GMSO - Asteroid Slalom (Final)

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Re: Goblins Minesweepers - Space Odyssey (Turn 5 / 2 Spots)

Post by gamecreator » Fri Feb 21, 2014 7:22 am

Yay, a 2! Starshine moves to C2.

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Re: Goblins Minesweepers - Space Odyssey (Turn 5 / 2 Spots)

Post by LAYF » Fri Feb 21, 2014 7:33 am

Full speed ahead, to J-1
-Best regards LAYF

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Re: Goblins Minesweepers - Space Odyssey (Turn 5 / 2 Spots)

Post by kida » Fri Feb 21, 2014 8:38 am

Turbo Sonic moves to j5

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Re: Goblins Minesweepers - Space Odyssey (Turn 5 / 2 Spots)

Post by Zigit » Fri Feb 21, 2014 9:22 am

Ka'A Splaat to I3.

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Re: Goblins Minesweepers - Space Odyssey (Turn 5 / 2 Spots)

Post by Jibjib » Fri Feb 21, 2014 10:31 am

Sy changes tack and heads up to D7
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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Re: Goblins Minesweepers - Space Odyssey (Turn 5 / 2 Spots)

Post by LooksAndSmiles » Fri Feb 21, 2014 11:13 am

Powering up incubator...

...Initiating structural reconstruction sequence...

... Aquiring neuroplasmic data ...
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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Goblins Minesweepers - Space Odyssey (Turn 6 / 2 Spots)

Post by Nerre » Mon Feb 24, 2014 12:30 am

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 6
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.

Actions:
Blastwave awakes in the cloning tank. He will be equipped and send back to the minefield soon. He should decide where he wants to be deployed.
J. Carter flies full speed to J1, which to his regret is a mine. At least the regret does not last long. His clone will be deployed in turn 8 (post actions after turn 7).
Ka's Splaat flies to I3 and uncovers a 1.
Starshine flies to C2 and uncovers a 3.
Sy B. Netic changes tactics and flies to D7, which to his regret is a mine. His clone will be deployed in turn 8 (post actions after turn 7).
Turbo Sonic flies to J5 and uncovers a 1.

.[tabs: Blastwave]
Image
Name: Blastwave
Player: LooksAndSmiles
Colour: #80FFFF
Deaths: 1
Fields uncovered: 4
Mines found: 1
Mines destroyed: 1
[tabs: J. Carter]
Image
Name: J. Carter
Player: LooksAtYouFunny
Colour: #00FF00
Deaths: 2
Fields uncovered: 5
Mines found: 2
Mines destroyed: 2
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Player: Zigit
Colour: #BF00BF
Deaths: 0
Fields uncovered: 5
Mines found: 0
Mines destroyed: 0
[tabs: Starshine]
Image
Name: Starshine
Player: gamecreator
Colour: #FFFF80
Deaths: 1
Fields uncovered: 5
Mines found: 1
Mines destroyed: 1
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Player: JibJib
Color: #0000FF
Deaths: 1
Fields uncovered: 6
Mines found: 1
Mines destroyed: 1
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Player: Kida
Color:#FF0000
Deaths: 1
Fields uncovered: 5
Mines found: 1
Mines destroyed: 1[/tabs]
2 spots left, Please chose a unique name, a unique color and your starting field.
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Re: Goblins Minesweepers - Space Odyssey (Turn 5 / 2 Spots)

Post by gamecreator » Mon Feb 24, 2014 12:32 am

Starshine flies to C1.
And turn image is out of date.

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Re: Goblins Minesweepers - Space Odyssey (Turn 6 / 2 Spots)

Post by LAYF » Mon Feb 24, 2014 12:57 am

I WIN!

no.. wait? Exploding as many versions of yourself you can is not the goal is it? oh bugger :( :cry:

hehe... damn I'm bad at this... I was sure there were a min in that wreckage!
-Best regards LAYF

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Re: Goblins Minesweepers - Space Odyssey (Turn 6 / 2 Spots)

Post by kida » Mon Feb 24, 2014 1:03 am

Turbo Sonic moves to J4

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Re: Goblins Minesweepers - Space Odyssey (Turn 6 / 2 Spots)

Post by LooksAndSmiles » Mon Feb 24, 2014 1:54 am

Initiating deployment to N9.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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Re: Goblins Minesweepers - Space Odyssey (Turn 6 / 2 Spots)

Post by Zigit » Mon Feb 24, 2014 8:24 am

"Continuing in to investigate wreckage. Scanning for salvage. Ka'A out."

