Year 3, month 7, week 1:
"all water and similar fluids rise by 1d3 blocks."
Events:
- the water level of the lake rises by 3 blocks.
Boomy:
Boomy mines 2 iron and 4 construction stone. A little water is leaking in from above like it happend on the other side. Maybe he should create another support pilar. Well, at least this time he would not have to ignore iron ore.
Complains:
Complains cooks the bug meat.
Oggy:
Oggy feels strange without knowing why. It is a strong, but not unpleasant feeling, like power waiting to burst out. Suddenly he notices that something is wrong. Drops of water around him levitate in the air, like if they stopped falling when they came close to him. What is going on? He looks up to the waterfall. It's water still falls down. But what happened to the lake? Oggy totally did miss the water rising. Is it month seven already? How long has he been on the lake?
Ryan:
While Ryan moved a lot of things around in the past month, he got a much better understanding how and in which order to do it to do it more quickly ore move more things at once. Ryan grabs a seaweed and climbs back into the tunnel until he can see the large bug again. Several small ones are behind it.
Trip:
Trip climbs up to fight the remaining bugs. He sees the large one which only Ryan had seen so far. Wow, this is a huge bug. Can he beat it with Ryan's help?
Zoomy:
Zoomy grinds one metal bar over the ground to make it's end more pointy. He manages to create a chisel that way, but he no time left to create a mould cause it took a long time.
Discoveries:
- Zoomy invented chisel: pointy metal tool to work stone or metal. Has to be resharpened after some uses.
Information:
- Trip and Complains eat and drink. 2 food are consumed.
- Ryan can now learn heaver 1.
- Oggy can now learn hidden potential 1.
Ressources: Link
Characters:
.[tabs:
Team ressources]
Units:
20 briquets
12 chitin
31 construction stone
7 lumber
Blocks:
2 bug meat (2 food)
1 octopus meat (4 food)
5 seaweed (15 food)
2 bat wings
1 blunt saw
1 bucket
4 copper
1 crate with 11 empty preserving jars
5 heap of bone
6 iron
1 jar with some ink
1 set of metal bars (-1 bar)
1 mould (metal bars, reusable)
1 mould (pick head, reusable)
1 pick (copper)
Furnance:
1 fire (burning this and 0 weeks)
Boat Maggy (0/18 blocks):
1 set of paddles
[tabs: Boomy]
Player: kida
Stats:
3/3 hp
3 strength (2+1)
3 constitution (2+1)
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
defender 1 (+1 constitution)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
mining (iron) 1 (you can now mine 2 iron block per turn)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
raider 1 (+1 strength)
Points:
XP: 10
SA: 4
FH: 3
1 turns until possible damage from being hungry/thirsty
Inventory (3.2 of 4.3):
1 food
1 pick
1 basic wooden spear
1 seaweed (3 food)
using 12 units of rope (not counting for inventory space calculation)
[tabs: Oggy]
Player: CroverusRaven
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
you can buy for 10 xp: exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
foreman 1 (you can grant a +1 bonus to goblins doing a crafting/ressource gathering task together. Affects foreman skill +1 persons)
you can buy for 10 xp: hidden potential 1 (requirement for supernatural aptitudes. Allows minor magical tricks, which cost xp depending on strength. Bonuses to crafting/fighting cannot excel foreman or sergeant effect of same level)
sergeant 1 (you can grant a +1 bonus to goblins fighting an enemy together. Affects sergeant skill + 2 persons, including yourself)
Points:
XP: 29
SA: 2
FH: 1
2 turns until possible damage from being hungry/thirsty
Inventory (2.0 of 4.3):
1 chitin scale shirt (6/6 scales)
1 hatchet (carpenter's)
[tabs: Ryan]
Player: gamecreator
Stats:
4/4 hp (3+1)
3 strength (2+1)
3 constitution (2+1)
Skills:
defender 1 (+1 constitution)
you can buy for 10 xp: heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
you can buy for 10 xp: inventor 1 (slightly increase chance of success while inventing)
you can buy for 10 xp: mining (stone) 1 (you can now mine 3 stone block per turn or destroy 6)
oarsman 1 (you can row a boat twice as fast. Chance to capzise the boat or damage at obstacles decreased)
raider 1 (+1 strength)
you can buy for 10 xp: swimmer 1 (you can swim twice as fast and also dive now 7 blocks as a half action or 20 as a full move action)
Points:
XP: 37
SA: 4
FH: 3
2 turns until possible damage from being hungry/thirsty
Inventory (4.3 of 4.3):
3 food
1 seaweed (3 food)
1 pick
1 chitin scale shirt (5/6 scales)
1 bones spear (+1 sharp DAM)
[tabs: Trip]
Player: Ziprath
Stats:
3/3 hp
3 strength (2+1)
3 constitution (2+1)
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
defender 1 (+1 constitution)
exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
raider 1 (+1 strength)
Points:
XP: 12
SA: 7
FH: 3
1 turns until possible damage from being hungry/thirsty
Inventory (1.0 of 5.3):
1 shovel
1 food
[tabs: Zoomy]
Player: Enkrod
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
inventor 1 (slightly increased chance of success while inventing)
you can buy for 10 xp: mining (stone) 1 (you can now mine 3 stone block per turn or destroy 6)
ore smelting 1 (you can process ore 50% faster into metal and got a better feeling for the right temperature)
smith 1 (slightly increased speed and success chance when creating metal objects)
Points:
XP: 24
SA: 6
FH: 3
2 turns until possible damage from being hungry/thirsty
Inventory (4.0 of 4.3):
1 hammer
1 chisel
1 pick
1 chitin scale shirt (6/6 scales)[/tabs]
Workers:
.[tabs: Complains]
Player: ---
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
cooking 1 (cook 50% more raw food per week)
food provider 1 (collect 50% more food blocks)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
Points:
XP: 8
SA: 4
FH: 1
0 turns until possible damage from being hungry/thirsty
Inventory (2.0 of 4.3):
1 pick
1 chitin scale shirt (6/6 scales)[/tabs]
Possible Loot:
[tabs: none]
[/tabs]