Kobold-Mine

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NewOneAround
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Location: Mannheim, Germany

Kobold-Mine

Post by NewOneAround » Thu May 01, 2014 5:39 pm

I want to try to GM in this forum.
Its my first time making a forum game so please be gentle with me.

A clan of Kobolds has send you out to explore the region and build another mine.

After a long trip (always traveling at night to be hidden from the other races) you send some scouts into a small cave and are rewarded.
They find some rooms and in one of them a small gold vain.

Time to settle down


I'd like to have 5 PC's playing 5 of the 6 leaders auf a group of 18 kobolds building a new kobold settlement (aka mine)
And im talking about this guys
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not the fairy ones.

I will mercilessly steal ideas and parts of game mechanics from a few games I've seen here and mix them up with my own.

A short summary ofa few thingys
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Anyone interested?
Last edited by NewOneAround on Thu May 01, 2014 7:00 pm, edited 1 time in total.
GM for a Kobold Mine

Cutting, building and assembling inside of Castle Heterodyne [Salpicon]
Being on hold while working under the D'Jinn [Zeun]
Beeing a lost Goblin Slave (a.k.a. Mineling) in a godforsaken Hole [Complains]
Full of excitement for the rise of a new Civilisation

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Synch
Game Master
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Location: New Zealand

Re: Kobold-Mine

Post by Synch » Thu May 01, 2014 5:47 pm

When you make your spoilers, you'll want text of what each is rather than having it say SHOW SPOILER.

You can do this by typing [ spoiler=stats]Text[ / spoiler] (Omit the spaces within brackets)

And it will look like this:
► Show Spoiler
► Show Spoiler

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NewOneAround
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Location: Mannheim, Germany

Re: Kobold-Mine

Post by NewOneAround » Thu May 01, 2014 7:02 pm

Thank you.
Edited it

I'm alway hapy to learn somethin new ;)
GM for a Kobold Mine

Cutting, building and assembling inside of Castle Heterodyne [Salpicon]
Being on hold while working under the D'Jinn [Zeun]
Beeing a lost Goblin Slave (a.k.a. Mineling) in a godforsaken Hole [Complains]
Full of excitement for the rise of a new Civilisation

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GathersIngredients
Discussion Moderator
Posts: 4702

Re: Kobold-Mine

Post by GathersIngredients » Fri May 02, 2014 12:08 am

I'm interested.

I have a question, though. Will all the melee fighting skills be based on strength, or will there be ones based on dexterity, too? Because in many other game systems there are fighting styles (like blunt weapons) that rely on pure force, and which are strength based, and other fighting styles (like fencing) which require agility/finesse and which are dexterity (or other stat) based. Also, basing magic combat of strength seems a bit ... far fetched to me.
Melee ÔÇô Magic & misc (Str)
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Isle of Starlight!
Hunters of Letrua: Loki "Boarstrangler" - Obsidian portal page
► Show Spoiler

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NewOneAround
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Re: Kobold-Mine

Post by NewOneAround » Fri May 02, 2014 2:08 am

Most spells will hit based upon their own skill. This skill is for weaponlike spells or unusual weapons. Flamesword, Lightningwhip, Lightsabre, Tailblade.
Melee based on dexterity... from a logical view there has to be something like that, but it would make kobolds OP-fighter (they are not ;) ).

I have an idea.

Most meele skills can be uses with Dexterity (depends on weapon dagger ok, two-hand-sword not). Soak of armor counts double against this use of the weapon.
GM for a Kobold Mine

Cutting, building and assembling inside of Castle Heterodyne [Salpicon]
Being on hold while working under the D'Jinn [Zeun]
Beeing a lost Goblin Slave (a.k.a. Mineling) in a godforsaken Hole [Complains]
Full of excitement for the rise of a new Civilisation

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ChuckDaRighteous
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Posts: 2299

Re: Kobold-Mine

Post by ChuckDaRighteous » Sat May 03, 2014 2:14 pm

Sounds interesting, count me in.
Righteous OneVengeful One in Goblin Adventurer's League
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10

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NewOneAround
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Location: Mannheim, Germany

Re: Kobold-Mine

Post by NewOneAround » Fri May 09, 2014 7:25 am

well two interested in a week^^ Not as many as I wanted and in my humble opinion at least one to few.
I'm away most of the weekend and if there is one more player interested until monday (or you two both write you want to play with only two players) I will start the game.
Perhaps some more join in later.
GM for a Kobold Mine

Cutting, building and assembling inside of Castle Heterodyne [Salpicon]
Being on hold while working under the D'Jinn [Zeun]
Beeing a lost Goblin Slave (a.k.a. Mineling) in a godforsaken Hole [Complains]
Full of excitement for the rise of a new Civilisation

User avatar
ChuckDaRighteous
Floods your Ears
Posts: 2299

Re: Kobold-Mine

Post by ChuckDaRighteous » Fri May 09, 2014 10:31 am

I've noticed people don't check recruitment as often, as there isn't a whole lot of activity. You can try putting a link to this thread in your sig, or starting it with slots open for more to join at the start.
Righteous OneVengeful One in Goblin Adventurer's League
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10

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GathersIngredients
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Posts: 4702

Re: Kobold-Mine

Post by GathersIngredients » Sat May 10, 2014 11:22 am

I'd be happy to play, if you are willing to go through all that ordeal for only two players. ;) :thumbsup:
Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Isle of Starlight!
Hunters of Letrua: Loki "Boarstrangler" - Obsidian portal page
► Show Spoiler

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NewOneAround
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Location: Mannheim, Germany

Re: Kobold-Mine

Post by NewOneAround » Sat May 10, 2014 3:13 pm

As a matter of fact is my main reason I want to GM because I WANT to GM :lol:

If you two want to play with just two I am happy to provide you with a playground and a big sign inviting more of the kids to join.
GM for a Kobold Mine

Cutting, building and assembling inside of Castle Heterodyne [Salpicon]
Being on hold while working under the D'Jinn [Zeun]
Beeing a lost Goblin Slave (a.k.a. Mineling) in a godforsaken Hole [Complains]
Full of excitement for the rise of a new Civilisation

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Theis2
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Posts: 6393

Re: Kobold-Mine

Post by Theis2 » Sat May 10, 2014 3:50 pm

I might join, but my next 2 months might be kinda hectic so I'm not too sure how active I can bem depending on how much posting actions require, but it seems interesting :)
Games I'm in
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I'm a GM for Shipwrecked
And the Shipwrecked OOC thread

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ChuckDaRighteous
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Re: Kobold-Mine

Post by ChuckDaRighteous » Sat May 10, 2014 4:50 pm

Start 'er up then.
Righteous OneVengeful One in Goblin Adventurer's League
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10

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