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Re: MyrMen 5th month 2nd year, week 3

Posted: Sun Nov 03, 2013 9:14 am
by LAYF
Still missing Action from -m0rt/Nolandking and Theis

Re: MyrMen 5th month 2nd year, week 3

Posted: Sun Nov 03, 2013 10:42 am
by M0rtimer
The only reason I haven't posted yet is obviously to try and stall the end of this game...

8-2 enraged by seeing a friend die, loads his sling and fires at one of the myrmen up on the platforms- Then uses 1FH in order to attack again against the same myrmen if it remains standing, or another one- He tries to stay in range of as many other myrmen as possible in order to provide them his bonus.

Re: MyrMen 5th month 2nd year, week 3

Posted: Sun Nov 03, 2013 1:51 pm
by kida
LooksAtYouFunny wrote:Still missing Action from -Kida/m0rt/Nolandking and Theis
I've posted actions...

Re: MyrMen 5th month 2nd year, week 3

Posted: Sun Nov 03, 2013 1:59 pm
by LAYF
ah.. yes... sorry :S

Re: MyrMen 5th month 2nd year, week 3

Posted: Mon Nov 04, 2013 2:44 pm
by LAYF
Still /Nolandking and Theis missing.. will update tomorrow!

Re: MyrMen 5th month 2nd year, week 3

Posted: Mon Nov 04, 2013 3:11 pm
by Theis2
Theis will shield people and use telekinesis to move dissasemble the platform with the red myrman if possible. If not, then attack

Re: MyrMen 5th month 2nd year, week 3

Posted: Tue Nov 05, 2013 1:47 am
by Nerre
Theis2 wrote:Theis will shield people and use telekinesis to move dissasemble the platform with the red myrman if possible. If not, then attack
He can help Achilles if he tries to jump up with the telekinesis. :D

Re: MyrMen 6th month 2nd year, week 1

Posted: Sat Nov 09, 2013 12:15 pm
by LAYF
All rules are now to be found in the recourses thread Here
SA and FH roll, here
Keep me honest if I forget actions or other things...
3rd year, 6th month ( Month of Heroes) 1st Week
Places of interest (Frames):
Image
Full map with grid:
► Show Spoiler


Current missions:
.[tabs: Historical sites I]
-a layer of dirt, 2 blocks thick must be removed all around the Hut site
-a layer of stone or reinforced walls, must be build
-all MyrMen Gets 2 XP
-the MyrMen removing the dirt and putting up the reinforcement will share an extra 10 XP (Equally divided among them, any extra point is lost)
BONUS:
-If this is done without damaging the hut, the tribe receives 4 History skill points and an extra 2 XP to all the MyrMen
[tabs: This means war]
-The first red MyrMen worker that is killed will give 2 XP to all MyrMen
-The first red MyrMen warrior that is killed will give 4 XP to all MyrMen
-The first red Master MyrMen that is killed will give 6 XP to all MyrMen
-Eradicating the red MyrMen will earn all MyrMen 10 XP.
BONUS:
-Freeing a purple MyrMan prisoner will give the tribe a new Skill point type: Diplomacy, and 4 Diplomacy points.
-Each extra freed purple MyrMan will give the tribe a Diplomacy point and 1 XP to all MyrMen
-Unknown Bonus I
-Unknown Bonus II[/tabs]

This is the first week in the month of heroes, All players gain +1 FH!
ÔÇâ
Dolan ÔÇ£9ÔÇØ Still rages one! Slashing down the red myrman in front of him with 2 mighty attacks! receiving a hit himself!

D ÔÇ£2ÔÇØ continues doing all he can to keep his fellow MyrMen alive!

Achilles ÔÇ£4ÔÇØ Charges past Dolan ÔÇ£9ÔÇØ attacking the nearest Red MyrMan, Yelling advice and commands to his fellow myrmen! He strikes once, strikes twice! Both hits connect and draws blood, but the myrman still stand, bloodied and angry me makes mighty stab, splintering Achilles ÔÇ£4ÔÇØ Shield and drawing blood!
Achilles ÔÇ£4ÔÇØ is at 2/3 HP. This is another Marster MyrMan he fights!

