MyrMen: Final Action!

For all games that are now over.
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kida
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Re: Re: Re: MyrMen- Open game 2nd month of the 1 st year, we

Post by kida » Fri Apr 26, 2013 1:20 pm

SA:Zik will examine the valve more carefully and try to figure out what will open if it used on the crack where the gas comes from(under the gas)

A)
B) 2 (M0rtimer, badge)
C)
D)
E) 4 (TTW, M0rtimer, gamecreator, Badge,kida)
F) 2 (M0rtimer, Badge) (towards water)

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LooksAndSmiles
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Re: Re: Re: MyrMen- Open game 2nd month of the 1 st year, we

Post by LooksAndSmiles » Fri Apr 26, 2013 2:03 pm

A)
B) 2 (M0rtimer, badge)
C)
D)
E) 5 (TTW, M0rtimer, gamecreator, Badge,kida, Looks)
F) 2 (M0rtimer, Badge) (towards water)
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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LAYF
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Re: MyrMen- Open game 2nd month of the 1 st year, week 2

Post by LAYF » Fri Apr 26, 2013 2:39 pm

I THINK... THINK.. I say.. that the rules are compleate now...

they are found in the Recourse section Here

And from now one... Status will be posted in the first post only.


Any thing missing? suggestions? questions? Spelling errors of note
-Best regards LAYF

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ThroughTheWell
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MyrMen- Open game 2nd month of the 1 st year, week 2

Post by ThroughTheWell » Fri Apr 26, 2013 2:50 pm

I also vote for B, sending "1" up to explore the new pond and drip.

A)
B) 3 (M0rtimer, badge, TTW)
C)
D)
E) 5 (TTW, M0rtimer, gamecreator, Badge,kida, Looks)
F) 2 (M0rtimer, Badge) (towards water)
I survived the forum move 4 times... yeah, I feel old.

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Dlover
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Re: MyrMen- Open game 2nd month of the 1 st year, week 2

Post by Dlover » Fri Apr 26, 2013 3:07 pm

D delivers the blueprint to the Mother Machine, then goes to the pressure valve and examines it, without taking it apart.

A)
B) 4 (M0rtimer, badge, TTW, Dlover)
C)
D)
E) 6 (TTW, M0rtimer, gamecreator, Badge,kida, Looks, Dlover)
F) 2 (M0rtimer, Badge) (towards water)
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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gamecreator
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Re: MyrMen- Open game 2nd month of the 1 st year, week 2

Post by gamecreator » Fri Apr 26, 2013 3:29 pm

If TTW is going to help with the bridge, then I'll vote for B too.

A)
B) 4 (M0rtimer, badge, TTW, Dlover, gamecreator)
C)
D)
E) 6 (TTW, M0rtimer, gamecreator, Badge,kida, Looks, Dlover)
F) 2 (M0rtimer, Badge) (towards water)

Nolandking
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Re: MyrMen- Open game 2nd month of the 1 st year, week 2

Post by Nolandking » Fri Apr 26, 2013 9:19 pm

This is not an Action but Bob going to wait for the guys to think up the bridge blueprint so he can build it.
A)
B) 5 (M0rtimer, badge, TTW, Dlover, gamecreator Nolandking)
C)
D)
E) 7 (TTW, M0rtimer, gamecreator, Badge,kida, Looks, Dlover Nolandking)
F) 3 (M0rtimer, Badge, Nolandking) (towards water)
Haven't played this signature game in a long while but I'll try it out again.

Help these poor little guys hatch.
Image
Image

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gamecreator
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Re: MyrMen- Open game 2nd month of the 1 st year, week 2

Post by gamecreator » Sat Apr 27, 2013 3:47 am

Nolandking wrote:Bob going to wait for the guys to think up the bridge blueprint so he can build it.
Better go here and help us you idler.

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BadgeAddict
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Re: MyrMen- Open game 2nd month of the 1 st year, week 2

Post by BadgeAddict » Sat Apr 27, 2013 4:15 am

gamecreator wrote:
Nolandking wrote:Bob going to wait for the guys to think up the bridge blueprint so he can build it.
Better go here and help us you idler.
The more help, the more chance to succeed.

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WhirdCheese
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Re: MyrMen- Open game 2nd month of the 1 st year, week 2

Post by WhirdCheese » Sat Apr 27, 2013 4:47 am

Def

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Re: MyrMen- Open game 2nd month of the 1 st year, week 3

Post by LAYF » Sat Apr 27, 2013 6:36 am

All rules are now to be found in the recourses thread. Status are to be found only in the first post of this thread.
1St year, 2nd month (month of the flood) 3rd Week
Places of interest:

Image
THE FLOOD IS COMING!!!!! (all waters, acid, lava and other fluids rises by 2 pixels)
B succeeds, 1ÔÇÖs sickness hinders him from other duties.
WeirdCheese have earned a character, but not defined him yet...
Full map:
► Show Spoiler

1 - ÔÇ£Eh.. yes? Eh... what do you want me to do? Climb up there? Well... okay... hay... there are lots of food... uh, and what is that.. worker eggs, and a another MyrMan.. hmm he is not from our tribeÔÇØ 1 Walks up to where T ÔÇ£5ÔÇØ was and looks at the pond, the water seems clear, and the water that drips from the ceiling is crystal clear.... The MyrMan he found is from an unknown tribe...
[/color]

Mike ÔÇ£3ÔÇØ Delivers his gasmask blueprints at the mother machine.

