Minelings (Final)

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Ziprath
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Re: Minelings (Year 3, month 5, week 3 --- 1 spot open)

Post by Ziprath » Thu Feb 20, 2014 8:22 am

Trip will target the same bug as ryan

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Nerre
Game Master
Posts: 4832

Minelings (Year 3, month 6, week 1 --- 1 spot open)

Post by Nerre » Thu Feb 20, 2014 9:23 am

Year 3, month 6, week 1:
"All characters fight with +1 strength."

Events:
- with the month of heroes comes the strength of the ancestors. It starts to run through your veins and makes you stronger.

Image

Boomy:
Boomy mines 8 construction stone out of two stone blocks he would have to mine later anyway to get more iron and turns them into a support pilar for the leaking ceiling. He now cannot reach the two iron above his head anymore, but he decided to not risk a cave in for two iron if so much more is around he can mine much safer.

Complains:
Complains, not having received a task from the others, decides to complete Zoomy's work and climbs into the metal working room he started and mines 4 blocks of stone into 16 construction stones.

Oggy:
Oggy decides to take a break from all the work and rows Maggy onto the lake. There he sits and meditates and lets his senses and thoughts flow whereever the want to go. He feels the tranquillity of the situation starting to rub off on him.

Ryan:
Ryan and Trip focus on the first bug in the tunnel. Neither can they reach the second nor can it reaches them. Ryan keeps stabbing his spear at the first bug, it is super effective, as the bug has not much space to dodge and as the pointy tip breaks into the bug's armor easier than a sword would cut it. After a while it is dead. The second wriggles and tries to get by the corpse.

Trip:
Ryan and Trip focus on the first bug in the tunnel. Neither can they reach the second nor can it reaches them. Trip uses his shovel rather to keep the bug from themselves while Ryan does the stabbing. After a while it is dead. The second wriggles and tries to get by the corpse.

Zoomy:
Zoomy manages to invent a reusable metal bar mould out of 2 construction stone.

Discoveries:

Information:
- All but Trip and Complains eat and drink. 4 food are consumed.

