Capture The Flag: Mission 1 - Hunting - Turn 25

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SeeAMoose
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Re: Capture The Flag: Mission 1 - Hunting Turn 17

Post by SeeAMoose » Tue Apr 21, 2015 6:25 pm

Image
Boots tackles North trying to catch Dreamer, but Dreamer moves North out of range carrying a rabbit. Pats moves South while Righteous moves East towards the kits. No Name charges East as he and Mines try to box in Mama Fox. Mines charges the guarding fox:
► Show Spoiler
Mines, just manages to connect and by some lucky chance manages to hit the fox in a weak point, dealing one damage and stunning the fox.

Image
Pats continues moving South as Righteous continues to chase after the kits and Dreamer keeps moving North. Mines stands around next to the fox as No Name tries to charge into it.
► Show Spoiler
The fox manages to avoid No Name.

Players:
Has No Name Level 3 Defender, 4/5 HP, 1 ATK, 3 DEF: 5% missed tackle penalty next turn.
Improved Guarding 1, Banner Guardian 1 +1 DEF
Dreamer Level 2 Defender, 5/5 HP, 1 ATK, 3 DEF:
Tackle Stamina 1 +1 DEF
Righteous Charger Level 3 Attacker, 5/5 HP, 3 ATK, 1 DEF:
Sprint Endurance 1 +1 ATK, Improved Tackle 1
Mines Flags Level 2 Strategist, 6/6 HP, 1 ATK, 1 DEF:
Cheer effectiveness 1
Pats Dragons Level 3 Strategist, 6/6 HP, 1 ATK, 1 DEF:
Cheer Effectiveness 1, Cheer Range 1

Rabbit 1 - Yarzog the Gluttonous: Running away
Rabbit 2: MEAT!
Rabbit 3: MEAT!
Rabbit 4: In view... also MEAT!
Kit 1: Uninjured, left the area
Kit 2: Injured, left the area
Kit 3&4: Whining
Fox 1: Left the area
Fox 2 - Boots: Back in view
Fox 3: Slightly injured

Dead Fox: Probably enough food for 5 goblins. Tough and stringy meat.
Dead Rabbit: Probably enough food for 5 goblins. Succulent and tasty looking.

You need at least 2 animals worth of meals for tribute. You need more for your clan.

Will send the animal players their stuff shortly. Also, while you all can end the hunt whenever you want, it might be worth figuring out how much longer you all want to continue so that we don't hold up the next game for too long.
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ChuckDaRighteous
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Re: Capture The Flag: Mission 1 - Hunting - Turn 17

Post by ChuckDaRighteous » Tue Apr 21, 2015 6:35 pm

Are those kits supposed to be on E or F? Or one on each.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 17

Post by SeeAMoose » Tue Apr 21, 2015 6:47 pm

One on each, the animals can move an approximate number of squares, but they're not strictly constrained to the same grid you all are.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 17

Post by M0rtimer » Wed Apr 22, 2015 12:10 am

Guard! Guard like I've never guarded before! (Twice, though I don't think I can guard against the same foe twice...)

And Righteous, I think we need you down here, as you're the only one that can actually deal some decent damage, and if you chase after those kits right now, well, the screen isn't big enough for it with most of us down here... Like you said, they're probably gonna try and chase after their kits anyways.

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ChuckDaRighteous
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Re: Capture The Flag: Mission 1 - Hunting - Turn 17

Post by ChuckDaRighteous » Wed Apr 22, 2015 1:34 am

Even if I sprint it would take me 2 turns to tackle that square. Ugh I hate this screen restriction. Personally I want to sprint to e9 to chase after these kits. I don't want to keep losing them. 2 turns to get down there sets me back 4 turns chasing the kits. Still there are enough of you that you should be able to take it. One double guards another moves and tackles and cheering from the sidelines to make sure you win.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 17

Post by M0rtimer » Wed Apr 22, 2015 1:47 am

Yeah, the screen restriction sucks. the thing is, as things seem to be right now we're finally in a position to actually do something about these foxes, so you chasing after those kits is likely only going to be met with running into an invisible wall and you're likely going to waste those turns anyways if that happens. Honestly we've been split up way too much since we can't choose a proper direction for way too long now. I really think you should come down here, but if you really want to you can try and chase down the kits- I don't think we're in a position to start really maneuvering just so one person can chase down kits...