Zik ÔÇ£6ÔÇØ slings two spells down at the dragon beetle! By summoning the Arcane knowledge of her tribe she destroys it outright! For each spell that hits, hte sound of more creeps only grows stronger! How many is down there?

Mike ÔÇ£3ÔÇØ Rips a spear out of the ground, and with great precession he throws it at one of the myrmen on a platform! But the myrman snatches the spear out of the air, and starts laughing at Mike ÔÇ£3ÔÇØ, only to receive a well places sling bullet right to the head! The red myrman plunges to the ground!

8-1 ÔÇ£8ÔÇØ Is furious of by the death of his friend, he storms forward and swings a sling bullet at the myrman on the top most platform, clearly drawing blood! The myrman Throws a spear at him! Thanks to Theis ÔÇ£1ÔÇØ it just bounces off! And 8-1 ÔÇ£8ÔÇØ slings another stone! Somehow this myrman still stands! Ready to throw again!


Mint ÔÇ£1ÔÇØ and ÔÇ£4ÔÇØ continues to flatten the route to the cave!

Only 2 Red MyrMen stands, both masters!

The MyrMen can still feel the pheromones of their workers, It is calming down, They must have defeated the Beast! But the signals from Worker 1 Is weak, he have taken a fatal blow, and risk dying if not stabilised this round!