Ressources: Link
Characters:
.[tabs: Team ressources]
Units:
1 food
21 briquets
5 chitin
29 construction stone
7 lumber
Blocks:
2 octopus meat (8 food)
6 seaweed (18 food)
1 bat fur
2 bat wings
1 blunt saw
1 bucket
4 copper
1 crate with 11 empty preserving jars
1 hammer
5 heap of bone
6 iron
1 jar with some ink
1 mould (metal bars, reusable)
1 mould (pick head, reusable)
1 pick (copper)
Furnance:
1 fire (1 briquet, burning this and 0 weeks)
Boat Maggy (0/18 blocks):
1 set of paddles
[tabs: Boomy]
Player: kida
Stats:
2/3 hp
3 strength (2+1)
3 constitution (2+1)
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
defender 1 (+1 constitution)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
you can buy for 10 xp: mining (iron) 1 (you can now mine 2 iron block per turn)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
raider 1 (+1 strength)
Points:
XP: 18
SA: 4
FH: 2
1 turns until possible damage from being hungry/thirsty
Inventory (3.2 of 4.3):
2 food
1 pick
1 basic wooden spear
1 seaweed (3 food)
using 12 units of rope (not counting for inventory space calculation)
[tabs: Oggy]
Player: CroverusRaven
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
you can buy for 10 xp: exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
foreman 1 (you can grant a +1 bonus to goblins doing a crafting/ressource gathering task together. Affects foreman skill +1 persons)
sergeant 1 (you can grant a +1 bonus to goblins fighting an enemy together. Affects sergeant skill + 2 persons, including yourself)
Points:
XP: 27
SA: 3
FH: 2
2 turns until possible damage from being hungry/thirsty
Inventory (2.0 of 4.3):
1 chitin scale shirt (6/6 scales)
1 hatchet (carpenter's)
[tabs: Ryan]
Player: gamecreator
Stats:
4/4 hp (3+1)
3 strength (2+1)
3 constitution (2+1)
Skills:
defender 1 (+1 constitution)
you can buy for 10 xp: inventor 1 (slightly increase chance of success while inventing)
you can buy for 10 xp: mining (stone) 1 (you can now mine 3 stone block per turn or destroy 6)
oarsman 1 (you can row a boat twice as fast. Chance to capzise the boat or damage at obstacles decreased)
raider 1 (+1 strength)
you can buy for 10 xp: swimmer 1 (you can swim twice as fast and also dive now 7 blocks as a half action or 20 as a full move action)
Points:
XP: 34
SA: 4
FH: 2
2 turns until possible damage from being hungry/thirsty
Inventory (4.1 of 4.3):
4 food
1 pick
1 chitin scale shirt (6/6 scales)
1 bones spear (+1 sharp DAM)
[tabs: Trip]
Player: Ziprath
Stats:
3/3 hp
3 strength (2+1)
3 constitution (2+1)
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
defender 1 (+1 constitution)
exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
raider 1 (+1 strength)
Points:
XP: 9
SA: 7
FH: 2
1 turns until possible damage from being hungry/thirsty
Inventory (1.1 of 5.3):
1 shovel
1 food
[tabs: Zoomy]
Player: Enkrod
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
inventor 1 (slightly increased chance of success while inventing)
you can buy for 10 xp: mining (stone) 1 (you can now mine 3 stone block per turn or destroy 6)
ore smelting 1 (you can process ore 50% faster into metal and got a better feeling for the right temperature)
smith 1 (slightly increased speed and success chance when creating metal objects)
Points:
XP: 22
SA: 7
FH: 2
2 turns until possible damage from being hungry/thirsty
Inventory (2.0 of 4.3):
1 pick
1 chitin scale shirt (6/6 scales)[/tabs]Workers:
.[tabs: Complains]
Player: ---
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
cooking 1 (cook 50% more raw food per week)
food provider 1 (collect 50% more food blocks)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
Points:
XP: 8
SA: 4
FH: 1
0 turns until possible damage from being hungry/thirsty
Inventory (2.0 of 4.3):
1 pick
1 chitin scale shirt (6/6 scales)[/tabs]Possible Loot:
.
Last edited by Nerre on Thu Feb 20, 2014 9:41 am, edited 1 time in total.

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gamecreator
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Posts: 3116
Location: Ukraine

Re: Minelings (Year 3, month 6, week 1 --- 1 spot open)

Post by gamecreator » Thu Feb 20, 2014 9:33 am

Ryan will try to kill other bug while it's busy trying to get to him.

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Enkrod
Whispers Softly
Posts: 40
Location: Heidelberg

Re: Minelings (Year 3, month 6, week 1 --- 1 spot open)

Post by Enkrod » Thu Feb 20, 2014 9:48 am

Zoomy will smelt some Iron to create two metal rods and then hammer them into flat spear-points. Two spears should be enough to keep the Minelings relatively safe he assumes.

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kida
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Posts: 1166

Re: Minelings (Year 3, month 6, week 1 --- 1 spot open)

Post by kida » Thu Feb 20, 2014 9:50 am

Boomy will learn iron mining and mine the iron below his legs.

Suggestion for Complains: take the dead bug from the vent shaft and prepare it for cooking.

CroverusRaven
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Posts: 657

Re: Minelings (Year 3, month 6, week 1 --- 1 spot open)

Post by CroverusRaven » Thu Feb 20, 2014 11:19 am

Oggy continues his meditation, standing up and carefully keeping his balance in the boat, slowly going through martial stances his grandfather told him about before the old goblin had passed away. He remains focused and centered, pouring more of his energy and mind adn delving deeper.

Spend another FA and continue meditation, now including balance training.

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Nerre
Game Master
Posts: 4832

Re: Minelings (Year 3, month 6, week 1 --- 1 spot open)

Post by Nerre » Fri Feb 21, 2014 1:29 am

4/5 have posted, suggestion for Complains was made.

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Nerre
Game Master
Posts: 4832

Re: Minelings (Year 3, month 6, week 1 --- 1 spot open)

Post by Nerre » Sun Feb 23, 2014 3:02 pm

1 still missing. please suggest an action. If the missing player posts, his post tops the suggestion.