We might be able to find them hiding again afterwards. Then we can totes capture them to turn into pets. :roll:

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Krulle
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Re: Capture The Flag: Mission 1 - Hunting - Turn 17

Post by Krulle » Wed Apr 22, 2015 4:08 am

Dreamer goes to C3, then C4

After that I can carry both rabbits.
IF we decide to stop, we should collect all dead rabbits, or does it not matter and as long as they're in view they are our prey when we stop?
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Re: Capture The Flag: Mission 1 - Hunting - Turn 17

Post by Patdragon » Wed Apr 22, 2015 6:02 am

Pats
Moves B5 then cheers HNN

will decide when wears posts.
Last edited by Patdragon on Wed Apr 22, 2015 6:48 pm, edited 2 times in total.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 17

Post by WearsHats » Wed Apr 22, 2015 8:07 am

You mean B5, Pat?

I'm still trying to figure out what to do with my turn. Best I can think is to cheer No Name, then run to B3, but I'm open to suggestions.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 17

Post by SeeAMoose » Wed Apr 22, 2015 4:44 pm

Still waiting on a move from Chuck, I just can't be certain if he wants to sprint or not and he's reaching the edge of the usable screen. If I don't get something soon I'll go with his last expressed thought. Please remember to bold your moves guys.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 17

Post by ChuckDaRighteous » Wed Apr 22, 2015 5:04 pm

Sorry, yes I want to sprint to e9 meant to go back and affirm it but forgot.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 17

Post by WearsHats » Wed Apr 22, 2015 6:07 pm

I didn't bold my move because I was hoping for some feedback. Oh well.
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Re: Capture The Flag: Mission 1 - Hunting Turn 19

Post by SeeAMoose » Wed Apr 22, 2015 6:51 pm

Image
Boots moves East. Dreamer moves North. Pats moves west to get in cheer range while Righteous sprints East towards the kits... and runs right past them as they sprint North. Mines cheers on No Name as he guards against the fox.

► Show Spoiler
The fox gets away cleanly. You also hear a very loud squeak from the Southeast... it doesn't sound like a rabbit screaming, more like a rabbit yelling "What in the ever loving fuck was that!" Weird.

Image
Pats cheers on No Name, but is too late to make a difference. Righteous keeps on sprinting past the kits. Dreamer moves East and Mines moves West... right into a charging fox.
► Show Spoiler

The fox slams into Mines dealing 1 damage!

Players:
Has No Name Level 3 Defender, 4/5 HP, 1 ATK, 3 DEF:
Improved Guarding 1, Banner Guardian 1 +1 DEF
Dreamer Level 2 Defender, 5/5 HP, 1 ATK, 3 DEF:
Tackle Stamina 1 +1 DEF
Righteous Charger Level 3 Attacker, 5/5 HP, 3 ATK, 1 DEF:
Sprint Endurance 1 +1 ATK, Improved Tackle 1
Mines Flags Level 2 Strategist, 5/6 HP, 1 ATK, 1 DEF:
Cheer effectiveness 1
Pats Dragons Level 3 Strategist, 6/6 HP, 1 ATK, 1 DEF:
Cheer Effectiveness 1, Cheer Range 1

Rabbit 1 - Yarzog the Gluttonous: Running away
Rabbit 2: MEAT!
Rabbit 3: MEAT!
Rabbit 4: In view... also MEAT!
Kit 1: Uninjured, left the area
Kit 2: Injured, left the area
Kit 3&4: Whining
Fox 1: Left the area
Fox 2 - Boots: Back in view
Fox 3: Slightly injured

Dead Fox: Probably enough food for 5 goblins. Tough and stringy meat.
Dead Rabbit: Probably enough food for 5 goblins. Succulent and tasty looking.

