LooksAtYouFunny wrote:An important announcement
► Show Spoiler
Hay all. So, this game, have been a great experience for me, and I really like it..
but a combination of the fact that MANY things in it is wrong, both with stats, rewords and actions... and the fact that my private life is getting more and more clustered currently, with both the things that happened to my sister, and work requiring more of my time now! Well.. I have to end it.. sorry...
I donÔÇÖt know if itÔÇÖs just me, or if you share the feeling I have. Each and every update, I make multiple mistakes.. Not just small and few, but many, and some with big effects on the game.. this really annoys me, and takes the pleasure away from what I actually think is a really nice game...
I would like to know if this is just me?
THAT SAID! I wonÔÇÖt just end it here and now.. IÔÇÖll let this battle play out, as it was meant as a chapter in the game, so it seems like an appropriate place!
IÔÇÖve learned A LOT of things from this game, IÔÇÖve made many mistakes, but that is good, as that will help me in the future.. there is already a new game brewing in my mind, that will be more balanced and require less of me.. This game, as with the other IÔÇÖve talked about, is in the future.. but if anyone would like to influence it, I invite you all to tell me (PM please) and you will get a chance to get a look into it and influence it before it even get announced! One of the most important things about this game, is that IÔÇÖm currently writing a script to handle all the math for me, making sure I donÔÇÖt forget things like food usage and gain, XP for players and teconology updates.. this will be a HUGE help, as in the current game... I go through 17 pages for each update, here among 14 of pure data and PHPBB codes....
All rules are now to be found in the recourses thread
Here
SA and FH roll, here
Keep me honest if I forget actions or other things...
3rd year, 5th month ( Month of the creeps) 3rd Week
Places of interest (Frames):
Full map with grid:
Current missions:
.[tabs: Historical sites I]
-a layer of dirt, 2 blocks thick must be removed all around the Hut site
-a layer of stone or reinforced walls, must be build
-all MyrMen Gets 2 XP
-the MyrMen removing the dirt and putting up the reinforcement will share an extra 10 XP (Equally divided among them, any extra point is lost)
BONUS:
-If this is done without damaging the hut, the tribe receives 4 History skill points and an extra 2 XP to all the MyrMen
[tabs: This means war]
-The first red MyrMen worker that is killed will give 2 XP to all MyrMen
-The first red MyrMen warrior that is killed will give 4 XP to all MyrMen
-The first red Master MyrMen that is killed will give 6 XP to all MyrMen
-Eradicating the red MyrMen will earn all MyrMen 10 XP.
BONUS:
-Freeing a purple MyrMan prisoner will give the tribe a new Skill point type: Diplomacy, and 4 Diplomacy points.
-Each extra freed purple MyrMan will give the tribe a Diplomacy point and 1 XP to all MyrMen
-Unknown Bonus I
-Unknown Bonus II[/tabs]
This is the second week in the month of the creeps, the Greater chance of creeps coming through the walls!
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8-1 ÔÇ£8ÔÇØ Rushes into battle, trying to get a hold of
T ÔÇ£5ÔÇØ D ÔÇ£2ÔÇØ quickly follows, and together, the 3 MyrMen does all they can to save
T ÔÇ£5ÔÇØ but even with the great advices from
8-1 ÔÇ£8ÔÇØ and
D ÔÇ£2ÔÇØ ÔÇÖs battle hardened medical experience his injury is simply too severe, and slowly, his life drains out of him, and down into the water below!
► Show Spoiler
Sorry TTW, the rolls were not with you
RIP
T ÔÇ£5ÔÇØ
Zik ÔÇ£6ÔÇØ using the knowledge of the tribe, analyzes the walls that keeps the beetles in! It is some kind of iron/crystal combination, making a strong surface that would take weeks to dig through even with the best of tools and is at the same time highly resistant to acid!
She then decides to fire a bolt at a beetle, causing it to scream and roar, suddenly she hears, the sound of many more down there than she can see!
Mike ÔÇ£3ÔÇØ enraged by the death of one of his tribe members, rushes forward, grabs one of the spears on the ground, and with the knowledge that his friends are near, throws the spear with all his might! Killing the persistent MyrMan that destroyed his fried!
