Constructlings (Final)

For all games that are now over.
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Nerre
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Re: Constructlings (Year 2, month 7, week 3)

Post by Nerre » Tue Feb 18, 2014 10:01 am

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gamecreator
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Re: Constructlings (Year 2, month 7, week 3)

Post by gamecreator » Tue Feb 18, 2014 10:05 am

Sort of ninjad by Nerre, whatever.
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Last edited by gamecreator on Tue Feb 18, 2014 10:23 am, edited 1 time in total.

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Nerre
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Re: Constructlings (Year 2, month 7, week 3)

Post by Nerre » Tue Feb 18, 2014 10:08 am

I don't ninja until you don't see me. Only text, no post owner for example. Anything else is just basic training. ;)
Will be offline now for a while, so have fun and take your time. See you later or in about 14 hours.

CroverusRaven
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Re: Constructlings (Year 2, month 7, week 3)

Post by CroverusRaven » Tue Feb 18, 2014 3:59 pm

Chopper takes his hatchet from Worker 3 and goes to water all his trees and help them grow faster, ordering the two workers to use the saw to keep cutting the tree.

Vote Worker 1 and 3 use the saw to cut lumber
Vote Worker 2 catches more fish

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LAYF
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Re: Constructlings (Year 2, month 7, week 3)

Post by LAYF » Tue Feb 18, 2014 4:19 pm

FH + 2 XP: Seeing the anvil is done Katch starts to finally work on the sword, using his Hammer, the iron, an emerald shard, a bit of wood and some of the lion skin, he puts all his effort into making this a beautiful (in the awesome way) sword, he does not talk to Hgon while working, this requires all his concentration.

While working he thinks of the tales of legendary swords, how they were told to possess magic qualities. swords as "the rightful judge" and "The ever sharp" is especially on his mind. he also thinks of the few times he has seen magic, the rare times when another mineling has been seen to possess some magic ability.... and then been dragged away by the Slave masters or guards, never to be seen again by his friends!
-Best regards LAYF

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Nerre
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Constructlings (Year 2, month 8, week 1)

Post by Nerre » Wed Feb 19, 2014 2:28 am

Year 2, month 8, week 1:
"All plants and similar things grow x 2."

Events:
- the seaweed continues to grow, at least where the branches of the tree don't obstruct the path of growth.

Image

Bob:
Bob reaches a little dome and a air bubble just in time to gasp for air, cause even with a protection spell, you should not breath in lava. Ash keeps following him and licks his foot. He also is starting to feel hungry. In the little air pocket, he finds a mushroom hanging on the ceiling. It is glowing faintly. Seems the rocks and air have kept it save from the heat and lava.

Chopper:
Chopper takes care of the trees and waters them. He spots movement down the obsidian covered mountain flank. Are those hobgoblins? They seem to have problems getting up, but it will be only a matter of time until they come up.

Kach:
Kach plans to give his best to craft a sword for Hgon this week. But something is wrong. Knowing he needs 2 iron but only has 1, he goes to check on worker 2. Why is he fishing all of a sudden. So Kach runs to the mine and mines the second iron himself. Then he melts both iron and pours it into the sword mould. This did not go as planned. (I did not substract the FH and XP, try spending them next week again)

Mint:
Mint turns the 4 fish into 12 most exquisite dishes of cedar planked salmon after he made the cedar from some goat milk. Where the f is everybody! The food is getting cold! I won't serve cold food! Come here and eat up, you donkeys!

Tar:
Tar continues to shear another goat with Zauls help, while Zaul feeds it to accustom it to shearing. They collect 2 wool and talk a while about making ropes out of wool.

Zaul:
Tar continues to shear another goat with Zauls help, while Zaul feeds it to accustom it to shearing. They collect 2 wool and talk a while about making ropes out of wool. As they feed the goat and both have to eat themselves, Zaul runs out of pine seeds at the end of the week.

Worker 1:
Worker 1 and 2 work the saw together, cutting up 8 blocks together and gaining 32 lumber.

