GMSO - Asteroid Slalom (Final)

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Re: Goblinsweepers - Space Odyssey (Turn 36 - 2 spots open)

Post by gamecreator » Sat Jan 03, 2015 4:05 am

Starshine marks A11.

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Space Odyssey (Turn 37)

Post by Nerre » Mon Jan 05, 2015 4:25 pm

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 37
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.

Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat flies to O10, uncovering a 2.
Starshine places a warning beacon on A11.
Sy B. Netic starts to relax on the mothership.
Turbo Sonic starts to relax a bit on N5.

.[tabs: Blastwave]
Image
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: J. Carter]
Image
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Starshine]
Image
Name: Starshine
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty. (1 use left)
► Show Spoiler
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.
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Re: Goblinsweepers - Space Odyssey (Turn 37)

Post by gamecreator » Mon Jan 05, 2015 5:22 pm

Having placed the beacon, Starshine returns to C11.

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Re: Goblinsweepers - Space Odyssey (Turn 37)

Post by Zigit » Tue Jan 06, 2015 6:31 am

Ka'A: "Set heading for P9."

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Posts: 4876

Space Odyssey (Turn 38)

Post by Nerre » Wed Jan 07, 2015 8:52 am

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 38
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.

Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat flies to P9, uncovering a 1. He happens to be more in P10 than O9 while flying, so he also accidently uncovers a 1 in P10.
Starshine flies to C11, which is already explored and safe.
Sy B. Netic continues relaxing.
Turbo Sonic returns to the mothership and refuels his spacesuit. He can be redeployed next turn. He should decide where he wants to be deployed.

.[tabs: Blastwave]
Image
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: J. Carter]
Image
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Starshine]
Image
Name: Starshine
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty. (1 use left)
► Show Spoiler
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.
Last edited by Nerre on Fri Jan 30, 2015 9:28 am, edited 1 time in total.
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Re: Goblinsweepers - Space Odyssey (Turn 38)

Post by gamecreator » Wed Jan 07, 2015 9:36 am

Starshine moves to D11.

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Re: Goblinsweepers - Space Odyssey (Turn 38)

Post by Zigit » Wed Jan 07, 2015 1:57 pm

"Mine detected on P8. Send marking beacon to those coordinates." Ka'A

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Re: Goblinsweepers - Space Odyssey (Turn 38)

Post by Krulle » Wed Jan 07, 2015 2:58 pm

New player: Comes-too-late
Wishes to start on E1.

(I don't wish to read through all previous pages and posts. I hope I'm not doing it all too wrong.)
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Posts: 4876

Re: Goblinsweepers - Space Odyssey (Turn 38)

Post by Nerre » Wed Jan 07, 2015 3:29 pm

no, you are doing it just fine. :)
Welcome!
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Game Master
Posts: 4876

Space Odyssey (Turn 39)

Post by Nerre » Wed Jan 07, 2015 4:06 pm

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 39
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.

Actions:
Blastwave continues relaxing.
Comes-to-late is deployed to E1, uncovering a 2.
J. Carter continues relaxing.
Ka's Splaat places a warning beacon on P8.
Starshine flies to D11, uncovering a 2.
Sy B. Netic continues relaxing.
Turbo Sonic continues relaxing.

.[tabs: Blastwave]
Image
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Comes-to-late]
Image
Name: Comes-to-late
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: J. Carter]
Image
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Starshine]
Image
Name: Starshine
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty. (1 use left)
► Show Spoiler
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
[/tabs]
2 spots left, Please chose a unique name, a unique color and your starting field.
Last edited by Nerre on Fri Jan 30, 2015 9:28 am, edited 1 time in total.
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Re: Goblinsweepers - Space Odyssey (Turn 39)

Post by Jibjib » Wed Jan 07, 2015 4:09 pm

Spawn on N3 please :)
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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Posts: 4876

Re: Goblinsweepers - Space Odyssey (Turn 39)

Post by Nerre » Wed Jan 07, 2015 4:12 pm

welcome back Jibjib
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Re: Goblinsweepers - Space Odyssey (Turn 39)

Post by gamecreator » Wed Jan 07, 2015 5:58 pm

E11.

