CTF Game 3: MVP voting closed. That's a wrap!

User avatar
WearsHats
Global Moderator
Global Moderator
Posts: 7384
UStream Username: WearsHats
Location: Third star to the left, and straight on until midafternoon.

Re: CTF Game 3: Turn 7 (The Running Of The Flag)

Post by WearsHats » Mon May 11, 2015 7:27 am

I did. I was going to roll initiative this time. But it seemed wrong. Last turn, like I said, there were conflicting actions. Two attacks on the same target. Also, Carves and Stands were already both in the square. Tumbles was tackling in to it. This time, everyone moved into the square.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib

Some potentially informative links, should you be interested:
► Show Spoiler

User avatar
ChuckDaRighteous
Floods your Ears
Posts: 2298

Re: CTF Game 3: Turn 7 (The Running Of The Flag)

Post by ChuckDaRighteous » Mon May 11, 2015 8:33 am

It still seems contradictory to me. I don't think which tussle happens first shouldn't affect who's in the square at the time. But if it does (GMs discretion), then initiative matters in other actions. That's why I think its inconsistent. Even the rule you posted said actions happen simultaneously. I don't mind GMs changing the rules slightly but you need to explain the ins and outs of it ahead of time, particularly if its complicated in the "it applies here but not there" department, rather than a retrospective, "it seemed wrong." It does affect decisions.

And actually I probably wouldn't have made a big deal about it till you said something in that spoiler, which got me thinking about it.

Edit: looking back the previous turn I notice it got changed around. That actually makes it worse. As its now worded: tumbles goes first and is in the square but carves doesn't get a penalty. That actually makes it confusing as to why there is no penalty. And I had to jump around to the different notes and spoilers to figure it out. :waitwtf:
Righteous OneVengeful One in Goblin Adventurer's League
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10

User avatar
WearsHats
Global Moderator
Global Moderator
Posts: 7384
UStream Username: WearsHats
Location: Third star to the left, and straight on until midafternoon.

Re: CTF Game 3: Turn 7 (The Running Of The Flag)

Post by WearsHats » Mon May 11, 2015 8:46 am

I'm trying to be open and clear and consistent, but I really don't feel like arguing this one any further.

If there are conflicting actions, then initiative matters and that will affect turn order. If there are no conflicting actions, then there's no initiative roll and everything happens simultaneously. That's the rule.

And yes, I realize that the way the previous update was posted got a little confusing. Maybe that was the wrong choice on my part. But I thought it was more interesting to read that way. And if you're going to go combing through to examine the nitty gritty of the rolls and what got applied to them, then you're going to be digging through spoilers. But I was curious about what would have happened if Carves had gone first and I rolled it and I thought it was interesting so I decided to put it in there.

I'm sorry you disagree with my call, but I'm going with what makes sense to me.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib

Some potentially informative links, should you be interested:
► Show Spoiler

User avatar
ChuckDaRighteous
Floods your Ears
Posts: 2298

Re: CTF Game 3: Turn 7 (The Running Of The Flag)

Post by ChuckDaRighteous » Mon May 11, 2015 9:29 am

Again I don't mind if you change it but again you need to fully lay it out.

So the possibility of removing teamwork penalties only matters if there already is an initiative roll? Or just in that instance because those particular tusslers were already there? Because you've said both. If I tackles a square with a red in it from the north and mort tackles the same square from the south does the one of us who wins initiative and tackles him first suffer no teamwork penalty or are we arriving at the same time?

Like I said, if you're going to change it, explain it.
Righteous OneVengeful One in Goblin Adventurer's League
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10

User avatar
Knucklekraken
Poorly Locked Patron
Poorly Locked Patron
Posts: 205

Re: CTF Game 3: Turn 7 (The Running Of The Flag)

Post by Knucklekraken » Mon May 11, 2015 12:30 pm

I disagree. The attack is what brings you into your destination square. If two people attack into one square, the last one gets a crowding penalty. It's not inconsistent with this at all.
Avatar by Lissa.

User avatar
Krulle
Transcribes Goblins
Posts: 8116
Contact:

Re: CTF Game 3: Turn 7 (The Running Of The Flag)

Post by Krulle » Mon May 11, 2015 1:09 pm

My stance: there are weird differences between rules and real life anyway.
As long as what the dice decided is written there, I don't mind if the sory is told slightly differently.
Goblinscomic transcriptions
Collection of G:AR cards

User avatar
WearsHats
Global Moderator
Global Moderator
Posts: 7384
UStream Username: WearsHats
Location: Third star to the left, and straight on until midafternoon.

CTF Game 3: Turn 8 (Flag Charge!)

Post by WearsHats » Tue May 12, 2015 12:56 am

Score: 9 to 5

CarvesAPumpkin advances towards the center line as Tumbles Down a Hill shifts down field.

Hides Cloth retreats towards his flag as Nerre spawns next to it.

Stands Firm guards.
► Show Spoiler
Yells escapes. He gets a point for the red team and 1 xp.

Score: 9 to 6!

Yells At Others tackles into the flag square, but finds no opposition. Boar Slayer runs for the flag. They earn two more points for red.

