Goblins Minesweepers - Hexing Swamps (Turn 21 - Finished)

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Re: Goblins Minesweepers - Hexing Swamps (Turn 15)

Post by Arch Lich Burns » Wed May 15, 2013 10:32 am

Flag f7 if possible, move to f7 (on log) if not.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 15)

Post by kida » Wed May 15, 2013 11:54 am

White metal happy to be out of the swamp and moves to L8.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 15)

Post by Davecom3 » Wed May 15, 2013 12:55 pm

Goska proceeds to move to E4. Ding?
Last edited by Davecom3 on Thu May 16, 2013 6:35 pm, edited 1 time in total.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 15)

Post by Theis2 » Wed May 15, 2013 1:02 pm

Shiny moves to D9 and tries to use his skill on the crocodile Finds mines if it needs a target. (hoping it is a free action as well :lol:)

Edit: For some reason I was certain it was another crocodile getting killed..
Last edited by Theis2 on Wed May 15, 2013 2:36 pm, edited 1 time in total.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 15)

Post by Davecom3 » Wed May 15, 2013 1:36 pm

It's dead, Jim.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 15)

Post by CroverusRaven » Wed May 15, 2013 2:53 pm

Flag J4

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Re: Goblins Minesweepers - Hexing Swamps (Turn 15)

Post by WearsHats » Wed May 15, 2013 6:26 pm

Jibjib wrote:Mines won't detonate if you step on the space a second time right?
Right. Once it's blown up, it's blown up. It doesn't reset.

Sorry, Bada Boom.

Flag N4.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 15)

Post by Zigit » Wed May 15, 2013 7:18 pm

Yay! No-Legs the Huntress, I like it! Alright, jump to j6.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 15)

Post by GathersIngredients » Thu May 16, 2013 12:02 am

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Stumbles flags O2. If Bouncing Burt (the guy on I5) moves to either J5 or J4 this turn, declare rescue on him.


L&S, could you please mark empty, discovered tiles in another color than just unexplored tiles? I am not sure about I10 being empty and discovered or still undiscovered. Same about A1. :(
I only know about A7, because it was me who stepped upon it.

Oh, I just realized that you DID mark them in another color, but maybe you could use one that doesn't blend in with the rest of the map so well? I have a hard time seeing it, even though I know about it now. :oops: Thanks.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 15)

Post by Dusk9 » Thu May 16, 2013 12:06 am

"F*ck all of you!!!"

:P

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Re: Goblins Minesweepers - Hexing Swamps (Turn 15)

Post by Davecom3 » Thu May 16, 2013 1:11 am

Quite a few of us had no chance to save you.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 15)

Post by Theis2 » Thu May 16, 2013 1:23 am

GathersIngredients wrote:
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Re: Goblins Minesweepers - Hexing Swamps (Turn 15)

Post by GathersIngredients » Thu May 16, 2013 3:09 am

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Krulle wrote:My bad memory allows me to enjoy positive news far more often!
Excited for the Dungeon Eyes, Ricki and Lara kissing!
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Re: Goblins Minesweepers - Hexing Swamps (Turn 15)

Post by gamecreator » Thu May 16, 2013 3:26 am

Ah, well. Tries despawns and equips his Jump.

Does high level Jump retains it's previous levels' jump distance?
Dusk9 wrote:"F*ck all of you!!!"

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The irony... I saw Stumbles going to save you, but didn't thought he won't be able to do so.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 15)

Post by LooksAndSmiles » Thu May 16, 2013 4:15 am

@Gathers: Yeah I highlighted it with a sharper tone, because writing a "0" there seemed unnatural. I agree though that it kind of blends in, I'll figure out something, promise!

@Dusk: Well, at least the group got an achievement, you got an achievement, and didn't even lose XP ( 2*0.8 = 1.6 = 2). The only bad thing is that you can't waltz around quite yet and a +1 to your death counter. But, yeah, f*ck them all, I agree. They don't die often enough.