Dolan ÔÇ£9ÔÇØ flies down the stairs, foam around his mouth, the distress pheromones in the air have triggered some kind of rage in him, attacking the first 2 non allied he runs into! Killing one red myrman out right, and hurting the purple myrman thing! The other Red myrmen is furious, and 3 myrmen throws spears at him, and 2 hits, but he keeps moving, his rage fuelling him he does not know what damage he have suffered, he knows only rage!
► Show Spoiler
so, you asked for a rage, it will work like this, until the rage wears off, or you call it off, you cannot distinguish between targets as anything but My Tribe/Not my tribe you will attack 2 targets within reach, or one twice, if its alone. You also have 50% chance to do +2 damage for any damage you receive! Any damage done to you, that is less than twice your total health, will NOT affect you before it is over, but when it is, you better get medical attention ASAP! Should you receive more than twice your health in damage, the rage will ware off, and youÔÇÖll be in the negatives, needing medical attention ASAP!
Achilles ÔÇ£4ÔÇØ stands vigilant and defends the body of
T ÔÇ£5ÔÇØ and his alies around him, but no one comes close, and now one attacks them, they are all to occupied with the raging
Dolan ÔÇ£9ÔÇØ
Theis ÔÇ£1ÔÇØ rushes forward, as he releases his hold on the red MyrMan in front of him, it just falls lifelessly down the cliff ending its fall with a dull *Dump* he continues forward and shields his allies, including
T ÔÇ£5ÔÇØ, but first after he has cast the spell, he notes that the body does not move!
Mint ÔÇ£1ÔÇØ and
ÔÇ£4ÔÇØ , gets to work, the worm by flattening out the ground, and
Mint ÔÇ£1ÔÇØ by hauling all the building stones to the mothermachine, while working
Mint ÔÇ£1ÔÇØ thinks up new ways to climb! A lot of new ways!
Only 4 Red MyrMen stands!
The MyrMen can still feel the pheromones of their workers rage, they are fighting the Dragon beetle and while it is really hurt, because of their team work, and the tools you ordered for them! it sadly also managed to damage one of them! One worker is hurt, but still alive, the beetle is still alive, barely
///This is just to save it///
► Show Spoiler
Prime MyrMen gains one of the following benefits: (must be used right away)
The Prime MyrMan becomes accelerated, allowing them to perform 4 actions each week.
The Prime MyrMan have their inventory capacity are expanded to 15 units.
The Prime MyrMan need not to Eat but must Drink 2 units of water each week.
The Prime MyrMan need not to Drink but must Eat 2 units of food each week.
The Prime MyrMan gains one additional Hobby.
The Prime MyrMans strength is increased to 4 (5 if it is already 4)
Prime MyrMan gains two of the following bonuses: (Each only once)
The Prime MyrMan gains 5 XP.
The Prime MyrMan gains 10 of any one known recourses Except Jewels or Precious metal.
The Prime MyrMan gains a combination of any 8 Skill points to the tribe
The Prime MyrMan gains 1 manual (describe wish)
The Prime MyrMan gains 1 Blueprint (Describe wish)
The Prime MyrMan gains a shipment of 4 Tools of the MyrMans choice (Delivered to the MotherMachine)
///----///
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Players & NPCÔÇÖs
.[tabs: Mint ÔÇ£1ÔÇØ]
BadgeAddict, Mint ÔÇ£1ÔÇØ 2HP, 2XP, Speed 10
SA: 10. FH: 1.
Born Year 1, 2nd month, 1st week
-Climber level 4
-Metal miner
-Tunneler level 2
INVENTORY 4/10+10
-Pick axe.
-Shovel
-8 cobber
-8 iron
-Bag (- can hold 10 units of solids)
[tabs: D ÔÇØ2ÔÇØ]
Dlover, D ÔÇØ2ÔÇØ 2HP, 10XP, Speed 10
SA: 6. FH: 3.
Born Year 1, 2nd month, 1st week
-Accelerated
-Analyst
-Doctor level 2
-Cure green gas sickness
INVENTORY 0/10
-Axe
[tabs: Mike ÔÇ£3ÔÇØ]
Gamecreator, Mike ÔÇ£3ÔÇØ 4HP, 8XP, Speed 10
SA: 6. FH: 0.