///This is just to save it///
► Show Spoiler
///----///
ÔÇâ
Players & NPCÔÇÖs
.[tabs: Mint ÔÇ£1ÔÇØ] BadgeAddict, Mint ÔÇ£1ÔÇØ 2HP, 2XP, Speed 10
SA: 11. FH: 2.
Born Year 1, 2nd month, 1st week
-Climber level 4
-Metal miner
-Tunneler level 2
INVENTORY 4/10+10
-Pick axe.
-Shovel
-8 cobber
-8 iron
-Bag (- can hold 10 units of solids)
[tabs: D ÔÇØ2ÔÇØ] Dlover, D ÔÇØ2ÔÇØ 2HP, 10XP, Speed 10
SA: 6. FH: 4.
Born Year 1, 2nd month, 1st week
-Accelerated
-Analyst
-Doctor level 2
-Cure green gas sickness
INVENTORY 0/10
-Axe
[tabs: Mike ÔÇ£3ÔÇØ] Gamecreator, Mike ÔÇ£3ÔÇØ 4HP, 8XP, Speed 10
SA: 1. FH: 1.
Born Year 1, 2nd month, 1st week
-Accelerated
-inventor
-Mineral miner
-Aimed strike
INVENTORY 6/10+10
-shovel pickaxe
-bag (Can hold 10 units of non liquids. )
-Sling
-9 Sling bullets
[tabs: Achilles ÔÇ£4ÔÇØ] Nerre, Achilles ÔÇ£4ÔÇØ 3(2)HP, 4XP, Speed 9 rounds)
SA: 7. FH: 2.
Born Year 1, 6th month, 3rd week
-Hero level 3
-Inventor
- Aimed strike
-Diving for beginners
-Commanders vision: Whenever the Myrman with this ability fights, other myrmen on his side within sight and 60 pixels gains +10% to avoid and deal damage! Requires Hero or guard!
INVENTORY 9/10
-pick axe
-Battle Axe
-1 Seeing stone
[tabs: T ÔÇ£5ÔÇØ] ThroughTheWell, T ÔÇ£5ÔÇØ DEAD 2 (-1)HP, 6XP, Speed 10
SA: 6. FH: 2.
Born Year 1, 2nd month, 1st week
-Accelerated
-Inventor level 3
-Metal miner
-Builder
-Aimed strike
-Diving for beginners
-Farming 101
INVENTORY 9/10+5
-Gasmask (does not take up space, works for 3 rounds more)
-Bucket (Can hold 5 units of fluid)
-pick axe
-30 pixel rope.
-2 leather
SharmanÔÇÖs Talisman
[tabs: Zik ÔÇ£6ÔÇØ] Kida, Zik ÔÇ£6ÔÇØ 4HP, 9XP, Speed 10
SA: 1. FH: 1.
Born Year 1, 2nd month, 2nd week
-Scientist level 3
-Dark artist Level 2
-Hero level 2
- Bolt- range 50 pixels, damage 1d4-2. for purpose of hitting, it counts as a strength 4 attack - Simple spell 75% chance to cast <- AUTO CAST DARK ARTIST
-Charm beast - touch range, a 1d6-2 vs. opponent strength chance to charm target beast, the beast must have some way of felling affection - Simple spell 75% chance to cast <- AUTO CAST DARK ARTIST
-Thunder bolt- range 60 pixels, damage 1d4-2. for purpose of hitting, it counts as a strength 5 attack, When it hits it also deliver a 1 damage attack of strength 2 to everyone within 10 pixels of target - Normal spell 50% chance of success
- Summon Fire Wasp - Summons a Fire wasp, The fire wasp must be thrown just after summoned, else it will attack the summoner.- Simple spell 75% chance to cast <- AUTO CAST DARK ARTIST
INVENTORY 7/10
-Simple Shield (3 HP)
-Axe
-Shovel
-1 - 20 pixel rope!
[tabs: 8-2 ÔÇ£8ÔÇØ] m0rtimer, 8-2 ÔÇ£8ÔÇØ 3(2) HP, 9XP, Speed 10
SA: 5. FH: 5.
Re-Born Year 1, 3rd month, 3rd week
-Forman level 4
-Contractor
-Scientist
-Iron mining 101
INVENTORY 2/10
-Shovel Pickaxe
-Sling
[tabs: Dolan ÔÇ£9ÔÇØ] Nolandking, Dolan ÔÇ£9ÔÇØ 2HP, 9XP, Speed 10
SA: 4. FH: 2.
Born Year 2, 2nd month, 1stweek
-Guard level 2
INVENTORY 2/10
Battle axe!
[tabs: Theis ÔÇ£1ÔÇØ ] Theis2, Theis ÔÇ£1ÔÇØ 2HP, 2XP, Speed 10
SA: 1. FH: 2.
Born Year 1, 4th month, 2nd week
-Dark artist level 5
-Doctor
-Protective aura; can be cast un up to 2 MyrMen at a time- Whenever struck by an attack, the damage dealt has 25% chance to affect the aggressor instead of the defender (touch range) Simple spell 75% chance to cast <- AUTO CAST DARK ARTIST
- Summon Fire Wasp - Summons a Fire wasp, The fire wasp must be thrown just after summoned, else it will attack the summoner.- Simple spell 75% chance to cast <- AUTO CAST DARK ARTIST
- Glide; the target can glide 4 squares for each square they fall, falling more than 2 squares this way have 50% chance to deal 1 damage per square - Simple spell 75% chance to cast <- AUTO CAST DARK ARTIST
- Lift; Lift 1 pixel/dark artist level of material at a distance up to 50 pixels.- Simple spell 75% chance to cast <- AUTO CAST DARK ARTIST
- Steal legs; stops one opponent, hindering them from moving. They have 10% chance/strength of doing actions in their place. - Normal spell 50% chance of success
INVENTORY 7/10
-1 Seeing stone
-Spear
-Simple Shield (3 HP)

[tabs: Worker ÔÇ£1ÔÇØ ] ÔÇ£1ÔÇØ 2(0)HP
War axe
Simple shield (3 HP)
[tabs: Worker ÔÇ£2ÔÇØ ] ÔÇ£2ÔÇØ 2HP
War axe
Simple shield (3 HP)
[tabs: Worker ÔÇ£3ÔÇØ ] ÔÇ£3ÔÇØ 2HP
War axe
Simple shield (3 HP)
[tabs: Tamed Cave Worm ÔÇ£4ÔÇØ ] ÔÇ£4ÔÇØ 2HP
-Tunneler level 3
-Length 13
-Shovel head
-Worm sight Level 1: The worm will be able to see what materials is right in front of it
INVENTORY 0/2[/tabs]

Awaiting characters:
Davecom3, 1/5 to a character.
Jrlans, 1/5 to a character.
Nolandking, 4/5 to a character
Ttwig, 5/5 to a character.
WearsHats, 4/5 to a character.
ÔÇâ
STATUS:
► Show Spoiler

