_: 4D6.HIGH(3) = [4, 5, 3, 3] = 12
4D6.HIGH(3) = [6, 6, 2, 1] = 14
4D6.HIGH(3) = [3, 2, 2, 6] = 11
4D6.HIGH(3) = [4, 3, 5, 2] = 12
4D6.HIGH(3) = [4, 4, 3, 3] = 11
4D6.HIGH(3) = [5, 6, 4, 1] = 15
"Trill", a Kenku ((Volo's Guide)), Bard, Sailor
STR: 11
DEX: 16
CON: 12
INT: 12
WIS: 12
CHA: 15
Expert Forgery. You can duplicate other creatures' handwriting and craftwork. You have advantage on all checks made to produce forgeries or duplicates of existing objects.
Mimicry. You can mimic sounds you have heard, including voices. A creature that hears the sounds you make can tell they are imitations with a successful Wisdom (Insight) check opposed by your Charisma (Deception) check.
Languages. You can read and write Common and Auran, but you can speak only by using your Mimicry trait.
Skill Proficiencies: Acrobatics, Athletics, Deception, Perception, Performance, Sleight of Hand, Stealth
Tool Proficiencies: Navigator's Tools, vehicles (water), Lute, Lyre, Drums
Armor: Light
Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortswords
Saving Throws: DEX, CHA
Equipment: Light Crossbow and bolts, entertainer's pack, a lyre, leather armor, dagger, club, 50ft silk rope, common clothes, 10 gp, an
old key on a bit of string that she wears around her neck as a lucky charm.
Personality Traits: I never pass up a friendly wager. My language is as foul as an otyugh nest.
Ideal: The sea is freedom - the freedom to go anywhere and do anything.
Bond: Ruthless pirates murdered my captain and crewmates, plundered our ship, and left me to die. Vengeance will be mine.
Flaw: I can't help but pocket loose coins and other trinkets I come across.
Cantrips: Minor Illusion and Vicious Mockery
1st Level: Bane, Healing Word, Sleep, Thunderwave
Free Feat: Lucky