Mint ÔÇ£1ÔÇØ, with the help of T ÔÇ£5ÔÇØ and Mike ÔÇ£3ÔÇØ goes to work on how to build a bridge. After some speculation, they figure how to build a ÔÇ£simple bridgeÔÇØ this bridge can be up to 25 pixels long, and is only 2 pixels high, no arch or support. Mint Receives one Simple bridge blueprint, 1 Enginering point has been used in the process

Bob ÔÇ£7ÔÇØ goes to look at the 3 MyrMen thinking.

Zik ÔÇ£6ÔÇØ goes to look at the valve, she quickly figures that the valve will hold any liquid or gas back, and only release it if the top of it is pressed down, not much more is to say about it, except that its made from 3 different metals that together makes it acid resistant.

D ÔÇ£2ÔÇØ delivers his blueprint to the mother machine, then goes to the Valve and examines it alongside Zik ÔÇ£6ÔÇØ, he quickly realize that there is no more to learn from the valve without dismantling it.

N ÔÇ£4ÔÇØ get up out of the water, then examines the right wall... not much is to be said about it, itÔÇÖs just a normal cave wall. A pick axe could make a tunnel in it, or a shovel could tunnel down.

1 new MyrMan enters the cave 8-1 a Master MyrMan appears by teleportation,he has water and food for 5 weeks, and starts mining Building stones right away, gaining 4 building stones from 2 pixels. good.

Another MyrMan is ready to teleport in, but we do not know who he is...

Possible actions -Chose up to 3
A- Get 1 to dig a tunnel down (requires shovel or pick axe) or sideways(requires pick axe) (Define where, only within same frame as 1)
B- Get 1 to walk into the room with the eggs and the unknown MyrMan and introduce himself.
C- Get 1 to steal 2 eggs.
D- Get 1 to attack the other MyrMan.
E- Get 1 to risk the gas, and explore deeper into the cave below him
F- Get 1 to get green food from the new pond.
G- Get 1 to get water from the new pond.
H- Get 1 to move away (Define where)

Possible tools to create -Chose up to 1 for or up to 1 against. If more are for, the tool will be created
-Shovel(cost 2 iron)
-Pick axe(cost 2 iron)
-Gasmask(cost 1 iron and 1 copper)
-Best regards LAYF

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M0rtimer
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Re: MyrMen- Open game 2nd month of the 1 st year, week 3

Post by M0rtimer » Sat Apr 27, 2013 7:05 am

A)
B)
C)
D)
E)
F)1 (M0rt)
G)1 (M0rt)
H)

Alright, we need to put that valve over the top of where the gas is coming out of- It would keep back the gas and we could release it by pushing the appropriate button. Or dismantle it so we could create multiple if we wanted to.

8 continues mining building stone.

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kida
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Re: MyrMen- Open game 2nd month of the 1 st year, week 3

Post by kida » Sat Apr 27, 2013 7:43 am

A)
B)1 (kida)
C)
D)
E)
F)1 (M0rt)
G)1 (M0rt)
H)

Probably better to dismantle, if we have enough resources to build a new one.
Zik will examine the properties of the green food.

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Re: MyrMen- Open game 2nd month of the 1 st year, week 3

Post by BadgeAddict » Sat Apr 27, 2013 10:07 am

Mint will deliver the blueprint to the mother machine.
b, c, f

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Re: MyrMen- Open game 2nd month of the 1 st year, week 3

Post by LAYF » Sat Apr 27, 2013 10:42 am

B)2 (kida, badge)
C)1 (badge)
D)
E)
F)2 (M0rt. badge)
G)1 (M0rt)
H)
-Best regards LAYF

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LooksAndSmiles
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Re: MyrMen- Open game 2nd month of the 1 st year, week 3

Post by LooksAndSmiles » Sat Apr 27, 2013 11:35 am

B)2 (kida, badge)
C)1 (badge)
D)
E)
F)3 (M0rt. badge, looks)
G)1 (M0rt)
H)
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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Re: MyrMen-(8/20 spots taken) 2nd month, 1st year, week 3

Post by ttwig » Sat Apr 27, 2013 11:44 am

Bcf

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Re: MyrMen-(8/20 spots taken) 2nd month, 1st year, week 3

Post by gamecreator » Sat Apr 27, 2013 1:04 pm

B)2 (kida, badge, ttwig, gamecreator)
C)1 (badge, ttwig)
D)
E)
F)3 (M0rt. badge, looks, ttwig, gamecreator)
G)1 (M0rt)
H)

If T agrees to help, Mike will try and devise a way to farm green plants. He will use 2 SA for that.
Otherwise Mike will try to invent a bucket.

nikohl
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Re: MyrMen-(8/20 spots taken) 2nd month, 1st year, week 3

Post by nikohl » Sat Apr 27, 2013 2:45 pm

Erm...isn't there another week of flooding? That pond at the top will overflow if one more pixel-height of water rises.