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kida
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Posts: 1166

Re: Minelings (Year 3, month 6, week 1 --- 1 spot open)

Post by kida » Sun Feb 23, 2014 3:33 pm

Suggestion for Trip: help Ryan fight the bug

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Nerre
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Posts: 4832

Re: Minelings (Year 3, month 6, week 1 --- 1 spot open)

Post by Nerre » Mon Feb 24, 2014 6:42 am

Ziprath has not been on since 3 days ago, so I will now use Kida's suggestion for his char. Hope that is okay.

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Nerre
Game Master
Posts: 4832

Minelings (Year 3, month 6, week 2 --- 1 spot open)

Post by Nerre » Mon Feb 24, 2014 7:06 am

Year 3, month 6, week 2:
"All characters get 1 FH (finest hour)."

Events:
- with the month of heroes comes the strength of the ancestors. It starts to run through your veins and makes you stronger.

Image

Boomy:
Boomy mines 2 iron this week and also turns 1 stone block into 2 construction stones. He then uses them to stabilize the pilar that holds the ceiling as it lost some support at its base when he removed the iron.

Complains:
Complains climbs up the tunnel to retrieve the dead bug, but it is already crowded with Trip and Ryan. He cannot get past them, they will have to hand the bugs to him.

Oggy:
Oggy keeps meditating. Feeling his inner peace grow, he starts a balance training. After he fell into the water at least four time, he manages to stand on one leg on the little bench inside the boat without falling out of it. He feels more and more once with his body.

Ryan:
Ryan and Trip keep fighting the bugs. The second bug managed to hit Ryan, but thanks to his chiting scale shirt he is not harmed. But one scale breaks off. Then Ryan manages to stab it with his spear before Trip can finish it with his shovel. The tunnel is now cramped with 2 dead bugs and they cannot see what happens behind anymore.

Trip:
Ryan and Trip keep fighting the bugs. The second bug managed to hit Ryan, but thanks to his chiting scale shirt he is not harmed. But one scale breaks off. Then Ryan manages to stab it with his spear before Trip can finish it with his shovel. The tunnel is now cramped with 2 dead bugs and they cannot see what happens behind anymore.

Zoomy:
Zoomy manages to create a set of metal bars and grabs the hammer. He starts to pound them, but on the solid stone floor the metal bounces, the stones start to creack since the blows have to be pretty hard to deform it even slightly.

Discoveries:
- Zoomy finds out it is hard to deform cold iron without a proper working space or heating it up a bit.

Information:
- Trip and Complains eat and drink. 2 food are consumed.