Born Year 1, 2nd month, 1st week
-Accelerated
-inventor
-Mineral miner
-Aimed strike
INVENTORY 6/10+10
-shovel pickaxe
-bag (Can hold 10 units of non liquids. )
-Sling
-10 Sling bullets
[tabs: Achilles ÔÇ£4ÔÇØ]
Nerre, Achilles ÔÇ£4ÔÇØ 3HP, 4XP, Speed 9 rounds)
SA: 6. FH: 1.
Born Year 1, 6th month, 3rd week
-Hero level 3
-Inventor
- Aimed strike
-Diving for beginners
-Commanders vision: Whenever the Myrman with this ability fights, other myrmen on his side within sight and 60 pixels gains +10% to avoid and deal damage! Requires Hero or guard!
INVENTORY 9/10
-pick axe
-Simple Shield (1 HP)
-Battle Axe
-1 Seeing stone
[tabs: T ÔÇ£5ÔÇØ]
ThroughTheWell, T ÔÇ£5ÔÇØ DEAD 2 (-1)HP, 6XP, Speed 10
SA: 5. FH: 1.
Born Year 1, 2nd month, 1st week
-Accelerated
-Inventor level 3
-Metal miner
-Builder
-Aimed strike
-Diving for beginners
-Farming 101
INVENTORY 9/10+5
-Gasmask (does not take up space, works for 3 rounds more)
-Bucket (Can hold 5 units of fluid)
-pick axe
-30 pixel rope.
-2 leather
SharmanÔÇÖs Talisman
[tabs: Zik ÔÇ£6ÔÇØ]
Kida, Zik ÔÇ£6ÔÇØ 4HP, 9XP, Speed 10
SA: 2. FH: 1.
Born Year 1, 2nd month, 2nd week
-Scientist level 3
-Dark artist Level 2
-Hero level 2
- Bolt- range 50 pixels, damage 1d4-2. for purpose of hitting, it counts as a strength 4 attack - Simple spell 75% chance to cast <- AUTO CAST DARK ARTIST
-Charm beast - touch range, a 1d6-2 vs. opponent strength chance to charm target beast, the beast must have some way of felling affection - Simple spell 75% chance to cast <- AUTO CAST DARK ARTIST
-Thunder bolt- range 60 pixels, damage 1d4-2. for purpose of hitting, it counts as a strength 5 attack, When it hits it also deliver a 1 damage attack of strength 2 to everyone within 10 pixels of target - Normal spell 50% chance of success
- Summon Fire Wasp - Summons a Fire wasp, The fire wasp must be thrown just after summoned, else it will attack the summoner.- Simple spell 75% chance to cast <- AUTO CAST DARK ARTIST
INVENTORY 7/10
-Simple Shield (3 HP)
-Axe
-Shovel
-1 - 20 pixel rope!
[tabs: 8-2 ÔÇ£8ÔÇØ]
m0rtimer, 8-2 ÔÇ£8ÔÇØ 3(2) HP, 9XP, Speed 10
SA: 8. FH: 4.
Re-Born Year 1, 3rd month, 3rd week
-Forman level 4
-Contractor
-Scientist
-Iron mining 101
INVENTORY 2/10
-Shovel Pickaxe
-Sling
[tabs: Dolan ÔÇ£9ÔÇØ]
Nolandking, Dolan ÔÇ£9ÔÇØ 2HP, 9XP, Speed 10
SA: 4. FH: 1.
Born Year 2, 2nd month, 1stweek
-Guard level 2
INVENTORY 2/10
Battle axe!
[tabs: Theis ÔÇ£1ÔÇØ ]
Theis2, Theis ÔÇ£1ÔÇØ 2HP, 2XP, Speed 10
SA: 1. FH: 1.
