GMSO - Asteroid Slalom (Final)

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Nerre
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Re: Goblin Minesweepers - Space Odyssey (Turn 31 - 3 spots o

Post by Nerre » Tue Nov 18, 2014 3:47 pm

I know what you mean, it was an artifact in my browser too when I read it on full screeen. It code of right in the word decide => deci. I scaled the browser small and large again and then it correctly did the auto-line-break. Please try if that solution works for you as well.

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gamecreator
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Re: Space Odyssey (Turn 31 - 3 spots open)

Post by gamecreator » Tue Nov 18, 2014 4:06 pm

Sorry, I can't understand what you are talking about. But this is right in the source text of your post, it's not a display problem:
Nerre wrote:Ka's Splaat stays on J9 and fires at the enemy on J9, damaging it. He receives 1 damage in return.
Starshine remains on B10 repairs his suit, regaining 2 hp. The remaining ship deals 1 damage to him. awakes in the cloning tank. He will be equipped and send back to the minefield in 32. He should decide where he wants to be deployed.
This section, it looks weird.

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Nerre
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Re: Goblin Minesweepers - Space Odyssey (Turn 31 - 3 spots o

Post by Nerre » Tue Nov 18, 2014 5:31 pm

Man, seems I was too tired to think. Now I see it too. Should be correct now. Time to hit my bed. ;)

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Nerre
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Space Odyssey (Turn 32 - 3 spots open)

Post by Nerre » Sat Nov 22, 2014 7:08 pm

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 32
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.

Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat is deployed on L11 and uncovers a 1. The destroyed ship in his proximity flies towards him and fires, dealing 1 damage to him. He returns the fire and destroys the ship.
Starshine and the remaining ship fire on each other, both dealing 1 damage.
Sy B. Netic continues relaxing.
Turbo Sonic flies to P5 and uncovers a 2.

.[tabs: Blastwave]
Image
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: J. Carter]
Image
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Starshine]
Image
Name: Starshine
Health: 1/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.

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Re: Goblinsweepers - Space Odyssey (Turn 32 - 3 spots open)

Post by gamecreator » Sun Nov 23, 2014 3:47 am

Starshine repairs his suit.

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Zigit
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Re: Goblinsweepers - Space Odyssey (Turn 32 - 3 spots open)

Post by Zigit » Sun Nov 23, 2014 6:57 am

Ka'A deploys a marking beacon to M10.

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Re: Goblinsweepers - Space Odyssey (Turn 32 - 3 spots open)

Post by kida » Sun Nov 23, 2014 10:24 am

Turbo moves to O5

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Nerre
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Space Odyssey (Turn 33 - 3 spots open)

Post by Nerre » Sun Nov 23, 2014 12:42 pm

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 33
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.

Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat places a warning beacon on M10.
Starshine repairs his ship for 2 hp, while the damaged ship deals 1 damage to him.
Sy B. Netic continues relaxing.
Turbo Sonic flies to O5 and uncovers a 3.

.[tabs: Blastwave]
Image
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: J. Carter]
Image
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Starshine]
Image
Name: Starshine
Health: 2/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.

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Re: Goblinsweepers - Space Odyssey (Turn 33 - 3 spots open)

Post by gamecreator » Sun Nov 23, 2014 1:05 pm

Starshine fires at the ship again, hoping to destroy it this time.

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kida
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Re: Goblinsweepers - Space Odyssey (Turn 33 - 3 spots open)

Post by kida » Sun Nov 23, 2014 2:15 pm

Turbo puts beacon on N4

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Re: Goblinsweepers - Space Odyssey (Turn 33 - 3 spots open)

Post by Zigit » Tue Nov 25, 2014 7:31 pm

Ka"a sets a course to M11.

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Re: Goblinsweepers - Space Odyssey (Turn 33 - 3 spots open)

Post by Jibjib » Wed Dec 03, 2014 7:40 pm

Hey guys :) Sy deploys on O11
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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Nerre
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Posts: 4832

Re: Goblinsweepers - Space Odyssey (Turn 33 - 3 spots open)

Post by Nerre » Thu Dec 04, 2014 1:04 am

Hey, welcome back!