Ressources: Link
Characters:
.[tabs: Team ressources]
Units:
21 briquets
5 chitin
29 construction stone
7 lumber
Blocks:
2 octopus meat (8 food)
6 seaweed (18 food)
1 bat fur
2 bat wings
1 blunt saw
1 bucket
4 copper
1 crate with 11 empty preserving jars
5 heap of bone
4 iron
1 jar with some ink
1 set of metal bars
1 mould (metal bars, reusable)
1 mould (pick head, reusable)
1 pick (copper)
Furnance:
1 fire (1 briquet, burning this and 0 weeks)
Boat Maggy (0/18 blocks):
1 set of paddles
[tabs: Boomy]
Player: kida
Stats:
2/3 hp
3 strength (2+1)
3 constitution (2+1)
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
defender 1 (+1 constitution)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
mining (iron) 1 (you can now mine 2 iron block per turn)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
raider 1 (+1 strength)
Points:
XP: 9
SA: 4
FH: 3
1 turns until possible damage from being hungry/thirsty
Inventory (3.2 of 4.3):
2 food
1 pick
1 basic wooden spear
1 seaweed (3 food)
using 12 units of rope (not counting for inventory space calculation)
[tabs: Oggy]
Player: CroverusRaven
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
you can buy for 10 xp: exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
foreman 1 (you can grant a +1 bonus to goblins doing a crafting/ressource gathering task together. Affects foreman skill +1 persons)
sergeant 1 (you can grant a +1 bonus to goblins fighting an enemy together. Affects sergeant skill + 2 persons, including yourself)
Points:
XP: 28
SA: 3
FH: 2
2 turns until possible damage from being hungry/thirsty
Inventory (2.0 of 4.3):
1 chitin scale shirt (6/6 scales)
1 hatchet (carpenter's)
[tabs: Ryan]
Player: gamecreator
Stats:
4/4 hp (3+1)
3 strength (2+1)
3 constitution (2+1)
Skills:
defender 1 (+1 constitution)
you can buy for 10 xp: inventor 1 (slightly increase chance of success while inventing)
you can buy for 10 xp: mining (stone) 1 (you can now mine 3 stone block per turn or destroy 6)
oarsman 1 (you can row a boat twice as fast. Chance to capzise the boat or damage at obstacles decreased)
raider 1 (+1 strength)
you can buy for 10 xp: swimmer 1 (you can swim twice as fast and also dive now 7 blocks as a half action or 20 as a full move action)
Points:
XP: 36
SA: 4
FH: 3
2 turns until possible damage from being hungry/thirsty
Inventory (4.1 of 4.3):
4 food
1 pick
1 chitin scale shirt (5/6 scales)
1 bones spear (+1 sharp DAM)
[tabs: Trip]
Player: Ziprath
Stats:
3/3 hp
3 strength (2+1)
3 constitution (2+1)
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
defender 1 (+1 constitution)
exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
raider 1 (+1 strength)
Points:
XP: 11
SA: 7
FH: 3
1 turns until possible damage from being hungry/thirsty
Inventory (1.0 of 5.3):
1 shovel
1 food
[tabs: Zoomy]
Player: Enkrod
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
inventor 1 (slightly increased chance of success while inventing)
you can buy for 10 xp: mining (stone) 1 (you can now mine 3 stone block per turn or destroy 6)
ore smelting 1 (you can process ore 50% faster into metal and got a better feeling for the right temperature)
smith 1 (slightly increased speed and success chance when creating metal objects)
Points:
XP: 23
SA: 7
FH: 3
2 turns until possible damage from being hungry/thirsty
Inventory (3.0 of 4.3):
1 hammer
1 pick
1 chitin scale shirt (6/6 scales)[/tabs]Workers:
.[tabs: Complains]
Player: ---
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
cooking 1 (cook 50% more raw food per week)
food provider 1 (collect 50% more food blocks)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
Points:
XP: 8
SA: 4
FH: 1
0 turns until possible damage from being hungry/thirsty
Inventory (2.0 of 4.3):
1 pick
1 chitin scale shirt (6/6 scales)[/tabs]Possible Loot:
.
Last edited by Nerre on Tue Feb 25, 2014 2:02 am, edited 1 time in total.

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kida
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Posts: 1166

Re: Minelings (Year 3, month 6, week 2 --- 1 spot open)

Post by kida » Mon Feb 24, 2014 7:27 am

Boomy will continue to mine

Suggestion for Complains and Trip: take the two dead bugs back to the furnace and prepare them for cooking

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gamecreator
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Posts: 3116
Location: Ukraine

Re: Minelings (Year 3, month 6, week 2 --- 1 spot open)

Post by gamecreator » Mon Feb 24, 2014 9:08 am

Ryan helps Trip to move bugs out of the way. Once the tunnel is clear, he continues onward.

CroverusRaven
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Posts: 657

Re: Minelings (Year 3, month 6, week 2 --- 1 spot open)

Post by CroverusRaven » Mon Feb 24, 2014 9:49 am

Oggy paddles the boat closer to the waterfall, this time focusing his meditation on the roar it makes, attuning himself to it as he gets closer. When he's at the point where the force of the falling water would push Maggie away, he maintains a steady stroke with his arms to keep the boat in place, ignoring the soreness in his muscles as they tire.

Spend 1 Finest hour to continue my training to unlock hidden unknown potential.

