Goblins Minesweepers - Hexing Swamps (Turn 21 - Finished)

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WearsHats
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Re: Goblins Minesweepers - Hexing Swamps (Turn 16)

Post by WearsHats » Sun May 19, 2013 12:31 am

No, no I am not. Brain not parsing the hex map properly tonight. Thank you.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 16)

Post by Zigit » Sun May 19, 2013 4:20 am

OK, apparently I should of trusted my first impression. No-Legs curses this confusing swamp and it's muck, and struggles toward k6.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 16)

Post by John » Mon May 20, 2013 5:54 am

Actually I won't spawn- I leave for 10 days or so on vacation at 5 am tomorrow so I would just circle out anyway. I'll be back though, don't you worry!
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Re: Goblins Minesweepers - Hexing Swamps (Turn 16)

Post by gamecreator » Mon May 20, 2013 8:49 am

If for any reason Tries will be able to spawn, he will do so on O8.

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LooksAndSmiles
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Goblins Minesweepers - Hexing Swamps (Turn 17)

Post by LooksAndSmiles » Mon May 20, 2013 2:25 pm

Turn 17>>Next Turn

Finds Mines moves to F8, revealing a "4". +1XP
White Metal (white) steps over to M8, which is a "2". +1XP
Goska Bluey puts away the yellow and the red tokens. She jumps to C5, sinking knee deep in.
Bouncing Burt replaces one of his flags to J5.
Oh See That Shiny flags E9, and lets out another shrie at the reed. The reed seems to me unmoved by this act. However, Shiny deduces that his shout needs a fellow player on any adjacent tile to take effect.
Flags Mines flags M6.
No-Legs crawls over to K6, uncovering a "2". +1XP

Blitz Craig circles out.
Stumbles around circles out.

See Four goes on vacation.

Tries-and-Dies spawns on O8, finding a "1". +1XP

MAP:
Image

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.[tabs:Players on the Map (8)]
White Metal (white)
Goska Bluey
No-Legs
Finds Mines
Oh See That Shiny
Bouncing Burt
Flags Mines
Tries-and-Dies

[tabs:Players Who Can Spawn (2)]
Step-and-Boom (yellow)
Bada Boom

[tabs:Players Waiting (2)]
Blitz Craig
Stumbles around

[tabs: Missing (3)]
See Four - on vacation

Spawns on Mines
Dies-to-a-Mine[/tabs]

Character Sheets:
.[tabs:Bada Boom]
Bada Boom Level 1, XP: 2. Deaths: 3
Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Warning
Inventory: 10 / 10 flags
Hammerspace: 1 coin, boots
[tabs:Blitz Craig]
Blitz Craig Level 0, XP: 6. Deaths: 2
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 0, XP: 9. Deaths: 4
Active Skills 0/1:
Unused Skills 1/1: Unaligned(+1tile)
Inventory: 7 / 10 flags, fedora
Hammerspace: 0 coins, flute, bag of marbles
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 5. Deaths: 3
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 1, XP: 10. Deaths: 0
Active Skills 2/2: hero(return), Warning (back at Turn 32)
Unused Skills 0/2:
Inventory: 8 / 10 flags, whip
Hammerspace: 2 coins[/tabs]

.[tabs:Flags Mines]
Flags Mines Level 1, XP: 13. Deaths: 3
Active Skills 1/2: Call (level 1)
Unused Skills 1/2: spelunky(treasure)
Inventory: 6 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Goska Bluey]
Goska Bluey Level 2, XP: 0. Deaths: 2
Active Skills 3/3: Visions (back at Turn 26), Jump, Rescue
Unused Skills 1/3: evil(push)
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 1, XP: 13. Deaths: 1
Active Skills 2/2: Warning(back at Turn 27), Jump (level 1)
Unused Skills 0/2:
Inventory: 8 / 10 flags, bow (4 arrows)
Hammerspace: 1 coin, frying pan, Y-stick
[tabs:Oh See That Shiny]
Oh See That Shiny Level 1, XP: 4. Deaths: 2
Active Skills 1/2: hero(shout)
Unused Skills 1/2: evil(greed)
Inventory: 9 / 10 flags, sword, Y-stick
Hammerspace: 0 coins
[tabs:See Four]
See Four Level 1, XP: 0. Deaths: 2
Active Skills 0/2:
Unused Skills 0/2: spelunky (run), seer (teleport)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, whip, leather jacket[/tabs]

