This...
Is a goblin. Ok, so I decided to use sprites.
And this...
Is the opening to the Ruins of Greldathriaxx. (A Brass, since you had to ask.)
And thus:
... is how their stat sheets look.
ARMOR (the armor icon): Deals with both how well you're protected and how well you can take a hit.
1d8 is rolled separately from the attack, which is a simple d20 + Attack resisted by Defense (where the amount of damage done is 1 per 3 points of difference / armor break is 1 per 4 difference, and a critical would be a natural 18+. If an 8 turns up on the d8, the attack is a critical for +25% damage. If the hit roll is a natural 20 AND the roll is an 8, damage increases to +50% and staggers the opponent, forcing an immediate lost turn. If the roll is a 1, it's a critical miss (if the blow hits, damage is halved, if it misses the attacker loses their next turn)
ATTACK (the sword/arrow icon): The attack roll is 1d20 + (this value).
MAGIC POWER (the wand) is used if casting a spell from your MP pool in place of Attack and only two thirds of the Armor value is used instead of its full value. In addition, spells you find may have other interesting effects, both for the caster and the target!
PIETY (the donation table icon) is a measure of belief in oneself. Think of it as Reflex, Will and Fortitude all rolled up into one. When there's a chance for "something interesting" to happen, there is a roll of 1d6+1d7+1d8. If the roll is under this value, then something interesting happens. If the die roll is triples, then a truly Mysterious Event occurs. It's also considered "Luck" for things that might use it...
FATE (the spinny whirly vortex thingy) is the amount of rerolls one gets, though you have to specify a "reroll strategy" (whether you reroll at every bad turn, only on criticals against you, saving throws, etc; this can be changed as you see fit for free). Fate regenerates naturally by 1 point at the end of every 7 turns (6 for Rogues) but won't regenerate beyond 15 even though there's no maximum Fate one can have. Only one reroll per turn, and you have to keep the second result.
GOLD is pretty self-explaining. Used to buy and sell stuff, as well as bribes and other things...
ENERGY (the grapes) is something you spend on moves. Attacking and a miss costs 3, while attacking and a hit costs 2. Taking one's turn costs between 1 for just moving up to 7 depending on the actual action and how strenuous it is (I'll deduct based on action; this ain't Cavemen). If Energy reaches 15 you can no longer attack and if it reaches 0, you're unconscious until Energy is a positive value. If you fall unconscious you can be one-shot, so watch out! Moving from room to room will usually cost 2 or 3, so you can (usually) move a maximum of 3 rooms a turn if you're running back to another place (or back to the surface screaming like a little girl...)
Winning a battle restores 8 Energy and 4 Armor in the same turn the combat ends.
Resting for a turn replenishes 12 to 21 Energy, (Energy restored -7) Armor, 1-3 HP and 1-3 MP.
"Missing" a turn restores 4 Energy up to four in a row missed, if I happen to update and you miss your turn. Miss five in a row and I'll consider you inactive, which will treat you as unconscious (and thus you can be one-shot)
HIT POINTS are represented by the gold blob while MANA is represented by the purple one.
There are five Backgrounds to choose from: Warrior, Shaman, Rogue, Journeyman and Mage.
You Level Up by spending Fate, where the new level costs N+2 Fate. So to level up the first time costs 3, to level up again costs 4, etc. Only one level can be done per turn; it is a full round action as they sit and reflect. Best used when Resting/Repairing. Level Ups improve all stats by one to three points (except Fate), HP by 6-12 (3-8 for mages, 15-21 for warriors). You can also Level Up by completing certain goals suited to your class or certain adventure-related milestones. Collecting a Rune levels the collector -twice-.
Finally, I'm using a list randomizer where I enter every active creature's name and go from top to bottom as a turn order. Rogues move 2 spaces up in the list. After everyone has declared/posted their actions, I'll advance the turn and type things out in the order the list generates.
Eight slots open, expanding to ten at maximum! I'll colorize the name of the player in text above their icon, but that's the extent I can do with Paint. I'd color the individual gobs but I don't own photoshop and my MS paint skills are crap. Although I did poke LAYF for poses and things... heh
Entries close on February 7th at midnight my time (Eastern). I'll try and update it on days where I'm not updating Civilization 5. Maybe multiple updates a night if everyone's on.