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Ziprath
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UStream Username: Ziprath

Re: Minelings (Year 3, month 6, week 2 --- 1 spot open)

Post by Ziprath » Mon Feb 24, 2014 1:57 pm

Trip will drag a dead bug back to the furnace

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Enkrod
Whispers Softly
Posts: 40
Location: Heidelberg

Re: Minelings (Year 3, month 6, week 2 --- 1 spot open)

Post by Enkrod » Tue Feb 25, 2014 1:44 am

"I need to put the rods into the furnace so they are soft enough to hammer into shape... but how do i get them back out when they are hot?" Zoomy grinds his little brain. He could make a spear-tip-mold, but in the long run, that would only serve one purpose while he is trying to solve multiple problems with as little effort as possible. Beeing able to smith the rods into shapes would allow for spear-tips, swords, tongs, and other things he's not even able to think of right now... not to mention that a blade that has been hammered and sharpened wont break as easily as a blade of cast iron, no smithing the iron and putting it in and out of the coal when ever he wants to might even make steel. All he needs is to be able to handle the hot metal and create an anvil that will take his blows.

FH: Zoomy will try to invent some kind of smithing gloves... maybe from the bat fur and some chitin-chips.

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Nerre
Game Master
Posts: 4832

Minelings (Year 3, month 6, week 3 --- 1 spot open)

Post by Nerre » Tue Feb 25, 2014 6:53 am

Year 3, month 6, week 3:
"All characters heal 1 hp."

Events:
- the strength of the ancestors fades. You feel healthier and some of your wounds have healed at the end of the week.

Image

Boomy:
Boomy continues to mine. He mines 1 iron and 2 construction stone from the left side of the vein, then he walks over to the right side and mines another iron.

Complains:
Ryan, Trip and Complains move the bugs down the tunnel and vertical shaft and disect them into food and chitin. They even cook the meat.

Oggy:
Oggy continues his self-discovery-journey, deep in contemplation he exhausts his body to make his mind and senses stronger. After a while, he becomes so aware of how his heart bump in his chest, it frightens him in the beginning but gets better after a while when he finds out he can control it at least a bit. After a while he gets tired and the water pushes the boat away from the waterfall again.

Ryan:
Ryan, Trip and Complains move the bugs down the tunnel and vertical shaft and disect them into food and chitin. They even cook the meat.

Trip:
Ryan, Trip and Complains move the bugs down the tunnel and vertical shaft and disect them into food and chitin. They even cook the meat.

Zoomy:
Zoomy experiments with several things to crate smithing gloves. But the bat fur only catches fire and stinks very much, leaving behind scorched leather. He has to throw it away. The chitin can withstand the heat much longer, but it still cannot hold bright glowing metal for long. He estimates it's limit to around 400 degrees, which is more than any kind of leather. But after that, it gets destroyed. He wasted 1 unit of chitin and a bat fur in the analyzis process.

Discoveries:
- Zoomy found out that chitin can take heat up to 400 degrees.

Information:
- All but Trip and Complains eat and drink. 4 food are consumed.