Worker 2:
Worker 2 is not happy about being ordered to catch fish. But he obeys Choppers order and borrows a spear from worker 1. Despite not having done fishing for a long time, he manages to catch 2 fish.

Worker 3:
Worker 1 and 2 work the saw together, cutting up 8 blocks together and gaining 32 lumber.

Hobgoblin Hgon:
Hgon trains a bit outside with a stick.

Discoveries:
Mint discovered food (cedar planked salmon): feeds one goblin for this week and the next.

Information:
- 7 constructlings eat this turn (5 players, 2 NPC). Worker 2 eats this turn. The hobgoblin eats. 10 food is consumed.
- goat shear cooldown for goat 1: can be sheared again in month 8, week 3.
- goat shear cooldown for goat 2: can be sheared again in month 1, week 1.
- Bob needs to eat soon if he does not want to risk losing hp from starvation.

Ressources: Link
Characters:
.[tabs: Team ressources]
Units:
21 food (pine seeds)
12 food (cedar planked salmon)
7 briquet
Blocks:
2 fish (raw, 8 food when cooked)
1 wooden bucket
3 blocks of portable ladder
4 blocks of portable ladder
16 blocks of portable ladder
3 basic wooden spear
1 chest
12 construction stone
1 lion skin
1 log
1 log-and-metal-anvil
178 lumber
1 mould (sword, reusable)
3 wooden bucket
Furnance (lower cave home):
1 fire (1 briquet, burns for this and 0 weeks)
Furnance (eastern sapplings):
1 ashes
[tabs: Bob]
Race: Constructling
Player: I'mBob
Stats:
3/3 hp
3 strength
1 constitution
Skills:
food provider 1 (collect 50% more food blocks)
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
you can buy for 10 xp: mountaineer 1 (you can now climb 1 more block up without help, 2 with help)
stuntmen 1 (you can now jump down 2 more blocks without risk and jump over a 1 block larger gap)
Points:
XP: 9
SA: 3
FH: 2
Inventory (2.0 of 4.3):
1 basic wooden spear
1 hatchet (carpenter's)
[tabs: Chopper]
Race: Constructling
Player: CroverusRaven
Stats:
3/3 hp
3 strength
1 constitution
Skills:
arborist 1 (you grant a growth bonus to trees close to you)
you can buy for 10 xp: carpenter 1 (You can build common things slightly faster and you have a higher success chance when building new things)
wood cutting 1 (you can now cut up 3 blocks of wood per turn)
wood cutting 2 (you get 25% more lumber per block of wood)
Points:
XP: 12
SA: 3
FH: 1
Inventory (2.2 of 4.3):
1 food (pine seeds, wet)
1 hatchet (carpenter's)
1 wooden bucket
[tabs: Kach]
Race: Mineling
Player: LooksAtYouFunny
Stats:
3/3 hp
2 strength
2 constitution
Skills:
mining (iron) 1 (you can now mine 2 iron block per turn)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
Points:
XP: 13
SA: 2
FH: 2
2 turns until possible damage from being hungry/thirsty
Inventory (2.1 of 4.3):
1 hammer
1 half handful of emerald shards
1 sword workpiece
[tabs: Mint]
Race: Constructling
Player: Nolandking
Stats:
3/3 hp
3 strength
1 constitution
Skills:
cooking 2 (cook 100% more raw food per week)
food provider 2 (collect 100% more food blocks)
gourmet cook (you can cook very fine food, worth much and it even can be used for diplomatic measures. 2 meals/week, cannot be stored)
you can get for 10 xp: nutritional expert (you attune your food to what a body really needs, granting random bonuses to people. 2 meals/week)
Points:
XP: 1
SA: 4
FH: 2
Inventory (2.0 of 4.3):
1 hatchet (carpenter's)
1 basic wooden spear
[tabs: Tar]
Race: Constructling
Player: Davecom3
Stats:
2/4 hp (3+1)
4 strength (3+1)
2 constitution (1+1)
Skills:
defender 1 (+1 constitution)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
raider 1 (+1 strength)
Points:
XP: 12
SA: 3
FH: 2
Inventory (5.1 of 5.3):
1 basic wooden spear
1 hatchet (carpenter's)
1 pick
1 emerald shard razor
4 wool
[tabs: Zaul]
Race: Constructling
Player: gamecreator
Stats:
3/3 hp
3 strength
1 constitution
Skills:
doctor 1 (healing yourself and others for 1 hp at 1xp/hp.)
inventor 1 (slightly increase chance of success while inventing)
you can get for 10 xp: heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
you can get for 10 xp: herdsman 1 (Increased change to direct animals, slightly increased chance in breeding more of them)
tamer 1 (time to tame an animal is halved, chance to succeed increased slightly. More feral and agressive animals have a much smaller chance)
Points:
XP: 6
SA: 1
FH: 2
Inventory (3.0 of 4.3):
1 basic wooden spear
1 pick
1 emerald[/tabs]Workers:
.[tabs: Worker 1 (saw)]
Race: Constructling
Stats:
3/3 hp
3 strength
1 constitution
Inventory (2.0 of 4.3):
1 saw
[tabs: Worker 2 (spear & pick)]
Race: Mineling
Stats:
3/3 hp
2 strength
2 constitution
1 turns until possible damage from being hungry/thirsty
Inventory (1.0 of 4.3):
1 basic wooden spear
1 pick
[tabs: Worker 3 (spear & hatchet)]
Race: Constructling
Stats:
2/3 hp
3 strength
1 constitution
Inventory (2.0 of 4.3):
1 basic wooden spear
[tabs: Hobgoblin Hgon]
Race: hobgoblin
Stats:
6/14 hp (8+6)
5 strength
5 constitution
Inventory (2.0 of 7.0):
1 basic wooden spear
1 lion skin poncho (3/6 damage left, cumbersome for goblins)[/tabs]Possible Loot:
.

