GMSO - Asteroid Slalom (Final)

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Nerre
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Re: Goblins Minesweepers - Space Odyssey (Turn 22)

Post by Nerre » Sat Oct 18, 2014 2:24 pm

Please vote for the others or suggest something. Don't want their absence or inactivity to spoil your fun. ^^
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Zigit
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Re: Goblins Minesweepers - Space Odyssey (Turn 22)

Post by Zigit » Sun Oct 26, 2014 8:42 am

Welcome back! Ka'a marks A3.

Nerre
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Space Odyssey (Turn 23)

Post by Nerre » Fri Oct 31, 2014 3:22 pm

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 23
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.

Actions:
Blastwave returns to the mothership and lays down in his quarter to relax. He watches what the others do on his monitor.
J. Carter returns to the mothership and lays down in his quarter to relax. He watches what the others do on his monitor.
Ka's Splaat places a warning beacon on A3.
Starshine flies to B8, which is already explored and safe.
Sy B. Netic lays down in his quarter to relax. He watches what the others do on his monitor.
Turbo Sonic flies to M1 and uncovers a 3.

.[tabs: Blastwave]
Image
Name: Blastwave
Player: LooksAndSmiles
Colour: #80FFFF
Deaths: 1
Health: 2/5
Fields uncovered: 20
Kills: 2
Mines found: 1
Mines destroyed: 1
[tabs: J. Carter]
Image
Name: J. Carter
Player: LooksAtYouFunny
Colour: #00FF00
Beacons placed: 4
Deaths: 2
Health: 5/5
Fields uncovered: 11
Kills: 1
Mines found: 2
Mines destroyed: 2
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Player: Zigit
Colour: #BF00BF
Beacons placed: 5
Deaths: 0
Health: 5/5
Fields uncovered: 15
Mines found: 1
Mines destroyed: 0
[tabs: Starshine]
Image
Name: Starshine
Player: gamecreator
Colour: #FFFF80
Beacons placed: 3
Deaths: 1
Health: 5/5
Fields uncovered: 16
Mines found: 1
Mines destroyed: 1
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Player: JibJib
Color: #0000FF
Deaths: 4
Health: 5/5
Fields uncovered: 17
Mines found: 4
Mines destroyed: 4
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Player: Kida
Color:#FF0000
Beacons placed: 1
Deaths: 2
Health: 5/5
Fields uncovered: 18
Kills: 1
Mines found: 2
Mines destroyed: 2[/tabs]
3 spots open, Please chose a unique name, a unique color and your starting field.
Last edited by Nerre on Fri Oct 31, 2014 3:36 pm, edited 1 time in total.
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kida
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Re: Goblin Minesweepers - Space Odyssey (Turn 23 - 3 spots o

Post by kida » Fri Oct 31, 2014 3:29 pm

Turbo Sonic places a beacon on N1.

btw, You didn't updated the picture for Turbo Sonic.
Last edited by kida on Fri Oct 31, 2014 3:56 pm, edited 1 time in total.

Nerre
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Re: Goblin Minesweepers - Space Odyssey (Turn 23 - 3 spots o

Post by Nerre » Fri Oct 31, 2014 3:32 pm

Thanks. I did rotate him, but not move him. Corrected now. Also, please be aware of the number being a 2, not a 3. Sorry.
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kida
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Re: Goblin Minesweepers - Space Odyssey (Turn 23 - 3 spots o

Post by kida » Fri Oct 31, 2014 3:56 pm

If this is the case then Turbo Sonic will move to N1

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Re: Goblin Minesweepers - Space Odyssey (Turn 23 - 3 spots o

Post by gamecreator » Fri Oct 31, 2014 4:56 pm

Starshine marks B9 with a beacon.

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Zigit
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Re: Goblin Minesweepers - Space Odyssey (Turn 23 - 3 spots o

Post by Zigit » Tue Nov 04, 2014 4:00 pm

Ka'A wishes to redeploy.

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Re: Goblin Minesweepers - Space Odyssey (Turn 23 - 3 spots o

Post by Nerre » Tue Nov 04, 2014 6:04 pm

Okay, will update tomorrow evening if I can squeeze it in. :)
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Nerre
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Posts: 4876

Goblin Minesweepers - Space Odyssey (Turn 24 - 3 spots open)

Post by Nerre » Wed Nov 05, 2014 2:55 pm

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 24
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.

Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat returns to the mothership and refuels his spacesuit, so he can be redeployed next turn. He should decide where he wants to be deployed.
Starshine places a warning beacon on B9.
Sy B. Netic continues relaxing.
Turbo Sonic flies to N1 and uncovers a 1. On top of that, he finds a single-use portal device, allowing to jump to any field within 2 squares reach.

.[tabs: Blastwave]
Image
Name: Blastwave
Player: LooksAndSmiles
Colour: #80FFFF
Deaths: 1
Health: 2/5
Fields uncovered: 20
Kills: 2
Mines found: 1
Mines destroyed: 1
[tabs: J. Carter]
Image
Name: J. Carter
Player: LooksAtYouFunny
Colour: #00FF00
Beacons placed: 4
Deaths: 2
Health: 5/5
Fields uncovered: 11
Kills: 1
Mines found: 2
Mines destroyed: 2
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Player: Zigit
Colour: #BF00BF
Beacons placed: 5
Deaths: 0
Health: 5/5
Fields uncovered: 15
Mines found: 1
Mines destroyed: 0
[tabs: Starshine]
Image
Name: Starshine
Player: gamecreator
Colour: #FFFF80
Beacons placed: 4
Deaths: 1
Health: 5/5
Fields uncovered: 16
Mines found: 1
Mines destroyed: 1
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Player: JibJib
Color: #0000FF
Deaths: 4
Health: 5/5
Fields uncovered: 17
Mines found: 4
Mines destroyed: 4
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Player: Kida
Color:#FF0000
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
Beacons placed: 1
Deaths: 2
Health: 5/5
Fields uncovered: 19
Kills: 1
Mines found: 2
Mines destroyed: 2[/tabs]
2 spots left, Please chose a unique name, a unique color and your starting field.
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Re: Goblin Minesweepers - Space Odyssey (Turn 24 - 3 spots o