@gamecreator: An increase in jumping distance level means an increase in the "available" jumping distance. So feel free to only jump over one tile, even if you could go over 3.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 15)

Post by gamecreator » Thu May 16, 2013 4:43 am

LooksAndSmiles wrote: @Gathers: Yeah I highlighted it with a sharper tone, because writing a "0" there seemed unnatural. I agree though that it kind of blends in, I'll figure out something, promise!
That's bad. 0 would be much more convenient.
LooksAndSmiles wrote: @gamecreator: An increase in jumping distance level means an increase in the "available" jumping distance. So feel free to only jump over one tile, even if you could go over 3.
Cool, I'll lock it then.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 15)

Post by GathersIngredients » Thu May 16, 2013 6:08 am

Dusk9 wrote:"F*ck all of you!!!"

:P

Hey, at least I TRIED to save you as soon as I possibly could. It's not MY fault I was too late. :( Can't you make at least an exception for me?
*puppydog eyes*
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Goblins Minesweepers - Hexing Swamps (Turn 16)

Post by LooksAndSmiles » Fri May 17, 2013 8:16 am

Turn 16>>Next Turn

Blitz Craig carefully moves to F9. Luckily, already exploded mines won't trigger the second time. He sinks knee deep in.
Finds Mines sticks a flag on F7. The log is now pinned, but maybe if two of them lift it up, it could be likely moved.
White Metal (white) moves to L8, and he also sinks knee deep.
Goska Bluey moves to E4, which is empty, revealing another tile. DING, indeed.
Oh See That Shiny steps to D9 and sinks knee deep in. Then he uses his shout, which doesn't seem to reach to Finds, not even Craig, for that matter.
Bouncing Burt flags J4.
Flags Minesflags N4.
No-Legs turns around and jumps to J6, and also sinks knee deep in (not that she has a knee, mind you) the marshlands. She also notices that she can't jump, only step to adjacent tiles while being slightly sunk.
Stumbles around flags O2.

Tries-and-Dies circles out and learns Jump.

MAP:
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.[tabs:Players on the Map (9)]
White Metal (white)
Goska Bluey
No-Legs
Finds Mines
Oh See That Shiny
Bouncing Burt
Blitz Craig
Flags Mines
Stumbles around

[tabs:Players Who Can Spawn (1)]
See Four

[tabs:Players Waiting (3)]
Step-and-Boom (yellow)
Bada Boom
Tries-and-Dies

[tabs: Missing (2)]
Spawns on Mines
Dies-to-a-Mine[/tabs]

Character Sheets:
.[tabs:Bada Boom]
Bada Boom Level 1, XP: 2. Deaths: 3
Active Skills 1/2: spelunky (dodge)
Unused Skills 1/2: Warning
Inventory: 10 / 10 flags
Hammerspace: 1 coin, boots
[tabs:Blitz Craig]
Blitz Craig Level 0, XP: 6. Deaths: 2
Inventory: 8 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Bouncing Burt]
Bouncing Burt Level 0, XP: 9. Deaths: 4
Active Skills 0/1:
Unused Skills 1/1: Unaligned(+1tile)
Inventory: 7 / 10 flags, fedora
Hammerspace: 0 coins, flute, bag of marbles
[tabs:Dies-to-a-Mine]
Dies-to-a-Mine Level 0, XP: 5. Deaths: 3
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Finds Mines]
Finds Mines Level 1, XP: 9. Deaths: 0
Active Skills 2/2: hero(return), Warning (back at Turn 32)
Unused Skills 0/2:
Inventory: 8 / 10 flags, whip
Hammerspace: 2 coins[/tabs]

.[tabs:Flags Mines]
Flags Mines Level 1, XP: 13. Deaths: 3
Active Skills 1/2: Call (level 1)
Unused Skills 1/2: spelunky(treasure)
Inventory: 7 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Goska Bluey]
Goska Bluey Level 2, XP: 0. Deaths: 2
Active Skills 2/3: Visions (back at Turn 26), Jump
Unused Skills 0/3:
Inventory: 9 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:No-Legs]
No-Legs Level 1, XP: 12. Deaths: 1
Active Skills 2/2: Warning(back at Turn 27), Jump (level 1)
Unused Skills 0/2:
Inventory: 8 / 10 flags, bow (4 arrows)
Hammerspace: 1 coin, frying pan, Y-stick
[tabs:Oh See That Shiny]
Oh See That Shiny Level 1, XP: 4. Deaths: 2
Active Skills 1/2: hero(shout)
Unused Skills 1/2: evil(greed)
Inventory: 10 / 10 flags, sword, Y-stick
Hammerspace: 0 coins
[tabs:See Four]
See Four Level 1, XP: 0. Deaths: 2
Active Skills 0/2:
Unused Skills 0/2: spelunky (run), seer (teleport)
Inventory: 10 / 10 flags
Hammerspace: 0 coins, whip, leather jacket[/tabs]

