Turn 19>>Next Turn
Bada Boom flags N9.
White Metal (
white) takes his tokens and flags M7.
Oh See That Shiny moves to D8, revealing a "1". +1XP
Tries-and-Dies steps over to N10, which is a "2". +1XP
Flags Mines steps onto O5, uncovering a "1". It's also a swamp pit! He sinks in waist deep. +1XP
Goska Bluey and
Finds Mines take the log and make a step. Goska to C6, Finds to G8.
C6 reveals a "2"! +1XP to Goska, and one to Finds too, for cooperating. She also sinks thigh deep into the marshlands. Goska looks under the log on C6 and finds... a map part?
No-Legs circles out.
Bouncing Burt takes the tokens and circles out.
Step-and-Boom (
yellow) circles out.
MAP:
Quest Item obtained!
an old, tattered piece of a map.
Achievements
► Show Spoiler
Group Achievement: "Each To Their Own", for letting someone die a slow death in a trap. (recieved on Round 1, Turn 15)
Bada Boom: "Had a Sinking Feeling", for being the first to die in a sink-trap.
No-Legs: "Huntress", for being the first to slay a monster.
Bouncing Burt: "Easy Choice", for finding the highest number on a labyrinth layout map.
Oh See That Shiny: "Plays With Things", for using an item as intended.
No-Legs: "Decisive", for locking down a skill.
Group Achievement: "Busy Sweeping", for at least 5 people placing flags in a turn. (recieved on Round 1, Turn 7)
Bouncing Burt: "It's Not the Mines That Trouble Me", for being the first to die in combat.
Group Achievement: "Conga Line", for each waiting player being able to spawn due to circling out / death / etc. (recieved on Round 1, Turn 4)
Step-and-Boom (yellow): "Name Your Poison", for dying of poisoning.
Finds Mines: "What That Do?", for interacting with a map item.
Skill Information unlocked
► Show Spoiler
Answer the Call (hero): The player is able to teleport to a discovered tile next to another player, provided that player has requested help. Teleporting there happens as a free and first action of the player, who can still perform a regular action afterwards.
Jump (spelunky): The user of this skill is able to land on an empty tile in distance [1+X], where X is the level of the jump. The tile must be located in a straight line from the starting point, where the line spans over the adjacent tiles lying in between them. Jumping affects only the tile the player lands on, it does not interact with the tiles inbetween.
Rescue (hero): The skill user can declare explicitly another player who they wish to rescue. In case the other player is about to step/spawn on a mine or a trap, the rescuer saves them, moving both of them out of the map. The rescuer gains 1XP for rescuing another player and is also able to perform their regular action for the turn. In case he used a wildcard for declaring a target, the ability gets a 10 turn cooldown.
Warning(Seer): The player recieves a warning before stepping or spawning on a tile that has a mine below. The token goes inactive and can be used again in 25 turns.
Visions (Seer): The player is able to reveal any undiscovered tile of the playfield and gains an XP. The token goes inactive and can be used again in 25 turns.
Equipment Information unlocked
► Show Spoiler
Bow: Can shoot in any straight direction to 3 movement distance away. Damage depends on the arrows used. Arrows may break upon impact. Requires clear line of sight to the target, fellow players do not count as obstacle.
Whip: Can reach any tile within 2 step walking distance. Deals minor damage. Ability: Bind Target (instead of dealing damage, the user can connect themselves with the target, and so both of them have to stay within 2 steps walking distance. In case they wish to move in different directions, size and strength difference will matter. The user might also try to bind specific parts of the target, but that has only 50% chance to succeed without having an appropiate mastery.). Whipping or binding another player without their consent counts as an evil action.
Trousers: When stepping on a tile with a mine underneath, they produce 50% chance to save the player from death, getting destroyed in the process. If they fail they remain on the user. Trousers do not prevent item drop at explosion.
.[tabs:Players on the Map (7)]
White Metal (
white)
Goska Bluey
Finds Mines
Oh See That Shiny
Flags Mines
Tries-and-Dies
Bada Boom
[tabs:Players Who Can Spawn (3)]
Blitz Craig
Stumbles around
No-Legs
[tabs:Players Waiting (2)]
Bouncing Burt
Step-and-Boom (
yellow)
[tabs: Missing (3)]
See Four - on vacation
Spawns on Mines
Dies-to-a-Mine[/tabs]
Character Sheets:
.[tabs:Bada Boom]
Bada Boom Level 1, XP: 3. Deaths: 3
Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Warning
Inventory: 9 / 10 flags
Hammerspace: 1 coin, boots
[tabs:Blitz Craig]
Blitz Craig Level 0, XP: 6. Deaths: 2
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 1, XP: 0. Deaths: 4
Active Skills 1/2: Rescue
Unused Skills 2/2: Unaligned(+1tile), evil(lure)
Inventory: 7 / 10 flags, fedora
Hammerspace: 0 coins, flute, bag of marbles
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 5. Deaths: 3
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 1, XP: 11. Deaths: 0
Active Skills 2/2: hero(return), Warning (back at Turn 32)
Unused Skills 0/2:
Inventory: 8 / 10 flags, whip
Hammerspace: 2 coins[/tabs]
.[tabs:Flags Mines]
Flags Mines Level 1, XP: 14. Deaths: 3
Active Skills 1/2: Call (level 1)
Unused Skills 1/2: spelunky(treasure)
Inventory: 6 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Goska Bluey]
Goska Bluey Level 2, XP: 1. Deaths: 2
Active Skills 3/3: Visions (back at Turn 26), Jump, Rescue
Unused Skills 1/3: evil(push)
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 1, XP: 14. Deaths: 1
Active Skills 2/2: Warning(back at Turn 27), Jump (level 1)
Unused Skills 0/2:
Inventory: 8 / 10 flags, bow (4 arrows)
Hammerspace: 1 coin, frying pan, Y-stick
[tabs:Oh See That Shiny]
Oh See That Shiny Level 1, XP: 6. Deaths: 2
Active Skills 1/2: hero(shout)
Unused Skills 1/2: evil(greed)
Inventory: 9 / 10 flags, sword, Y-stick
Hammerspace: 0 coins
[tabs:See Four]
See Four Level 1, XP: 0. Deaths: 2
Active Skills 0/2:
Unused Skills 0/2: spelunky (run), seer (teleport)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, whip, leather jacket[/tabs]
.[tabs:Spawns on Mines]
Spawns on Mines Level 0, XP: 2. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (
yellow) Level 1, XP: 2. Deaths: 4
Active Skills 0/2:
Unused Skills 2/2: spelunky(run), hero (return)
Inventory: 8 / 10 flags
Hammerspace: 2 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 1, XP: 9. Deaths: 2
Active Skills 2/2: Rescue, Visions (back at Turn 35)
Unused Skills 0/2:
Inventory: 11 / 13 flags, boots, frying pan
Hammerspace: 6 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 1 XP: 6. Deaths: 3
Active Skills 2/2: Call, Jump (level 1)
Unused Skills 0/2:
Inventory: 9 / 13 flags, frying pan, 10ft pole
Hammerspace: 9 coins, whip
[tabs:White Metal]
White Metal (
white) Level 1, XP: 0. Deaths: 1
Active Skills 2 / 2: unaligned(+1 pow), spelunky(run)
Unused Skills 1 / 2: hero(return)
Inventory: 6 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]