Move to I2.

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Goblins Minesweepers - Space Odyssey (Turn 7 / 2 Spots)

Post by Nerre » Mon Feb 24, 2014 9:43 am

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 7
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.

Actions:
Blastwave flies to N9 and uncovers a 2.
J. Carter awakes in the cloning tank. He will be equipped and send back to the minefield soon. He should decide where he wants to be deployed.
Ka's Splaat flies to I2 and uncovers a 2. He also finds 2 items of special equipment in the ship wreck, a probe and a booster rocket.
Starshine flies to C1 and uncovers a 2.
Sy B. Netic awakes in the cloning tank. He will be equipped and send back to the minefield soon. He should decide where he wants to be deployed.
Turbo Sonic flies to J4 and uncovers a 1.

Ka can use:
- 1 x probe: Can uncover a field at least 2 tiles away from you current position.
- 1 x booster rocket: You can move 2 tiles next turn.

.[tabs: Blastwave]
Image
Name: Blastwave
Player: LooksAndSmiles
Colour: #80FFFF
Deaths: 1
Fields uncovered: 5
Mines found: 1
Mines destroyed: 1
[tabs: J. Carter]
Image
Name: J. Carter
Player: LooksAtYouFunny
Colour: #00FF00
Deaths: 2
Fields uncovered: 5
Mines found: 2
Mines destroyed: 2
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Player: Zigit
Colour: #BF00BF
Deaths: 0
Fields uncovered: 6
Mines found: 0
Mines destroyed: 0
[tabs: Starshine]
Image
Name: Starshine
Player: gamecreator
Colour: #FFFF80
Deaths: 1
Fields uncovered: 6
Mines found: 1
Mines destroyed: 1
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Player: JibJib
Color: #0000FF
Deaths: 1
Fields uncovered: 6
Mines found: 1
Mines destroyed: 1
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Player: Kida
Color:#FF0000
Deaths: 1
Fields uncovered: 6
Mines found: 1
Mines destroyed: 1[/tabs]
2 spots left, Please chose a unique name, a unique color and your starting field.
Last edited by Nerre on Tue Feb 25, 2014 1:54 am, edited 1 time in total.
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Re: Goblins Minesweepers - Space Odyssey (Turn 7 / 2 Spots l

Post by gamecreator » Mon Feb 24, 2014 9:54 am

Starshine returns to C2.

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Re: Goblins Minesweepers - Space Odyssey (Turn 7 / 2 Spots l

Post by kida » Mon Feb 24, 2014 10:00 am

Turbo Sonic moves to J3

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Re: Goblins Minesweepers - Space Odyssey (Turn 7 / 2 Spots l

Post by LAYF » Mon Feb 24, 2014 10:11 am

J Carter wishes to try his luck else where. And re-materializes after he has been teleported to D9...
-Best regards LAYF

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Re: Goblins Minesweepers - Space Odyssey (Turn 7 / 2 Spots l

Post by Zigit » Mon Feb 24, 2014 11:15 am

Oo.. shiny! Do I get both items? And are they single shot or multiple use?

If I can carry both, I'd like to save them and move to J2, otherwise use the probe on G1.

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Re: Goblins Minesweepers - Space Odyssey (Turn 7 / 2 Spots l

Post by Nerre » Mon Feb 24, 2014 11:25 am

they are single use, and as you found them you got both. You can carry them along, but if you blow up they get destroyed, so better use them before you are at risk to be blow up. :)
Last edited by Nerre on Mon Feb 24, 2014 3:15 pm, edited 1 time in total.
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Re: Goblins Minesweepers - Space Odyssey (Turn 7 / 2 Spots l

Post by Zigit » Mon Feb 24, 2014 12:04 pm

Nerre wrote:they single use, and as you found them you got both. You can carry them along, but if you blow up they get destroyed, so better use them before you are at risk to be blow up. :)
"Deploying probe to G1" it is then!