You need at least 2 animals worth of meals for tribute. You need more for your clan.

Will send the animal players their stuff shortly. Also, while you all can end the hunt whenever you want, it might be worth figuring out how much longer you all want to continue so that we don't hold up the next game for too long.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 19

Post by WearsHats » Wed Apr 22, 2015 7:38 pm

Obviously, I guard in the first half (unless I need to stand up? Can't see through the tree to tell if it knocked me over or just clawed me), but what about the second?

As for when to give up the hunt, I'd want to deal with the current foxes and hopefully bag another rabbit or two.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 19

Post by SeeAMoose » Wed Apr 22, 2015 7:47 pm

You do not need to stand up.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 19

Post by ChuckDaRighteous » Wed Apr 22, 2015 8:10 pm

I get the feeling this is one of those meta situations where knowing the screen restrictions meant going north was better than going east. This mission is getting more and more annoying.

As for ending the hunt, my goal would be to get the kits and then end, but it seems impossible with these screen restrictions. I'd at least like to continue a few more turns but I'll defer to others if they want to end.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 19

Post by Arch Lich Burns » Wed Apr 22, 2015 8:20 pm

Not really. I mean...if you saw some giant killer beasts down south of you why wouldn't you flee north?

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Re: Capture The Flag: Mission 1 - Hunting - Turn 19

Post by ChuckDaRighteous » Wed Apr 22, 2015 9:30 pm

Well unfortunately its impossible for me to follow.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 19

Post by M0rtimer » Wed Apr 22, 2015 11:13 pm

Well, I did say this was probably going to happen... :shrug:

Let's try and make the best of it though... This one fox is running north- Probably going after the kits in question. You could try and intercept it, perhaps with assistance of Dreamer, while we try and bother ourselves with this fox down here..?

No Name tackles into B2

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Re: Capture The Flag: Mission 1 - Hunting - Turn 19

Post by WearsHats » Wed Apr 22, 2015 11:30 pm

Guard, run to C2
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Re: Capture The Flag: Mission 1 - Hunting - Turn 19

Post by Krulle » Wed Apr 22, 2015 11:46 pm

We now have four rabbits...
2 as tribute, and I thought for the clan we need more...?

Dreamer drops the rabbit and tackles C2, and tackles C2 again
Last edited by Krulle on Thu Apr 23, 2015 6:59 am, edited 2 times in total.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 19

Post by Patdragon » Thu Apr 23, 2015 2:24 am

Pats runs to C4 drops rabbit. then tackles D4 in hope of getting the fox.

I suggest we kill one more thing then go back and get the fox as i'm more keen to play matches.

That will be four rabbits and two adult foxes, if we kill one more fox.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 19

Post by Krulle » Thu Apr 23, 2015 6:56 am

Okay, I'll amend my move to try to get mama.
BTW, are there two mamas?
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Re: Capture The Flag: Mission 1 - Hunting - Turn 19

Post by ChuckDaRighteous » Thu Apr 23, 2015 7:27 am

North then west to f7. I would go double north but the map won't allow it.
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Re: Capture The Flag: Mission 1 - Hunting - Turn 19

Post by SeeAMoose » Thu Apr 23, 2015 11:45 am

I did tell you guys from the start that you would need to move as a team in order to get anywhere. I'm sorry if you're not satisfied with the movement options, but this was the best I could come up with to allow more freedom of movement within the rules of CTF. It's not one of Thinkslogically's beautiful games that let you move anywhere within the different regions, BUT I think it's better than a single static map for an entire mission like we used in the past. I do have some ideas for allowing even more freedom of movement in future games... but there will be greater risks of going off on your own and there will be restrictions on visibility (similar to what I'm using for the animals now) to make it feasible for me to make the updates.

Also, I have a hint for you all about the ruining the ecosystem objective. You need to cause the deaths of a certain number of foxes and kits, but that doesn't mean you need to kill them yourselves to succeed. Depending on what foxes you target you could need to kill as few as one fox or as many as three in order to complete the objective. Hope that's cryptic enough for you! :P
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