Post by kida » Wed Nov 05, 2014 3:35 pm

Turbo moves to O1

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Re: Goblin Minesweepers - Space Odyssey (Turn 24 - 3 spots o

Post by gamecreator » Wed Nov 05, 2014 11:16 pm

Starshine goes to A8.

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Zigit
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Re: Goblin Minesweepers - Space Odyssey (Turn 24 - 3 spots o

Post by Zigit » Thu Nov 06, 2014 12:28 pm

"Redeploy on i9, transmission out."

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Space Odyssey (Turn 25 - 3 spots open)

Post by Nerre » Fri Nov 07, 2014 2:53 pm

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 25
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.

Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat is deployed on I9 and uncovers a 2.
Starshine flies to A8 and uncovers a 2. He also finds an abandoned base on the asteroid. When he checks it, he finds a software upgrade.
Starshine shares the upgrade with his comrades:
- minor speed tweek: movement improved by 0.5 tiles per turn.
Sy B. Netic continues relaxing.
Turbo Sonic flies to O1 and uncovers a 3.

.[tabs: Blastwave]
Image
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: J. Carter]
Image
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Starshine]
Image
Name: Starshine
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
[/tabs]
2 spots left, Please chose a unique name, a unique color and your starting field.
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Re: Goblin Minesweepers - Space Odyssey (Turn 25 - 3 spots o

Post by gamecreator » Fri Nov 07, 2014 3:29 pm

Starshine moves to A9.

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Re: Goblin Minesweepers - Space Odyssey (Turn 25 - 3 spots o

Post by kida » Fri Nov 07, 2014 4:59 pm

turbo places a beacon on P1

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Re: Goblin Minesweepers - Space Odyssey (Turn 25 - 3 spots o

Post by Zigit » Sun Nov 09, 2014 4:34 pm

Ka'A places a beacon on j10.

Nerre
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Posts: 4876

Goblin Minesweepers - Space Odyssey (Turn 26 - 3 spots open)

Post by Nerre » Mon Nov 10, 2014 2:38 pm

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 26
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.

Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat places a warning beacon on J10.
Starshine flies to A9 and uncovers a 1.
Sy B. Netic continues relaxing.
Turbo Sonic places a warning beacon on P1.

.[tabs: Blastwave]
Image
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: J. Carter]
Image
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Starshine]
Image
Name: Starshine
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.
Last edited by Nerre on Tue Nov 11, 2014 1:09 pm, edited 1 time in total.
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Re: Goblin Minesweepers - Space Odyssey (Turn 26 - 3 spots o

Post by gamecreator » Tue Nov 11, 2014 1:51 am

Starshine flies to A10.
edit: removed outdated info
Last edited by gamecreator on Tue Nov 11, 2014 3:32 pm, edited 1 time in total.

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Re: Goblin Minesweepers - Space Odyssey (Turn 26 - 3 spots o

Post by kida » Tue Nov 11, 2014 8:43 am

Turbo places a beacon on P2

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Re: Goblin Minesweepers - Space Odyssey (Turn 26 - 3 spots o

Post by Zigit » Tue Nov 11, 2014 3:24 pm

"Deploying beacon to i8. Beacon deployed, awaiting confirmation." - Ka'A

Nerre
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Posts: 4876

Space Odyssey (Turn 27 - 3 spots open)

Post by Nerre » Wed Nov 12, 2014 2:27 pm

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 27
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- your blasters have a range of 3 and deal 1 damage (diagonally = 1.5 tiles). You automatically defend yourself, but do not automatically aid somebody. You can shoot while moving.
- you have 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn.
- if you can at least fly 1.5 tiles per turn, you can move diagonally (diagonally = 1.5 tiles). If one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- if you can at least fly 2 tiles per turn, you can pass several tiles per turn or move at 50% speed and still do an attack, repair or place-beacon action.

Actions:
Blastwave continues relaxing.
J. Carter continues relaxing.
Ka's Splaat places a warning beacon on I8.
Starshine flies to A10 and uncovers a 2.
Sy B. Netic continues relaxing.
Turbo Sonic places a warning beacon on P2.

.[tabs: Blastwave]
Image
Name: Blastwave
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: J. Carter]
Image
Name: J. Carter
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Starshine]
Image
Name: Starshine
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
Items:
- 1 single-use portal device, allows to jump to any field within 2 squares reach.
► Show Spoiler
[/tabs]
3 spots left, Please chose a unique name, a unique color and your starting field.
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kida
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Re: Goblin Minesweepers - Space Odyssey (Turn 27 - 3 spots o

Post by kida » Wed Nov 12, 2014 2:29 pm

Turbo moves to O2

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Re: Goblin Minesweepers - Space Odyssey (Turn 27 - 3 spots o

Post by Nerre » Wed Nov 12, 2014 2:30 pm

THAT is what I call a ninja post, Kida! Only 2 minutes later! :)
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Re: Goblin Minesweepers - Space Odyssey (Turn 27 - 3 spots o

Post by kida » Wed Nov 12, 2014 2:34 pm

:ninja:

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