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Nerre
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Space Odyssey (Turn 34 - 2 spots open)

Post by Nerre » Thu Dec 04, 2014 3:53 pm

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 34
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.

Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat flies to M11 and uncovers a 2.
Starshine finally kills the last ship, freeing himself of the thread. He loots an afterburner.
Sy B. Netic finished relaxing and is deployed on O11, uncovering a 2.
Turbo Sonic places a beacon on N4.

.[tabs: Blastwave]
Image
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: J. Carter]
Image
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Starshine]
Image
Name: Starshine
Health: 2/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty.
► Show Spoiler
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.

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Re: Goblinsweepers - Space Odyssey (Turn 34 - 2 spots open)

Post by gamecreator » Fri Dec 05, 2014 3:46 am

Starshine moves to C11, wary of a possible mine on B11.

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Re: Goblinsweepers - Space Odyssey (Turn 34 - 2 spots open)

Post by Zigit » Fri Dec 05, 2014 11:38 am

Ka'A places a beacon on N10.

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Re: Goblinsweepers - Space Odyssey (Turn 34 - 2 spots open)

Post by kida » Fri Dec 05, 2014 11:43 am

Turbo moves to N5

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Re: Goblinsweepers - Space Odyssey (Turn 34 - 2 spots open)

Post by Jibjib » Sat Dec 06, 2014 6:58 am

Sy moves to P11
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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Nerre
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Posts: 4832

Space Odyssey (Turn 35 - 2 spots open)

Post by Nerre » Mon Dec 15, 2014 10:22 am

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 35
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.

Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat places a beacon on N10.
Starshine flies to C11, uncovering a 1.
Sy B. Netic flies to P11, which, to his regret, is a mine. He explodes. His clone will be deployed in turn 37 (post actions after turn 36).
Turbo Sonic flies to N5, uncovering a 4.

.[tabs: Blastwave]
Image
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: J. Carter]
Image
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Starshine]
Image
Name: Starshine
Health: 2/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty.
► Show Spoiler
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.

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Re: Goblinsweepers - Space Odyssey (Turn 35 - 2 spots open)

Post by kida » Mon Dec 15, 2014 10:37 am

Turbo deploys beacon on O6

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Re: Goblinsweepers - Space Odyssey (Turn 35 - 2 spots open)

Post by gamecreator » Mon Dec 15, 2014 11:24 am

Starshine uses the afterburner and repairs his suit while flying to B11.

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Re: Goblinsweepers - Space Odyssey (Turn 35 - 2 spots open)

Post by Zigit » Mon Dec 15, 2014 2:08 pm

Ka'A sets trajectory for n11.

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Nerre
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Posts: 4832

Re: Goblinsweepers - Space Odyssey (Turn 35 - 2 spots open)

Post by Nerre » Wed Dec 24, 2014 6:18 am

I wish you a merry Christmas and a recreateful time between now and New Year. Many presents, enjoy your family and if you got free time, the forum!

Here is a little fellow I found online, and which fits perfectly to this forum:
Goblin_Christmas_03_by_Pika_la_Cynique.jpg
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Nerre
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Space Odyssey (Turn 36 - 2 spots open)

Post by Nerre » Fri Jan 02, 2015 4:16 pm

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 35
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.

Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat flies to N11, uncovering a 2.
Starshine flies to B11, uncovering a 2. He also repairs his suit for 2 damage.
Sy B. Netic awakes in the cloning tank. He will be equipped and send back to the minefield in turn 37. He should decide where he wants to be deployed.
Turbo Sonic places a beacon on O6.

.[tabs: Blastwave]
Image
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: J. Carter]
Image
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Starshine]
Image
Name: Starshine
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty. (1 use left)
► Show Spoiler
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.

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Zigit
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Re: Goblinsweepers - Space Odyssey (Turn 36 - 2 spots open)

Post by Zigit » Fri Jan 02, 2015 5:03 pm

Ka'A will set course for 010, avoiding the marked mines of course.

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