.[tabs:Spawns on Mines]
Spawns on Mines Level 0, XP: 2. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (yellow) Level 1, XP: 2. Deaths: 4
Active Skills 0/2:
Unused Skills 2/2: spelunky(run), hero (return)
Inventory: 8 / 10 flags
Hammerspace: 2 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 1, XP: 9. Deaths: 2
Active Skills 2/2: Rescue, Visions (back at Turn 35)
Unused Skills 0/2:
Inventory: 11 / 13 flags, boots, frying pan
Hammerspace: 6 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 1 XP: 4. Deaths: 3
Active Skills 2/2: Call, Jump (level 1)
Unused Skills 0/2:
Inventory: 9 / 13 flags, frying pan, 10ft pole
Hammerspace: 9 coins, whip
[tabs:White Metal]
White Metal (white) Level 0, XP: 9. Deaths: 1
Active Skills 1 / 1: unaligned(+1 pow)
Unused Skills 0 / 1:
Inventory: 7 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
Last edited by LooksAndSmiles on Wed May 22, 2013 2:29 pm, edited 1 time in total.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 17)

Post by kida » Mon May 20, 2013 2:34 pm

White metal moves to N7

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Re: Goblins Minesweepers - Hexing Swamps (Turn 17)

Post by Arch Lich Burns » Mon May 20, 2013 3:32 pm

Cycle out :roll:

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Re: Goblins Minesweepers - Hexing Swamps (Turn 17)

Post by Davecom3 » Mon May 20, 2013 3:48 pm

Goska will attempt to move the log and, if possible, will step to C6..

She will also sigh as there is no achievement for having tokens of every color.
Last edited by Davecom3 on Mon May 20, 2013 10:11 pm, edited 2 times in total.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 17)

Post by CroverusRaven » Mon May 20, 2013 4:17 pm

Move to H4, gonna cycle out after i find out what that spot is

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Re: Goblins Minesweepers - Hexing Swamps (Turn 17)

Post by LooksAndSmiles » Mon May 20, 2013 4:37 pm

Davecom3 wrote:Goska will step to C6, attempting to step in the muck rather than on the log.

She will also sigh as there is no achievement for having tokens of every color.
You can't. You may try to persuade Finds to help you moving the log instead of cycling out, but it's up to you/her.

Also, who said simply "owning" four colors is enough for an achievement?... ;-)
Inventing forum games since '10 ...
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Re: Goblins Minesweepers - Hexing Swamps (Turn 17)

Post by Davecom3 » Mon May 20, 2013 4:57 pm

Up to her, then. I can content myself by flagging the two unflagged mines under the log if she does cycle out. That said, there's probably treasure on the one safe spot under the log.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 17)

Post by Arch Lich Burns » Mon May 20, 2013 5:49 pm

Fine. Help move the log. >.>

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Re: Goblins Minesweepers - Hexing Swamps (Turn 17)

Post by Zigit » Mon May 20, 2013 7:02 pm

Move to L6, please.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 17)

Post by Dusk9 » Mon May 20, 2013 10:54 pm

Bada Boom spawns on O9.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 17)

Post by WearsHats » Tue May 21, 2013 12:49 am

Unless someone wants to call me over for something, I'll move to N5.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 17)

Post by Theis2 » Tue May 21, 2013 2:11 am

Shiny moves into the reeds on C9 bracing for impact
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Re: Goblins Minesweepers - Hexing Swamps (Turn 17)

Post by gamecreator » Tue May 21, 2013 2:25 am

Tries jumps to O10.

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Goblins Minesweepers - Hexing Swamps (Turn 18)

Post by LooksAndSmiles » Wed May 22, 2013 2:27 pm

Turn 18>>Next Turn

White Metal (white) moves to N7, exploring another "2". DING!
Bouncing Burt moves to H4, revealing a "4". DING!
Goska Bluey and Finds Mines raise up the trunk, and now they can move it in any direction they wish. For this they move into a straight line, although that is not neccessary as long as they hold the long from a side.
No-Legs moves to L6, revealing a "4". +1XP
Bada Boom spawns on O9, uncovering a "1". +1XP
Flags Mines moves to N5, and sinks in knee deep.
Oh See That Shiny moves to C9, finding a "2". +1XP
Tries-and-Dies jumps to O10, which is a "1". +1XP

Step-and-Boom (yellow) forgets to spawn and risks circling out.

MAP:
Image

White Metal sees a green token with a hasty leg, a blue token with an armor sparkling of magic, a red token with a weapon breaking to pieces and a golden one with a figure over a grave.

Bouncing Burt sees a green token with a treasure chest. The blue one has a stylized mine with an exclamation mark, the red one is a figure moving towards a hand, and the golden one is someone bringing another one in their arms, with an explosion in the back ground.