Ressources: Link
Characters:
.[tabs: Team ressources]
Units:
2 food
20 briquets
12 chitin
31 construction stone
7 lumber
Blocks:
2 bug meat (2 food when cooked)
1 octopus meat (4 food)
6 seaweed (18 food)
2 bat wings
1 blunt saw
1 bucket
4 copper
1 crate with 11 empty preserving jars
5 heap of bone
6 iron
1 jar with some ink
1 set of metal bars
1 mould (metal bars, reusable)
1 mould (pick head, reusable)
1 pick (copper)
Furnance:
1 fire (burning this and next week)
Boat Maggy (0/18 blocks):
1 set of paddles
[tabs: Boomy]
Player: kida
Stats:
3/3 hp
3 strength (2+1)
3 constitution (2+1)
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
defender 1 (+1 constitution)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
mining (iron) 1 (you can now mine 2 iron block per turn)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
raider 1 (+1 strength)
Points:
XP: 9
SA: 4
FH: 3
1 turns until possible damage from being hungry/thirsty
Inventory (3.2 of 4.3):
1 food
1 pick
1 basic wooden spear
1 seaweed (3 food)
using 12 units of rope (not counting for inventory space calculation)
[tabs: Oggy]
Player: CroverusRaven
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
you can buy for 10 xp: exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
foreman 1 (you can grant a +1 bonus to goblins doing a crafting/ressource gathering task together. Affects foreman skill +1 persons)
sergeant 1 (you can grant a +1 bonus to goblins fighting an enemy together. Affects sergeant skill + 2 persons, including yourself)
Points:
XP: 28
SA: 3
FH: 1
2 turns until possible damage from being hungry/thirsty
Inventory (2.0 of 4.3):
1 chitin scale shirt (6/6 scales)
1 hatchet (carpenter's)
[tabs: Ryan]
Player: gamecreator
Stats:
4/4 hp (3+1)
3 strength (2+1)
3 constitution (2+1)
Skills:
defender 1 (+1 constitution)
you can buy for 10 xp: inventor 1 (slightly increase chance of success while inventing)
you can buy for 10 xp: mining (stone) 1 (you can now mine 3 stone block per turn or destroy 6)
oarsman 1 (you can row a boat twice as fast. Chance to capzise the boat or damage at obstacles decreased)
raider 1 (+1 strength)
you can buy for 10 xp: swimmer 1 (you can swim twice as fast and also dive now 7 blocks as a half action or 20 as a full move action)
Points:
XP: 36
SA: 4
FH: 3
2 turns until possible damage from being hungry/thirsty
Inventory (4.1 of 4.3):
3 food
1 pick
1 chitin scale shirt (5/6 scales)
1 bones spear (+1 sharp DAM)
[tabs: Trip]
Player: Ziprath
Stats:
3/3 hp
3 strength (2+1)
3 constitution (2+1)
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
defender 1 (+1 constitution)
exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
raider 1 (+1 strength)
Points:
XP: 11
SA: 7
FH: 3
1 turns until possible damage from being hungry/thirsty
Inventory (1.0 of 5.3):
1 shovel
1 food
[tabs: Zoomy]
Player: Enkrod
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
inventor 1 (slightly increased chance of success while inventing)
you can buy for 10 xp: mining (stone) 1 (you can now mine 3 stone block per turn or destroy 6)
ore smelting 1 (you can process ore 50% faster into metal and got a better feeling for the right temperature)
smith 1 (slightly increased speed and success chance when creating metal objects)
Points:
XP: 23
SA: 7
FH: 3
2 turns until possible damage from being hungry/thirsty
Inventory (3.0 of 4.3):
1 hammer
1 pick
1 chitin scale shirt (6/6 scales)[/tabs]Workers:
.[tabs: Complains]
Player: ---
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
cooking 1 (cook 50% more raw food per week)
food provider 1 (collect 50% more food blocks)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
Points:
XP: 8
SA: 4
FH: 1
0 turns until possible damage from being hungry/thirsty
Inventory (2.0 of 4.3):
1 pick
1 chitin scale shirt (6/6 scales)[/tabs]Possible Loot:
[tabs: none]
[/tabs]
Last edited by Nerre on Thu Feb 27, 2014 6:07 am, edited 1 time in total.

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kida
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Posts: 1166

Re: Minelings (Year 3, month 6, week 2 --- 1 spot open)

Post by kida » Tue Feb 25, 2014 7:00 am

Boomy continues to mine

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gamecreator
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Posts: 3116
Location: Ukraine

Re: Minelings (Year 3, month 6, week 2 --- 1 spot open)

Post by gamecreator » Tue Feb 25, 2014 9:06 am

Ryan renews his supply of food and climbs back into the tunnel.

CroverusRaven
Converses Frequently
Posts: 657

Re: Minelings (Year 3, month 6, week 2 --- 1 spot open)

Post by CroverusRaven » Tue Feb 25, 2014 6:12 pm

Oggy rests, letting his body gain back it's strength as he focuses internally this week. Aware he has no food on hand he decides he will try to fast this month, wanting to push his body to its limits. He focuses on honing his mind and senses again, focusing on a single object and observing every detail about it.