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I'mBob
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Re: Constructlings (Year 2, month 8, week 1)

Post by I'mBob » Wed Feb 19, 2014 7:29 am

Bob tries to get the mushroom, climbing if necessary. He than thanks Ash for the licks and asks him for some more, And than he dives and continue to the left stream. (the bigger one).
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Nolandking
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Re: Constructlings (Year 2, month 8, week 1)

Post by Nolandking » Wed Feb 19, 2014 7:37 am

OOC: :shock: Dam Mint clam down

Mint goes fishing again while be pissed off at everyone for not eating his food >:(
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
Image
Image

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Nerre
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Re: Constructlings (Year 2, month 8, week 1)

Post by Nerre » Wed Feb 19, 2014 8:08 am

PS: It should be some kind of Gordon Ramsay joke. He often talks like that in his shows.

CroverusRaven
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Re: Constructlings (Year 2, month 8, week 1)

Post by CroverusRaven » Wed Feb 19, 2014 8:43 am

Chopper goes to get some of the food Mint made, thanking him. "Hey guys, there are some hobgoblins slowly making their way up the mountain. The obsidian seems to be giving them trouble, but we should do something about that..."

Chopper gains new insight into building with wood, spending 10 xp to gain Carpenter 1

Chopper than takes his hatchet and some lumber and begins constructing wooden spikes, using some of the more bendable branches from the tree that lash the logs together, like they did to make the steps on the ladders.He constructs all of this to the right of his trees, with the tops of the spikes pointed outward. He makes as many of these spikes as he can, decorating their little home with the spikes to look more like a hobgoblin fort might look.

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LAYF
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Re: Constructlings (Year 2, month 8, week 1)

Post by LAYF » Wed Feb 19, 2014 10:36 am

What? NOOOOOOO! Damn you worker 2... DAmn you to legoland!

*post up later

Edit:

Okay, Kach will repeat his action from last round. reusing the iron, if it is not of good enough quality he will go over and mine 2 iron this time!