.[tabs:Spawns on Mines]
Spawns on Mines Level 0, XP: 2. Deaths: 0
Inventory: 10 / 10 flags
Hammerspace: 0 coins, no equipment
[tabs:Step-and-Boom]
Step-and-Boom (yellow) Level 1, XP: 2. Deaths: 4
Active Skills 0/2:
Unused Skills 2/2: spelunky(run), hero (return)
Inventory: 8 / 10 flags
Hammerspace: 2 coins, no equipment
[tabs:Stumbles around]
Stumbles around Level 1, XP: 9. Deaths: 2
Active Skills 2/2: Rescue, Visions (back at Turn 35)
Unused Skills 0/2:
Inventory: 11 / 13 flags, boots, frying pan
Hammerspace: 6 coins, no equipment
[tabs:Tries-and-Dies]
Tries-and-Dies Level 1 XP: 3. Deaths: 3
Active Skills 2/2: Call, Jump (level 1)
Unused Skills 0/2:
Inventory: 9 / 13 flags, frying pan, 10ft pole
Hammerspace: 9 coins, whip
[tabs:White Metal]
White Metal (white) Level 0, XP: 8. Deaths: 1
Active Skills 1 / 1: unaligned(+1 pow)
Unused Skills 0 / 1:
Inventory: 7 / 10 flags
Hammerspace: 0 coins, no equipment[/tabs]
Last edited by LooksAndSmiles on Mon May 20, 2013 2:27 pm, edited 2 times in total.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 16)

Post by John » Fri May 17, 2013 8:45 am

See Four will Activate Seer (Teleport) and spawn on N6
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Re: Goblins Minesweepers - Hexing Swamps (Turn 16)

Post by Arch Lich Burns » Fri May 17, 2013 9:01 am

Finds to f8

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Re: Goblins Minesweepers - Hexing Swamps (Turn 16)

Post by kida » Fri May 17, 2013 9:31 am

White metal moves to M8

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Re: Goblins Minesweepers - Hexing Swamps (Turn 16)

Post by Theis2 » Fri May 17, 2013 9:33 am

Shiny flags E9 shouting at the reeds
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Re: Goblins Minesweepers - Hexing Swamps (Turn 16)

Post by Davecom3 » Fri May 17, 2013 10:49 am

So can I get a description of my possible tokens, and does the fact I have two tokens already mean I cannot equip any more, and the fact that I only have two tokens I can carry besides the ones I am carrying mean I'd have to discard one of my tokens if I found another? Further can I equip one of the newly gained tokens in place of one that I just obtained if I'm limited to only wearing two tokens.

I know where I am moving to, but I'm unsure besides this. Goska is jumping to C5.

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Re: Goblins Minesweepers - Hexing Swamps (Turn 16)

Post by LooksAndSmiles » Fri May 17, 2013 1:07 pm

Davecom3 wrote:So can I get a description of my possible tokens, and does the fact I have two tokens already mean I cannot equip any more, and the fact that I only have two tokens I can carry besides the ones I am carrying mean I'd have to discard one of my tokens if I found another? Further can I equip one of the newly gained tokens in place of one that I just obtained if I'm limited to only wearing two tokens.

I know where I am moving to, but I'm unsure besides this. Goska is jumping to C5.
BUH. I knew I forgot something.

- Your token limit is 3 / 3 now, this should solve the problem of the questions, but since it might happen later on:
- If you do not have enough free active slots, then either both new tokens go to the unused slots, or you have to change one out (deactivate one).
- If at any point you cannot hold your tokens (both unused and active slots are filled), you drop them on the ground, which are then up for grabs to anyone.

Your skill descriptions:
- The green token has a chest looking like symbol.
- The red one has a falling figure with some hands "helping" from behind.
- The golden one has a figure carrying another one, with an explosion in the background
- The blue one has a figure fading onto a tile.
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Re: Goblins Minesweepers - Hexing Swamps (Turn 16)

Post by CroverusRaven » Fri May 17, 2013 2:33 pm

Move to J5

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