OPERATION: SPACE ODYSSEY
Mission 2: Silent Surprise
After the minesweeper crew successfully cleared the huge minefield during Mission Asteroid Slalom, your fleet now has arrived. While they fight big battles, your squad has already a new asignment. A shield generator has been located on a porous asteroid, which protects the enemy's spacestation. While your fleet can wipe out the enemy fleet, it cannot attack the station while it is protected by the powerfull shield.
Since the generator asteroid also is surrounded by a strong shield, only small objects can be teleported in, and only one at a time. Such as a person in a space suit. Your task is to clear the path for a special ops squad that will try to raid the generator base. To make sure most of them arrive, your task is to clear their path. From time to time, you will get special ops members to help you fight hostile forces. They share the teleportation windows with your team, and can move and fight just like you, only with different attributes. Try not to explode mines, as it might attract hostile forces and block possible teleportation windows for spec ops if players have to respawn. You start in turn 0 after all of you have been teleported in.
Turn 18
Information:
- you start with 1 mp (movement point) as a new character. You can shoot for free, even while moving.
- you start with 5 health. Lost health can be regained by doing a repair action, restoring 2 health per turn. This is a full turn action, no other actions or movement allowed.
- moving diagonally costs 1.5 mp, moving up/down/left/right costs 1 mp.
- placing a beacon/flag costs 1 mp, and so will special actions that may come later.
- the more mp you gain,the quicker you can move. Once you reach 2 mp, you can also spend 1 of your mp for a special action or to place a beacon. You can move normally with the rest of your mp. But you cannot place 2 beacons or buy more actions like this.
- if you move diagonally and one of the adjacent tiles, which you would have to pass with none-diagonal movement, is an active mine not marked with a beacon, you have a 50% chance to trigger it.
- your blasters start with a range of 3 and 1 damage. You automatically defend yourself, but do not automatically aid somebody or attack.
- if you have more than one attack, you can split them between several targets.
- each tile with a number also has an equal amount of red dots in the upper left corner, just in case you cannot read the number cause of the player avatars.
- better spacesuits might have better values.
- You can only deployed on column A-H until somebody reaches a column further to the right, no matter if PC or special ops NPC. Once somebody reached a column, it is then unlocked for deployment for the rest of the game.
Actions:
Comes-too-late stays on G1 and places a beacon on G2. He also fires at the building on J1. To his regret, this attack causes a lot of drones to fly out of the building, swarming at him from H1. To his regret, the 6 drones deal 6 damage, which means that his suit explodes. His clone will be deployed in turn 20 (post actions after turn 19).
Fails-to-see awakes in the cloning tank. He will be equipped and send back to the minefield in 19. He should decide where he wants to be deployed.
Ka's Splaat is deployed to E9, uncovering a 4.
Makes-it-go-boom stays on H4 and places a beacon on H3. Makes gets 1.5 damage by an hostile attack (see Pats), firing back and dealing 1 damage.
Pats-Asteroids flies to H5 and uncovers a 0, triggering the discovery of all 14 adjacent fields. For uncovering his 25th mine, he gets promoted to Spaceman First Class. He receives a slightly better suit, taking 6 damage instead of 5 and dealing 1.5 instead of 1. He also fires on the building on J4. Like Comes, the attack triggers an reaction, as two ships dart out of the silo building from the depths of the asteroid. One flies to I4, one to I5. One deals 1.5 damage to Makes, one 1.5 damage to Pats.
Spec ops 1 flies to G4.
Spec ops 2 flies to F4.
Spec ops 3 flies to F2.
Spec ops 4 flies to E6.
Ka will use the teleportation window this turn, Fails the one next turn.