Vote: that Worker 2 goes back to work mining iron.
-Best regards LAYF

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Nerre
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Re: Constructlings (Year 2, month 8, week 1)

Post by Nerre » Thu Feb 20, 2014 1:15 am

4/6 have posted so far, waiting on davecom and gamecreator.

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Nerre
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Re: Constructlings (Year 2, month 8, week 1)

Post by Nerre » Sun Feb 23, 2014 3:01 pm

still 2 missing. please suggest actions to get this going. :)
If the post, their posts top the suggestions.

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gamecreator
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Re: Constructlings (Year 2, month 8, week 1)

Post by gamecreator » Sun Feb 23, 2014 4:04 pm

My move depends on Davecom's, so I'm waiting for it. I'll send him a PM.

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LAYF
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Re: Constructlings (Year 2, month 8, week 1)

Post by LAYF » Sun Feb 23, 2014 5:18 pm

*In case it is needed, I vote that Tar puts his pick to good use, collecting some coal or iron!
-Best regards LAYF

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Nerre
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Re: Constructlings (Year 2, month 8, week 1)

Post by Nerre » Tue Feb 25, 2014 7:08 am

I really hope he posts soon and he is just too busy to look into the forum currently.

Else just post the combined action you had in mind for the two of you, Gamecreator.

Davecom3
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Re: Constructlings (Year 2, month 8, week 1)

Post by Davecom3 » Tue Feb 25, 2014 7:16 am

Gamecreator, I'm unsure that we'd want to continue shearing the goats at the moment, us being out of food for taming purposes. I think we're going to need to restock before we continue, and I could use some suggestions. I guess mining for iron would work, seeing as we're rather low on it at the moment,.

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gamecreator
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Re: Constructlings (Year 2, month 8, week 1)

Post by gamecreator » Tue Feb 25, 2014 8:59 am

Alright then.

Zaul climbs down the mountain, mining some obsidian on the way. He studies a piece of obsidian while he eats.

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Nerre
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Posts: 4832

Re: Constructlings (Year 2, month 8, week 2)

Post by Nerre » Thu Feb 27, 2014 2:53 am

Year 2, month 8, week 2:
"Monsters and animals might multiply."

Events:
- Another little goat is born.
- The fish release a lot of eggs.
- You hear strange sounds from the lions far up the mountain.
- The hobgoblins still try to climb the obsidian edge. They try to give each other a leg-up now.

Image

Bob:
Bob climbs after the mushroom and eats it. It tastes aweful and he feels a bit sick, but at least he is not hungry anymore. After a while the sick feeling is gone. After that, Ash licks him again, and Bob continues up the left stream. It bends slightly upwards.

Chopper:
Chopper eats from Mints special dish and feels very sated beside the excellent taste. Then he uses his hatched to turn some of the tree branches into wooden spikes. He gets 4 sets of them, enough to cover 4 blocks.

Kach:
Kach melts the sword workpiece and this time produces a fine result. He starts to hammer it more into form on the anvil. But he does not know how to get the emerald shards attached to it. He will have to think about that.

Mint:
Mint catches 5 fish this week, as they are less careful after they laid their eggs for some reason.

Tar:
Tar joins worker 2 and also mines 1 iron and 2 construction stones.

Zaul:
While he cannot remove a full block of obsidian, he mines a few shards and studies them. He cuts himself in his hand for 1 hp. Zaul then eats from Mints special dish and feels very sated beside the excellent taste.

Worker 1:
Worker 1 and 2 work the saw together, cutting up 8 blocks together and gaining 32 lumber.

Worker 2:
Worker 2 is glad to be allowed to return to iron mining and mines 1 iron and 2 construction stone.

Worker 3:
Worker 1 and 2 work the saw together, cutting up 8 blocks together and gaining 32 lumber.

Hobgoblin Hgon:
Hgon helps Chopper with the wooden spike production and increases his output by 2. He asks Chopper where to put them.

