GMSO - Asteroid Slalom (Final)

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Nerre
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Re: Goblinsweepers - Space Odyssey (Turn 44)

Post by Nerre » Mon Feb 09, 2015 8:05 am

"Do not shoot? That are our mines! Prepare to die, star fleet!"

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Jibjib
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Re: Goblinsweepers - Space Odyssey (Turn 44)

Post by Jibjib » Mon Feb 09, 2015 8:34 am

Sy moves down to L6 and readies weapons
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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Re: Goblinsweepers - Space Odyssey (Turn 44)

Post by Krulle » Mon Feb 09, 2015 8:55 am

Nerre wrote:"Do not shoot? That are our mines! Prepare to die, star fleet!"
Comes-too-late shrugs his shoulders. It was worth a try, and goes on to make sure the automatic weapons are still functioning, and energy supply to those will be plenty.
...---...

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Re: Goblinsweepers - Space Odyssey (Turn 44)

Post by Zigit » Mon Feb 09, 2015 9:38 am

Ka'A moves to P6.

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Nerre
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Goblinsweepers - Space Odyssey (Turn 45)

Post by Nerre » Mon Feb 09, 2015 2:25 pm

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 45
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
- better spacesuits might have better values.

Actions:
Blastwave continues relaxing.
Comes-to-late stays on H6, repairing his ships for 2 hp while the attacking ships deal 3 damage. Then on of them blows up thanks to Sybnetic, reducing further possible damage to 2 damage per turn.
J. Carter continues relaxing.
Ka's Splaat flies to P6, uncovering a 1.
Starshine flies to I11, uncovering a 2.
Sy B. Netic flies to L6, uncovering a 2. He also uses his blaster to take down one of the ships firing on Comes-to-late, picking the already smoking one.
Turbo Sonic continues relaxing.

.[tabs: Blastwave]
Image
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Comes-to-late]
Image
Name: Comes-to-late
Health: 1/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: J. Carter]
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Rank: "Spaceman First Class"
Health: 6/6 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1.5 dam
Attack range: 3 tiles
Specializations:
- "Minefield marshaller" (you can place 2 beacons in on round or move and still place 1 beacon)
► Show Spoiler
[tabs: Starshine]
Image
Name: Starshine
Rank: "Spaceman First Class"
Health: 6/6 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1.5 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty. (1 use left)
► Show Spoiler
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.

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Zigit
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Re: Goblinsweepers - Space Odyssey (Turn 45)

Post by Zigit » Mon Feb 09, 2015 2:44 pm

Ka'A to P7.

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Re: Goblinsweepers - Space Odyssey (Turn 45)

Post by gamecreator » Mon Feb 09, 2015 3:43 pm

I10.

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Jibjib
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Re: Goblinsweepers - Space Odyssey (Turn 45)

Post by Jibjib » Mon Feb 09, 2015 4:40 pm

K6, and keep firing!
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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Re: Goblinsweepers - Space Odyssey (Turn 45)

Post by Krulle » Mon Feb 09, 2015 11:46 pm

Keep repairing!
"welcome Sy B. Netic! Thanks for supporting!"

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Nerre
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Goblinsweepers - Space Odyssey (Turn 46)

Post by Nerre » Tue Feb 10, 2015 10:01 am

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 46
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
- better spacesuits might have better values.

Actions:
Blastwave continues relaxing.
Comes-to-late stays on H6, repairing his ships for 2 hp while the attacking ships deal 2 damage.
J. Carter continues relaxing.
Ka's Splaat flies to P7, uncovering a 2.
Starshine flies to I10, which is already explored and safe. If he is on his way to help Comes, he forgot about his afterburner.
Sy B. Netic flies to K6, uncovering a 2. He also uses his blaster to damage one of the ships firing on Comes-to-late.
Turbo Sonic continues relaxing.

.[tabs: Blastwave]
Image
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Comes-to-late]
Image
Name: Comes-to-late
Health: 1/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: J. Carter]
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Rank: "Spaceman First Class"
Health: 6/6 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1.5 dam
Attack range: 3 tiles
Specializations:
- "Minefield marshaller" (you can place 2 beacons in on round or move and still place 1 beacon)
► Show Spoiler
[tabs: Starshine]
Image
Name: Starshine
Rank: "Spaceman First Class"
Health: 6/6 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1.5 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty. (1 use left)
► Show Spoiler
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.