Born Year 1, 4th month, 2nd week
-Dark artist level 5
-Doctor
-Protective aura; can be cast un up to 2 MyrMen at a time- Whenever struck by an attack, the damage dealt has 25% chance to affect the aggressor instead of the defender (touch range) Simple spell 75% chance to cast <- AUTO CAST DARK ARTIST
- Summon Fire Wasp - Summons a Fire wasp, The fire wasp must be thrown just after summoned, else it will attack the summoner.- Simple spell 75% chance to cast <- AUTO CAST DARK ARTIST
- Glide; the target can glide 4 squares for each square they fall, falling more than 2 squares this way have 50% chance to deal 1 damage per square - Simple spell 75% chance to cast <- AUTO CAST DARK ARTIST
- Lift; Lift 1 pixel/dark artist level of material at a distance up to 50 pixels.- Simple spell 75% chance to cast <- AUTO CAST DARK ARTIST
- Steal legs; stops one opponent, hindering them from moving. They have 10% chance/strength of doing actions in their place. - Normal spell 50% chance of success
INVENTORY 7/10
-1 Seeing stone
-Spear
-Simple Shield (3 HP)
[tabs: Worker ÔÇ£1ÔÇØ ]
ÔÇ£1ÔÇØ 1HP
War axe
Simple shield (3 HP)
[tabs: Worker ÔÇ£2ÔÇØ ]
ÔÇ£2ÔÇØ 2HP
War axe
Simple shield (3 HP)
[tabs: Worker ÔÇ£3ÔÇØ ]
ÔÇ£3ÔÇØ 2HP
War axe
Simple shield (3 HP)
[tabs: Tamed Cave Worm ÔÇ£4ÔÇØ ]
ÔÇ£4ÔÇØ 2HP
-Tunneler level 3
-Length 13
-Shovel head
-Worm sight Level 1: The worm will be able to see what materials is right in front of it
INVENTORY 0/2[/tabs]
Awaiting characters:
Davecom3, 1/5 to a character.
Jrlans, 1/5 to a character.
Nolandking, 4/5 to a character
Ttwig, 5/5 to a character.
WearsHats, 4/5 to a character.
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STATUS:
► Show Spoiler
Machines
.
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Recourses
.
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Free Tools and weapons
.[tabs:Bucket]
1- Bucket by the upper pond
[tabs: pick axe]
2 - pick axe at
X1
[tabs:Shovel]
1- Shovel
X1[/tabs]
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Skill points
.
Possible tools and weapons to create Chose for or against. If more are for, the tool will be created by the mothermachine if the recourses needed are there .
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Enginering blueprints These are build manually by Master MyrMen (Player character). Only one Engineering item can be placed per player per round.
.[tabs: Mothermachine]
Cost 8 Building stones and 5 Iron.
[tabs: Wall support]
Cost 1 Iron or Building stone per 10 pixel length
[tabs: Ladder]
Cost 1 Iron per 10 pixel length.
[tabs: Free standing ladder]
Cost 1 Iron and Building stone per 10 pixel length.
Max height 40 pixels
[tabs:Simple bridge]
Cost 1 Iron and Building stone per 10 pixel length.
Max 40 pixel length.
[tabs: Farm tank]
Cost 5 iron and 5 building stones.
Connecting green food units or green food water units to this tank will produce food and water. If operated by a farmer, all unites connected to the tank will produce +1.
[tabs: Green food unit]
cost 1 iron and 1 green food.
If connected to a green farm tank, it will produce 1 green food each round.
[tabs: Green food water unit]
cost 1 iron and 1 green food.
If connected to a green farm tank, it will produce 1 water each round.
[tabs:Water Screw]
cost 1 iron and 2 building stones.
Must be created close to a mother machine, can be placed in water up to 150 pixels away and will then transport up to 10 pixels worth of water (50 units) each round to the Mothermachine unless turned off.
[tabs:worm tube]
A 15 pixel air tight tube.
To create a tube requires a dead cave worm, doing so will ruin 5 meat food and all the water in the worm
Workers can also make this
[tabs:Gas production tank]
Cost 4 Copper, 4 iron and 5 building stones.
by attaching green food units to this machine, green gas will be produced instead of green food, up to 5 green food units can be attached at a time
[tabs:Material collector ]
-[Blueprint - Material collector - Must be delivered to the mothermachine to use - -cost 1 seeing stone 2 iron and 2 copper to build - A material collector can teleport materials to the mothermachine no matter the distance, it fills a full 6 units in the inventory][/tabs]
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Manuals to teach from
- Chose up to 1 for or up to 1 against. If more are for the chosen MyrMan will learn the skill, any cost can be paid in XP by players instead if they want to learn it.