Score: 9 to 8!

The score is nearly tied, but what's happening with the red flag? Bomb Diggety tackles forward, but Dreamer is moving directly away from him. But Has No Name also tackles forward...
► Show Spoiler


No Name knocks out the defender, clearing the way for Righteous Charger, winning a point for the blue team, and 1 XP.

Score: 10 to 8!

Pats Dragons, alone in the quadrant, picks up the other blue flag.

Image


CarvesAPumpkin and Tumbles Down a Hill advance.

Hides Cloth tackles an empty B3.

Stands Firm would tackle into the flag square, but is distracted by having lost his tussle with Yells.

Speaking of the flag square, Nerre tackles in.
► Show Spoiler
Boar Slayer manages to dodge, winning a point for the red team and 1 XP. Triumphantly, he picks up the flag.

Score: 10 to 9!

Bomb Diggety and Has No Name look on in triumph as Righteous Charger carries the flag over the center line, winning 5 points for the blue team!

Score: 15 to 9!

Pats Dragons runs ahead with the flag, unimpeded... for now. He's got some opposition ahead.

Image

Bomb Diggety, Hides Cloth, and Yells At Others have -1 to tussles next turn for their missed tackles. Dreamer must spend the first half of next turn standing up. Tumbles Down a Hill and Dreamer cannot sprint next turn.
► Show Spoiler
► Show Spoiler
► Show Spoiler
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib

Some potentially informative links, should you be interested:
► Show Spoiler

User avatar
ChuckDaRighteous
Floods your Ears
Posts: 2298

Re: CTF Game 3: Turn 8 (Flag Charge!)

Post by ChuckDaRighteous » Tue May 12, 2015 1:11 am

It doesn't affect the outcome but yells should have a penalty for interrupted tackle.
Righteous OneVengeful One in Goblin Adventurer's League
Righteous Charger in Capture the flag
Tim/Tuane in Potential
GMing Gal Quest 10

User avatar
WearsHats
Global Moderator
Global Moderator
Posts: 7384
UStream Username: WearsHats
Location: Third star to the left, and straight on until midafternoon.

Re: CTF Game 3: Turn 8 (Flag Charge!)

Post by WearsHats » Tue May 12, 2015 11:56 am

Next turn might have to be delayed a day or two. We'll see.

I've been in really bad shape. I only get a couple hours a day where I'm well enough to sit up and try to think straight. I've got an important appointment tomorrow afternoon, and I really should prepare some things. I'm also pushing myself so I can be awake late enough to have a chance at some semblance of lucidity. Even so, I won't be home until hours after bedtime. I may need time to recover.

I'll put the update together when I can.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib

Some potentially informative links, should you be interested:
► Show Spoiler

User avatar
Krulle
Transcribes Goblins
Posts: 8116
Contact:

Re: CTF Game 3: Turn 8 (Flag Charge!)

Post by Krulle » Tue May 12, 2015 11:58 am

It's okay. Take your time!
And a speedy recovery...!
Goblinscomic transcriptions
Collection of G:AR cards

Nerre
Game Master
Posts: 4876

Re: CTF Game 3: Turn 8 (Flag Charge!)

Post by Nerre » Tue May 12, 2015 12:01 pm

Failed by 1...the dice are like in the first game. Not on my side in the first half. Lets up they make up in the second. 2 xp so far, that sucks.
:zzz:

User avatar
Krulle
Transcribes Goblins
Posts: 8116
Contact:

Re: CTF Game 3: Turn 8 (Flag Charge!)

Post by Krulle » Tue May 12, 2015 12:52 pm

Hides Cloth has only one...
Goblinscomic transcriptions
Collection of G:AR cards

Nerre
Game Master
Posts: 4876

Re: CTF Game 3: Turn 8 (Flag Charge!)

Post by Nerre » Tue May 12, 2015 2:20 pm

But he did miss 1 or 2 turns while your team advanced. I just wanted to point out the large gap between the top and bottom people, not make a contest out of it. :lol:
:zzz:

User avatar
Krulle
Transcribes Goblins
Posts: 8116
Contact:

Re: CTF Game 3: Turn 8 (Flag Charge!)

Post by Krulle » Wed May 13, 2015 12:29 am

I did not miss a single move, yet I also have only 1 XP, just like our captain.

Yeah, the dice are the MVP...
But our superior tactics will make up for that. :p
Goblinscomic transcriptions
Collection of G:AR cards

User avatar
WearsHats
Global Moderator
Global Moderator
Posts: 7384
UStream Username: WearsHats
Location: Third star to the left, and straight on until midafternoon.

CTF Game 3: Turn 9 (The Meeting Of The Flags)

Post by WearsHats » Thu May 14, 2015 7:13 am

Score: 15 to 9

The red flag magically warps back to its rightful place.

Dreamer stands up as Bomb Diggety runs up to him.

Righteous Charger and Has No Name head towards their flag, but Pats Dragons dodges upfield.

CarvesAPumpkin tries to sprint towards the action while Tumbles Down a Hill runs downfield.

Stands Firm and Hides Cloth guard.