Re: MyrMen 6th month 2nd year, week 1

Posted: Sat Nov 09, 2013 1:33 pm
by kida
Zik attack the beetle with lightning bolt
FH: Attack the beetle with lightning bolt again

Re: MyrMen 6th month 2nd year, week 1

Posted: Sat Nov 09, 2013 1:58 pm
by gamecreator
As the myrman on top platform is out of reach, Mike goes for the one on the ground.
1) Come closer to the red myrman on the ground (within 20 px)
2,3) Shoot him with aimed strike

Re: MyrMen 6th month 2nd year, week 1

Posted: Sun Nov 10, 2013 12:30 am
by Dlover
D spends the necessary XP, SAs, and FHs (In that order of preference) to gain a third HP, then spends an FH to try to heal Achilles faster than normal.

Re: MyrMen 6th month 2nd year, week 1

Posted: Sun Nov 10, 2013 2:11 pm
by Nerre
Achilles spends 1 FH, 3 SA and 4 XP to get a 4th HP.

He continues his epic battle against the red master myrman. He broke his shield! Achilles cannot let that go unpunished! He notices D swiftly doing something to his wound, then he lets an roar out and attack the master myrman again.
1 prepared strike
2 attack him
if he is not down yet and another attack is neccesary:
3 attack him
4 using prepared strike (spending 1 SA if if clause is met)

else:
3 check the dead enemies for armor and equip it.


* passive bonus from Achilles: Commanders vision to all in range.

OOC: My inventory should be on less than 9/10 after the shield broke and is gone.

Re: MyrMen 6th month 2nd year, week 1

Posted: Sun Nov 10, 2013 4:47 pm
by BadgeAddict
Mint finishes up what he is doing, then he leaps across the small gap with Mr. Worm and mines the building materials that are there. He asks that Mr. Worm explores a little bit west (Left) of where Mint currently is.

Re: MyrMen 6th month 2nd year, week 1

Posted: Sun Nov 10, 2013 4:48 pm
by M0rtimer
8-2 intends to finish the job, flinging yet another stone- Or at another myrmen should he already be downed.

Re: MyrMen 6th month 2nd year, week 1

Posted: Fri Nov 15, 2013 11:45 pm
by LAYF
Still missing action from Theis and Nolandking, anyone hear from them?

Re: MyrMen 6th month 2nd year, week 1

Posted: Sat Nov 16, 2013 12:21 am
by Nolandking
Dolan still in rage attack another red myrman.

Re: MyrMen 6th month 2nd year, week 1

Posted: Sun Nov 17, 2013 10:11 am
by LAYF
this will be one of the last rounds, please vote for Theis2

Re: MyrMen 6th month 2nd year, week 1

Posted: Sun Nov 17, 2013 10:14 am
by gamecreator
Vote for him to heal whoever is the most wounded.

Re: MyrMen 6th month 2nd year, week 1

Posted: Mon Nov 18, 2013 10:09 am
by Theis2
Theis moves forward and cast shields on two myrmans and casts steal legs on the red myrman above them.

Re: MyrMen 6th month 2nd year, week 1

Posted: Tue Dec 31, 2013 9:12 am
by Nerre
I wish all of you a Happy New Year in which we will have as much goblinism and fun as in the last one!
Euch allen ein frohes neues Jahr, in dem wir genausoviel Goblinismus und Spaß haben werden wie in diesem!

best regards, Viele Grüße
Nerre

Re: MyrMen 6th month 2nd year, week 1

Posted: Wed Feb 19, 2014 12:56 am
by LAYF
Disclaimer:
Okay, first of all... Everybody, I'm so very sorry that it have taken this long!
One thing is that the feel for updating has not really been with me, Another is that. well... I wanted to make one of those Epic graphical endings!
You know, one of those like we see from ECR?

Well... sadly... I did not manage to do it :(
I have made a ton of diffrent attempts, but none of them really made me happy...

But I Must! Simply MUST! Finish this....

So you get my (not fully completed) collection of thumbnails with the text I intended to write... sadly I never got to make all hte images I wanted, But I did get to make images fro all the Actions that were posted... so that is a good thing!