Discoveries:
Bob discovered food (bioluminescent mushroom): doesn't taste good and makes you feel a bit sick, but better than starving.
Chopper invented wood spikes: defensive spikes, cover 1 block, requiere 1 block of branches or 2 lumber.
Zaul found out that obsidian edges can be very sharp.

Information:
- 7 constructlings eat this turn (5 players, 2 NPC). Kach eats this turn. Hgon eats. 10 food is consumed.
- goat shear cooldown for goat 1: can be sheared again in month 8, week 3.
- goat shear cooldown for goat 2: can be sheared again in month 1, week 1.
- Only worker 2 and Hgon have to eat next week thanks to the cedar planked salmon.

Ressources: Link
Characters:
.[tabs: Team ressources]
Units:
20 food (pine seeds)
5 food (cedar planked salmon)
6 briquet
Blocks:
7 fish (raw, 8 food when cooked)
1 wooden bucket
3 blocks of portable ladder
4 blocks of portable ladder
16 blocks of portable ladder
3 basic wooden spear
1 chest
16 construction stone
2 iron
1 lion skin
1 log
1 log-and-metal-anvil
210 lumber
1 mould (sword, reusable)
3 wooden bucket
2 wooden spikes
4 wool
Furnance (lower cave home):
1 fire (1 briquet, burns for this and 1 weeks)
Furnance (eastern sapplings):
1 ashes
[tabs: Bob]
Race: Constructling
Player: I'mBob
Stats:
3/3 hp
3 strength
1 constitution
Skills:
food provider 1 (collect 50% more food blocks)
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
you can buy for 10 xp: mountaineer 1 (you can now climb 1 more block up without help, 2 with help)
stuntmen 1 (you can now jump down 2 more blocks without risk and jump over a 1 block larger gap)
Points:
XP: 9
SA: 3
FH: 2
Inventory (2.0 of 4.3):
1 basic wooden spear
1 hatchet (carpenter's)
[tabs: Chopper]
Race: Constructling
Player: CroverusRaven
Stats:
3/3 hp
3 strength
1 constitution
Skills:
arborist 1 (you grant a growth bonus to trees close to you)
carpenter 1 (You can build common things slightly faster and you have a higher success chance when building new things)
wood cutting 1 (you can now cut up 3 blocks of wood per turn)
wood cutting 2 (you get 25% more lumber per block of wood)
Points:
XP: 2
SA: 3
FH: 1
Inventory (2.0 of 4.3):
1 hatchet (carpenter's)
1 wooden bucket
[tabs: Kach]
Race: Mineling
Player: LooksAtYouFunny
Stats:
3/3 hp
2 strength
2 constitution
Skills:
mining (iron) 1 (you can now mine 2 iron block per turn)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
Points:
XP: 13
SA: 2
FH: 2
2 turns until possible damage from being hungry/thirsty
Inventory (2.1 of 4.3):
1 hammer
1 half handful of emerald shards
1 sword workpiece
[tabs: Mint]
Race: Constructling
Player: Nolandking
Stats:
3/3 hp
3 strength
1 constitution
Skills:
cooking 2 (cook 100% more raw food per week)
food provider 2 (collect 100% more food blocks)
gourmet cook (you can cook very fine food, worth much and it even can be used for diplomatic measures. 2 meals/week, cannot be stored)
you can get for 10 xp: nutritional expert (you attune your food to what a body really needs, granting random bonuses to people. 2 meals/week)
Points:
XP: 1
SA: 4
FH: 2
Inventory (2.0 of 4.3):
1 hatchet (carpenter's)
1 basic wooden spear
[tabs: Tar]
Race: Constructling
Player: Davecom3
Stats:
2/4 hp (3+1)
4 strength (3+1)
2 constitution (1+1)
Skills:
defender 1 (+1 constitution)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
raider 1 (+1 strength)
Points:
XP: 12
SA: 3
FH: 2
Inventory (5.1 of 5.3):
1 basic wooden spear
1 hatchet (carpenter's)
1 pick
1 emerald shard razor
[tabs: Zaul]
Race: Constructling
Player: gamecreator
Stats:
2/3 hp
3 strength
1 constitution
Skills:
doctor 1 (healing yourself and others for 1 hp at 1xp/hp.)
inventor 1 (slightly increase chance of success while inventing)
you can get for 10 xp: heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
you can get for 10 xp: herdsman 1 (Increased change to direct animals, slightly increased chance in breeding more of them)
tamer 1 (time to tame an animal is halved, chance to succeed increased slightly. More feral and agressive animals have a much smaller chance)
Points:
XP: 6
SA: 1
FH: 2
Inventory (3.0 of 4.3):
1 basic wooden spear
1 pick
1 emerald[/tabs]Workers:
.[tabs: Worker 1 (saw)]
Race: Constructling
Stats:
3/3 hp
3 strength
1 constitution
Inventory (2.0 of 4.3):
1 saw
[tabs: Worker 2 (spear & pick)]
Race: Mineling
Stats:
3/3 hp
2 strength
2 constitution
1 turns until possible damage from being hungry/thirsty
Inventory (1.0 of 4.3):
1 basic wooden spear
1 pick
[tabs: Worker 3 (spear & hatchet)]
Race: Constructling
Stats:
2/3 hp
3 strength
1 constitution
Inventory (2.0 of 4.3):
1 basic wooden spear
[tabs: Hobgoblin Hgon]
Race: hobgoblin
Stats:
6/14 hp (8+6)
5 strength
5 constitution
Inventory (2.0 of 7.0):
1 basic wooden spear
1 lion skin poncho (3/6 damage left, cumbersome for goblins)[/tabs]Possible Loot:
.