Player Chars:.[tabs: Comes]
Name: Comes-too-late
Health: 5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Player: Krulle
Colour: #FF70FF
Beacons placed: 5
Deaths: 1
Fields uncovered: 7/6
Kills: 3/2
Mines found: 0
Mines destroyed: 0
[tabs: Fails]
Name: Fails-to-see
Health: 5/5 hp
Speed: 1.5 tiles/turn
Weapon: plasma pistol
Attack frequency: 2 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Player: Runsaround
Colour: #8000FF
Beacons placed: 0
Deaths: 2
Fields uncovered: 4
Demolitions: 1
Kills: 1
Mines found: 2
Mines destroyed: 1
[tabs: Ka'a]
Name: Ka'a Splaat
Rank: "Spaceman First Class"
Health: 6/6 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1.5 dam
Attack range: 3 tiles
Specializations:
- "Minefield marshaller" (you can place 2 beacons in on round, or move and still place 1 beacon)
► Show Spoiler
Player: Zigit
Colour: #BF00BF
Beacons placed: 5/12
Deaths: 2/1
Fields uncovered: 9/31
Demolitions: 1
Kills: 1/3
Mines found: 0/1
Mines destroyed: 0
[tabs: Makes]
Name: Makes-it-go-boom
Health: 3.5/5 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
Player: SeeAMoose
Colour: #004080
Beacons placed: 0
Deaths: 2
Fields uncovered: 19
Demolitions: 1
Kills: 0
Mines found: 1
Mines destroyed: 0
[tabs: Pats]
Name: Pats asteroids
Rank: "Spaceman First Class"
Health: 4/6 hp
Speed: 1.5 tiles/turn
Attack frequency: 1 /turn
Attack strength: 1.5 dam
Attack range: 3 tiles
can use:
- 1 x probe: Can uncover a field at least 2 tiles away from you current position.
► Show Spoiler
Player: Patdragon
Colour: #FFBF00
Beacons placed: 1
Deaths: 1
Fields uncovered: 29
Kills: 4
Mines found: 0
Mines destroyed: 0
[/tabs]
NPC:.[tabs: Spec ops 1]
Name: Spec ops 1
Health: 10/10 hp
Speed: 1 tiles/turn
Weapon: Laser gun
Attack frequency: 2 /turn
Attack strength: 2 dam
Attack range: 3 tiles
► Show Spoiler
NPC
Colour: #808000
Deaths: 1
Demolitions: 2
Kills: 4
[tabs: Spec ops 2]
Name: Spec ops 2
Health: 10/10 hp
Speed: 1 tiles/turn
Weapon: Laser gun
Attack frequency: 2 /turn
Attack strength: 2 dam
Attack range: 3 tiles
► Show Spoiler
NPC
Colour: #008080
Deaths: 0
Demolitions: 1
Kills: 4
[tabs: Spec ops 3]
Name: Spec ops 3
Health: 7/10 hp
Speed: 1 tiles/turn
Primary Weapon: Blaster launcher
Attack frequency: 1 /turn
Attack strength: 6 dam (only vs buildings)
Attack range: 2 tiles
Secondary Weapon: Laser Pistols
Attack frequency: 2 /turn
Attack strength: 1 dam
Attack range: 3 tiles
► Show Spoiler
NPC
Colour: #8EBDEC
Deaths: 0
Demolitions: 2
Kills: 1
[tabs: Spec ops 4]
Name: Spec ops 4
Health: 8/8 hp
Speed: 1 tiles/turn
Primary Weapon: sniper railgun
Attack frequency: 1 /turn
Attack strength: 8 dam (only vs infantry)
Attack range: 4 tiles
Secondary Weapon: Light Laser Pistol
Attack frequency: 1 /turn
Attack strength: 1 dam
Attack range: 2 tiles
► Show Spoiler
NPC
Colour: #8EBDEC
Deaths: 0
Demolitions: 1
Kills: 1
[/tabs]
Hostile:.[tabs: Drones H1:]
6 left
[tabs: Ship I4:]
1 damage taken
[tabs: Ship I5:]
0 damage taken
[tabs: Building J1:]
Damage taken: 1
[tabs: Building J4:]
Damage taken: 1
[tabs: Destroyed:]
Building F7 - Damage taken: 5
Tower F10 - Damage taken: 16
Ship H2 - Damage taken: 0
Building G6 - Damage taken: 10
Ship H3 - Damage taken: 5
Building F6 - Damage taken: 14
Tower G1 - Damage taken: 21
Soldier F8 - Damage taken: 7.5
Soldier F7 - Damage taken: 7
Soldier F6 - Damagetaken: 14
Tower G4 - Damage taken: 16
Tower E3 - Damage taken: 15
Tower E8 - Damage taken: 15[/tabs]
unlimited spots left, Please chose a unique name, a unique color and your starting field. There will always be up to 5 player chars on the map.