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Equipment Information unlocked
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.[tabs:Players on the Map (9)]
White Metal (white)
Goska Bluey
No-Legs
Finds Mines
Oh See That Shiny
Bouncing Burt
Flags Mines
Tries-and-Dies
Bada Boom

[tabs:Players Who Can Spawn (1)]
Step-and-Boom (yellow)

[tabs:Players Waiting (2)]
Blitz Craig
Stumbles around

[tabs: Missing (3)]
See Four - on vacation

Spawns on Mines
Dies-to-a-Mine[/tabs]

Character Sheets:
.[tabs:Bada Boom]
Bada Boom Level 1, XP: 3. Deaths: 3
Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Warning
Inventory: 10 / 10 flags
Hammerspace: 1 coin, boots
[tabs:Blitz Craig]
Blitz Craig Level 0, XP: 6. Deaths: 2
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 1, XP: 0. Deaths: 4
Active Skills 0/2:
Unused Skills 1/2: Unaligned(+1tile)
Inventory: 7 / 10 flags, fedora
Hammerspace: 0 coins, flute, bag of marbles
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 5. Deaths: 3
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 1, XP: 10. Deaths: 0
Active Skills 2/2: hero(return), Warning (back at Turn 32)
Unused Skills 0/2:
Inventory: 8 / 10 flags, whip
Hammerspace: 2 coins[/tabs]

.[tabs:Flags Mines]
Flags Mines Level 1, XP: 13. Deaths: 3
Active Skills 1/2: Call (level 1)
Unused Skills 1/2: spelunky(treasure)
Inventory: 6 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Goska Bluey]
Goska Bluey Level 2, XP: 0. Deaths: 2
Active Skills 3/3: Visions (back at Turn 26), Jump, Rescue
Unused Skills 1/3: evil(push)
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 1, XP: 14. Deaths: 1
Active Skills 2/2: Warning(back at Turn 27), Jump (level 1)
Unused Skills 0/2:
Inventory: 8 / 10 flags, bow (4 arrows)
Hammerspace: 1 coin, frying pan, Y-stick
[tabs:Oh See That Shiny]
Oh See That Shiny Level 1, XP: 5. Deaths: 2
Active Skills 1/2: hero(shout)
Unused Skills 1/2: evil(greed)
Inventory: 9 / 10 flags, sword, Y-stick
Hammerspace: 0 coins
[tabs:See Four]
See Four Level 1, XP: 0. Deaths: 2
Active Skills 0/2:
Unused Skills 0/2: spelunky (run), seer (teleport)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, whip, leather jacket[/tabs]

.[tabs:Spawns on Mines]
Spawns on Mines Level 0, XP: 2. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (yellow) Level 1, XP: 2. Deaths: 4
Active Skills 0/2:
Unused Skills 2/2: spelunky(run), hero (return)
Inventory: 8 / 10 flags
Hammerspace: 2 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 1, XP: 9. Deaths: 2
Active Skills 2/2: Rescue, Visions (back at Turn 35)
Unused Skills 0/2:
Inventory: 11 / 13 flags, boots, frying pan
Hammerspace: 6 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 1 XP: 4. Deaths: 3
Active Skills 2/2: Call, Jump (level 1)
Unused Skills 0/2:
Inventory: 9 / 13 flags, frying pan, 10ft pole
Hammerspace: 9 coins, whip
[tabs:White Metal]
White Metal (white) Level 1, XP: 0. Deaths: 1
Active Skills 1 / 2: unaligned(+1 pow)
Unused Skills 0 / 2:
Inventory: 7 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
Last edited by LooksAndSmiles on Sun May 26, 2013 9:32 am, edited 1 time in total.
Inventing forum games since '10 ...
Skill Table Cheat Sheet for my players in the Minesweepers game.
Random dragons I help growing up:ImageImageImageImage And my own dragons are here. The hatched ones like the clicks! :D

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Re: Goblins Minesweepers - Hexing Swamps (Turn 18)

Post by Dusk9 » Wed May 22, 2013 2:31 pm

Bada Boom flags N9.

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kida
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Re: Goblins Minesweepers - Hexing Swamps (Turn 18)

Post by kida » Wed May 22, 2013 2:39 pm

White metal equips the green token and takes the golden token.
He also flags M7.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 18)

Post by Arch Lich Burns » Wed May 22, 2013 2:44 pm

finds to f8 (or g9 if already there)

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Re: Goblins Minesweepers - Hexing Swamps (Turn 18)

Post by Davecom3 » Wed May 22, 2013 2:58 pm

Burns, I would suggest H8, so Goska could move to reveal C6, and we could lay the log back down.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 18)

Post by Arch Lich Burns » Wed May 22, 2013 3:03 pm

H8 is two squares away from me, I can't do that.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 18)

Post by Davecom3 » Wed May 22, 2013 3:06 pm

You're right, looks like G8, but I'm uncertain which square he shows you stepping on. In any case, sliding the log down the direction of the A5 to L10 line, I think.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 18)

Post by Theis2 » Wed May 22, 2013 3:38 pm

Shiny moves to D8
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