Spend only a SA this turn to meditate and focus on the sense of sight.

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Ziprath
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Posts: 230
UStream Username: Ziprath

Re: Minelings (Year 3, month 6, week 2 --- 1 spot open)

Post by Ziprath » Wed Feb 26, 2014 9:58 am

Trip climbs back up the tunnel to fight the surviving bug

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Nerre
Game Master
Posts: 4832

Re: Minelings (Year 3, month 6, week 2 --- 1 spot open)

Post by Nerre » Thu Feb 27, 2014 4:52 am

Waiting on Enkrod, then you will get an update as well. (Already finished Constructlings and my Minesweepers)

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Enkrod
Whispers Softly
Posts: 40
Location: Heidelberg

Re: Minelings (Year 3, month 6, week 2 --- 1 spot open)

Post by Enkrod » Thu Feb 27, 2014 5:38 am

SA: Zoomy goes for another approach... he will sharpen one of the metal rods and use it as a Chisel to create a mold for tongs.

(Sorry, much to do at work atm.)

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Nerre
Game Master
Posts: 4832

Re: Minelings (Year 3, month 6, week 2 --- 1 spot open)

Post by Nerre » Thu Feb 27, 2014 5:46 am

Tongs to cut or to grab things?

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Nerre
Game Master
Posts: 4832

Minelings (Year 3, month 7, week 1 --- 1 spot open)

Post by Nerre » Thu Feb 27, 2014 6:59 am

Year 3, month 7, week 1:
"all water and similar fluids rise by 1d3 blocks."

Events:
- the water level of the lake rises by 3 blocks.

Image

Boomy:
Boomy mines 2 iron and 4 construction stone. A little water is leaking in from above like it happend on the other side. Maybe he should create another support pilar. Well, at least this time he would not have to ignore iron ore.

Complains:
Complains cooks the bug meat.

Oggy:
Oggy feels strange without knowing why. It is a strong, but not unpleasant feeling, like power waiting to burst out. Suddenly he notices that something is wrong. Drops of water around him levitate in the air, like if they stopped falling when they came close to him. What is going on? He looks up to the waterfall. It's water still falls down. But what happened to the lake? Oggy totally did miss the water rising. Is it month seven already? How long has he been on the lake?

Ryan:
While Ryan moved a lot of things around in the past month, he got a much better understanding how and in which order to do it to do it more quickly ore move more things at once. Ryan grabs a seaweed and climbs back into the tunnel until he can see the large bug again. Several small ones are behind it.

Trip:
Trip climbs up to fight the remaining bugs. He sees the large one which only Ryan had seen so far. Wow, this is a huge bug. Can he beat it with Ryan's help?

Zoomy:
Zoomy grinds one metal bar over the ground to make it's end more pointy. He manages to create a chisel that way, but he no time left to create a mould cause it took a long time.

Discoveries:
- Zoomy invented chisel: pointy metal tool to work stone or metal. Has to be resharpened after some uses.

Information:
- Trip and Complains eat and drink. 2 food are consumed.
- Ryan can now learn heaver 1.
- Oggy can now learn hidden potential 1.

