Turn 10, part 1. Score: 4-13.
advances to the Red's flag square, earning a point for his team while Righteous
respawns one square over. No Name
crosses right back into blue territory earning sweet, sweet advancement xp again. Runs
moves forward as Pats
square off in what is clearly an incredibly effective guarding duel in different squares.
Turn 10, part 2. Score: 5-13.
tackles towards his own half, but both Dreamer
advance into Red territory together, moving out of his range. No Name
advances further relishing the delicious advancement xp. Righteous
tackles the flag square as Mines
picks up the flag.
manages to just avoid Righteous
's tackle, earning another point for his team and 1xp for himself.
Bravely Runs Away
Has No Name
12xp (must return to his side before earning more advancement xp), Suffers a 5% penalty for missing a tackle.
- 9xp, Suffers a 5% penalty for missing a tackle.
Next moves due by 8:00PM EST on Wednesday (about 46 hours from now), I will update tomorrow if everyone gets me their moves on time.
As for the extra xp for guessing what I'm doing, you won't get the xp just for guessing what I did this turn. You need to guess what I'm doing next, what I did this turn leads into what I'm going to do next turn.
On a different note, I think I've figured out something for the first mission, I just need to do a bunch of prep work to figure out if I can do what I want to do.