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Re: Goblins Minesweepers - Space Odyssey (Turn 7 / 2 Spots l

Post by Jibjib » Mon Feb 24, 2014 2:53 pm

Sy requests deployment on E7.
Psychosis is such an ugly word... I prefer Internalised Reality Warping.

"Theis, you can't touch my boobies, at least buy me dinner first!" ~Asks, 09/08/2014

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LooksAndSmiles
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Re: Goblins Minesweepers - Space Odyssey (Turn 7 / 2 Spots l

Post by LooksAndSmiles » Mon Feb 24, 2014 3:42 pm

N8
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

Nerre
Game Master
Posts: 4876

Goblins Minesweepers - Space Odyssey (Turn 8 / 2 Spots left)

Post by Nerre » Tue Feb 25, 2014 1:54 am

OPERATION: SPACE ODYSSEY

Mission 1: Asteroid Slalom
Your commander wanted to sneak into the enemy territory through an asteroid field, but after three scout ships exploded (I2, J7, E10), he finally understood that this might not have been the best idea in his long career. So he send you, the anti mine squad, to remove the danger to the fleet and cleanse the asteroid field of mines so the fleet can pass it. Be careful, the shipwrecks are not safe, the mines that destroyed them could have been replaced in the meantime. The enemy is know to have access to stealth field technology.
Turn 8
Image

Information:
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.

Actions:
Blastwave flies to N8 and uncovers a 0, triggering the discovery of all 8 adjacent fields.
J. Carter is deployed on D9 and uncovers a 2.
Ka's Splaat flies H3, using the booster rocket, which was a mine before but now is safe. He also probes G1, which is a mine.
Starshine flies back to C2.
Sy B. Netic is deployed on E7 and uncovers a 1.
Turbo Sonic flies to J3 and uncovers a 1.

.[tabs: Blastwave]
Image
Name: Blastwave
Player: LooksAndSmiles
Colour: #80FFFF
Deaths: 1
Fields uncovered: 10
Mines found: 1
Mines destroyed: 1
[tabs: J. Carter]
Image
Name: J. Carter
Player: LooksAtYouFunny
Colour: #00FF00
Deaths: 2
Fields uncovered: 6
Mines found: 2
Mines destroyed: 2
[tabs: Ka'a Splaat]
Image
Name: Ka'a Splaat
Player: Zigit
Colour: #BF00BF
Deaths: 0
Fields uncovered: 7
Mines found: 1
Mines destroyed: 0
[tabs: Starshine]
Image
Name: Starshine
Player: gamecreator
Colour: #FFFF80
Deaths: 1
Fields uncovered: 6
Mines found: 1
Mines destroyed: 1
[tabs: Sy B. Netic]
Image
Name: Sy B. Netic
Player: JibJib
Color: #0000FF
Deaths: 1
Fields uncovered: 7
Mines found: 1
Mines destroyed: 1
[tabs: Turbo Sonic]
Image
Name: Turbo Sonic
Player: Kida
Color:#FF0000
Deaths: 1
Fields uncovered: 7
Mines found: 1
Mines destroyed: 1[/tabs]
2 spots left, Please chose a unique name, a unique color and your starting field.
:zzz:

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Re: Goblins Minesweepers - Space Odyssey (Turn 8 / 2 Spots l

Post by LAYF » Tue Feb 25, 2014 2:00 am

J Carter- Thrust at quarter capacity, direction stabilizing, target location Echo-Niner (E9)
-Best regards LAYF

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Re: Goblins Minesweepers - Space Odyssey (Turn 8 / 2 Spots l

Post by gamecreator » Tue Feb 25, 2014 2:20 am

C3.

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Re: Goblins Minesweepers - Space Odyssey (Turn 8 / 2 Spots l

Post by Zigit » Tue Feb 25, 2014 2:47 am

"Maintaining current heading." G3

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