Ressources: Link
Characters:
.[tabs: Team ressources]
Units:
20 briquets
12 chitin
31 construction stone
7 lumber
Blocks:
2 bug meat (2 food)
1 octopus meat (4 food)
5 seaweed (15 food)
2 bat wings
1 blunt saw
1 bucket
4 copper
1 crate with 11 empty preserving jars
5 heap of bone
6 iron
1 jar with some ink
1 set of metal bars (-1 bar)
1 mould (metal bars, reusable)
1 mould (pick head, reusable)
1 pick (copper)
Furnance:
1 fire (burning this and 0 weeks)
Boat Maggy (0/18 blocks):
1 set of paddles
[tabs: Boomy]
Player: kida
Stats:
3/3 hp
3 strength (2+1)
3 constitution (2+1)
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
defender 1 (+1 constitution)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
mining (iron) 1 (you can now mine 2 iron block per turn)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
raider 1 (+1 strength)
Points:
XP: 10
SA: 4
FH: 3
1 turns until possible damage from being hungry/thirsty
Inventory (3.2 of 4.3):
1 food
1 pick
1 basic wooden spear
1 seaweed (3 food)
using 12 units of rope (not counting for inventory space calculation)
[tabs: Oggy]
Player: CroverusRaven
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
you can buy for 10 xp: exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
foreman 1 (you can grant a +1 bonus to goblins doing a crafting/ressource gathering task together. Affects foreman skill +1 persons)
you can buy for 10 xp: hidden potential 1 (requirement for supernatural aptitudes. Allows minor magical tricks, which cost xp depending on strength. Bonuses to crafting/fighting cannot excel foreman or sergeant effect of same level)
sergeant 1 (you can grant a +1 bonus to goblins fighting an enemy together. Affects sergeant skill + 2 persons, including yourself)
Points:
XP: 29
SA: 2
FH: 1
2 turns until possible damage from being hungry/thirsty
Inventory (2.0 of 4.3):
1 chitin scale shirt (6/6 scales)
1 hatchet (carpenter's)
[tabs: Ryan]
Player: gamecreator
Stats:
4/4 hp (3+1)
3 strength (2+1)
3 constitution (2+1)
Skills:
defender 1 (+1 constitution)
you can buy for 10 xp: heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
you can buy for 10 xp: inventor 1 (slightly increase chance of success while inventing)
you can buy for 10 xp: mining (stone) 1 (you can now mine 3 stone block per turn or destroy 6)
oarsman 1 (you can row a boat twice as fast. Chance to capzise the boat or damage at obstacles decreased)
raider 1 (+1 strength)
you can buy for 10 xp: swimmer 1 (you can swim twice as fast and also dive now 7 blocks as a half action or 20 as a full move action)
Points:
XP: 37
SA: 4
FH: 3
2 turns until possible damage from being hungry/thirsty
Inventory (4.3 of 4.3):
3 food
1 seaweed (3 food)
1 pick
1 chitin scale shirt (5/6 scales)
1 bones spear (+1 sharp DAM)
[tabs: Trip]
Player: Ziprath
Stats:
3/3 hp
3 strength (2+1)
3 constitution (2+1)
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
defender 1 (+1 constitution)
exploring 1 (+5 block swimming and 5 blocks crouching distance/turn, +1 jumping down and forward)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
heaver 1 (can carry 1 block more than usual and is slowed down less by a load)
raider 1 (+1 strength)
Points:
XP: 12
SA: 7
FH: 3
1 turns until possible damage from being hungry/thirsty
Inventory (1.0 of 5.3):
1 shovel
1 food
[tabs: Zoomy]
Player: Enkrod
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
you can buy for 10 xp: cooking 1 (cook 50% more raw food per week)
you can buy for 10 xp: food provider 1 (collect 50% more food blocks)
inventor 1 (slightly increased chance of success while inventing)
you can buy for 10 xp: mining (stone) 1 (you can now mine 3 stone block per turn or destroy 6)
ore smelting 1 (you can process ore 50% faster into metal and got a better feeling for the right temperature)
smith 1 (slightly increased speed and success chance when creating metal objects)
Points:
XP: 24
SA: 6
FH: 3
2 turns until possible damage from being hungry/thirsty
Inventory (4.0 of 4.3):
1 hammer
1 chisel
1 pick
1 chitin scale shirt (6/6 scales)[/tabs]Workers:
.[tabs: Complains]
Player: ---
Stats:
4/4 hp (3+1)
2 strength
2 constitution
Skills:
cooking 1 (cook 50% more raw food per week)
food provider 1 (collect 50% more food blocks)
mining (stone) 2 (you can now mine 4 stone block per turn or destroy 8 )
Points:
XP: 8
SA: 4
FH: 1
0 turns until possible damage from being hungry/thirsty
Inventory (2.0 of 4.3):
1 pick
1 chitin scale shirt (6/6 scales)[/tabs]Possible Loot:
[tabs: none]
[/tabs]

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