So without further ado!


Myrmen
Final Action!

"So, what ever did happen to the myrmen you ask?

Well. I will tell you!



Feeling her power grow fast, Zik went into a frenzy and stroke down the defenseless Dragonbeetle not once, but twice with deadly lightning bolts summoned from the skies!
The smell of roasted chicken filled the air!

Image




And while D started to heal Dolan, and Theis made some magical chants to protect both Dolan and Achiles...

Image



... Mike and 8-2 Held the red Myrman down by slinging stones at him from a distance so he would not attack...

Image



... Before Achiles and Dolan could make a all out attack, ripping him limb from limb!...

Image


... Thus they freed The purple Myrman Queen! And this made both her and her last surviving tribes member so happy! So happy in fact, that the Queen promised that she would give the tribe a full six eggs every month hence forth, so that they could expand their tribe, and maybe, just maybe, become a full grown kingdom! Of cause...

[/i][Here should be a picture of the queen and her worker with a handful of eggs:(]



... Any kingdom needs riches! And there the Red myrmens mothermachine came in handy

[And here should be a picture of the mothermachine being broken and a lot of resources flowing out of it :(]


And what about Mint? Well Mint and his pal Mr. Worm made a jump across a gap in the ground to continue exploring, And that was some luck, because not half a meter in the new dirt, Mint found a big shiny! He named the new kind of stone Emerald, and it became his most pried gem in a soon fast growing collection!

Image


Victory assured, lots of celebration happened.

[/i][Here should be a picture of all the myrmen having a party, with the Queen and her worker standing and smiling in the bg :(]


But wait...

Did I forget something?

Did I?

Oh... yes... You wonder about the last red myrman....
The one on the platform?


Well, I can say that the others never manege to throw a single stone at him...

So instead they decided to guard him around the clock, In case he should ever decide come down...


But really...

After seeing what they did to my tribe, I decided I'd rather stay up here thank you!"

[/i][And here the last image, showing a red myrman, thin from hunger, sitting on a platform with A horde of our own myrmen on the ground below]
[/color]


So... that was actually it... You made it... so on that congratulations!
I had intended to make some more end story, but not being able to make even the images I wanted killed my mood :(

But please, ask any questions you might have... And with that!
I hope you enjoyed playing!

Re: MyrMen: Final Action!

Posted: Wed Feb 19, 2014 1:16 am
by Nerre
FINALLY! :D

Thanks a lot for bringing up the spirit and finishing it in such a fine way! Dolan and Achilles really look mean when they attack, a bit like the little aliens in Galaxy Quest. :D

Re: MyrMen: Final Action!

Posted: Wed Feb 19, 2014 7:09 am
by kida
Thank you LAYF - it was a great game.

What is the beetle prison, Did it belong to the reds?
The fight against the refs was pretty smooth (aside from one myrman who charged alone), did you expected it?
more questions to follow ;)

Re: MyrMen: Final Action!

Posted: Wed Feb 19, 2014 11:55 am
by LAYF
Nerre wrote:FINALLY! :D

Thanks a lot for bringing up the spirit and finishing it in such a fine way! Dolan and Achilles really look mean when they attack, a bit like the little aliens in Galaxy Quest. :D
Tanks :)
Yea... the ears should have become antennas in the finished versions... but.. I wanted to get it uploaded :)
And yes... I figured with how furious they had fought, they would also look a bit mean!

kida wrote:Thank you LAYF - it was a great game.

What is the beetle prison, Did it belong to the reds?
The fight against the refs was pretty smooth (aside from one myrman who charged alone), did you expected it?
more questions to follow ;)
Thank you... I did try my best :)

Yes, the beetle prison was the reds secondary defense, (The primary being the iron wall) making you unable to follow them. There was supposed to be more missions involving the rest of them, this was just an outpost...

And nope, I had them planned to attack early on, but random role had them explode instead, losing 3 men... So, that delay, giving you time to become stronger combined with the fact that you got to attack instead of them (giving you the height advantage).. so all in all, this fight was much more easy than it should had been... You were supposed to NEED to fight together... but.. yea... sadly that did not go as planned....


and more questions, please, ask away :D