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Re: Goblinsweepers - Space Odyssey (Turn 46)

Post by gamecreator » Tue Feb 10, 2015 10:43 am

Starshine uses afterburner and flies to I9 to J8 and shoots at enemy ships.
Last edited by gamecreator on Tue Feb 10, 2015 11:06 am, edited 1 time in total.

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Nerre
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Re: Goblinsweepers - Space Odyssey (Turn 46)

Post by Nerre » Tue Feb 10, 2015 10:47 am

Just to be sure about whats your plan: "You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving."

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Re: Goblinsweepers - Space Odyssey (Turn 46)

Post by Jibjib » Tue Feb 10, 2015 11:01 am

Sy freezes on K6 and carries on firing.
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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Re: Goblinsweepers - Space Odyssey (Turn 46)

Post by gamecreator » Tue Feb 10, 2015 11:05 am

Nerre wrote:Just to be sure about whats your plan: "You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving."
Hmm... you have a point there... move changed.

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Re: Goblinsweepers - Space Odyssey (Turn 46)

Post by Krulle » Tue Feb 10, 2015 12:29 pm

"right on time friends! Thanks!"

Comes-too-late frantically continues repairing his ship.

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Re: Goblinsweepers - Space Odyssey (Turn 46)

Post by Zigit » Tue Feb 10, 2015 4:55 pm

"Readings indicate immediate area thoroughly marked. Returning to base ship."- Spaceman First Class Ka'A

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Nerre
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Goblinsweepers - Space Odyssey (Turn 47)

Post by Nerre » Sun Feb 15, 2015 3:33 pm

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 47
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.
- better spacesuits might have better values.

Actions:
Blastwave continues relaxing.
Comes-to-late stays on H6, repairing his ships for 2 hp while the attacking ships deal 1 damage. Then the last ship, finding itself in a desperate situation, charges suddenly and does a suicide attack on Comes-to-late, dealing 1 damage.
J. Carter continues relaxing.
Ka's Splaat, having nothing left to do at the proximity of his current location, returns to the mothership.
Starshine flies to I9. He uses his blaster to destroy one of the ships firing on Comes-to-late.
Sy B. Netic stays on K6. He uses his blaster to damage one of the ships firing on Comes-to-late.
Turbo Sonic continues relaxing.

.[tabs: Blastwave]
Image
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Comes-to-late]
Image
Name: Comes-to-late
Health: 1/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: J. Carter]
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Rank: "Spaceman First Class"
Health: 6/6 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1.5 dam
Attack range: 3 tiles
Specializations:
- "Minefield marshaller" (you can place 2 beacons in on round or move and still place 1 beacon)
► Show Spoiler
[tabs: Starshine]
Image
Name: Starshine
Rank: "Spaceman First Class"
Health: 6/6 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1.5 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty. (1 use left)
► Show Spoiler
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.

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Krulle
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Re: Goblinsweepers - Space Odyssey (Turn 47)

Post by Krulle » Mon Feb 16, 2015 12:02 am

comes-too-late continues repairing his ship, happy that his colleagues saved him.

"Thanks guys!"

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Re: Goblinsweepers - Space Odyssey (Turn 47)

Post by gamecreator » Mon Feb 16, 2015 3:13 am

Starshine moves to J9.

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Jibjib
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Re: Goblinsweepers - Space Odyssey (Turn 47)

Post by Jibjib » Mon Feb 16, 2015 6:49 am

Sy deploys a beacon to J6
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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Zigit
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Re: Goblinsweepers - Space Odyssey (Turn 47)

Post by Zigit » Mon Feb 16, 2015 2:57 pm

Do you guys want me to respawn, or shall we just call it?

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Re: Goblinsweepers - Space Odyssey (Turn 47)

Post by gamecreator » Mon Feb 16, 2015 6:07 pm

I'm fine with either.

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Zigit
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Re: Goblinsweepers - Space Odyssey (Turn 47)

Post by Zigit » Mon Feb 16, 2015 8:09 pm

OK, I'll respawn at C5 unless we're ending this turn... :)

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Nerre
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Re: Goblinsweepers - Space Odyssey (Turn 47)

Post by Nerre » Thu Feb 19, 2015 2:03 pm

If you want to end with the beacon being placed, you have to give your fleet the clearance for entering the area. After all it was your job to make it safe. :D

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Re: Goblinsweepers - Space Odyssey (Turn 47)

Post by Krulle » Thu Feb 19, 2015 2:28 pm

Me triggering the hidden group.....
Any other surprises we might need to find? ...

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