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gamecreator
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Re: Constructlings (Year 2, month 8, week 1)

Post by gamecreator » Thu Feb 27, 2014 3:12 am

Zaul leaves the emerald in the house and heals himself back to full HP. He searches for a wedge-shaped triangular obsidian shard to use it as a spear head. He mines more obsidian if needed.

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LAYF
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Re: Constructlings (Year 2, month 8, week 1)

Post by LAYF » Thu Feb 27, 2014 4:00 am

FH + 4 xp now (2XP last round and 2 now, did i regain a FH or did you not remove it?)
Kach continues to refine his work, figuring he can attach the emeralds with help form the guard (the thing that protects the hands from other blades) by hammering a piece of the blade close to and under the guard a bit deep and then place the emerald there with tree sap and the guard to hold it in place. still thinking of how to embune the weapon with mystic energies! maybe if he thinks of the purpose he wnat the magic to have? hmm. He tries to think "Cut clean, Cut fast" over and over again as he works!
-Best regards LAYF

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I'mBob
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Re: Constructlings (Year 2, month 8, week 1)

Post by I'mBob » Thu Feb 27, 2014 6:23 am

Bob continues swimming upwards.
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CroverusRaven
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Re: Constructlings (Year 2, month 8, week 1)

Post by CroverusRaven » Thu Feb 27, 2014 7:16 pm

"Set them up in the tunnel below these trees if you can, make it so that getting through the tunnel would be extremely difficult for anything larger than a goblin. Use your best judgement for size. Also, spotted some hobgoblins coming up the obsidian, it's taking them awhile. Will probably need to convince them that you're in charge here so they'll hopefully just leave us alone."

Chopper makes more stacks of spikes, moving them towards the storage.

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Nerre
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Re: Constructlings (Year 2, month 8, week 1)

Post by Nerre » Fri Feb 28, 2014 2:32 am

4/6 have posted.

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LAYF
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Re: Constructlings (Year 2, month 8, week 1)

Post by LAYF » Fri Feb 28, 2014 2:37 am

*Vote to have anyone with a pick available(worker or one of the two players) gather iron.
*Vote to have those who do not have a pick available(worker or one of the two players) work on fortifications if they do not post.
-Best regards LAYF

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