Capture The Flag Signups and Rules: Sign-ups ALWAYS open!

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Nerre
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Nerre » Wed May 20, 2015 9:08 am

Well, I would run a 3x3x3, so it would take 9 players. I read large games are prefered, but I don't want to run a large all-in for my first attempt. I think 9 players are already quiet a lot, especially as we would need a third CTF-Player-Group for this game.
I actually liked the 3vs3, as it felt more like tactics can work out than random luck due to the sheer amount of chars running around.
But if you want to split the players into two groups so nobody has to watch while the others play, I could try to do a 2vs2vs2. But it would be hard to balance like I wrote before. Pats posted he would run a 3vs3, which I would enjoy to join.

So do we now start the sign-up for Pats game and mine, or do we want to continue to discuss what to do next? I'm up for both.

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ChuckDaRighteous
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by ChuckDaRighteous » Wed May 20, 2015 9:45 am

I say sign up and then vote what we want to do based on how many players we have. And 2v2v2 is too small. That's not enough players to have an effective team strategy. You would need at least 3 per team and I'd want 4 personally.
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Krulle
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Krulle » Wed May 20, 2015 10:09 am

Definitely, more players more fun, although I'm horribly bad at remembering which name is in which team....


Signing up for whatever will be played.
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Nerre
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Nerre » Wed May 20, 2015 10:22 am

So currently we have

Players
Chuck
Krulle

Gms
Nerre
Pats

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WearsHats
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by WearsHats » Wed May 20, 2015 10:56 am

I could play or GM.
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Arch Lich Burns » Wed May 20, 2015 11:37 am

I would like to try a mission...

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Nerre
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Nerre » Wed May 20, 2015 2:17 pm

how about copying and expanding the list? Better overview. :)
Last edited by Nerre on Thu May 21, 2015 1:05 pm, edited 1 time in total.

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Krulle
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Krulle » Thu May 21, 2015 12:56 am

So currently we have

Players
Chuck
Krulle
Wears
Burns (preferably a mission)

GMs
Nerre
Pats
Wears
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M0rtimer
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by M0rtimer » Thu May 21, 2015 1:02 am

Players
Chuck
Krulle
Wears
Burns (preferably a mission)
M0rtimer

GMs
Nerre
Pats
Wears


I would have no issue gming again some day in the future- As things stand, I'm too busy at this time to do so, however.

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Knucklekraken
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Knucklekraken » Thu May 21, 2015 6:50 am

Add me up. I also prefer a mission.
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Bahamut » Thu May 21, 2015 7:09 am

Stands is ready to go.

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ChuckDaRighteous
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by ChuckDaRighteous » Thu May 21, 2015 9:12 am

Updated list:
Players
1) Chuck
2) Krulle
3) Wears
4) M0rtimer
5) Bahamut
6) Knuckle (M)
7) Burns (M)


GMs
1) Nerre
2) Pats
3) Wears
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WearsHats
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by WearsHats » Thu May 21, 2015 9:39 am

Not to inject too much confusion into things, but here's the updated character sheets for all current players. I've also included the XP totals from Game 3 with notes on how much each player leveled so you can check quickly without having to scroll through the full list.
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Knucklekraken » Thu May 21, 2015 10:19 am

I'll take two sprint endurance and a nimble.
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Theis2 » Thu May 21, 2015 12:26 pm

Updated list:
Players
1) Chuck
2) Krulle
3) Wears
4) M0rtimer
5) Bahamut
6) Knuckle (M)
7) Burns (M)
8) Theis2


GMs
1) Nerre
2) Pats
3) Wears

As for skills I think I'll go with two additional levels to cheer range for Yells for a total of level 3
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Arch Lich Burns » Thu May 21, 2015 2:09 pm

Question: can you sprint with a flag?

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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Krulle » Thu May 21, 2015 2:44 pm

If you have the corrsponding feat...

nope. There are feats allowing you to defnd and tackle while carrying the flag, but none that allow sprinting.
It's a good thing too (imho), as it gives the defending team a chance to regain the flag.
Last edited by Krulle on Thu May 21, 2015 2:51 pm, edited 1 time in total.
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Arch Lich Burns » Thu May 21, 2015 2:48 pm

Krulle wrote:If you have the corrsponding feat...
There is no feat for it...

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M0rtimer
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by M0rtimer » Thu May 21, 2015 2:49 pm

Yes, you can sprint with a flag. There's nothing saying you can't.

Of course, you have to be an attacker to sprint on an opposing half.

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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Krulle » Thu May 21, 2015 2:53 pm

Heh, indeed, the passage abput flag carrying only states
While carrying the flag, the player cannot Guard or Tackle and does not gain bonuses from skills or feats that doesn't concern flag carrying. If the flag carrier loses a tussle and is pinned, the flag is dropped. If no teammates are left standing in the square, the flag returns to its starting position. (It's a magic flag.) The flag may be dropped as a free action.
If the flag is carried back to your own half, the team gets 5 points! All players in the team that participated in the attack run (determined by referee) gets 3 exp. Additionally, anyone earning xp for participating in a flag run must return to their own half before touching the flag or earning xp as part of a flag capture again.
The game cannot end while a member of the losing team has the flag.
Sorry Burns, I was alteady editing my post while You answered...

I thought the passage mentioned no sprinting, but... And I thought I remembered that one of the flag bearer feats allows sprinting with flag... But my memory is...
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Arch Lich Burns » Thu May 21, 2015 3:02 pm

Hmmm...Okay...Banner bearer and banner bearer.

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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by SeeAMoose » Thu May 21, 2015 8:53 pm

I'd be happy to run a 5v5, still trying to think of things to do for another mission, but I'll try to run one after the next match. Honestly I think the game is complicated enough with 2 teams, there's no need for the insanity that a 3v3v3 would bring.
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Nerre
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Nerre » Fri May 22, 2015 3:07 pm

Just a quick note, got luttle time. Please also put me on the player list with a m for mission prefered like krulle and burns.

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Nerre
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Nerre » Mon May 25, 2015 2:41 am

Players
1 ) Chuck
2 ) Krulle
3 ) Wears
4 ) M0rtimer
5 ) Bahamut
6 ) Knuckle (M)
7 ) Burns (M)
8 ) Theis2
9 ) Nerre

I will roll now to see who gets in the 3vs3 (as it sounds most are not that fond of a 3vs3vs3, I will do a regular 3vs3 game).

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Nerre
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Re: Capture The Flag Signups and Rules: Sign-ups ALWAYS open

Post by Nerre » Mon May 25, 2015 2:53 am

Moose, can you please copy the updated char list Wears posted into the beginning of this thread?

I also made a ressouce thread: http://www.goblinsforum.com/viewtopic.php?f=14&t=1443 as I think a recruitment thread is the wrong place for game rules and char book keeping.
Feel free to transfer ownership of the posts from me to you, Moose. :)

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