N collects some green food from the pond near him.

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LooksAndSmiles
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Re: MyrMen-(8/20 spots taken) 2nd month, 1st year, week 3

Post by LooksAndSmiles » Sat Apr 27, 2013 3:14 pm

nikohl wrote:Erm...isn't there another week of flooding? That pond at the top will overflow if one more pixel-height of water rises.

N collects some green food from the pond near him.
If you check the calendar, in LAYF's game there are only 3 weeks a month, and also a description what will likely happen.

Btw, that thingie says that green plants will double /triple so we might not harvest from that pool to get a bigger amount of resources...
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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Dlover
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Re: MyrMen-(8/20 spots taken) 2nd month, 1st year, week 3

Post by Dlover » Sat Apr 27, 2013 4:58 pm

D assists with the development of the farm, 1SA

A)
B)5 (kida, badge, ttwig, gamecreator, Dlover)
C)2 (badge, ttwig)
D)
E)
F)5 (M0rt. badge, looks, ttwig, gamecreator)
G)1 (M0rt)
H)
My game:
Hunters of Letrua; Character list
Also Player / Monster stats, skill lists.

My characters:
Tugs Tails, the goblin that was sort of a trapper and wears a bear's tail at his neck, for some reason - Lair of the Mountain King (Run by Thinks)
Alex Sparo, A city boy, poor of sight, who has learned to manipulate people and make the most of what he, and others, have - Trinity Isles (Run by Mort)
Mehriv Turajin, a Noble Dragonborn Sorcerer sent from his clan because he wasn't dragony enough. - The Wandering Archipelago (Run by Thinks)

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ThroughTheWell
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Posts: 1045

Re: MyrMen-(8/20 spots taken) 2nd month, 1st year, week 3

Post by ThroughTheWell » Sat Apr 27, 2013 7:49 pm

A)
B)6 (kida, badge, ttwig, gamecreator, Dlover, TTW)
C)2 (badge, ttwig)
D)
E)
F)5 (M0rt. badge, looks, ttwig, gamecreator)
G)2 (M0rt, TTW)
H)

I, drink some water from the pond as I recommend all players do instead of using our diminishing supplies. Then I help with figuring out how to sustainably farm the green plants, possibly throwing the idea of a hydroponics trough in there, a way to spread the plants around more, only pinching part of each for food, cross polinating or cross breeding between ponds. Edit: I'll add a SA to this task.

I think someone should:
attach the pressure value to the gas crack,
build a freestanding ladder up the tunnle,
build a bridge over the top of the tunnle hole (Hey LAYF, how much will this cost?),
Go with "1" to defend him this round versus the purple guy (and be ready to kill the purple guy next round),
become a farmer.

I vote FOR another pickaxe. At a minimum it can double as a weapon.
Last edited by ThroughTheWell on Sat Apr 27, 2013 8:22 pm, edited 2 times in total.
I survived the forum move 4 times... yeah, I feel old.

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LAYF
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Re: MyrMen-(8/20 spots taken) 2nd month, 1st year, week 3

Post by LAYF » Sat Apr 27, 2013 8:06 pm

ThroughTheWell wrote:-SNIP-
build a bridge over the top of the tunnle hole (Hey LAYF, how much will this cost?),
-SNIP-
► Show Spoiler
more on that and farming In this post!
-Best regards LAYF

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kida
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Re: MyrMen-(8/20 spots taken) 2nd month, 1st year, week 3

Post by kida » Sat Apr 27, 2013 10:33 pm

LooksAndSmiles wrote:
nikohl wrote:Erm...isn't there another week of flooding? That pond at the top will overflow if one more pixel-height of water rises.

N collects some green food from the pond near him.
If you check the calendar, in LAYF's game there are only 3 weeks a month, and also a description what will likely happen.

Btw, that thingie says that green plants will double /triple so we might not harvest from that pool to get a bigger amount of resources...
Also you might want to read the farming manual before collecting food

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LooksAndSmiles
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Re: MyrMen-(8/20 spots taken) 2nd month, 1st year, week 3

Post by LooksAndSmiles » Sun Apr 28, 2013 2:20 am

As of now, we only find stuff to eat in water, which means that yeah, a diver + farmer combo would be most efficient. However, I assume we get means to increase our supplies sooner or later, and if we find whole areas underwater then a diver will become handy in exploration. (So she won't be stuck gathering food even if she is the most adequate to do so.)

FYI guys I chose a doctor because it's a laid back class with hopefully not much to do, and I'm planning to do the following:
step 1) learn farming
step 2) if someone needs medical attention, heal, else farm.

So you other people have a bit less to take care of... Btw, do we want to make some task distribution, in the OOC thread?
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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