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Re: Goblinsweepers - Space Odyssey (Turn 39)

Post by Krulle » Wed Jan 07, 2015 11:48 pm

Comes-too-late moves to F1
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Re: Goblinsweepers - Space Odyssey (Turn 39)

Post by Zigit » Fri Jan 09, 2015 1:57 am

Ka'A sets course to O8.

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Re: Goblinsweepers - Space Odyssey (Turn 39)

Post by Nerre » Sat Jan 10, 2015 4:14 pm

Hello everybody!

I am here only for a moment. Yesterday was my wedding, tomorrow early I will fly away for honeymoon (actually today, as it is 12 min past midnight over here). I would like to tell you that I did not manage to update anything before the flight, as the aftermath today was too much. So have fun with the games, maybe roleplay a little, I will be back on the weekend of the 24th Jan. Maybe I can visit the forum a few times in the evening, but I won't promise anything.

Best
Nerre
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Re: Goblinsweepers - Space Odyssey (Turn 39)

Post by gamecreator » Sat Jan 10, 2015 5:37 pm

Have a good time.

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Re: Goblinsweepers - Space Odyssey (Turn 39)

Post by Krulle » Sun Jan 11, 2015 5:20 am

Nerre wrote:Yesterday was my wedding,
CONGRATS! Give our best wishes and congratulations to your better half too!
Nerre wrote:tomorrow early I will fly away for honeymoon
Have fun.
Nerre wrote:[...] Maybe I can visit the forum a few times in the evening, but I won't promise anything.
Please don't promise us anything. Your wife earns more of your time than we do, so enjoy any second you can get with her. You two will be short on time for each other soon enough.
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Re: Goblinsweepers - Space Odyssey (Turn 39)

Post by Jibjib » Sun Jan 11, 2015 6:00 am

Congrats Nerre!
Seconding what Krulle said, we can wait about while you holiday :P
Have loads of fun!
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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Re: Goblinsweepers - Space Odyssey (Turn 39)

Post by Zigit » Sun Jan 11, 2015 7:47 pm

Congratulations! Have fun on your honeymoon, don't worry about us!

Nerre
Game Master
Posts: 4876

Goblinsweepers - Space Odyssey (Turn 40)

Post by Nerre » Fri Jan 30, 2015 9:34 am

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 40
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.

Actions:
Blastwave continues relaxing.
Comes-to-late flies to F1, uncovering a 2. On top of that, he finds a single-use portal device. He can use it to teleport (additionally to normal movement).
J. Carter continues relaxing.
Ka's Splaat flies to O8, which is already explored and safe.
Starshine flies to E11, uncovering a 1.
Sy B. Netic is deployed on N3, uncovering a 3.
Turbo Sonic continues relaxing.

.[tabs: Blastwave]
Image
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Comes-to-late]
Image
Name: Comes-to-late
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
[tabs: J. Carter]
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Starshine]
Image
Name: Starshine
Health: 4/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 afterburner, increases speed by 1, can be used two times before the fuel is empty. (1 use left)
► Show Spoiler
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.
Last edited by Nerre on Fri Jan 30, 2015 12:56 pm, edited 1 time in total.
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Jibjib
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Re: Goblinsweepers - Space Odyssey (Turn 40)

Post by Jibjib » Fri Jan 30, 2015 10:17 am

To M3! Mr. Nerre, make it so :P
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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Re: Goblinsweepers - Space Odyssey (Turn 40)

Post by gamecreator » Fri Jan 30, 2015 10:49 am

Starshine moves to F10.

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Re: Goblinsweepers - Space Odyssey (Turn 40)

Post by Krulle » Fri Jan 30, 2015 10:51 am

welcome back!
I take it was enjoyable?
How's your wife?

Anyway, now's the time.
What do the different crosses mean (G1/F2)?
I'd like to defuse a mine but don't know the mechanics and markings yet....

(btw, comes-to-late is my character, not LAYF's)
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Re: Goblinsweepers - Space Odyssey (Turn 40)

Post by gamecreator » Fri Jan 30, 2015 11:37 am

Krulle wrote:What do the different crosses mean (G1/F2)?
I'd like to defuse a mine but don't know the mechanics and markings yet....
You can only defuse a mine with your own corpse, at least for now. G1 had a mine, that exploded earlier. F2 has a mine on it, which is marked with a beacon (i.e. flag).

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