Nerre guards, attempting to catch Boar Slayer before he escapes with the flag. But Yells At Others also guards, intercepting him.
► Show Spoiler
Nerre wins, knocking down the opposing strategist. He gets 1 XP for winning the tussle, 1 XP for sending Yells back to his side of the field, and a point for the blue team.

Yells must respawn.

Score: 16 to 9!

Boar Slayer moves downfield with the flag.

Image

Bomb Diggety and Dreamer guard against each other.
► Show Spoiler
Dreamer pins Bomb Diggety, earning 1 XP for winning a tussle, 1 XP for sending Bomb Diggety back to his side of the field, and a point for the red team.

Bomb Diggety must respawn.

Score: 16 to 10!

Has No Name and Hides Cloth guard their respective squares. CarvesAPumpkin would sprint to C3, but, as a defender, he is unable to sprint on the opponents' half of the field. Nerre would tackle, but he's recovering from the tussle in the first half of the turn.

Righteous Charger and Tumbles Down a Hill tackle each other.
► Show Spoiler
Tumbles Down a Hill overpowers the other attacker, winning 1 XP and a point for the red team. Righteous Charger must spend the first half of next turn standing up.

Score: 16 to 11!

Stands Firm tackles down as both Boar Slayer and Pats Dragons, carrying their respective blue flags, run into the same square.
► Show Spoiler
Stands Firm knocks Pats Dragons out. He gets 1 XP for winning the tussle, 1 XP for sending Pats back to his side of the field, and a point for the blue team. Pats must respawn.

Score: 17 to 11!

Image
► Show Spoiler
► Show Spoiler
► Show Spoiler
► Show Spoiler
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib

Some potentially informative links, should you be interested:
► Show Spoiler

User avatar
Patdragon
Game Master
Posts: 2288
Location: Isle of Wight

Re: CTF Game 3: Turn 9 (The Meeting Of The Flags)

Post by Patdragon » Thu May 14, 2015 7:46 am

Well drat!
► Show Spoiler
Anger is fleeting, Remorse eternal...
- Karn, Silver golem

User avatar
Krulle
Transcribes Goblins
Posts: 8116
Contact:

Re: CTF Game 3: Turn 9 (The Meeting Of The Flags)

Post by Krulle » Thu May 14, 2015 10:19 am

The crowding penalty! Argh!
Pity.
Goblinscomic transcriptions
Collection of G:AR cards

Bahamut
Whispers Softly
Posts: 61

Re: CTF Game 3: Turn 9 (The Meeting Of The Flags)

Post by Bahamut » Thu May 14, 2015 11:21 am

That's two tussles for Stands decided by a crowding penalty. Stay far apart if you don't want him to win.

User avatar
Krulle
Transcribes Goblins
Posts: 8116
Contact:

Re: CTF Game 3: Turn 9 (The Meeting Of The Flags)

Post by Krulle » Thu May 14, 2015 11:25 am

Or have the teamwork feats.
Goblinscomic transcriptions
Collection of G:AR cards

Nerre
Game Master
Posts: 4876

Re: CTF Game 3: Turn 9 (The Meeting Of The Flags)

Post by Nerre » Thu May 14, 2015 2:20 pm

You can crowd with me anytime. :D
:zzz:

User avatar
Krulle
Transcribes Goblins
Posts: 8116
Contact:

Re: CTF Game 3: Turn 9 (The Meeting Of The Flags)

Post by Krulle » Thu May 14, 2015 2:29 pm

Come here, one of us gets XP that way... :)
Goblinscomic transcriptions
Collection of G:AR cards

Nerre
Game Master
Posts: 4876

Re: CTF Game 3: Turn 9 (The Meeting Of The Flags)

Post by Nerre » Thu May 14, 2015 3:40 pm

Das hättste gern. ;)
Last edited by Nerre on Thu May 14, 2015 4:45 pm, edited 1 time in total.
:zzz:

User avatar
WearsHats
Global Moderator
Global Moderator
Posts: 7384
UStream Username: WearsHats
Location: Third star to the left, and straight on until midafternoon.

Re: CTF Game 3: Turn 9 (The Meeting Of The Flags)

Post by WearsHats » Thu May 14, 2015 4:45 pm

Nerre wrote:You can crowd with me anytime. :D
At least buy him dinner first.
Mostly offline/inactive due to chronic health issues. PM me if you really need attention.

"(Asks), why do you want to shoot all of my favorite animals out of guns?" - JibJib

Some potentially informative links, should you be interested:
► Show Spoiler

User avatar
Arch Lich Burns
Will NOT Shut Up!
Posts: 17412
UStream Username: burnsbees
Location: Behind you
Contact:

Re: CTF Game 3: Turn 9 (The Meeting Of The Flags)

Post by Arch Lich Burns » Thu May 14, 2015 5:05 pm

Hey after we capture the flag we should see the maximum amount of goblins a square can hold. I suggest neeree's square since he loves being crowded.

User avatar
M0rtimer
Global Moderator
Posts: 14109

Re: CTF Game 3: Turn 9 (The Meeting Of The Flags)

Post by M0rtimer » Thu May 14, 2015 5:07 pm

Quickly, everyone tackle/sprint into C3!

Post Reply