients » Thu May 11, 2017 10:58 am

Okay. Then I remembered it wrong from waaaay back when I was a normal user (I think that was at least 2 forums ago, too). As a mod, I can (theoretically) delete any post (not just my own) anytime. Thanks for reminding me how it works for everyone else. ;)


And you're welcome. :)
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Isle of Starlight!
Hunters of Letrua: Loki "Boarstrangler" - Obsidian portal page
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Re: Well, shit... (G:AR Kickstarter)

Post by Krulle » Sun Jun 25, 2017 6:51 am

@[color=red]Thunt[/color]_Goblins wrote:The player character icons from top to bottom.
Attack
Defense
Diplomacy
Hit Points
Image

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Re: Well, shit... (G:AR Kickstarter)

Post by Krulle » Mon Jun 26, 2017 3:35 am

@[color=red]Thunt[/color]_[color=darkgreen]Goblins[/color] wrote:Page one of the current card game run down. I'll be live very soon, to explain the rules in depth and answer questions.
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Re: Well, shit... (G:AR Kickstarter)

Post by RocketScientist » Mon Jun 26, 2017 1:59 pm

This can't possibly mean that he's finally done, can it?
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Re: Well, shit... (G:AR Kickstarter)

Post by Krulle » Mon Jun 26, 2017 2:09 pm

Pretty sure not yet. He has just added the diplomacy thing.
So now new balancing and printing cards....
I did not join the live drawing last night, where he wanted to discuss the rules of gameplay. [https://twitter.com/Thunt_Goblins/statu ... 3268765698].

Mission creep.
What will he add next?

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