.
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Enemies known
.[tabs: Cave Worms]
Cave worms are non intelligent egg eaters, in rare occasions they can attack MyrMen by falling down upon them in numbers, they are blind and hunt only by touch and there extreme good seismic sense, their mouths contains a digestive enzyme that can turn egg shells and MyrMen exoskeletons to goo in few minutes.
-borrowing beast
-Standard Strength 1
-Standard damage 1
-Average health 2
-Cave worms consists of 1d10+5 meat food and 1d5 water.
-Cave worms can be made into 15 pixel tubes, ruining 5 food and all the water in the worm.
-Cave worms can be made into 2 sheets of thin leather, ruining 6 food and all water in the worm.
[tabs: Cave Worms, Tamed]
Tamed Cave worms are semi intelligent, they only attack if ordered or threatened. As they are blind if they explore new areas by themselves, only the form of the room and whatÔÇÖs in it will be shown, no colors or materials.
-Tamed borrowing beast
-Standard Strength is 1, maximum strength is 3 with a lot of training.
-Standard damage is 1, may be able to be increased somehow.
-Average health 2, maximum of 5 with training.
-Can carry 2 units in its inventory, this is inside the cave worm, so any food carried will be useless to others than the worm, tools cannot be carried.
-Its head counts as a shovel for the purpose of digging.
-They have Tunneler level 3. But any tunnel they dig is no wider than 1 pixel.
-They can only eat meat food, they do not need water.
-They can swim and dive at a speed of 5 squares per action. But must surface each week or drown.
-They have 3 actions per week.
-They can cross any gab or cliff 2 pixels shorter than themselves.
-Behind their heads they changes color to that of the tribe they belong to.
-2 Tamed Cave Worms of opposite Tribes will attack each other no matter orders and will not stop before one is dead.
-Cave worms consists of 1d10+5 meat food and 1d5 water.
-Cave worms can be made into 15 pixel tubes, ruining 5 food and all the water in the worm.
-Cave worms can be made into 2 sheets of thin leather, ruining 6 food and all water in the worm.
[tabs: Dragon beetle, Male]
Dragon beetles belongs to the borrowing beast section of monsters, The small male borrows through the dirt, making hallways big enough for a female to move through, then, they will go hunt for food, eating it and then puking it up somewhere in its big tunnels. At some point, this should attract the attention of a female. While the female eats, the male beetle starts to cover up its tunnels, making them smaller. When the female is trapped, he will starve her, forcing her to go into a sleep period of 3 months, during this period he will repeatedly mate with her, partly to reproduce, but also partly to fill her body back up with nutrition. After these 3 months, the male begins to hunt, from time to time coming back and deliver food to the female who guards the eggs.
-borrowing beast
-Standard Strength 6
-Standard damage 1d3-1
-Average health 5
[tabs: Dragon beetle, Female]
The Female dragon beetle is more than two times bigger than its male counterpart. From the moment a female dragon beetle is hatched, it will do nothing but wander around as a larvae, eating whatever it can find that does not oppose it, if cornered however, it will attack and try to kill, even other dragon beetles, male or female. It continues this until its is grown and turns into a beetle. If captured and mated by a male dragon beetle, the female will lay eggs 3-4 months after the first mating, when this happens, she goes into another stage of its life, it will guard its eggs with its life, newer get far away from them, not even if it starves. When the eggs hatches, the female beetle will commit suicide on top of its new born larvae, using its own carcass as their first meal.
-borrowing beast
-Standard Strength unknown 6+
-Standard damage unknown
-Average health unknown 5+
[tabs: Fire Wasp]
- Fire wasp - Fire wasps are small fire elementals with low strength. They fly aimless around until they find something they can ignite, when that happens they will always attack that over anything else, if successful in the attack, the object ignites. No matter if they are successful, the Fire wasp dies.
-Elemental
-Standard Strength 1
-Standard damage 1d2-1
-Average health 1[/tabs]